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Wyszukujesz frazę "Janicki, Jacek" wg kryterium: Autor


Wyświetlanie 1-3 z 3
Tytuł:
Calculation of critical forces accompanying the installation of a high‑pressure gas pipeline in Mrzygłód, with trenchless HDD technology
Autorzy:
Ziaja, Jan
Janicki, Jacek
Walczak, Paweł
Powiązania:
https://bibliotekanauki.pl/articles/1403641.pdf
Data publikacji:
2019
Wydawca:
Akademia Górniczo-Hutnicza im. Stanisława Staszica w Krakowie. Wydawnictwo AGH
Tematy:
trenchless technology
Horizontal Directional Drilling
HDD
Opis:
The basic element providing the safety of HDD drilling jobs is properly selected pull force and torque. They also have an effect on the time of the realization of the wellbore and the cost of the investment. The professional literature offers a number of algorithms according to which the theoretically maximal installation force can be calculated. The calculated installation force values are presented in this paper, referring to some of the procedures used globally, and compared with the actual force encountered in practice. Real geological and drilling conditions are accounted for in the calculations. They are juxtaposed with the real forces recorded while installing a DN 1000, MOP 8.4 MPa gas pipeline. The discrepancies in the analytical results are explained. The paper closes with some conclusions and recommendations.
Źródło:
AGH Drilling, Oil, Gas; 2019, 36, 4; 5-14
2299-4157
2300-7052
Pojawia się w:
AGH Drilling, Oil, Gas
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Using a game engine to visualize the Main Building of the Warsaw University of Technology in a mobile application
Autorzy:
Marciniak, Jacek B.
Janicki, Hubert
Powiązania:
https://bibliotekanauki.pl/articles/92576.pdf
Data publikacji:
2020
Wydawca:
Oddział Kartograficzny Polskiego Towarzystwa Geograficznego
Tematy:
3D modelling
3D visualization
game engine
Unity
building model
Opis:
The aim of the study presented in this article is to identify and analyse the problems which arise when creating a 3D model based on two-dimensional data and its import into a game engine and then developing algorithms to automate this process. The authors decided that they would use the Unity game engine to create an application presenting the results of modelling the interior of the Main Building of the Warsaw University of Technology. The work was divided into stages in which problems related to the adopted method were identified and the automation of selected activities was suggested. The main tasks performed during the study included processing the source data into a 3D model along with the correction of errors made during this process, detailing the model by adding characteristic elements of the building’s interior, and creating the so-called game scene in the Unity game engine along with the implementation of the application’s behaviour. The developed software can be integrated with indoor navigation systems, and the implemented scripts can be used during the preparation of other models.
Źródło:
Polish Cartographical Review; 2020, 52, 2; 61-73
2450-6974
Pojawia się w:
Polish Cartographical Review
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-3 z 3

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