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Wyświetlanie 1-7 z 7
Tytuł:
Reading and Playing Graphically Narrated Stories in a Live Audio-Play
Autorzy:
Wittig, Caroline R.
Powiązania:
https://bibliotekanauki.pl/articles/2031267.pdf
Data publikacji:
2020
Wydawca:
Uniwersytet Wrocławski. Oficyna Wydawnicza ATUT – Wrocławskie Wydawnictwo Oświatowe
Tematy:
comics and graphic novels
transformation processes
(live) audio-plays
acting out literature
reception processes
literary learning
Golem
Opis:
By reading, viewing and discussing graphically narrated stories, children developed plays out of pictures and texts. These approaches shall be deepened in the context of an intervention study: in a project-week at a primary school, Anke Kuhl’s comic style novel Lehmriese lebt! [Clay Giant’s Alive!] (2015) will be scenically staged in a live audio-play. In this story, two children unintentionally create a Golem during a game. The Golem’s quest for orienting itself brings about chaos. Finally, its creators can prevent a catastrophe by giving the Golem the right task: to play with them. Reading and playing the comic style novel shall bring narrative resources of the respective art form to the children’s attention, but also change and widen perspectives on the story. The question emerges: how do waves of literary learning become visible in the soundtrack development and implementation of Lehmriese lebt! [Clay Giant’s Alive!]? Therefore focus lies on the children’s imagination, their subjective involvement and their perception of language and pictures in the comic style novel. The scenic development and conversation about it will be audio- and video-recorded. Based on this data, observation protocols and transcripts will be written in order to enable the analysis of verbal and non-verbal expressions. Transformation processes in a multimodal literary context will be explored from two different angles: transformation of the story (written language and pictures are transformed into spoken language and sounds) as well as the liminal experience of the children in the play. The reason for choosing Lehmriese lebt! [Clay Giant’s Alive!] is the Golem-motif, whose core aspects are transformation processes and animation from inanimate materials.
Źródło:
Filoteknos; 2020, 10; 398-409
2657-4810
Pojawia się w:
Filoteknos
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
STUDIES IN MADNESS: REALITY AND SUBJECTIVITY IN ALAN MOORE’S PROVIDENCE, AMBROSE BIERCE’S “AN INHABITANT OF CARCOSA” AND ROBERT W. CHAMBERS’ “THE REPAIRER OF REPUTATIONS”
Studia w szaleństwie: rzeczywistość i jej postrzeganie w Providence Alana Moore’a, „Mieszkańcu Carcosy” Ambrose’a Bierce’a i „Naprawiaczu reputacji” Roberta W. Chambersa
Autorzy:
Sulmicki, Maciej
Powiązania:
https://bibliotekanauki.pl/articles/509444.pdf
Data publikacji:
2019
Wydawca:
Akademia Finansów i Biznesu Vistula
Tematy:
Alan Moore
Jacen Burrows
Ambrose Bierce
Robert W. Chambers
graphic novels
weird fiction
powieść graficzna
fantastyka grozy
Opis:
The paper presents an analysis of three texts pertaining to the H.P. Lovecraft mythos: two stories from the end of the nineteenth century which inspired Lovecraft (Ambrose Bierce’s “An Inhabitant of Carcosa” and Robert W. Chambers’ “The Repairer of Reputations”) and a graphic novel inspired by the author from Providence, Rhode Island, his works and his inspirations (Alan Moore’s and Jacen Burrows’ Providence). Through analysis of the texts (and images) and setting them both against each other and against critical approaches, the paper demonstrates the differences in the portrayal of alternative worlds as elements of (possibly skewed) perception rather than an objective external reality. The case study serves as the basis for demonstrating what the analyzed texts imply to be the social and practical implications of changes, partly resulting from the reception of literature, in subjective perception.
Artykuł służy analizie trzech tekstów istotnych z punktu widzenia mitologii opartej na twórczości H.P. Lovecrafta: dwóch opowiadań z końca dziewiętnastego wieku, którymi Lovecraft się inspirował („Mieszkańca Carcosy” Ambrose’a Bierce’a i „Naprawiacza reputacji” Roberta W. Chambersa) oraz powieści graficznej zainspirowanej przez autora pochodzącego z Providence w stanie Rhode Island, jego twórczość i jego inspiracje (Providence Alana Moore’a i Jacena Burrowsa). Poprzez analizę tekstów i obrazów oraz zestawienie ich ze sobą i podejściami krytycznymi, artykuł wykazuje różnice w reprezentacji światów alternatywnych jako elementów (potencjalnie wypaczonego) postrzegania, a nie obiektywnej rzeczywistości. Studium przypadku służy jako podstawa do wykazania, jakie wynika z analizowanych tekstów praktyczne i społeczne znaczenie zmian w subiektywnym postrzeganiu świata, częściowo będących skutkiem odbioru tekstów literackich.
Źródło:
Zeszyty Naukowe Uczelni Vistula; 2019, 65(2) Filologia; 36-45
2353-2688
Pojawia się w:
Zeszyty Naukowe Uczelni Vistula
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Two Tales Of One City: Neo-Victorian London In Alan Moore’s From Hell And Peter Ackroyd’s Dan Leno And The Limehouse Golem
Dwie opowieści o jednym mieście: neowiktoriański Londyn w powieściach pt. Prosto z piekła Alana Moore’a oraz Golem z Limehouse Petera Ackroyda
Autorzy:
Sulmicki, Maciej
Powiązania:
https://bibliotekanauki.pl/articles/509184.pdf
Data publikacji:
2018
Wydawca:
Akademia Finansów i Biznesu Vistula
Tematy:
London
Alan Moore
Edie Campbell
Peter Ackroyd
neo-Victorian literature
graphic novels
Londyn
Eddie Campbell
literatura neowiktoriańska
powieść graficzna
Opis:
The article presents an analysis of two neo-Victorian Londons: that of Peter Ackroyd in the novel Dan Leno and the Limehouse Golem and that of Alan Moore and Eddie Campbell in the graphic novel From Hell. Particular attention has been given to the representation of the city in terms of the most characteristic elements of London and its mode of portrayal in each work. The article also presents how the British capital is personified or at least treated as a driving force behind human actions, as well as the subjectification of the city and its functioning as a text. Finally, the article focuses on the superposition of the late 19th and late 20th centuries, i.e. the times of action and writing of both works, and how relevant these texts are at the present time.
Artykuł zawiera analizę dwóch wizji neowiktoriańskiego Londynu: Petera Ackroyda w powieści pt. Golem z Limehouse oraz Alana Moora i Eddiego Campbella w powieści graficznej pt. Prosto z piekła. Szczególną uwagę poświęcono sposobom przedstawienia angielskiej stolicy i jej najbardziej charakterystycznych elementów. Ponadto, artykuł traktuje o uosobieniu miasta bądź jego traktowaniu jako siły napędowej ludzkich czynów, a także subiektywizacji miasta i traktowaniu go jako tekstu. Zwrócono również uwagę na superpozycję późnego wieku XIX z późnym wiekiem XX, tj. czasu akcji obu tekstów i czasu, w którym powstały, co stanowi punkt wyjścia do refleksji nad ich znaczeniem w drugiej dekadzie XXI wieku.
Źródło:
Zeszyty Naukowe Uczelni Vistula; 2018, 58(1) Filologia; 31-43
2353-2688
Pojawia się w:
Zeszyty Naukowe Uczelni Vistula
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Translating Images. Comic Books and Graphic Novels as Multimodal Texts in Translation
Autorzy:
Skwarzyński, Jerzy
Powiązania:
https://bibliotekanauki.pl/articles/601281.pdf
Data publikacji:
2019
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej. Wydawnictwo Uniwersytetu Marii Curie-Skłodowskiej
Tematy:
comic books
graphic novels
translation of graphic novels
Opis:
A piece of work that requires the interplay of at least two different codes, e.g. written text and elements of design, is a multimodal text (Serafini 2011, 342). These include short or feature films, video games and comic books. The focus of this paper is comics, the non-interactive texts that, nevertheless, need a reader to be vivified (McCloud 1994, 36-37); a flexible platform for new ways of expression which often provides formidable challenges upon translation.Comic books, often referred to as graphic novels, have become a respected literary form often compared to novels rather than pulp fiction which they used to be classified as. Their growing cultural relevance and increasing recognition shift the gravity of choices made by translators working with these texts. Comics often take on much-debated themes, such as gender, feminism or postcolonial issues; that adds to the importance of comics in a current pop-cultural discourse.Nonetheless, the most unique aspect of these texts is their form, which incorporates static visual images organised “in deliberate sequence” (ibid., 7-9) and text. Even though there are instances of comics with no text, it usually is present; without the imagery, however, it makes little or no sense and vice versa. Moreover, the connection between text and image as well as between the images themselves may be intricate and multilayered, making it even more challenging for translators to tackle.Drawing on examples from classics such as Maus, V for Vendetta, Peanuts and the Asterix series, this paper expands on the aforementioned translation issues and underlines the cultural significance of comic books and graphic novels.
Źródło:
New Horizons in English Studies; 2019, 4
2543-8980
Pojawia się w:
New Horizons in English Studies
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Multiliteracies as a Landmark to Shape the 21st Century EFL Learners
Autorzy:
Sahli, Naima
Powiązania:
https://bibliotekanauki.pl/articles/1912061.pdf
Data publikacji:
2021
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej. Wydawnictwo Uniwersytetu Marii Curie-Skłodowskiej
Tematy:
Multiliteracy
Films
Graphic Novels
Visuals
Opis:
Today's educators should be well-aware of the world of the 21st century; a world that is characterised by a constant technological advancement, a fierce economic competition, a diversified digital village at the end of a fingertip, and unforeseen pandemics and crises. Teachers need to develop innovative methods to allow their learners to successfully cope with the requirements of the 21st century. At present, students are digitally-oriented in need of skills and competencies that empower them to smoothly understand and critically engage in dialogue with the world they live and work in. A vivid incarnation of the  principles of  multiliteracy approach is the edited book entitled Films, Graphic Novels and Visuals: Developing Multiliteracies  in Foreign Language Education- An Interdisciplinary Approach by Daniela Elsner, Sissy Helff and  Britta Viebrock.
Źródło:
New Horizons in English Studies; 2021, 6; 245-250
2543-8980
Pojawia się w:
New Horizons in English Studies
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
More Liveable” Speculations: the Gender of SF in Margaret Atwood’s Short Story “Oursonette” and in the Comic Book / Graphic Novel War Bears
Autorzy:
Ostalska, Katarzyna
Powiązania:
https://bibliotekanauki.pl/articles/579266.pdf
Data publikacji:
2020
Wydawca:
Łódzkie Towarzystwo Naukowe
Tematy:
contemporary English-language literature, speculative fiction, Margaret Atwood, comic books, graphic novels, “Canadian whites,” superheroines, gender discourse
Opis:
Taking into account the broadness of the SF genre, the article commences with examining the difference between speculative fiction and science fiction, as outlined specifically by Donna J. Haraway and Margaret Atwood. Drawing on Atwood’s understanding of speculative genre, the paper analyses two separate but intertwined artistic forms: a classic short story with embedded dialogue and a comic book / graphic novel based upon the extended version of the earlier narrative. The short story “Oursonette” was written by Atwood as a part of a national project of artists commemorating the sesquicentennial anniversary of the Canadian Confederation. It depicts Victory in Europe Day, 8 May 1945, from the perspective of Canada and its impact upon the publishing of “Canadian whites,” otherwise known as WECA comic books. Partially black-and white War Bears (2019), referring to the tradition of “Canadian whites” comics, is a modern graphic novel, co-authored with Ken Steacy, which essentially uses the plot of Atwood’s “Oursonette” as the foundation for drawing an expanded story that precedes and follows the original. The narrative is not simply elaborated, a new dimension of visual imagery and a significant layer of intersectionality have changed its meaning to a large extent. The article analyses those alterations in detail to come to a conclusion as to whether they are beneficial or redundant to the original form and content. Thematically, the paper probes the gendered dimension of Atwood’s (and partly Steacy’s) rendering of the superheroine subcategory, with regard to SF genre and its literary convention. The article compares how this issue is represented in both examined literary genres: a narrative by Atwood and a comic book / graphic novel by Atwood and Steacy.
Źródło:
Zagadnienia Rodzajów Literackich; 2020, 63, 1; 21-37
0084-4446
Pojawia się w:
Zagadnienia Rodzajów Literackich
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Comics und graphic novels im multikulturellen Deutschunterricht
Autorzy:
Kuzminykh, Ksenia
Powiązania:
https://bibliotekanauki.pl/articles/915238.pdf
Data publikacji:
2014-01-01
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
comics
graphic novels
visual literacy
reading comprehension
methods
semiotic diversity
icons
symbols
indices
Opis:
This essay examines how comics and graphic novels can be used in multicultural German-language-lessons. It demonstrates the correlation between visual literacy and reading comprehension and shows different methods – analytical, productive and creative. Furthermore it focuses on the language of comics and on their semiotic diversity.
Źródło:
Glottodidactica. An International Journal of Applied Linguistics; 2014, 41, 2; 75-85
0072-4769
Pojawia się w:
Glottodidactica. An International Journal of Applied Linguistics
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-7 z 7

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