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Wyszukujesz frazę "remix culture" wg kryterium: Temat


Wyświetlanie 1-7 z 7
Tytuł:
Selfie at a museum: Defining a paradigm for an analysis of taking (self-portrait) photographs at museum exhibitions
Autorzy:
Chlebus-Grudzień, Patrycja
Powiązania:
https://bibliotekanauki.pl/articles/627720.pdf
Data publikacji:
2018
Wydawca:
Uniwersytet Łódzki. Wydawnictwo Uniwersytetu Łódzkiego
Tematy:
selfie
museum
tourism photography
Culture of Narcissism
remix culture
Opis:
Due to the development of social media, posting one's photos is becoming increasingly popular; they often take the form of, so called, ‘selfie’. The phenomenon of photographing oneself has also occurred in cultural institutions, including museums. The museums are implementing various strategies of reacting to people taking pictures of themselves with exhibits at the background. The article presents an analysis of these reactions, and, based on that, various ways of defining the functions and role of the contemporary museum. The author also attempts to provide an answer to the following question: is posting photographs by visitors an element of creating their own image (‘the Culture of Narcissism’), or is it rather a form of interaction with heritage, of a dialogue with the presented contents (‘remix culture’)?
Źródło:
Turyzm; 2018, 28, 1; 7-13
0867-5856
2080-6922
Pojawia się w:
Turyzm
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Plądrofonia – koncepcja kolażu muzycznego
Plunderphonics – idea of musical collage
Autorzy:
Barszcz, Marcin
Powiązania:
https://bibliotekanauki.pl/articles/29433307.pdf
Data publikacji:
2023
Wydawca:
Uniwersytet Kardynała Stefana Wyszyńskiego w Warszawie
Tematy:
plądrofonia
John Oswald
sampling
kultura remiksu
kultura internetowa
plunderphonics
remix culture
internet culture
Opis:
Celem poniższego artykułu jest zaprezentowanie zapomnianego dziś zjawiska plądrofonii. Omawiane zagadnienie jest awangardowym podejściem do odbioru i wykorzystywania cudzych dzieł muzycznych w celu nadania im nowych znaczeń, poprzez stworzenie własnych wersji. Efekty plądrofonii można przyrównać do kolaży muzycznych. Autor zestawia tę koncepcję z samplingiem, który jest powszechnym działaniem na współczesnym rynku muzycznym. Przedstawiana jest postać Johna Oswalda, autora opisywanego pojęcia, jego filozofia i efekty działań. W tym kontekście wprowadzone zostaje pojęcie aktywnego słuchania. Autor omawia także postać Christiana Marclaya, który jako obiekt przetworzeń plądrofonicznych wybrał nośniki dźwięku – głównie płyty winylowe. W tekście znajduje się także opis narzędzi wykorzystywanych przez autorów dzieł plądrofonicznych. Poruszony zostaje aspekt konsekwencji prawnych działań Oswalda, z jednoczesnym wprowadzeniem pojęcia kultury remiksu, wymyślonym przez Lawrence’a Lessiga. Autor przywołuje też przykłady dzieł plądrofonicznych na współczesnym rynku muzycznym oraz duchowych spadkobierców plądrofonii, których możemy odnaleźć w przestrzeni kultury internetowej.
The goal of this article is to present a nowadays forgotten concept of plunderphonics. Relevant subject is an avant-garde approach of listening and using existing music pieces to give them new meaning by creating own works. Effects of plunderphonics can be equated with the concept of musical collage. The author combines this idea with sampling, which is commonly used in the music industry. In the context of the article’s theme, the author depicts the character of John Oswald, who is responsible for creating plunderphonics. His philosophy and effects of his works are presented along with the idea of active listening. Another person mentioned in the article is Christian Marclay who was physically manipulating vinyl records to create musical collages. There is also a presentation of technics which are used by musicians creating plunderphonic music. Legal consequences of John Oswald’s work are presented, along with the term of remix culture, by Lawrence Lessig. The author shows the examples of the plunderphonic works in today’s music industry, and it’s spiritual ancestors, which can be found in the internet culture.
Źródło:
Uniwersyteckie Czasopismo Socjologiczne; 2023, 31, 1; 35-41
2299-2367
Pojawia się w:
Uniwersyteckie Czasopismo Socjologiczne
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Da Internet alla galleria d’arte, ovvero gli esperimenti traduttivi con gli "emoji"
From the Internet to the Art Gallery: Or, on Experiments with Emojis in Translation
Autorzy:
Majdzik Papić, Katarzyna
Powiązania:
https://bibliotekanauki.pl/articles/446642.pdf
Data publikacji:
2020-07-31
Wydawca:
Wydawnictwo Adam Marszałek
Tematy:
emoji
emojitaliano
experimental translation
digital translation
remix culture
traduzione sperimentale
traduzione digitale
cultura del remix
Opis:
The article presents various forms of intersemiotic and intrasemiotic translations which use emoji signs, i.e. iconic characters employed in digital communication by users of popular Internet applications and platforms (e.g. Twitter, Facebook and Messenger). The use of emojis is becoming more and more widespread, as evidenced by the increasing number of text messages and works of art which consist exclusively of these characters. At the same time, attempts are being made to translate more extensive verbal texts (including literary works) into the nonverbal system of emojis. One of the feats such efforts have so far accomplished is an experimental translation of Carlo Collodi’s "Pinocchio" ("La storia di un burattino"), a classic of children’s literature, from Italian to emojitaliano (a system codified by the participants of the experiment), which was developed on Twitter and appeared in print in 2017. Emoji-based works of art have also found their way to art galleries. "The Garden of Emoji Delights", a triptych by Carla Gannis, is a conspicuous example of intrasemiotic translation (from a non-verbal code to another non-verbal code) involving Hieronymus Bosch’s celebrated painting. Such applications of emoji are associated with paradigmatic changes in the humanities, which are related to the digital, iconic and performative turns and to today’s remix culture (Lawrence Lessig, Lev Manovich).
L’articolo presenta alcune forme di traduzione intersemiotica e intrasemiotica con l’utilizzo degli "emoji", cioè dei segni iconici adoperati nella comunicazione elettronica dagli utenti di applicazioni e di piattaforme web diffuse (come p. es. Twitter, Facebook, Messenger). L’uso degli "emoji" è sempre più comune, ciò è confermato dalla quantità costantemente più alta di messaggi nonché di opere d’arte composti esclusivamente da tali segni. Sempre più spesso si cerca di trasporre anche testi verbali più ampi (tra questi opere letterarie) al sistema non verbale dei segni "emoji". Il coronamento di tale lavoro è rappresentato dalla traduzione sperimentale di "Avventure di Pinocchio". "Storia di un burattino" di Carlo Collodi, un classico della letteratura per bambini, dalla lingua italiana all’emojitaliano, lingua codificata dai partecipanti all’esperimento (la traduzione è stata fatta sulla piattaforma Twitter e nel 2017 è uscita la sua versione cartacea). Le opere d’arte che fanno uso di "emoji" compaiono anche nei musei. Il trittico "The Garden of Emoji Delights" di Carla Gannis è un bell’ esempio di traduzione intrasemiotica (da un codice non verbale a un altro codice non verbale) della famosa opera di Hieronymus Bosch. Un uso simile degli "emoji" è legato ai cambiamenti paradigmatici delle materie umanistiche, connessi alle varie svolte: digitali, iconica, performativa nonché alla cultura del "remix", attualmente molto diffusa.
Źródło:
Italica Wratislaviensia; 2020, 11.1; 169-190
2084-4514
Pojawia się w:
Italica Wratislaviensia
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Opowieść transmedialna jako przykład kreacyjnych możliwości fandomu
Transmedia story as an example of creative possibilities of fandom
Autorzy:
Czopek, Jakub
Powiązania:
https://bibliotekanauki.pl/articles/1373353.pdf
Data publikacji:
2018-12-15
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
fandom
transmedia storytelling
culture of remix
creativity
Opis:
The subject of the article is the creative activity of fan communities (fandom), with particular emphasis on the transmedia storytelling, i.e. the story told simultaneously within various media. The development of the Internet in the Web 2.0 formula has opened a number of possibilities for the creation of fandoms centered around a particular series, movies, books or games. The main manifestations of the activity of these groups can be reduced on the one hand to analyzing and commenting on a given text of culture, and on the other hand, to develop it, by adding new stories, often using other medium than the one originally used.
Źródło:
Interdyscyplinarne Konteksty Pedagogiki Specjalnej; 2018, 23; 191-202
2300-391X
Pojawia się w:
Interdyscyplinarne Konteksty Pedagogiki Specjalnej
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Creatively and Informally: Scratch and the Remix Culture
Autorzy:
Zuziak, Wojciech Jan
Powiązania:
https://bibliotekanauki.pl/articles/448365.pdf
Data publikacji:
2017-04-01
Wydawca:
Wydawnictwo Uniwersytetu Śląskiego
Tematy:
education for creativity
connectivism
constructionism
code to learn
Scratch
culture of remix
Opis:
The purpose of this paper is to demonstrate the focus of education on creativity achieved by the use of coding (“code to learn”), in view of modern pedagogical theories. Social interactions between young creators are an important factor. The paper describes an initial stage of the research on the phenomenon of the remix of simple computer games created by the community of users in the Scratch environment. It presents selected problems of young creators connected to sharing their own work with other community members: authorship acknowledgement, formal acknowledgement for the first author placed on derived products (games), reactions of the first author to the creative development of their ideas or influence of school grades on the will to share the project. There will be further research on the achievements of the same group of students aged 15 to 16 after a series of lessons concerning creating computer games in the Scratch environment.
Źródło:
International Journal of Research in E-learning IJREL; 2015, 1, 2; 89-105
2451-2583
2543-6155
Pojawia się w:
International Journal of Research in E-learning IJREL
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Mediateka Babel. YouTube jako temat, rama formalna i platforma sztuki
Media Library Babel. YouTube as a Subject, Formal Frame and Art Platform . .
Autorzy:
Wójtowicz, Ewa
Powiązania:
https://bibliotekanauki.pl/articles/909565.pdf
Data publikacji:
2020-12-20
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
YouTube
art platform
remix
postproduction
cinematic turn
networked culture
Opis:
The text focuses on the specific features of the so-called 'cinematic turn' within the scope of visual culture emergent within the YouTube platform, particularly during its first, formative years. This turn takes place on the meta-level of the existing circulation of content enabled by YouTube, often being an autothematic reflection on this tool of cultural production. The vernacular aesthetics, a specific formal framework and a particular modus operandi of YouTube became the subject of artistic statements, sometimes in a form of subversive remix. Therefore I think of YouTube as a realm of art because of its meta-media practice that made the cinematic turn visible. It does not rely on straightforwardly understood production of (moving) images, but  postproduction, as understood by Nicolas Bourriaud. Moreover, the cinematic turn taking place within YouTube is different from the one practised by the avant-garde of 20th century, due its being not “seeing” or “writing” (as Dziga Vertov understood montage) but rather “overwriting”, to use language more adequate to the described sphere of digital culture. Artists use YouTube as an open library, working with its resources, applying techniques such as postproduction, remix, re-contextualisation and appropriation. Therefore it becomes a multimedia library, a “Mediateca Babel” of a kind, to recall J. L. Borges' idea. The examples mentioned in the text are of a postproductional nature, such as to-camera-performance and subversive “overwriting” of contents enabled with the circulationism typical for social media. Equally important are the strategies of recognising the cultural framework of YouTube, in the context of 20th-century media art history, as well as the platform’s interface. Also, there is the issue of relations between vernacular creativity and the art system because of “capturing” the amateur-generated content and transferring it to mainstream artworld. These examples let me argue that the cinematic turn is a form of postproduction, which enables the hidden mechanisms behind the circulation of moving images in the overloaded global network. The cinematic turn in the context of YouTube does not mean that cinema and its language are at home within this platform. Also, the meta-artistic way of “making” platform art does not turn YouTube into “art platform” (as understood by Olga Goriunova). Nevertheless, platform art may happen in this context as a result of working with the cinematic turn in its vernacular aspect, which makes it possible to reveal its key features and move them to the meta-level.
Źródło:
Artium Quaestiones; 2020, 31; 171-189
0239-202X
Pojawia się w:
Artium Quaestiones
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Nieznośna lekkość pocieszenia, nieznośna miałkość protestu. Internetowe zmartwychwstania Alana Kurdiego
Autorzy:
Jakubowski, Piotr
Powiązania:
https://bibliotekanauki.pl/articles/1187264.pdf
Data publikacji:
2016
Wydawca:
Uniwersytet Kardynała Stefana Wyszyńskiego w Warszawie
Tematy:
Aylan Kurdi
photography and death
migrant crisis
political protest
remix
internet’s art
culture of convergence
Opis:
The aim of this article is to critically analyze the internet’s remixes of Nilüfer Demir’s photography showing the dead body of Alan Kurdi – a 3-year old Syrian refugee – found on the beach near Turkish city Bordum. The main question here is: how the convergence culture ‘regards the pain of the other’ and deals with it? Semiotic analysis of chosen examples leads to a conclusion that while some artists undertake a specific visual tactics of protest and objection, more often, and even in clearly critical pictures, the ‘rhetoric of consolation’ is a predominating one and serves to both artists’ and viewers’ complacency and consoling. Terror of the pain and death is deleted from those images and replaced by cheap and idle tenderness or even kitsch.
Źródło:
Załącznik Kulturoznawczy; 2016, 3; 300-340
2392-2338
Pojawia się w:
Załącznik Kulturoznawczy
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-7 z 7

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