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Wyszukujesz frazę "Antoniuk, Izabella" wg kryterium: Autor


Wyświetlanie 1-2 z 2
Tytuł:
Generating Layout for Complex Cave-like Levels with Schematic Maps and Cellular Automata
Autorzy:
Antoniuk, Izabella
Powiązania:
https://bibliotekanauki.pl/articles/27323140.pdf
Data publikacji:
2023
Wydawca:
Szkoła Główna Gospodarstwa Wiejskiego w Warszawie. Instytut Informatyki Technicznej
Tematy:
cellular Automata
computer games
diamond-square
procedural cave generation
procedural level generation
schematic maps
Opis:
Abstract. In this paper an algorithm for creating cave-like, user-guided layout is presented. In applications such as computer games, underground structures offer unique challenges and interesting space for player actions. Preparation of such areas can be time consuming and tiresome, especially during the design process, when many ideas are often scrapped. Presented approach aims at improving this process. Schematic input is used so the user can quickly define the general layout. Cave system is divided into levels and tiles - easily-parallelizable modules for the following method stages. Cellular automata are used to extend initial system sketch with interesting shapes while the diamond-square algorithm spreads the final terrain heights. Each stage uses the results of the previously performed operations as input, providing space for alterations. Input maps can be reused to obtain different variations of the same system. The final structure is represented as a 3D point cloud. Chosen representation supports multilevel systems and can be used either as a base for further algorithms, or as a final mesh. The presented approach can be easily incorporated into game design process, while visualizing initial layouts and speeding up preparation of unique, interesting and challenging game spaces for the players to traverse.
Źródło:
Machine Graphics & Vision; 2023, 32, 2; 45--65
1230-0535
2720-250X
Pojawia się w:
Machine Graphics & Vision
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Method for the Player Profiling in the Turn-based Computer Games
Autorzy:
Bilski, Piotr
Antoniuk, Izabella
Łabędzki, Rafał
Powiązania:
https://bibliotekanauki.pl/articles/27311938.pdf
Data publikacji:
2023
Wydawca:
Polska Akademia Nauk. Czasopisma i Monografie PAN
Tematy:
turn based games
player profiling
data clustering
automated classification
Opis:
The following paper presents the players profiling methodology applied to the turn-based computer game in the audience-driven system. The general scope are mobile games where the players compete against each other and are able to tackle challenges presented by the game engine. As the aim of the game producer is to make the gameplay as attractive as possible, the players should be paired in a way that makes their duel the most exciting. This requires the proper player profiling based on their previous games. The paper presents the general structure of the system, the method for extracting information about each duel and storing them in the data vector form and the method for classifying different players through the clustering or predefined category assignment. The obtained results show the applied method is suitable for the simulated data of the gameplay model and clustering of players may be used to effectively group them and pair for the duels.
Źródło:
International Journal of Electronics and Telecommunications; 2023, 69, 3; 461--468
2300-1933
Pojawia się w:
International Journal of Electronics and Telecommunications
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-2 z 2

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