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Wyszukujesz frazę "video-based learning," wg kryterium: Temat


Wyświetlanie 1-5 z 5
Tytuł:
SUBTITLED AUDIO-VISUAL CONTENT AS A LEARNING TOOL WITHIN HIGHER MILITARY EDUCATION SYSTEM OF NATO PARTNER COUNTRIES
Autorzy:
Jóźwiak, Marcin Piotr
Powiązania:
https://bibliotekanauki.pl/articles/546352.pdf
Data publikacji:
2019
Wydawca:
Uniwersytet Warmińsko-Mazurski w Olsztynie
Tematy:
video-based learning,
language learning,
LMS ILIAS,
higher military education
Opis:
This paper presents recent research focused on the role of subtitled audio-visual material on foreign language acquisition. The author distinguishes various types of subtitled audio-visual content and comments on their usefulness and possible impact on the learning process, presenting other researchers’ opinion and his own perspective. Different types of content (videos, games) are categorized and properly commented regarding their influence on different language skills and competences. Also, the author shows ways the learners can experience such content for learning purposes. Possible application of such methods for advanced distributed learning is investigated, with LMS ILIAS used a base for exercises.
Źródło:
Civitas et Lex; 2019, 3(23); 7-15
2392-0300
Pojawia się w:
Civitas et Lex
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
THE EFFECT OF DIGITAL VIDEO GAMES ON EFL STUDENTS’ LANGUAGE LEARNING MOTIVATION
Autorzy:
Ebrahimzadeh, Mohsen
Sepideh, Alavi
Powiązania:
https://bibliotekanauki.pl/articles/955866.pdf
Data publikacji:
2017
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej w Lublinie. IATEFL Poland Computer Special Interest Group
Tematy:
digital video game
language learning motivation
game-based language learning
Opis:
Abstract The study examined the effect of a commercial digital video game on high school students’ language learning motivation. Participants were 241 male students randomly assigned to one of the following three treatments: Readers, who intensively read the game’s story; Players, who played the digital video game; and Watchers, who watched two classmates play the digital video game. A language learning motivation scale was given to the participants as a pre- and post-test. Also, field notes were taken. Results indicated a significant language learning motivation increase over time. Only the Watchers, however, showed significantly higher motivation than the Readers in the end. Thus, the use of commercial digital video games can help enhance high school students’ language learning motivation.
Źródło:
Teaching English with Technology; 2017, 17, 2; 87-112
1642-1027
Pojawia się w:
Teaching English with Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Systematic analysis and review of video object retrieval techniques
Autorzy:
Ghuge, C. A.
Prakash, V. Chandra
Ruikar, Sachin D.
Powiązania:
https://bibliotekanauki.pl/articles/2050246.pdf
Data publikacji:
2020
Wydawca:
Polska Akademia Nauk. Instytut Badań Systemowych PAN
Tematy:
video object retrieval
computer vision
deep learning
fuzzy-based techniques
machine learning
query-based techniques
graph-based techniques
Opis:
Video object retrieval is a promising research direction, developing in the recent years, and the current video object retrieval strategies are used for visualizing, digitizing, modeling, and retrieving the objects especially in graphics and in architectural design. The research performed led to the design of proficient video object retrieval techniques. Yet, although, a number of algorithms had been devised for tracking objects, the problems persist in enhancing the performance, for instance – with regard to non-rigid objects. In this review article we provide a detailed survey of 50 research papers presenting the suggested video object retrieval methodologies, based on approaches such as deep learning techniques, graph-based techniques, query-based techniques, feature-based techniques, fuzzybased techniques, machine learning-based techniques, distance metric learning-based technique, and also other ones. Moreover, analysis and discussion are presented concerning the year of publication, employed methodology, evaluation metrics, accuracy range, adopted framework, datasets utilized, and the implementation tool. Finally, the research gaps and issues related to various proposed video object retrieval schemes are presented for guiding the researchers towards improved contributions to the video object retrieval methods.
Źródło:
Control and Cybernetics; 2020, 49, 4; 471-498
0324-8569
Pojawia się w:
Control and Cybernetics
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The use of vlogging to enhance speaking performance of ESL students in a Malaysian secondary school
Autorzy:
Andiappan, Shoba
Hock Seng, Goh
Ruey Shing, Soo
Powiązania:
https://bibliotekanauki.pl/articles/2087208.pdf
Data publikacji:
2022
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej w Lublinie. IATEFL Poland Computer Special Interest Group
Tematy:
video-based blogs (vlogs)
asynchronous computer-mediated communication
out-of-class learning
ESL students
speaking
Opis:
This study investigates the effect of a vlogging project on Malaysian ESL students’ speaking performance in a secondary school. Additionally, the students’ experience and perception of making and using vlogs in their language learning were also investigated. To this end, a mixed-methods approach was adopted and the data was collected from 73 participants. A quasi-experiment was conducted to determine the effect of the vlogging project while a questionnaire and a retrospective self-report were utilised to obtain the participants’ views pertaining to their experience in creating vlogs. The findings indicate statistically significant improvement in the ESL students’ speaking scores. Additionally, the participants viewed the vlogging project positively and perceived it as a student-friendly learning tool which can also promote self-evaluation and function as a source of motivation. Drawing on the findings, ESL teachers should consider the pedagogical benefits of vlogs and incorporate them as an instructional technique in the language classrooms. This study indicates that the use of vlogs warrants further research in order to inform the feasibility and pedagogical impact of using vlogs to enhance students’ speaking skills.
Źródło:
Teaching English with Technology; 2022, 22, 1; 23-39
1642-1027
Pojawia się w:
Teaching English with Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Projektová výuka mediální výchovy
Project teaching media education
Autorzy:
KAPOUN, Pavel
OUJEZDSKÝ, Aleš
Powiązania:
https://bibliotekanauki.pl/articles/455707.pdf
Data publikacji:
2014
Wydawca:
Uniwersytet Rzeszowski
Tematy:
mediální výchova
projektová výuka
learning by doing
žurnalistika
digitální fotografie
zvuk
digitální video
informační kompetence
media education
project based learning
journalism
digital photos
audio
digital video
information competence
Opis:
Článek přináší informace a zkušenosti s projektovou výukou mediální výchovy studentů katedry informačních a komunikačních technologií Pedagogické fakulty Ostravské univerzity (dále katedra ICT), tedy budoucích učitelů na základních a středních školách. Tato výuková metoda, při které studenti realizují projekt vlastních novin, se velmi osvědčila, protože vlastní tvůrčí a produkční činnost (learning by doing) je velmi účinná při posilování motivace, dlouhodobém zapamatování znalostí a získávání dovedností. Mediální výchova v tomto pojetí je na katedře ICT zaměřena prakticky. V jednotlivých částech studenti získávají přehled o základech žurnalistiky, digitální fotografie, zvuku a videa. Rozvoj mediální gramotnosti u studentů oboru Informační technologie ve vzdělávání má rovněž pozitivní vliv na posilování jejich informačních kompetencí.
The article presents information and experience with media education project teaching students of the Department of Information and Communication Technology, Pedagogical Faculty of Ostrava University (Department of ICT), that future teachers in primary and secondary schools. This teaching method in which students carry out a project of its own newspaper, proved very useful, because the creative and production activities (learning by doing) is very effective in enhancing motivation, long-term memorization of knowledge and skills. Media education in this concept is the Department of ICT focused practice. In the individual chapters, students gain an overview of the basics of journalism, digital photos, audio and video. Developing media literacy among students majoring in Information Technology in Education also has a positive effect on strengthening their information skills.
Źródło:
Edukacja-Technika-Informatyka; 2014, 5, 2; 102-109
2080-9069
Pojawia się w:
Edukacja-Technika-Informatyka
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-5 z 5

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