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Wyświetlanie 1-8 z 8
Tytuł:
Using Idoma cultural puzzle and number riddle game (odiyonee) in the development of children’s cognitive ability among Idoma-Nigerians: bilingual approach
Autorzy:
Amali, I.O.O.
Powiązania:
https://bibliotekanauki.pl/articles/2011313.pdf
Data publikacji:
2015-12-31
Wydawca:
Wydawnictwo Adam Marszałek
Tematy:
Idoma cultural puzzle
number riddle game and development of children’s cognitive ability
Opis:
Odi Yonee is the Idoma cultural puzzle and number riddle game used as an evening activity to teach children how to count objects or figures. This study seeks to examine its educational approaches and roles in the development of children’s cognitive ability. It uses cultural instructional techniques in an intellectual condition to impact on the knowledge of Idoma pupils. Its objectives are to help modern teachers develop new ideas with the use of interpretation from cultural and environmental data as a source for the teaching and learning process in modern schools. A study like this will guide our present-day curriculum developers and school teachers to adjust their planning and methods of teaching to the mentality of their pupils by making use of the child’s cultural and environmental data.
Źródło:
The New Educational Review; 2015, 42; 200-212
1732-6729
Pojawia się w:
The New Educational Review
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Музыкальный интерес в структуре эстетического сознания детей дошкольного возраста
Interest in Music as a Part of the Young Children’s Aesthetic Consciousness Structure
Autorzy:
Boyakova, Ekaterina
Powiązania:
https://bibliotekanauki.pl/articles/461625.pdf
Data publikacji:
2015
Wydawca:
Uniwersytet Pedagogiczny im. Komisji Edukacji Narodowej w Krakowie. Instytut Spraw Społecznych
Tematy:
early childhood
interest in music
the structure of interest
musical and aesthetic consciousness
music lessons
music game
Opis:
The article deals the educational problems of the interest in music in early childhood. The structure of children’s interest includes the emotional and intellectual components. Emotional component in early childhood is a leader. Interest in music is part of the musical and aesthetic consciousness, influences on music lessons and aesthetic development. The game is the best method of interest’s development. The greatest effect is achieved in games based on synesthesia.
Źródło:
Labor et Educatio; 2015, 3; 337-354
2353-4745
2544-0179
Pojawia się w:
Labor et Educatio
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Janusza Korczaka językowa gra z odbiorcą w racje i emocje – spotkanie dwóch perspektyw
Janusz Korczak’s language game of arguments and emotions played with the recipient – a meeting of two perspectives
Autorzy:
Dagiel, Małgorzata
Powiązania:
https://bibliotekanauki.pl/articles/1387209.pdf
Data publikacji:
2019-09-30
Wydawca:
Uniwersytet Gdański. Wydawnictwo Uniwersytetu Gdańskiego
Tematy:
Korczak's literary writing
protector of children's rights
persuasiveness of the message
poetics of reception
narration
Opis:
Janusz Korczak’s literary writing can be perceived as an endeavour to change the world, to make the world fair and marked by greater solidarity. The reading of his texts draws attention of the recipient to the ways in which he characterises children and calls for the necessity of treating them rightly by adults. The author of the article focuses on the persuasiveness of narration, understood as a specific game played with the recipient, and the linguistic features used by Korczak in his literary works. The aim of the article is to show the linguistic features employed by Korczak in presenting theses regarding the situation of children and expressing his beliefs about the protection of children’s rights. The author analysed Korczak’s literary work entitled When I am Little Again. Stylistically diverse narration is subordinated to one goal – convincement of the recipient to the narrator’s arguments. Considered as a whole, the article is an attempt to combine a pedagogical perspective with the poetics of reception.
Źródło:
Problemy Wczesnej Edukacji; 2019, 46, 3; 111-121
1734-1582
2451-2230
Pojawia się w:
Problemy Wczesnej Edukacji
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Rodzinna zabawa w kodowanie, czyli o roli rodziców w rozwijaniu zainteresowań i predyspozycji dzieci
Family Coding Game. On the Role of Parents in Developing Children’s Interests and Predispositions
Autorzy:
Jabłonowska, Małgorzata
Wiśniewska, Justyna
Powiązania:
https://bibliotekanauki.pl/articles/30148749.pdf
Data publikacji:
2023
Wydawca:
Uniwersytet Łódzki. Wydawnictwo Uniwersytetu Łódzkiego
Tematy:
rodzice
dzieci w wieku 5–12 lat
zainteresowania
zdolności
programowanie
zabawki do kodowania
parents
children 5–12 years old
interests
abilities
programming
coding toys
Opis:
Celem artykułu jest prezentacja badań opisujących działania rodziców związane z rozwijaniem zainteresowań i predyspozycji dzieci w wieku 5–12 lat w zakresie programowania. Badania przeprowadzono wśród rodziców, którzy podejmują działania na rzecz rozwijania zainteresowań programistycznych małych dzieci. Problemy badawcze koncentrują się wokół zagadnień dotyczących: motywów rodzinnych zabaw w kodowanie/programowanie, organizacji zabawy w kodowanie, sposobów doskonalenia kompetencji programistycznych rodziców i opinii rodziców na temat efektów tych zabaw. Przeprowadzone badania wskazują, że rodzice dostrzegają znaczenie i korzyści z podejmowanych przez siebie działań na rzecz rozwoju zainteresowań i umiejętności programistycznych, a także innych, wybranych umiejętności pozainformatycznych.
The aim of the article is to present the activities of parents related to the recognition and development of interests and IT abilities of 5–12 year old children. The research was conducted among 31 parents who actively help to develop programming interests of young children. The research problems focus on issues related to: family characteristics, the family’s motivation for engaging in coding / programming games, the organization of coding activities, the ways of improving parents’ programming competences and their opinions about the effects of these activities. The conducted research demonstrates that parents notice the importance and benefits of such activities for the development of interests and programming skills, as well as other non-IT skills.
Źródło:
Nauki o Wychowaniu. Studia Interdyscyplinarne; 2023, 16, 1; 220-237
2450-4491
Pojawia się w:
Nauki o Wychowaniu. Studia Interdyscyplinarne
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
ZABAWA W KONTEKŚCIE KULTUROWYM. CZĘŚĆ I. CZŁOWIEK ZABAWY – OD KOŁYSKI DO WIEKU SĘDZIWEGO
PLAY IN A CULTURAL CONTEXT. PART ONE: A MAN OF PLAY – FROM A CRADLE TO OLD AGE
Autorzy:
ROMANOWSKA, Teresa
Powiązania:
https://bibliotekanauki.pl/articles/546376.pdf
Data publikacji:
2018
Wydawca:
Uniwersytet Warmińsko-Mazurski w Olsztynie
Tematy:
play,
fun,
dance event,
game,
everyday life,
prize,
ritual dance,
orchestra,
musical instruments,
buffet,
children’s plays,
movement games,
plays with babies,
lullabies,
baptism,
traditional culture,
folk culture
Opis:
For centuries people have enjoyed playing. Play is an essential element of everyone’s life, not only children. This article explores own research containing: ethnographic interviews with citizens of Elk region, participant observation of children’s plays and shows by folk artists, survey with preschool and school teachers conducted during traditional play workshops for children. In addition it analyses memories from diaries and from an autobiography. The analysis is supported by examples from literature. Description of some plays gives an opportunity to find out more about everyday life in a particular region in a certain period of time. The literature shows how old are some plays, which are popular and still taught in kindergartens. It is noticed that in the past children, young people and adults had similar plays. Nowadays adults choose mainly dance events, which differ from those described in the article. Children however know and sometimes play the traditional games alongside with new ones. Considering play as a cultural phenomenon it is observed that the rules of children’s plays has not changed, only their form or contents may differ. Children have still enjoyed playing and miming the reality around them.
Źródło:
Civitas et Lex; 2018, 3(19); 49-61
2392-0300
Pojawia się w:
Civitas et Lex
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Empirical insights into traditional and AI-enhanced interactive narratives based on children’s fables
Autorzy:
Świerczyńska-Kaczor, Urszula
Powiązania:
https://bibliotekanauki.pl/articles/31203435.pdf
Data publikacji:
2024
Wydawca:
Uniwersytet Ekonomiczny w Katowicach
Tematy:
art studies
Human-Centered AI
interactive narrative
game development
user experience
Opis:
Aim/purpose – The study delves into the creation and the experience of interactive children’s narratives based on poetry, examining the emerging role of artificial intelligence (AI) as a collaborative partner in storytelling for children. The research questions are: 1) What are the experiences of readers, specifically children’s guardians, with interactive narratives based on children’s poetry?; 2) How do children’s guardians experience interactive stories co-generated in real-time through conversations with artificial intelli-gence?; 3) Is it feasible to create a satisfying narrative for children from a specific set of images through the use of AI technology? Design/methodology/approach –This paper synthesizes findings from the following studies: a) Qualitative analysis of interactive narratives based on Stanisław Jachowicz’s poems, involving a comprehensive online questionnaire survey, with 80 respondents participating in the latest study; b) An evaluative study focused on real-time interactions with AI-generated interactive narratives based on Stanisław Jachowicz’s poems. This involved 12 participants who provided detailed feedback on their experience; c) An autoethnographic study exploring the creative process of generating children’s narratives from a set of images using AI. Findings – The findings from the exploratory studies suggested that interactive narratives based on poetry would be beneficial for education and the promotion of reading. The interactive narrative can be simply designed (simple mechanics, simple options) and nevertheless, it can evoke a positive user experience. The constructs of telepresence and player agency apply not only to the interactive narrative and the poem that serves as its foundation. The evaluation of the interactive narrative generated by ChatGPT was positive, both as real-time interactive storytelling experienced by the reader with AI and as the interactive narrative created based on a set of images. In the process of generating interactive narratives during real-time interactions, ensuring safety, reliability, and trustworthiness for children is a crucial aspect. Research implications/limitations – The research suggests that educational organizations can benefit from introducing interactive narratives based on poetry into children’s curricula. Furthermore, artificial intelligence can be effectively utilized in creating such content, both in the form of traditional interactive narratives presented to children and in real-time interactions with AI. However, it is also important for organizations to develop tools for monitoring children’s safety. Originality/value/contribution – This paper sheds light on the reader’s experience with interactive narratives based on poetry and highlights the transformative impact of AI on reading and writing in children’s literature, emphasizing how significantly the roles of writers and readers have changed with the introduction of AI. The swift evolution of artificial intelligence raises concerns that vital literary participants – including authors, researchers, publishers, and readers – may not grasp the essential skills and knowledge for utilizing AI. This paper can be helpful for these groups as it provides clues on how to produce good prompts, leading to the creation of children’s narratives.
Źródło:
Journal of Economics and Management; 2024, 46; 25-54
1732-1948
Pojawia się w:
Journal of Economics and Management
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Through the Diversity of Children’s Game to the Subsequent Learning
Autorzy:
Vargová, Mária
Klim-Klimaszewska, Anna
Powiązania:
https://bibliotekanauki.pl/articles/1964303.pdf
Data publikacji:
2021-09-30
Wydawca:
Wydawnictwo Adam Marszałek
Tematy:
Children’s game
children
learning
preschool age
school environment
Opis:
Children’s game makes a part of children’s lives. The paper provides partial results of empirical research focused on children’s game in the home and school environment. The character of the empirical research was diagnostic and quantitative. The subject of the research was children’s game and its implementation for children under 12 years of age. There were 218 individual respondents from all over Slovakia who participated in the individual interviews. They gave oral answer to questions about the game in their childhood and the way it way realized. Here we also present the approach of teachers and psychologists. Due to political-pedagogical character, we divided the game and the respondents into three categories according to the age and childhood.
Źródło:
The New Educational Review; 2021, 65; 165-177
1732-6729
Pojawia się w:
The New Educational Review
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
This Game of Mine. Children’s Reaction to War in Video Game This War of Mine
Autorzy:
Wolski, Michał
Powiązania:
https://bibliotekanauki.pl/articles/450736.pdf
Data publikacji:
2019
Wydawca:
Uniwersytet Wrocławski. Oficyna Wydawnicza ATUT – Wrocławskie Wydawnictwo Oświatowe
Tematy:
This War of Mine
ethical gameplay
children
hermeneutics
war simulator
Opis:
The article aims to analyze video game This War of Mine with The Little Ones DLC from the perspective of children characters. It argues that the game provides a double role reversal, which determines player’s ethical approach. The first reversal is based on the well-described mechanism of procedural rhetorics and consists of assuming the role of a victim of war rather than a warrior or a warmonger. The second reversal is established by forcing player to create an environment in which a child can be safe and play. In doing so, the player has to proactively maintain an illusion of control – the very thing the game itself constantly takes from them, leading to the bitter afterthought that war is most certainly not a game.
Źródło:
Filoteknos; 2019, 9; 291-299
2657-4810
Pojawia się w:
Filoteknos
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-8 z 8

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