The aim of the study presented in this article is to identify and analyse the problems which arise
when creating a 3D model based on two-dimensional data and its import into a game engine and then developing
algorithms to automate this process. The authors decided that they would use the Unity game engine to create
an application presenting the results of modelling the interior of the Main Building of the Warsaw University of
Technology. The work was divided into stages in which problems related to the adopted method were identified
and the automation of selected activities was suggested. The main tasks performed during the study included
processing the source data into a 3D model along with the correction of errors made during this process,
detailing the model by adding characteristic elements of the building’s interior, and creating the so-called game
scene in the Unity game engine along with the implementation of the application’s behaviour. The developed
software can be integrated with indoor navigation systems, and the implemented scripts can be used during
the preparation of other models.
Ta witryna wykorzystuje pliki cookies do przechowywania informacji na Twoim komputerze. Pliki cookies stosujemy w celu świadczenia usług na najwyższym poziomie, w tym w sposób dostosowany do indywidualnych potrzeb. Korzystanie z witryny bez zmiany ustawień dotyczących cookies oznacza, że będą one zamieszczane w Twoim komputerze. W każdym momencie możesz dokonać zmiany ustawień dotyczących cookies
Informacja
SZANOWNI CZYTELNICY!
UPRZEJMIE INFORMUJEMY, ŻE BIBLIOTEKA FUNKCJONUJE W NASTĘPUJĄCYCH GODZINACH:
Wypożyczalnia i Czytelnia Główna: poniedziałek – piątek od 9.00 do 19.00