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Wyszukujesz frazę "digital art" wg kryterium: Temat


Tytuł:
SZTUKA RUCHOMEGO OBRAZU. OCHRONA, KONSERWACJA I REKONSTRUKCJA W DOBIE MEDIÓW CYFROWYCH
THE ART OF THE MOVING IMAGE. PROTECTION, CONSERVATION AND RECONSTRUCTION IN THE ERA OF DIGITAL MEDIA
Autorzy:
Wysocka, Elżbieta
Powiązania:
https://bibliotekanauki.pl/articles/535387.pdf
Data publikacji:
2007
Wydawca:
Narodowy Instytut Dziedzictwa
Tematy:
AUDIO-VISUAL & DIGITAL MEDIA PROTECTION
obraz elektroniczny
cyfryzacja sztuki
video art.
ARPANET
Internet
technologie cyfrowe
nowe media
konserwacja sygnału wideo
konserwator obiektu elektronicznego
Opis:
The art of conservation has been forced to face entirely new challenges. The sort of art that so far has kept its distance from official circulation, is being intentionally collected, is entering the domain of museum space, and, as a consequence, is becoming the object of the concern expressed by art conservators. Requirements and problems associated with the conservation of audio-visual and digital objects differ considerably from the needs of traditional archival material and monuments of art. The magnetic tape, in contrast to, e. g. the film tape, does not contain traces of the process, which had produced its information structure. Images recorded on magnetic tape are not directly accessible and remained encoded. The characteristic feature of the digital media is a still smaller 'material quality coefficient'. New dilemmas are also created by the interpretation of new media objects. Another noteworthy fact is the great reduction of the period of the durability of the carriers as technology progresses. A different problem involves the constant outdating caused by the rapid development of audiovisual technologies. At present, the fundamental challenge entails the creation of a conception of long-range protection of the new media, and the storage of resources in a world governed by the harsh rules of the market. A conservator or an archivist will not delay the outdating of audio-visual technologies, and does not have any impact on the trend of their growth. He is also incapable of improving the physico-chemical properties of the carriers. It will become imperative to cooperate closely with specialists representing informatics, physics or electronics. Only by entering these new domains one can guaranteed a chance to protect and preserve the new variety of monuments of culture. Obviously the protection of audiovisual collections calls for research and documentation. In the case of valuable magnetic tapes it is crucial to ensure suitable storage conditions. Successive prevention entails cyclical copying of master tapes onto new carriers, prior to the appearance of the first symptoms of disintegration. Next to the heretofore-used analog formats of the master tapes , archives are gradually selecting digital tape formats or keep valuable video material on hard disks.The development of informatics technologies is accompanied by the possibility of a digital reconstruction of the moving image. The software is addressed primarily to the 'digital intermediate' industry and archival films, but can be also applied for the reconstruction of valuable video material. All these solutions are still in the experimental phase and are not widely applied. It is not surprising that neither conservation theory nor praxis can keep up and we are only beginning to learn how to put them to use. The obliteration of the concept of the original and copyright protection causes further anxiety. The above issues must be resolved rapidly if digital imagery is to become part of conservation praxis and institutions protecting art are to become capable of treating their collections suitably.
Źródło:
Ochrona Zabytków; 2007, 3; 17-34
0029-8247
Pojawia się w:
Ochrona Zabytków
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Kairos fotografii – moment i wartość
Kairos of photography – the moment and value
Autorzy:
Spalińska-Mazu, Joanna
Powiązania:
https://bibliotekanauki.pl/articles/520824.pdf
Data publikacji:
2011
Wydawca:
Uniwersytet Pedagogiczny im. Komisji Edukacji Narodowej w Krakowie
Tematy:
kairos
split second
digital photography
illusion of presentation
art-photography
Georges Rousse
cropping
anamorphosis
immaterial sculptures
heterotopia
heterochronia
Opis:
Since we have handed over the manufacturing process to machines, the art-photography reaches the limit where creation is identified with cropping. The article essentially focuses on works by Georges Rousse, who can hardly be placed in the indicated paradigm and who often declares that his painting interventions in places of different architecture result from his drive for sanctification of the places that may disappear or become empty. In case of this type of activities, we are not dealing with the reflection of the actual history of the places or a narrative that can be presented, but with the exploration of the possible time orders – not so much logical as imaginary; we are dealing with a higher register of sensations – with heterotopia. Geometric and monochromatic paintings that Rousse creates, based on simple architectural patterns to better modify the perception, disappear along with the places that contain them. The explosive moment of this art-photography, its kairos, urges the audience to learn the mystery of the documented places; to travel in search of their original shape and energy.
Źródło:
Annales Universitatis Paedagogicae Cracoviensis. Studia de Cultura; 2011, 2; 27-37
2083-7275
Pojawia się w:
Annales Universitatis Paedagogicae Cracoviensis. Studia de Cultura
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Foto-medium-art
Foto-Medium-Art
Autorzy:
Olek, Jerzy
Powiązania:
https://bibliotekanauki.pl/articles/424752.pdf
Data publikacji:
2012
Wydawca:
Akademia Sztuk Pięknych w Gdańsku
Tematy:
CONCEPTUALISM
CONCEPTUAL ART
GALLERY MOVEMENT
PHOTOGRAPHY
META-FORM
MULTIMEDIA
ELEMENTARY PHOTOGRAPHY
POST AVANT-GARDE
METAPHOTOGRAPHY
DIGITAL HYPERREALISM
GALLERY-MEDIUM
MEDIA ART
Opis:
The Foto-Medium-Art Gallery has worked continuously since 1977. For twenty years it was based in Wroclaw and since 2007 in Krakow. During that time, an emphasis was placed on various issues which were reflected by the programme and the way it acted. After the analytical and new media period (in the seventies) there was a time of ‘elementary photography’ (the eighties). However, photography was not the only medium that was exhibited there. Often the expositions, installations and projections were presented according to a programme, such as a series entitled “presence among the stones”. An important initiative was Photoconferences East-West “European exchange” that has taken place since 1989. The largest one happened in 1991. It consisted of an international exhibition “New spaces of photography” and a conference “The ethos of photography”. A dozen or so years ago “Foto-Medium-Art” lost its space and it became a mobile gallery, organising exhibitions and meetings in various friendly places. Finally F-M-A settled in Krakow and at this time important questions arouse: how to find a place for the programme developed over the years in the changing cultural climate especially in times when the most widely used media has changed (digital media replaced analogue)? Is any form of continuation possible, when the former economy of means of the art form of photography has been replaced by developed multimedia and multi-layered image structures? It seems that after the media and elementary periods, F.M.A. has entered an era that is in the process of shaping. In an era, that started after ‘neos’ and ‘posts’, when linear narrations are replaced with mosaic structures of databases, structures consisting of elements that are independent of one another, it is time to reformulate the programme.
Źródło:
Sztuka i Dokumentacja; 2012, 6; 149-156
2080-413X
Pojawia się w:
Sztuka i Dokumentacja
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Konceptualizm i sztuka interaktywna. Analiza polskich przykładow
Conceptualism And Interactive Art. The Analysis Of Polish Examples
Autorzy:
Kluszczyński, Ryszard W.
Powiązania:
https://bibliotekanauki.pl/articles/424339.pdf
Data publikacji:
2012
Wydawca:
Akademia Sztuk Pięknych w Gdańsku
Tematy:
CONTEMPORARY ART
CONCEPTUAL ART
CONCEPTUALISM
WOJCIECH BRUSZEWSKI
JÓZEF ROBAKOWSKI
DIGITAL ART
INTERACTIVE ART
Opis:
Contemporary interactive art, which is created through digital computer technologies, has its roots in the artistic trends of a new avant-garde that developed at the end of the 1950s. Conceptual art played a significant and specific role in this process along with kinetic art, action art, installation and electronic media art. It formed not only a deep logic and framework for neo avant-garde tendencies in art, but also a favourable context to develop participatory tendencies and to prepare the conceptual ground for interactive art. In this complex field of artistic genres of that time, many artworks created had features which allow us to consider them in relation to interactive art. Amongst them, we can find works of such artists as Wojciech Bruszewski and Jozef Robakowski. Their numerous installations and objects from the seventies link conceptual and analytical attitudes with interactive characteristics.
Źródło:
Sztuka i Dokumentacja; 2012, 6; 73-78
2080-413X
Pojawia się w:
Sztuka i Dokumentacja
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Can analytical shading be art? Reflections on the canvas of experiments with ArcGIS and Surfer
Autorzy:
Siwek, J.
Wacławik, W.
Powiązania:
https://bibliotekanauki.pl/articles/92496.pdf
Data publikacji:
2015
Wydawca:
Oddział Kartograficzny Polskiego Towarzystwa Geograficznego
Tematy:
digital terrain model (DTM)
analytical shading
art in cartography
GIS programs
Opis:
Despite numerous theoretical and experimental studies of analytical relief shading, devised about half a century ago, its quality has not yet reached the excellence of traditional (manual) shading. The paper discusses its basic principles and the main factors affecting the quality of shading. It also stresses the crucial importance of the digital terrain model used as the basis for shading as well as the proper generalization of the relief. Experiments with shading modules of ArcGIS and Surfer, aiming to explore the functionality of algorithms they employ, have demonstrated significant similarity of the results. In conclusion, the authors attempt to answer the question posted in the title of the article. In their view, analytical shading is not art because shading algorithms are incapable of producing the visually beautiful effects that an experienced cartographer with artistic talents can create.
Źródło:
Polish Cartographical Review; 2015, 47, 3; 121-135
2450-6974
Pojawia się w:
Polish Cartographical Review
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Czy cieniowanie analityczne może być sztuką? Rozważania na kanwie eksperymentu w programach ArcGIS i Surfer
Can analytical shading be art? Reflections on the canvas of experiments with ArcGIS and Surfer
Autorzy:
Siwek, J.
Wacławik, W.
Powiązania:
https://bibliotekanauki.pl/articles/204451.pdf
Data publikacji:
2015
Wydawca:
Polskie Towarzystwo Geograficzne
Tematy:
numeryczny model terenu
cieniowanie analityczne
sztuka w kartografii
programy GIS
digital terrain model (DTM)
analytical shading
art in cartography
GIS programs
Opis:
Analityczne cieniowanie rzeźby terenu, zapoczątkowane pół wieku temu, mimo wielu prac teoretycznych i eksperymentalnych nie osiągnęło dotychczas jakości cieniowania tradycyjnego (ręcznego). W artykule omówiono zasady i główne czynniki wpływające na efekt cieniowania analitycznego. Podkreślono decydujące znaczenie numerycznego modelu terenu (NMT), w tym jego właściwej generalizacji, jako podstawy cieniowania. Eksperymentalne próby cieniowania w programach ArcGIS i Surfer, mające na celu sprawdzenie możliwości zawartych w nich algorytmów, pokazały znaczne podobieństwo uzyskanych rezultatów. We wnioskach autorzy próbują odpowiedzieć na pytanie zawarte w tytule artykułu. Ich zdaniem cieniowanie analityczne nie jest sztuką, ponieważ piękna wynikającego z artyzmu i doświadczenia kartografa nie udało się dotychczas osiągnąć za pomocą algorytmicznej formalizacji.
Despite numerous theoretical and experimental studies of analytical relief shading, devised about half a century ago, its quality has not yet reached the excellence of traditional (manual) shading. The paper discusses its basic principles and the main factors affecting the quality of shading. It also stresses the crucial importance of the digital terrain model used as the basis for shading as well as the proper generalization of the relief. Experiments with shading modules of ArcGIS and Surfer, aiming to explore the functionality of algorithms they employ, have demonstrated significant similarity of the results. In conclusion, the authors attempt to answer the question posted in the title of the article. In their view, analytical shading is not art because shading algorithms are incapable of producing the visually beautiful effects that an experienced cartographer with artistic talents can create.
Źródło:
Polski Przegląd Kartograficzny; 2015, T. 47, nr 3-4, 3-4; 197-212
0324-8321
Pojawia się w:
Polski Przegląd Kartograficzny
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
GENERATYWNE POCZĄTKI SZTUKI CYFROWEJ
Generative beginnings of digital Art
Autorzy:
Składanek, Marcin
Powiązania:
https://bibliotekanauki.pl/articles/487633.pdf
Data publikacji:
2016-12-05
Wydawca:
Akademia Sztuk Pięknych im. Eugeniusza Gepperta we Wrocławiu
Tematy:
The history of digital art
generative art
creative coding
Third Culture
HISTORIA SZTUKI CYFROWEJ, SZTUKA GENERATYWNA, KREATYWNE KODOWANIE, TRZECIA KULTURA
Opis:
Marcin Składanek Generative beginnings of digital Art The art of algorithmic code (today considered as generative art) started in the 1960’s and is the first form of computer art. When we look at the first two decades of its existence, its contemporary reception and assessments, we clearly can see that the road leading to modern recognition of the first manifestations of computer art as an avant-garde of digital culture was long and not easy at all. The process of its taming and adaptation to the domain was primarily connected with two dimensions of fundamental importance for creative coding - first, calculation, automated and semi-autonomous process; and secondly – critical synthesis of the third-cultural turn of orientation of art and progressive orientation of techno-scientific paradigm.
Źródło:
DYSKURS: Pismo Naukowo-Artystyczne ASP we Wrocławiu; 2016, 22; 56-69
1733-1528
Pojawia się w:
DYSKURS: Pismo Naukowo-Artystyczne ASP we Wrocławiu
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
O roli kamery w filmach Wojciecha Smarzowskiego
The Role of the Camera in the Films by Wojciech Smarzowski
Autorzy:
Taras, Katarzyna
Powiązania:
https://bibliotekanauki.pl/articles/1187270.pdf
Data publikacji:
2016
Wydawca:
Uniwersytet Kardynała Stefana Wyszyńskiego w Warszawie
Tematy:
Wojciech Smarzowski
digital camera
operator’s art
final shot
Poland after ’89
film image
light in movie
Opis:
In this paper, I reflect on the role and function of the camera ‘acting’ (that is, the camera placed in the hands of the heroes of films by Wojciech Smarzowski) that appears on the screen as often as an ax – item strongly associated with this director’s cinema. I also refute the ‘digital’ legend of his debut, i.e. Wesele (Wedding), which has not been realized with the use of a digital camera, but a film one. A camera ‘casted’ in the films by Smarzowski can be considered as an extra, but a full-fledged hero, a witness seeing (and therefore recording) more than the character whose hands it is located in. This perfectly corresponds with the last shot – perhaps the most characteristic one for the author of the films discussed – the shot in which the One who reigns over the world, but does not interfere into it (since we have free will) gazes at the universe created by Wojciech Smarzowski.
Źródło:
Załącznik Kulturoznawczy; 2016, 3; 254-267
2392-2338
Pojawia się w:
Załącznik Kulturoznawczy
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Od fikcji literackiej do praktyki artystycznej. Cyberpunkowe wizje rzeczywistości wirtualnej
From Literary Fiction to Artistic Practice. Cyberparent Visions of Virtual Reality
Autorzy:
Safjanowski, Tomasz
Powiązania:
https://bibliotekanauki.pl/articles/487967.pdf
Data publikacji:
2017-10-09
Wydawca:
Akademia Sztuk Pięknych im. Eugeniusza Gepperta we Wrocławiu
Tematy:
Cyberpunk
immersion
widened reality
digital art
virtual reality
cyberpunk
imMersja
rzeczywistość poszerzona
sztuka cyfrowa
wirtualna rzeczywistość
Opis:
Tomasz Safjanowski From Literary Fiction to Artistic Practice. Cyberparent Visions of Virtual Reality Modern art is experiencing a particular renaissance of interest in connection with virtual reality (VR). The number of VR projects shown in exhibition space, art galleries, prestigious festivals and art fairs which concentrate on new technologies has steadily increased. The digitally simulated fascination with those environments is not new: VR technology was already explored in the sixties of the twentieth century. One of the sources that had a significant impact on virtual reality systems was the cyberpunk fantasy of the eighties and nineties. It has provided inspiration to artists, scientists and designers, and has become an area and a way to reflect on the possible applications and likely paths of VR technology development in the near future. The article presents selected examples of descriptions of virtual reality in cyberspace writers.
Źródło:
DYSKURS: Pismo Naukowo-Artystyczne ASP we Wrocławiu; 2017, 23; 214-231
1733-1528
Pojawia się w:
DYSKURS: Pismo Naukowo-Artystyczne ASP we Wrocławiu
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Aktor jako cyfrowa marioneta, czyli Edward Gordon Craig w kinie przyszłości
An Actor as a Digital Marionet, or Edward Gordon Craig in the Cinema of the Future
Autorzy:
Hendrykowski, Marek
Powiązania:
https://bibliotekanauki.pl/articles/921346.pdf
Data publikacji:
2018-04-26
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
actor
character
acting
metamorphosis
virtual reality
digital phantom
the art of film
Opis:
Screen actor as a digital puppet? From one point of view, that potentially becomes an interesting platform for modern way of spectacularity and for communications. From another, it’s something destructive and dangerous for the film art. Marek Hendrykowski’s essay analyzes possible consequences of new era of digital actorship in the shadow of its fundamental question and challenge: what happens with man in this form of moving pictures creation.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2017, 21, 30
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Model wirtualny a obiekt artystyczny w kontekście technologii przyrostowych
Virtual model and artistic object in the context of additive technologies
Autorzy:
Dudko, P.
Powiązania:
https://bibliotekanauki.pl/articles/398319.pdf
Data publikacji:
2018
Wydawca:
Politechnika Białostocka. Oficyna Wydawnicza Politechniki Białostockiej
Tematy:
technologia przyrostowa
technologia addytywna
FDM
FFF
utwór artystyczny
sztuka współczesna
szybkie prototypowanie
additive technology
modern art
digital art
work of art
rapid prototyping
Opis:
Artykuł jest rozważaniem na temat technologii addytywnych w kontekście twórczości artystycznej. Relatywnie nowe zjawisko w ostatniej dekadzie przyciągnęło wielu entuzjastów i zyskało szeroką popularność, ocierając się o kontrowersje (np. możliwość produkcji broni palnej). Droga, od niszowej, przez modną i jednocześnie kontrowersyjną, do stającej się codziennością, cechuje jednak każdą z nowych technologii. W niespełna osiem lat po zbudowaniu w Polsce pierwszej drukarki 3D opartej na modelu RepRap Mendel autor stara się dokonać analizy zjawiska pod kątem jego zastosowania i udziału w twórczości artystycznej, ze szczególnym uwzględnieniem relacji wirtualnego modelu cyfrowego i jego fizycznego urzeczywistnienia. Zaproponowane ujęcie podejmuje temat przenikania się i wzajemnego wpływu płaszczyzny cyfrowej, zarezerwowanej dla projektu, oraz fizycznej, czyli stanowiącej o ostatecznym odbiorze prac. Służy ono pogłębieniu analizy zastosowanej technologii jako procesu twórczego, wpływającego znacząco na aspekt formalny. Pozornie automatyczny i bezduszny proces urzeczywistniania cyfrowego modelu przy wykorzystaniu technologii FDM może być istotnym czynnikiem decydującym o charakterze utworu i stać się przyczynkiem dla pogłębionych poszukiwań w sferze twórczości artystycznej. Artykuł napisany został na podstawie rozprawy doktorskiej „Oblicza koła”. Druk przestrzenny jako medium. Znaczenie utworu artystycznego w aspekcie wirtualnym i rzeczywistym.
The paper is a reflection upon additive manufacturing technologies in the context of artistic activities. This relatively new phenomenon has attracted many enthusiasts and gained widespread popularity in the last decade, while running into some controversy (e.g. the prospect of producing firearms). However, the road from the niche, through the fashionable yet controversial to mundane characterizes each new technology. Less than eight years following the completion of the first 3D printer based on the RepRap Mendel model in Poland, the author attempts to analyse the phenomenon with regard to its usage and involvement in artistic creation, with particular emphasis on the relation between the virtual digital model and its physical realization. The proposed approach involves the interpenetration and mutual influence of the digital plane, reserved for the project phase, and the physical plane which ultimately shapes the reception of the work. It serves to provide a more comprehensive analysis of the applied technology as a creative process significantly affecting the formal aspect. The observed phenomena allowed for appreciation of the artistic value of the created objects. Thus, the completed project becomes a pretext for proposing that the seemingly automatic and soulless process of realizing a digital model using FDM technology may be an important factor determining the character of the work and become a contribution to in-depth exploration in the sphere of artistic creation. Article based on the doctoral dissertation ‘The Faces of the Circle’ Three-dimensional print as a medium. The meaning of work of art in virtual and real aspect.
Źródło:
Architecturae et Artibus; 2018, 10, 4; 5-9
2080-9638
Pojawia się w:
Architecturae et Artibus
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Nowe media a stara sztuka
New media and an old art
Autorzy:
Nieścier, T.
Powiązania:
https://bibliotekanauki.pl/articles/398686.pdf
Data publikacji:
2018
Wydawca:
Politechnika Białostocka. Oficyna Wydawnicza Politechniki Białostockiej
Tematy:
sztuka
sztuki plastyczne
nowe media
media elektroniczne
media społecznościowe
art
fine arts
new media
digital media
social media
Opis:
Artykuł zawiera porównanie sytuacji sztuk wizualnych dawniej oraz w warunkach funkcjonowania mediów elektronicznych, w tym społecznościowych. Autor wskazuje, że niektórzy artyści zaczynają wykorzystywać nowe media jako nowe narzędzie kreowania oraz upowszechniania dzieł sztuki. Eksperymentując z możliwościami mediów elektronicznych wykształcają niejako nowe narzędzia kreowania przekazu artystycznego.
The paper comparise the situation of visual art in the past and under conditions of digital media operating, including social ones. The author indicates that some artists start to use a new media as a new tool for creating and to spread art works. Experiments with potentials of digital media they construct new tools of artistic message creation.
Źródło:
Architecturae et Artibus; 2018, 10, 4; 96-100
2080-9638
Pojawia się w:
Architecturae et Artibus
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
PETSCII – A Character Set and a Creative Platform
Autorzy:
Reunanen, Markku
Heikkinen, Tero
Carlsson, Anders
Powiązania:
https://bibliotekanauki.pl/articles/682900.pdf
Data publikacji:
2018
Wydawca:
Uniwersytet Łódzki. Wydawnictwo Uniwersytetu Łódzkiego
Tematy:
text art
digital culture
retrocomputing
Opis:
PETSCII is the built-in character set used on 8-bit Commodore computers, such as the PET, C-64 and Plus/4. The character set and the BASIC environment provided an entry point to rudimentary graphic editing for a generation of hobbyists. Over the years PETSCII has been used for a variety of creative purposes: for example games, demos, telecommunications, videos, books and fine art have been created using the graphical symbols. Through the analysis of existing art works and our own hands-on project – a graphics editor – we dig deeper into the specific properties of the character set. In this article we show how the fixed symbols set the frame for what is possible and how, on the other hand, they provide grounds for creative experimentation, display of skill and recognizable styles.
Źródło:
Replay. The Polish Journal of Game Studies; 2018, 5, 1; 27-47
2391-8551
2449-8394
Pojawia się w:
Replay. The Polish Journal of Game Studies
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Literatura bez granic? Media digitalne i ich wpływ na status sztuki słowa
Literature without borders? Digital media and their influence on the art of words
Autorzy:
Winiecka, Elżbieta
Powiązania:
https://bibliotekanauki.pl/articles/1039300.pdf
Data publikacji:
2019-12-06
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
electronic literature
literariness
transdisciplinarity
art and technology
digital media
Internet
theory of literature
Opis:
The article concerns electronic literature and its place at the interface of traditional literature, technology and visual arts. This new genre of literature, associated with the development of digital media, shows that the boundaries of classical arts and disciplines in scientific research are blurring. This new phenomena require a new, transdisciplinary approach, combining literary and humanist competences with programming knowledge. The author presents a new literary phenomenon and indicates that literariness is a category which is more functional than literature in the case of studying e-literary. Literariness applies not only to literary works but also to other arts and phenomena in which it is the dominant feature of the work. This is exactly what happens in the case of electronic literature. It remains in the field of creativity in which the role of the word is the most important. At the same time, programming skills are required from the artist and the researcher, which do not fall within the scope of classical humanities. The author indicates that e-literary creativity is an area that opens up new perspectives for literary studies. It also sets new requirements for literary researchers.
Źródło:
Przestrzenie Teorii; 2019, 31; 15-38
2450-5765
Pojawia się w:
Przestrzenie Teorii
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
O twórczym przekraczaniu granic. Przetworzenia i reprezentacje w przestrzeni sztuki
On creative border crossing. Transformations and representations in art
Autorzy:
Szczęsna, Ewa
Powiązania:
https://bibliotekanauki.pl/articles/1039381.pdf
Data publikacji:
2019-12-06
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
adaptation
representation
transformation
digital art
theory of literature
theory of art
Opis:
The paper analyzes the thesis that constantly transgressing boundaries in art is a fundamental principle and essential condition for artistic progress. Crossing external (the art – other discourses) and internal (between various art genres) boundaries is analyzed on the basis of transformations (especially adaptation) and representations. Dialogue relations initialized by art crossing the boundaries are analyzed as well: reinterpretations, polemics, extensions and supplementations. There is also a discussion of the ways in which semiotic and media boundaries are trangressed, especially the semiotic and media borders that are essential for the semiotic sphere of one artistic genre for the semiotic and media sphere of the other. The article refers to examples taken from literature, film, sculpture and painting.
Źródło:
Przestrzenie Teorii; 2019, 31; 209-226
2450-5765
Pojawia się w:
Przestrzenie Teorii
Dostawca treści:
Biblioteka Nauki
Artykuł

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