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Wyszukujesz frazę "non-cooperative games" wg kryterium: Temat


Wyświetlanie 1-5 z 5
Tytuł:
Cooperative and Non-cooperative, Integrative and Distributive Market Games with Antagonistic and Altruistic, Malicious and Kind Ways of Playing
Autorzy:
Laskowski, S.
Powiązania:
https://bibliotekanauki.pl/articles/307960.pdf
Data publikacji:
2008
Wydawca:
Instytut Łączności - Państwowy Instytut Badawczy
Tematy:
antagonism and altruism
competition
cooperative games
integrative and distributive processes
non-cooperative games
Opis:
The article illustrates distinctions between important concepts of game theory, which support understanding the relation between subjects on competitive and regulated telecommunications services market. Especially it shows that often used distinction between retail and wholesale market that treat them respectively as competitive and cooperative can be misleading or even wrong.
Źródło:
Journal of Telecommunications and Information Technology; 2008, 4; 87-96
1509-4553
1899-8852
Pojawia się w:
Journal of Telecommunications and Information Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Schelling games, Kuran dominos and electoral coalitions. Non-standard game-theoretic models of collective action
Autorzy:
Kaminski, Marek
Powiązania:
https://bibliotekanauki.pl/articles/1198726.pdf
Data publikacji:
2015
Wydawca:
Akademia Leona Koźmińskiego w Warszawie
Tematy:
collective action
non-cooperative games
partition function
Schelling’s games
Kuran’s games
Mancur Olson
Opis:
Non-cooperative games such as the Prisoner’s Dilemma, Stag Hunt, Asymmetric Coordination and others are primary tools used for modeling collective action. I consider formal models that are close cousins of such standard games: Schelling’s games, Kuran’s dominos and partition function form games. For certain empirical problems, each of these formalisms may have advantages over standard games. Among the benefi ts there are mathematical simplicity, more intuitive depiction of represented phenomena, and better operationalizability. I formalize all three models and prove simple existence theorems for two of them. The detailed examples of applications include vaccination, unpredictability of revolutions, and electoral coalitions.
Źródło:
Decyzje; 2015, 24; 91-105
1733-0092
2391-761X
Pojawia się w:
Decyzje
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Modern approaches to modeling user requirements on resource and task allocation in hierarchical computational grids
Autorzy:
Kołodziej, J.
Xhafa, F.
Powiązania:
https://bibliotekanauki.pl/articles/907798.pdf
Data publikacji:
2011
Wydawca:
Uniwersytet Zielonogórski. Oficyna Wydawnicza
Tematy:
przetwarzanie siatkowe
szeregowanie
bezpieczeństwo
computational grids
scheduling
non-cooperative games
user behavior
security
meta-heuristics
Opis:
Tasks scheduling and resource allocation are among crucial issues in any large scale distributed system, including Computational Grids (CGs). These issues are commonly investigated using traditional computational models and resolution methods that yield near-optimal scheduling strategies. One drawback of such approaches is that they cannot effectively tackle the complex nature of CGs. On the one hand, such systems account for many administrative domains with their own access policies, user privileges, etc. On the other, CGs have hierarchical nature and therefore any computational model should be able to effectively express the hierarchical architecture in the optimization model. Recently, researchers have been investigating the use of game theory for modeling user requirements regarding task and resource allocation in grid scheduling problems. In this paper we present two general non-cooperative game approaches, namely, the symmetric non-zero sum game and the asymmetric Stackelberg game for modeling grid user behavior defined as user requirements. In our game-theoretic approaches we are able to cast new requirements arising in allocation problems, such as asymmetric users relations, security and reliability restrictions in CGs. For solving the games, we designed and implemented GA-based hybrid schedulers for approximating the equilibrium points for both games. The proposed hybrid resolution methods are experimentally evaluated through the grid simulator under heterogeneity, and large-scale and dynamics conditions. The relative performance of the schedulers is measured in terms of the makespan and flowtime metrics. The experimental analysis showed high efficiency of meta-heuristics in solving the game-based models, especially in the case of an additional cost of secure task scheduling to be paid by the users.
Źródło:
International Journal of Applied Mathematics and Computer Science; 2011, 21, 2; 243-257
1641-876X
2083-8492
Pojawia się w:
International Journal of Applied Mathematics and Computer Science
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
From optimal control to non-cooperative differential games: a homotopy approach
Autorzy:
Bressan, A.
Powiązania:
https://bibliotekanauki.pl/articles/970911.pdf
Data publikacji:
2009
Wydawca:
Polska Akademia Nauk. Instytut Badań Systemowych PAN
Tematy:
optimal control
non-cooperative differential games
Nash equilibrium solution
optimal feedback control
Opis:
We propose a new approach to the study of Nash equilibrium solutions to non-cooperative differential games. The original problem is embedded in a one-parameter family of differential games, where the parameter 0 ∈ [0,1] accounts for the strength of the second player. When 0 = 0, the second player adopts a myopic strategy and the game reduces to an optimal control problem for the first player. As 0 becomes strictly positive, Nash equilibrium solutions can be obtained by studying a bifurcation problem for the corresponding system of Hamilton-Jacobi equations.
Źródło:
Control and Cybernetics; 2009, 38, 4A; 1081-1106
0324-8569
Pojawia się w:
Control and Cybernetics
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Non-cooperative game approach to multi-robot planning
Autorzy:
Gałuszka, A.
Świerniak, A.
Powiązania:
https://bibliotekanauki.pl/articles/908521.pdf
Data publikacji:
2005
Wydawca:
Uniwersytet Zielonogórski. Oficyna Wydawnicza
Tematy:
zagadnienie projektowe
robot wielofunkcyjny
gra niekooperatywna
planowanie kompleksowe
planning problems
multi-robot environment
STRIPS language
non-cooperative games
planning complexity
Opis:
A multi-robot environment with a STRIPS representation is considered. Under some assumptions such problems can be modelled as a STRIPS language (for instance, a Block World environment) with one initial state and a disjunction of goal states. If the STRIPS planning problem is invertible, then it is possible to apply the machinery for planning in the presence of incomplete information to solve the inverted problem and then to find a solution to the original problem. In the paper a planning algorithm that solves the problem described above is proposed and its computational complexity is analyzed. To make the plan precise, non-cooperative strategies are used.
Źródło:
International Journal of Applied Mathematics and Computer Science; 2005, 15, 3; 359-367
1641-876X
2083-8492
Pojawia się w:
International Journal of Applied Mathematics and Computer Science
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-5 z 5

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