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Wyszukujesz frazę "game poetics" wg kryterium: Temat


Wyświetlanie 1-4 z 4
Tytuł:
"Моцарт и Cальери" в поле интертекстуальных игр
"Mozart and Salieri" in the field of intertextual games
Autorzy:
Olaszek, Barbara
Powiązania:
https://bibliotekanauki.pl/articles/22446749.pdf
Data publikacji:
2013
Wydawca:
Uniwersytet Łódzki. Wydawnictwo Uniwersytetu Łódzkiego
Tematy:
Alexander Pushkin’s dramaturgy
the latest Russian drama
the classics and the present day
the game of poetics
Opis:
The reception of Alexander Pushin’s ‘little tragedy’ Mozart and Salieri – that was originally meant as a dramatic study of envy – by the Russian literary and theatre scholars, has tended to move in the direction of exhibiting two types of artistic creators: Mozart – the genius, an artist with a Godgiven talent, and Antonio Salieri – the craftsman-composer who practices his musical craft with great skill and, moreover, to using sensational plot devices, such as murder committed out of envy, and the eruptions of human passions and emotions. The authors of the latest versions of Mozart and Salieri, Nikolai Kolyada and Olga Boguslavskaya, make reference to the romantic original work by employing a model situation of contrasting two different types of artists, their opinions on the essence of art (brilliance and genius), and their disposition and ethical principles. They fill in the Pushkin’s pattern with the realities of artistic life in modern Russia. The authors use familiar quotations, situations and selected motifs and submit them to the conventions of the game, typical of the poetics of intertextuality. Thanks to the convention of the game (swapping roles, introducing contemporary themes, such as the role of cultural policy and television in building artistic careers), they manage to avoid the pathos and philosophical stigma of the original, providing, instead, a socio-cultural image of the creative individual’s fate in modern times.
Źródło:
Acta Universitatis Lodziensis. Folia Litteraria Rossica; 2013, 6; 75-81
1427-9681
2353-4834
Pojawia się w:
Acta Universitatis Lodziensis. Folia Litteraria Rossica
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Formy tekstowości w grach wideo
Forms of Textuality in Video Games
Autorzy:
Wójcik, Tomasz
Powiązania:
https://bibliotekanauki.pl/articles/520062.pdf
Data publikacji:
2016
Wydawca:
Ośrodek Badawczy Facta Ficta
Tematy:
video games
game studies
poetics of video games
poetics
Opis:
Reviewed book: Piotr Kubiński, Gry wideo: Zarys poetyki, Kraków: Universitas 2016, ISBN: 97883-242-2788-4
Źródło:
Creatio Fantastica; 2016, 3-4(54-55); 59-62
2300-2514
Pojawia się w:
Creatio Fantastica
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Образы-схемы метафор "жизнь – путь", "жизнь – круг", "жизнь – борьба" в русской прозе В.В. Набокова
Autorzy:
Maltseva, Gayane
Powiązania:
https://bibliotekanauki.pl/articles/2057474.pdf
Data publikacji:
2021-09-30
Wydawca:
Uniwersytet Warmińsko-Mazurski w Olsztynie
Tematy:
image
concept
image-scheme
metaphor
game poetics
game function
associations
directions of association
matrix model of building an idioset
V.V. Nabokov
Opis:
The article presents an analysis of the Russian-language prose by V.V. Nabokov, written during the years of emigration, in Berlin, namely, the stories A Guide to Berlin, The Circle and Tyrants Destroyed. The identification of the key image of the text and its schematization are justified by the position of V.V. Nabokov: “I think in images”.The image underlying the texts under study is revealed through associative series (directions of association), which make it possible to define a key textual metaphor – “life is a way”, which in turn includes such metaphors as “life is a circle”, “life is a fighting”.The conditions of the game text complicate the decoding process, require a special reader (for V.V. Nabokov, this is a “re-reader”), a deep analysis of the language material.The author’s proposed method of constructing a matrix model of an idioset allows identifying encoded textual meanings. The non-standard linguistic personality of the writer presents uswith special ways of conceptualizing the world. Schematization of the complex philosophy of life allows large amounts of information to be “packed” into an atom of meaning.The reference to precedent texts of different cultures and epochs confirms the universality of the information accumulated in the image. The revealed images are presented graphically,conclusions are drawn about the philosophy of life of V.V. Nabokov: the idea of the duality of being, the opposition of material and spiritual, philistine and poetic, the philosophy ofthe infinity of life processes, repetition and flow. The image becomes a place of maximum concentration of textual meaning.
В статье представлен анализ русскоязычной прозы В.В. Набокова,написанной в годы эмиграции, в Берлине, а именно – рассказов Путеводитель по Берлину, Круг и Истребление тиранов. Выявление ключевого образа текста и его схематизация обоснованы позицией В.В. Набокова: «я мыслю образами». Образ, лежащий в основании исследуемых текстов, выявляется через ассоциативные ряды(направления ассоциирования), позволяющие определить ключевую текстовую метафору – «жизнь – путь», которая в свою очередь, включает в себя такие метафоры, как «жизнь – круг», «жизнь – борьба». Условия игрового текста затрудняют процессдекодирования, требуют особенного читателя (для В.В. Набокова это «перечитыватель»), глубокого анализа языкового материала. Предложенный автором метод построения матричной модели идиосети позволяет выявить закодированные текстовые смыслы. Нестандартная языковая личность писателя представляет нам особые способы концептуализации мира. Схематизация сложной философемы жизни позволяет большие объемы информации «упаковывать» в атом смысла. Отсылка к прецедентным текстам разных культур и эпох подтверждает универсальность кумулирован - ной в образе информации. Выявленные образы представлены графически, сделанывыводы о философии жизни В.В. Набокова: представление о дуалистичности бытия, противопоставление материального и духовного, обывательского и поэтического, философия бесконечности жизненных процессов, повторяемости и перетекания.Образ становится местом максимальной концентрации текстового смысла.
Źródło:
Acta Polono-Ruthenica; 2021, 3, XXVI; 11-28
1427-549X
Pojawia się w:
Acta Polono-Ruthenica
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
A Tragedy at the Ends of Time: Applying Aristotle’s Poetics to The Last of Us Part II
Autorzy:
Torabi, Sina
Powiązania:
https://bibliotekanauki.pl/articles/41314887.pdf
Data publikacji:
2024
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Aristotle
catharsis
digital game studies
hamartia
narrative
Poetics
The Last of Us Part II
tragedy
Opis:
Digital games have come a long way since their origins as pure entertainment and can no longer be easily brushed aside as a frivolous pastime. The past decade or so has seen the introduction of many narrative-intensive games that take the joy of watching a great story unfold and combine it with a sense of agency in the audience, in this case, the player, thus giving us a new form of dramatic narrative. Despite the seeming appropriateness, however, attempts at conjoining Aristotle’s Poetics to digital game scholarship have been contentious. This paper aims to show that there is great merit in viewing narrative games through the lens of the terms and mechanisms discussed by Aristotle, more specifically his outlining of the ground rules for the desired form of tragedy. Additionally, a more indepth definition of words like hamartia, catharsis, and mimesis and their application will show the appropriateness of such a method in arguing for the artistic and aesthetic worth of this new medium that is known for obfuscating the more familiar structures of other narrative forms. To support the argument, the paper relies on recent digital game discourse and uses Naughty Dog’s award-winning, and highly contentious game, The Last of Us Part II, to demonstrate how it fits the mould designed by Aristotle and why it deserves the title of tragedy.
Źródło:
Acta Ludologica; 2024, 7, 1; 4-17
2585-8599
Pojawia się w:
Acta Ludologica
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-4 z 4

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