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Wyszukujesz frazę "graphic novel" wg kryterium: Temat


Tytuł:
An Analysis of the Polish Translation of Grant Morrison’s Arkham Asylum: A Serious House on Serious Earth
Autorzy:
Elżbieta, Niewiadoma,
Powiązania:
https://bibliotekanauki.pl/articles/888755.pdf
Data publikacji:
2020-09-15
Wydawca:
Uniwersytet Warszawski. Wydawnictwa Uniwersytetu Warszawskiego
Tematy:
graphic novel
Scottish graphic novel
comic translation
literal translation
Grant Morrison
English-Polish translation
Opis:
Grant Morrison’s work has greatly added to the Scottish graphic novel tradition. In this regard, this paper will look at the recent Polish translation of the 25th anniversary edition of one of his iconic and groundbreaking Batman graphic novels, Arkham Asylum: A Serious House on Serious Earth. A brief description and publishing history of the graphic novel will be provided, followed by an analysis of the quality, style and publishing history of the translation in order to produce a final commentary on how Morrison’s work has been rendered into the Polish language. It is concluded the translation is largely faithful to its original although it is marred with a number of careless and confusing errors which ultimately have an impact on the reading experience.
Źródło:
Anglica. An International Journal of English Studies; 2020, 29/3; 195-210
0860-5734
Pojawia się w:
Anglica. An International Journal of English Studies
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Intertextuality and The Depiction of Ideological Conflicts. the Case of V for Vendetta
Autorzy:
Lewandowski, Wojciech
Powiązania:
https://bibliotekanauki.pl/articles/1199481.pdf
Data publikacji:
2020
Wydawca:
Fundacja Copernicus na rzecz Rozwoju Badań Naukowych
Tematy:
intertextuality
graphic novel
ideology
conflict
politics
Opis:
Intertextuality seems to be Alan Moore’s trademark. In his most famous comic books and graphic novels, such as V for Vendetta, Watchmen, Lost Girls or The League of Extraordinary Gentlemen, he often refers to other texts of high and low culture. Therefore, a certain level of cultural competence is required to decode various messages hidden by the British writer. In V for Vendetta intertextuality is employed to convey certain political and ideological messages in a more subtle and indirect way. Through various allusions and quotations, Moore presents his views on the condition of the depicted society as well as on the political clash between a fascist state and its anarchist enemy. Intertextual references are also included in the graphics of the comic book. It is the aim of this paper to discuss if, how and to what extent intertextuality can influence the complexity of the graphic novel’s message and be used to indirectly convey particular political and social ideas.
Źródło:
The Copernicus Journal of Political Studies; 2020, 2; 85-100
2299-4335
Pojawia się w:
The Copernicus Journal of Political Studies
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Intertextuality and the depiction of ideological conflicts. The case of v for vendetta
Autorzy:
Lewandowski, Wojciech
Powiązania:
https://bibliotekanauki.pl/articles/1920250.pdf
Data publikacji:
2020-12-14
Wydawca:
Fundacja Copernicus na rzecz Rozwoju Badań Naukowych
Tematy:
intertextuality
graphic novel
ideology
conflict
politics
Opis:
Intertextuality seems to be Alan Moore’s trademark. In his most famous comic books and graphic novels, such as V for Vendetta, Watchmen, Lost Girls or The League of Extraordinary Gentlemen, he often refers to other texts of high and low culture. Therefore, a certain level of cultural competence is required to decode various messages hidden by the British writer. In V for Vendetta intertextuality is employed to convey certain political and ideological messages in a more subtle and indirect way. Through various allusions and quotations, Moore presents his views on the condition of the depicted society as well as on the political clash between a fascist state and its anarchist enemy. Intertextual references are also included in the graphics of the comic book. It is the aim of this paper to discuss if, how and to what extent intertextuality can influence the complexity of the graphic novel’s message and be used to indirectly convey particular political and social ideas.
Źródło:
The Copernicus Journal of Political Studies; 2020, 2; 85-100
2299-4335
Pojawia się w:
The Copernicus Journal of Political Studies
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
"Lissa": An EthnoGraphic Experiment
Autorzy:
Ferens, Dominika
Powiązania:
https://bibliotekanauki.pl/articles/1366501.pdf
Data publikacji:
2020
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej. Wydawnictwo Uniwersytetu Marii Curie-Skłodowskiej
Tematy:
graphic novel
ethnography
vulnerability
body illness
Opis:
The paper analyzes a recent experiment in the collaborative production of ethnographic knowledge and the use of the graphic novel form as an alternative to the conventional academic monograph. Lissa: A Story about Medical Promise, Friendship, and Revolution (2017) is discussed here as a useful tool in the age of globalization for building recognition of the need to protect the lives of people other than our immediate kin, tribe, race, or nation. The paper argues that both the collaborative research behind the story and the formal experimentation stem from the authors’ sense of accountability to their informants. By telling a story about distant others who are given names and faces, Lissa’s authors encourage readers to develop empathy across borders.
Źródło:
Lublin Studies in Modern Languages and Literature; 2020, 44, 2; 83-97
0137-4699
Pojawia się w:
Lublin Studies in Modern Languages and Literature
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Robinson Cruzoe i problem bohatera: opowieść obrazkowa Ajubela
Robinson Cruzoe and the Problem of the Protagonist: Ajubel’s Graphic Novel
Autorzy:
Tomaszewska, Grażyna B.
Powiązania:
https://bibliotekanauki.pl/articles/2031237.pdf
Data publikacji:
2020
Wydawca:
Uniwersytet Wrocławski. Oficyna Wydawnicza ATUT – Wrocławskie Wydawnictwo Oświatowe
Tematy:
Robinson Cruzoe
Ajubel’s graphic novel
the protagonist
Opis:
This paper analyses the problem of ambiguity of the main character in Danie Defoe’s novel and the problem of the target reader’s ambiguity. The graphic version of Defoe’s novel, created by Alberto Morales Ajubel (2008) unveils this problem. It is also an interpretative challenge, which may be used in various ways in the school environment. The paper introduces some of these methods. Complicated relations between word and picture, which are introduced by graphic novels of such kind, are an important didactic aspect of Polish Language Education.
Źródło:
Filoteknos; 2020, 10; 358-370
2657-4810
Pojawia się w:
Filoteknos
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Od edycji limitowanej do galeryjnej. Wstęp do „materialnej” teorii komiksu
From a Limited Edition to a Gallery Edition. An Introduction to a “Material” Theory of Comic Books
Autorzy:
Żaglewski, Tomasz
Powiązania:
https://bibliotekanauki.pl/articles/579241.pdf
Data publikacji:
2018
Wydawca:
Łódzkie Towarzystwo Naukowe
Tematy:
comic book
graphic novel
materiality
medium
tactile
sensuality
Opis:
The article is an attempt to understand the need to develop methodological and theoretical tools for defining and underlining the meaning of a comic book’s material quality. Assuming that the modern tactile and sensual aspects of a physical manifestation of the comic book medium are becoming one of its most important specifics, then the author, is trying to explore the scientific consequences of a turn towards focusing on the “materialistic” inside the comic book industry. With full understanding of that matter then a starting point for a discussion can be made about the more general offensive of printed publications against ongoing virtualization, or de-materialization of written texts.
Źródło:
Zagadnienia Rodzajów Literackich; 2018, 61, 1(125); 127-139
0084-4446
Pojawia się w:
Zagadnienia Rodzajów Literackich
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Trauma, pamięć, afekt: echa terroru w powieści graficznej Сурвило Olgi Ławrientiewej
Trauma, memory, affect: Echo of terror in graphic novel Survilo by Olga Lavrenteva
Autorzy:
Pawletko, Beata
Powiązania:
https://bibliotekanauki.pl/articles/2224114.pdf
Data publikacji:
2022-12-25
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
Olga Lavrenteva
graphic novel
terror
trauma
memory
affect
Opis:
The article analyzes Olga Lavrenteva’s graphic novel Survilo, which echoes the terror, especially the Stalinist repression and the blockade of Leningrad. Lavrenteva is a graphic artist, author of comic books, representative of the third generation, who presents the story of her grandmother, Valentina Survilo, and her relatives in an unconventional form. Translated into the language of comic books, this family story focuses on the fate of many inhabitants of the Soviet Union. At the same time, as if on the sidelines, Lavrenteva raises an important issue – the coexistence of memory and affect, which is the result of long-term silence. Survilo is not only a record of the past but also of the emotional states of her grandmother, the paralyzing fear that accompanied her, i.e. the physical and psychological costs that the survivors had to bear. Lavrenteva’s graphic novel successfully fits into the new practices of commemoration and witnessing, which are still a novelty in Russia, carrying a great potential for critical revision of the dark past, and – above all – for building a community of memory based on the foundations of intergenerational dialogue.
Źródło:
Studia Rossica Posnaniensia; 2022, 47, 2; 47-60
0081-6884
Pojawia się w:
Studia Rossica Posnaniensia
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Recuerdos, emoción, representación. Formas de la memoria de la represión en la España actual
Memories, Emotion, Representation. Forms of the Memory of Repression in present day Spain
Autorzy:
Piedras Monroy, Pedro
Powiązania:
https://bibliotekanauki.pl/articles/1048657.pdf
Data publikacji:
2017-03-15
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
Francoist repression
Representation
Memory
Graphic Novel
Photography
Documentary films
Opis:
History has got the monopoly of legitimate representation of the past, above all due to its privileged academic position. Its accounts operate as true and valid and often label all the rest as fiction. There are nevertheless some other forms, linked to memory, capable of learning from and narrating through emotions, opening paths of understanding, compromise and intervention in society. Referred to the memory of repression in Spain, we talk in this article about graphic novel, photography and documentary films.
Źródło:
Studia Romanica Posnaniensia; 2017, 44, 1; 63-73
0137-2475
2084-4158
Pojawia się w:
Studia Romanica Posnaniensia
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Political Monologue vs. Political Dialogue in Graphic Novels
Autorzy:
Wojciech, Lewandowski,
Powiązania:
https://bibliotekanauki.pl/articles/895145.pdf
Data publikacji:
2020-03-20
Wydawca:
Uniwersytet Warszawski. Wydawnictwa Uniwersytetu Warszawskiego
Tematy:
graphic novel
ideology
fascism
anarchism
terrorism
British
values
propaganda
Opis:
Can a comic book communicate support to political status quo and strive to educate a society of obedient citizens who share common conservative values? Can it, in other cases, encourage tough questions and sound rebellious? And why are graphic novels so efficient as means of propaganda and ideological impact? Selected stories from “Commando” and “Battle” war comic series are discussed along with Alan Moore’s and David Lloyd’s V for Vendetta in order to look at hierarchical versus anarchistic political communication in British graphic novels. Special attention is paid to uniqueness of comic books as a medium.
Źródło:
Przegląd Europejski; 2016, 4 (42); 76-86
1641-2478
Pojawia się w:
Przegląd Europejski
Dostawca treści:
Biblioteka Nauki
Artykuł

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