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Tytuł:
Ataki na urządzenia mobilne i metody ich wykrywania
Autorzy:
Niewiadomska-Szynkiewicz, Ewa
Litka, Rafał
Powiązania:
https://bibliotekanauki.pl/articles/13947024.pdf
Data publikacji:
2023-02-20
Wydawca:
Akademia Sztuki Wojennej
Tematy:
cybersecurity
cyberattack detection
mobile applications
artificial
intelligence
machine learning
artificial neural networks
deep learning
Opis:
Individual protection of autonomous systems using simple analysis of transmitted messages is unfortunately becoming insufficient. There is a clear need for new solutions using data from multiple sources, integrating various methods, mechanisms and algorithms, including Big Data processing and data classification techniques using artificial intelligence methods. The quantity, quality, reliability and timeliness of data and information about the network situation, as well as the speed of its processing, determine the effectiveness of protection. The paper presents examples of the application of various artificial intelligence techniques for detecting attacks on ICT systems. Attention is focused on the application of deep learning methods for the detection of malicious applications installed on mobile devices. The effectiveness of the presented solutions was confirmed by numerous simulation experiments conducted on real data. Promising results were obtained.
Źródło:
Cybersecurity and Law; 2023, 9, 1; 95-107
2658-1493
Pojawia się w:
Cybersecurity and Law
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Encouraging Pro-environmental Behaviour Through an Educational Mobile Application: Preliminary Insights from Early Adopters
Autorzy:
Duda, Ewa
Anacka, Helena
Kowal, Jolanta
Nowakowska, Iwona
Obracht-Prondzyńska, Hanna
Geirbo, Hanne Cecilie
Radziszewski, Kacper
Romanowska, Małgorzata
Wyciszkiewicz, Aleksandra
Zawieska, Jakub
Powiązania:
https://bibliotekanauki.pl/articles/45150658.pdf
Data publikacji:
2023-10-16
Wydawca:
Akademia Pedagogiki Specjalnej im. Marii Grzegorzewskiej. Wydawnictwo APS
Tematy:
mobile application
pro-environmental behaviour
PULA application
technology-enhanced learning
urban education
user engagement
Opis:
This article aims to explore the extent to which the educational mobile application PULA supports and promotes pro-environmental behaviours, identify the most utilised functionalities by early adopters, and explore the least engaged functionalities. The study employs a quantitative approach based on data collected from the application. The analysis provides a comprehensive understanding of users' experiences and behaviours within the application, contributing valuable insights into its potential to foster pro-environmental attitudes and behaviours. The results suggested that the users, especially women, were generally interested in the learning activities. Pro-environmental transport-related activities were also frequently undertaken by the users. While women tended to split their time into various functionalities of the application, men focused mainly on the transport-related ones. This research contributes to the emerging field of using educational mobile applications for promoting pro-environmental behaviour. The study's focus on early adopters provides unique perspectives on the mechanisms behind behaviour change and offers implications for future interventions. The findings of this study can impact environmental conservation efforts. By encouraging pro-environmental behaviour through an accessible mobile application, a broader audience can be reached and motivated to adopt greener habits. The insights gained from this research can inform the design and development of future applications to foster sustainable practices, benefiting society and contributing to building a more sustainable future.
Źródło:
International Journal of Pedagogy, Innovation and New Technologies; 2023, 10(1); 64-78
2392-0092
Pojawia się w:
International Journal of Pedagogy, Innovation and New Technologies
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Navigation strategy for mobile robot based on computer vision and YOLOv5 network in the unknown environment
Autorzy:
Bui, Thanh-Lam
Tran, Ngoc-Tien
Powiązania:
https://bibliotekanauki.pl/articles/30148249.pdf
Data publikacji:
2023
Wydawca:
Polskie Towarzystwo Promocji Wiedzy
Tematy:
mobile robot
navigation
deep learning
computer vision
Opis:
The capacity to navigate effectively in complex environments is a crucial prerequisite for mobile robots. In this study, the YOLOv5 model is utilized to identify objects to aid the mobile robot in determining movement conditions. However, the limitation of deep learning models being trained on insufficient data, leading to inaccurate recognition in unforeseen scenarios, is addressed by introducing an innovative computer vision technology that detects lanes in real-time. Combining the deep learning model with computer vision technology, the robot can identify different types of objects, allowing it to estimate distance and adjust speed accordingly. Additionally, the paper investigates the recognition reliability in varying light intensities. When the light illumination increases from 300 lux to 1000 lux, the reliability of the recognition model on different objects also improves, from about 75% to 98%, respectively. The findings of this study offer promising directions for future breakthroughs in mobile robot navigation.
Źródło:
Applied Computer Science; 2023, 19, 2; 82-95
1895-3735
2353-6977
Pojawia się w:
Applied Computer Science
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
A scalable tree based path planning for a service robot
Autorzy:
Nippun Kumaar, A. A.
Kochuvila, Sreeja
Nagaraja, S. R.
Powiązania:
https://bibliotekanauki.pl/articles/2204556.pdf
Data publikacji:
2022
Wydawca:
Sieć Badawcza Łukasiewicz - Przemysłowy Instytut Automatyki i Pomiarów
Tematy:
learning from demonstration
path mapping
path planning
navigation system
mobile robot
service robot
Opis:
Path planning plays a vital role in a mobile robot navi‐ gation system. It essentially generates the shortest tra‐ versable path between two given points. There are many path planning algorithms that have been proposed by re‐ searchers all over the world; however, there is very little work focussing on path planning for a service environ‐ ment. The general assumption is that either the environ‐ ment is fully known or unknown. Both cases would not be suitable for a service environment. A fully known en‐ vironment will restrict further expansion in terms of the number of navigation points and an unknown environ‐ ment would give an inefficient path. Unlike other envi‐ ronments, service environments have certain factors to be considered, like user‐friendliness, repeatability, sca‐ lability, and portability, which are very essential for a service robot. In this paper, a simple, efficient, robust, and environment‐independent path planning algorithm for an indoor mobile service robot is presented. Initially, the robot is trained to navigate to all the possible desti‐ nations sequentially with a minimal user interface, which will ensure that the robot knows partial paths in the en‐ vironment. With the trained data, the path planning al‐ gorithm maps all the logical paths between all the des‐ tinations, which helps in autonomous navigation. The al‐ gorithm is implemented and tested using a 2D simulator Player/Stage. The proposed system is tested with two dif‐ ferent service environment layouts and proved to have features like scalability, trainability, accuracy, and repe‐ atability. The algorithm is compared with various classi‐ cal path planning algorithms and the results show that the proposed path planning algorithm is on par with the other algorithms in terms of accuracy and efficient path generation.
Źródło:
Journal of Automation Mobile Robotics and Intelligent Systems; 2022, 16, 1; 31--45
1897-8649
2080-2145
Pojawia się w:
Journal of Automation Mobile Robotics and Intelligent Systems
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
EFL learners’ engagement and learning motivation in team-based mobile language learning through WhatsApp
Autorzy:
Imamyartha, David
Wahjuningsih, Eka
A’yunin, Alifiyah
Santihastuti, Asih
Mitasari
Trisna Ayu Fauzie, Dinda Laura
Hari Andika, Ervin Candra
Powiązania:
https://bibliotekanauki.pl/articles/2087222.pdf
Data publikacji:
2022
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej w Lublinie. IATEFL Poland Computer Special Interest Group
Tematy:
Activity Theory
engagement
motivation
team-based mobile learning
WhatsApp
Opis:
The study aims at portraying EFL learners’ interactivity and motivational dynamics when engaged in team-based mobile learning (TBML) through WhatsApp within the environment of English for Academic Purposes. Data were collected through survey on online learning engagement and learning motivation and analyzed using descriptive statistics coupled with correlation analysis. Thematic analysis was operative to analyze students’ reflection for more fine-grained insights on the nature of collaborative mobile learning, supported with directed content analysis geared to Activity Theory (AT) on the archives of group’s online discussion. Albeit technical challenges and negative affectivity therefrom, the findings emphasize the potency of WhatsApp as a social-network (SN) learning platform which engages language learners in supportive micro and macro learning environment as the pre-cursor to elevated motivation, self-regulation, and pedagogical rethinking. The implication highlights teacher’s necessity to scaffold group dynamics and condition student’s mentality to live the target language in the mobile learning.
Źródło:
Teaching English with Technology; 2022, 22, 1; 82-103
1642-1027
Pojawia się w:
Teaching English with Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Gamified mobile-assisted formative assessment for reviving undergraduate learners’ overall language proficiency: a quasi-experimental study
Autorzy:
Yassin, Baderaddin
Abdulgalil Abugohar, Mohammed
Powiązania:
https://bibliotekanauki.pl/articles/2087263.pdf
Data publikacji:
2022
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej w Lublinie. IATEFL Poland Computer Special Interest Group
Tematy:
English Language Learners (ELLs)
Mobile-Assisted Language Learning (MALL)
Formative Assessment
Oxford Placement Test (OPT)
Adult Learning
Opis:
The lack of opportunities to practice the English language outside the English as a Foreign Language (EFL) classroom can prevent English language learners (ELLs) from promoting their language proficiency to high standards. This lack makes the progress from one level of English to the next one a hard mission for Arab students. Subsequently, students’ mastery of the English language is often not expected to occur without frequent practice and organized formative assessment. To enrich such methods of assessment, a mobile-assisted language learning (MALL) technique was adopted in a classroom formative assessment for holistic language proficiency of listening, vocabulary, and grammar to determine whether it would make a difference in results. For fourteen weeks, this quasi-experiment consisting of a pre-post-test one group design was carried out over two cycles of seven weeks each, with 598 participants. During the experiment, students practiced formative assessment conventionally during the first cycle, while this assessment was done with the medium of two mobile apps: Kahoot and Quizizz during the second cycle. The results of the Oxford Placement Test (OPT), replicated as the pre-test and post-test, indicated that mobile-assisted formative assessment resulted in a statistically-significant positive influence of using mobile apps on students’ overall language proficiency.
Źródło:
Teaching English with Technology; 2022, 22, 2; 69-89
1642-1027
Pojawia się w:
Teaching English with Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Technology acceptance in learning history subject using augmented reality towards smart mobile learning environment : case in Malaysia
Autorzy:
Suhaimi, H.
Aziz, N. N.
Mior Ibrahim, E. N.
Wan Mohd Isa, W. A. R.
Powiązania:
https://bibliotekanauki.pl/articles/27314247.pdf
Data publikacji:
2022
Wydawca:
Sieć Badawcza Łukasiewicz - Przemysłowy Instytut Automatyki i Pomiarów
Tematy:
smart city education
mobile learning
augmented reality
history
technology acceptance model
Opis:
In alignment with smart city initiatives, Malaysia is shifting its educational landscape to a smart learning environment. The Ministry of Education (MoE) has made History a mandatory subject for passing the Malaysian Certificate of Education to grow awareness and instil patriotism among Malaysian students. However, History has been known as one of the difficult subjects to study for many students. On the other hand, the Malaysian Government Education Blueprint 2013-2025 seeks to “leverage ICT scale up quality learning” across the country. Therefore, this study aims to identify the factors that influence the intention to use Augmented Reality (AR) for mobile learning in learning History subject among secondary school students in Malaysia. Quantitative approach has been chosen as the research method for this study. A direct survey was conducted on 400 secondary school students in one of the smart cities in Malaysia as the target respondents. The collected data are analysed through descriptive statistics and Multiple Linear Regression analysis by using Statistical Package for the Social Sciences. Based on the results, the identified factors that influence the intention to use AR for mobile learning in learning History subject are Gender, Perceived Usefulness, Perceived Enjoyment, and Attitude Towards Use. The identified factors can be a good reference for schools and teachers to strategize their teaching and learning methods in pertaining to History subject among secondary school students in Malaysia. Future studies may include the study of various types of schools in Malaysia and explore more moderating effects of demographic factors.
Źródło:
Journal of Automation Mobile Robotics and Intelligent Systems; 2022, 16, 2; 20--29
1897-8649
2080-2145
Pojawia się w:
Journal of Automation Mobile Robotics and Intelligent Systems
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
An overview of popular website platforms and mobile apps for language learning
Popularne platformy internetowe i aplikacje mobilne do nauki języków obcych
Autorzy:
Bączkowska, Anna
Powiązania:
https://bibliotekanauki.pl/articles/2050962.pdf
Data publikacji:
2021-12-15
Wydawca:
Ateneum - Akademia Nauk Stosowanych w Gdańsku
Tematy:
language learning
website platforms
mobile apps for language learning
constructivism
CALL
uczenie się języków
platformy internetowe
aplikacje mobilne do nauki języków
konstruktywizm
uczenie się języków wspomagane komputerowo
Opis:
This paper aims at providing a survey of the most popular online educational platforms and mobile apps for language learning. It gives an overview of the development and current trends in what is generally labelled computer-assisted language learning (CALL) with reference to select pedagogical theories; in particular, those embedded in the theoretical framework of broadly defined constructivism, as well as select learning processes, including self-regulation, self-directed learning, personal knowledge management and the concept of learner autonomy. Following this theoretical backdrop, the analysis of 30 educational platforms for language learning is presented, which were evaluated against several criteria, such as accessibility, revised Bloom et al.’s taxonomy of learning outcomes, language levels, typology of exercises, etc.
Celem artykułu jest dokonanie przeglądu najpopularniejszych platform edukacyjnych i aplikacji mobilnych do nauki języków obcych. Na wstępie zarysowany jest rozwój tzw. CALL (ComputerAssisted Language Learning), czyli nauki języków wspomaganej komputerowo, w odniesieniu do wybranych teorii pedagogicznych, w szczególności teorii z zakresu szeroko rozumianego konstruktywizmu. Ponadto, objaśnione są wybrane procesy uczenia się, takie jak samoregulacja, uczenie się bez nadzoru, zarządzanie własną wiedzą oraz związane z nim pojęcie autonomii ucznia. W drugiej części artykułu przedstawiona jest analiza 30 platform/aplikacji edukacyjnych do nauki języków, którą przeprowadzono według kilku kryteriów, takich jak dostępność, efekty uczenia się według zrewidowanej taksonomii Blooma i in., poziomy językowe, typologia ćwiczeń itp.
Źródło:
Forum Filologiczne Ateneum; 2021, 9, 1; 9-35
2353-2912
2719-8537
Pojawia się w:
Forum Filologiczne Ateneum
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The Effects of Mobile Game Based Application on High School Students’ TOEIC Vocabulary Learning
Autorzy:
Lu, Ting-I
Tzu-Ching Chen, Kate
Powiązania:
https://bibliotekanauki.pl/articles/1964345.pdf
Data publikacji:
2021-12-31
Wydawca:
Wydawnictwo Adam Marszałek
Tematy:
mobile learning
mobile app
vocabulary learning
TOEIC
EFL
Opis:
The purpose of this study was to explore whether students’ vocabulary learning can be improved via mobile apps and to further enhance their TOEIC scores. Seventy English as a Foreign Language (EFL) senior high school students in Taiwan were recruited. TOEIC tests were used for pre-and post-testing to gather quantitative data. Qualitative data were collected from classroom observations and interviews. The results indicated that there was no significant difference in TOEIC scores between the experimental and the control group. However, students’ attitudes towards the app were positive and believed that it helped improve their vocabulary learning for the TOEIC exam.
Źródło:
The New Educational Review; 2021, 66; 108-119
1732-6729
Pojawia się w:
The New Educational Review
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
DEVELOPING EFL ELEMENTARY LEARNERS’ WRITING SKILLS THROUGH MOBILE-ASSISTED LANGUAGE LEARNING (MALL)
Autorzy:
Gharehblagh, Nasibeh Mahi
Nasri, Najmeh
Powiązania:
https://bibliotekanauki.pl/articles/955782.pdf
Data publikacji:
2020
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej w Lublinie. IATEFL Poland Computer Special Interest Group
Tematy:
MALL
mobile technology
m-learning
writing skills
Opis:
This study aimed to investigate the effect of Mobile-Assisted Language Learning (MALL) as compared to paper-based instruction in the development of Iranian EFL elementary learners’ writing skills. The research purpose was threefold: 1) to investigate the effect of MALL on elementary learners’ writing skills; 2) to make a comparison between the obtained results of MALL and pencil-and-paper methods, and 3) to assess elementary students’ attitudes about learner involvement in collaborative learning (CL) settings through mobile phone (MPh) interactions. For this purpose, 30 Iranian EFL elementary students were selected and randomly assigned to two groups: one experimental and one control. While the experimental sample received mobile-based instructions on their writing assignments, the students in the placebo group were provided with only paper-based instruction. The findings revealed that the participants in both groups showed considerable improvement on the immediate and delayed writing post-tests; however, on average, those in the experimental MALL group were shown to have outperformed the students in the control group significantly. Not surprisingly, the learners in the treatment group had made fewer errors on the targeted grammatical structures like the use of adjectives, possessives and simple present tense compared to those in the control sample. Finally, the results of the post hoc interview reflected that MALL learners felt positively about the utility of mobile technology in writing classes. Essentially, the findings could be of great help to EFL teachers, EFL learners, and course designers.
Źródło:
Teaching English with Technology; 2020, 20, 1; 104-121
1642-1027
Pojawia się w:
Teaching English with Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Development of Seamless Learning to Facilitate Formal and Informal Learning in Elementary Education
Autorzy:
Setyosari, Punaji
Kuswandi, Dedi
Ulfa, Saida
Powiązania:
https://bibliotekanauki.pl/articles/1963637.pdf
Data publikacji:
2020-09-30
Wydawca:
Wydawnictwo Adam Marszałek
Tematy:
instructional design
learning planning matrices
learning activity
mobile technology
Opis:
Environmental education in primary schools has not built sufficient awareness in formal-informal learning experience. The development of seamless learning is an alternative innovation in building students’ learning experiences. However, there is limited research on its implementation in the learning process in elementary schools with limited mobile technology. Therefore, the purpose of this research was to develop instructional design and learning planning matrices for seamless learning on teachers’ and students’ activities to facilitate formal and informal learning with limited use of mobile technology in elementary schools. Based on the instructional design and learning planning matrices developed, the context reconstruction in a seamless learning design was successfully used in guiding the teachers’ and students’ activities. The limitations of mobile technology in the schools could be replaced with the use of learning laboratories, as well as parents’ support at home. Furthermore, the instructional design and learning matrix developed were feasible, valid, and practical in application in elementary schools. Therefore, the community has a vital role to play in improving students’ learning experiences aside from schools.
Źródło:
The New Educational Review; 2020, 61; 51-62
1732-6729
Pojawia się w:
The New Educational Review
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Mobile betting – learning business English terminology using mall
Autorzy:
Balula, Ana
Martins, Ciro
Costa, Marco
Marques, Fábio
Powiązania:
https://bibliotekanauki.pl/articles/2096337.pdf
Data publikacji:
2020
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej w Lublinie. IATEFL Poland Computer Special Interest Group
Tematy:
business English terminology
English for Specific Purposes
mobile-assisted language learning
CRS
game-based MALL
Opis:
In the last decades, the focus of ESP teaching has been shifting from the grammatical analysis of technical texts to discourse analysis, and, more recently, to learner-centred approaches. This change is quite challenging and demanding for ESP teachers, in particular regarding the choice of effective teaching and learning methodologies and, consequently, the design of meaningful activities. Furthermore, it is also relevant to rethink educational processes to meet the students’ needs, in particular given the unceasing digital transformation and its societal impact. In this scenario, the ubiquity of mobile-assisted language learning (MALL) was integrated in the design of a teaching and learning strategy, by using an Electronic Classroom Response System (CRS) within a game-based activity to learn Business English Terminology (BET). The activity was first tested in academic year 2014/15, with students enrolled in a Management undergraduate degree at ESTGA – University of Aveiro. Given the results of a preliminary study, the authors decided to undertake an empirical diachronic research (3 academic years), aiming at verifying if the game-based MALL strategy using a CRS promoted the students’ learning success in what concerns i) the identification and use of business English (BE) acronyms and other abbreviations, and ii) the accurate integration of BET in written text. The teaching materials were validated by two former Management students and two specialists (one in ESP and another in English Didactics). A total of 67 students participated in this study and the results of the statistical data analysis – using Pearson’s correlation coefficient and the Friedman test – confirm that the strategy supports the study of BE acronyms and other abbreviations, but their accurate integration in written text needs further study.
Źródło:
Teaching English with Technology; 2020, 20, 5; 6-22
1642-1027
Pojawia się w:
Teaching English with Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
VOCABULARY LEARNING IN THE MOBILE-ASSISTED FLIPPED CLASSROOM IN AN IRANIAN EFL CONTEXT
Autorzy:
Jalili, Shahriar
Khalaji, Hamidreza
Ahmadi, Hossein
Powiązania:
https://bibliotekanauki.pl/articles/955956.pdf
Data publikacji:
2020
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej w Lublinie. IATEFL Poland Computer Special Interest Group
Tematy:
flipped learning
mobile-assisted language learning
technology
Opis:
The emergence of flipped instruction has provided new opportunities to improve English language learning. The present study attempted to investigate the effects of flipped learning strategy on enhancing the vocabulary knowledge of Iranian EFL learners. To this end, the authors assigned 26 learners from an English institute to the flipped and conventional groups. They adopted a two-group counterbalanced design in this research. In the flipped classroom, the teacher posted the course materials via Telegram in advance to the class. Inside the classroom, the participants engaged in various peer and group activities including pre-communicative sentence arrangement, communicative tasks, pair, and group discussion, role-play and storytelling. The data were from multiple data sources including a vocabulary knowledge test, a student-recorded portfolio and interviews. The results revealed that the participants performed better in the conventional classroom than the flipped learning classroom. However, they did not have positive attitudes toward inverted learning. The authors presented insights into the impacts of flipped instruction on the quality of vocabulary learning and offered recommendations and implications for future practice.
Źródło:
Teaching English with Technology; 2020, 20, 4; 82-95
1642-1027
Pojawia się w:
Teaching English with Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
21st CENTURY LEARNING SKILLS AND AUTONOMY: STUDENTS’ PERCEPTIONS OF MOBILE DEVICES IN THE THAI EFL CONTEXT
Autorzy:
Howlett, Graham
Zainee, Waemusa
Powiązania:
https://bibliotekanauki.pl/articles/955465.pdf
Data publikacji:
2019
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej w Lublinie. IATEFL Poland Computer Special Interest Group
Tematy:
mobile devices in EFL context
MALL
21st century learning skills
learner autonomy
Opis:
This study examined the extent to which English as a Foreign Language (EFL) high-school students believed mobile devices increase learning and learner satisfaction in the Thai school/classroom context, and whether they are prepared for autonomous learning using these devices. The participants were 277 students in eight high-schools in Southern Thailand who completed a questionnaire constructed around the core competencies of 21st century learning skills and autonomous traits in relation to mobile device use. The findings indicated that students had access/ability to use mobile devices, and either agreed/strongly agreed that mobile devices increase their learning potential and satisfaction, suggesting they are ready for autonomous learning using mobile devices in partnership with their 21st century learning skills. Recommendations are made for teachers and policy-makers to allow students to complement their learning using mobile devices.
Źródło:
Teaching English with Technology; 2019, 19, 1; 72-85
1642-1027
Pojawia się w:
Teaching English with Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Aplikacje mobilne w edukacji – potrzeba czy moda?
Mobile Applications in Education – Requirement or Vogue?
Autorzy:
MUSIAŁ, EMILIA
Powiązania:
https://bibliotekanauki.pl/articles/455714.pdf
Data publikacji:
2019
Wydawca:
Uniwersytet Rzeszowski
Tematy:
aplikacje mobilne
cyfrowy warsztat pracy
technologie mobilne
m-learning
cyfrowa taksonomia Blooma
model SAMR
mobile applications
digital workroom
mobile technologies
Bloom’s digital taxonomy
SAMR model
Opis:
Celem opracowania jest zwrócenie uwagi na możliwość wykorzystania technologii mobilnych we współczesnej edukacji. Warto podkreślić, że stosowanie technologii tylko i wyłącznie dla uatrakcyjnienia lekcji mija się z celem. Konieczna jest m.in. znajomość podstawowych teorii, które w sposób zoptymalizowany pozwolą stworzyć cyfrowy warsztat pracy, który będzie wykorzystywany przez nauczyciela w trakcie zajęć z uczniami do osiągania celów stawianych przed nimi.
The aim of the study is to draw attention to the possibility of using mobile technologies in modern education. It is worth emphasizing that the using of technology only to make a lesson attractive is pointless. It is necessary to knowledge of basic theories, which in an optimized way will allow to create a digital workroom that will be used by the teacher during classes with students to achieve the goals set before them.
Źródło:
Edukacja-Technika-Informatyka; 2019, 10, 2; 277-283
2080-9069
Pojawia się w:
Edukacja-Technika-Informatyka
Dostawca treści:
Biblioteka Nauki
Artykuł

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