Informacja

Drogi użytkowniku, aplikacja do prawidłowego działania wymaga obsługi JavaScript. Proszę włącz obsługę JavaScript w Twojej przeglądarce.

Wyszukujesz frazę "real-time rendering" wg kryterium: Temat


Wyświetlanie 1-2 z 2
Tytuł:
Use of applications and rendering engines in architectural design – state-of-the-art
Autorzy:
Borkowski, Andrzej
Nowakowski, Piotr
Powiązania:
https://bibliotekanauki.pl/articles/27314382.pdf
Data publikacji:
2023
Wydawca:
Politechnika Lubelska. Wydawnictwo Politechniki Lubelskiej
Tematy:
building information modelling
BIM application
visualisation software
real-time rendering
AEC industry
Opis:
Computer methods in the AEC (Architecture, Engineering, Construction) industry are constantly evolving, mainly towards BIM, and the design process itself within an investment project focuses mainly on documentation. Visualisation or animation are optional elements, mostly done for sales purposes. Photorealism and the quality of created visualisations influence the impressions of the recipient, and the emotions evoked can determine a purchase or investment. As a rule, designers pay great attention to the visualisations they create, but they are not always aware of the solutions available on the market in this respect. In recent decades, rendering engines based on so-called real-time rendering have developed rapidly. The aim of the study was to provide a deep review of existing 3D modelling and visualisation solutions in terms of their popularity, applicability and advantages and limitations. The focus is on applications working with BIM software, which is widely used in the AEC industry. The paper attempts to compare the applications, lists their advantages, disadvantages, benefits and limitations in their use. The conclusions, sometimes subjective, can be useful for the whole community of architects and engineers, related to space design. The results of the review indicate the increasing popularity of 'real-time' solutions, which are displacing 'offline' solutions.
Źródło:
Budownictwo i Architektura; 2023, 22, 1; 5--14
1899-0665
Pojawia się w:
Budownictwo i Architektura
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Per-pixel extrusion mapping with correct silhouette
Autorzy:
Chahdi, Adnane Ouazzani
Ragragui, Anouar
Halli, Akram
Satori, Khalid
Powiązania:
https://bibliotekanauki.pl/articles/2097961.pdf
Data publikacji:
2021
Wydawca:
Akademia Górniczo-Hutnicza im. Stanisława Staszica w Krakowie. Wydawnictwo AGH
Tematy:
image-based rendering
real-time rendering
texture mapping
per-pixel extrusion mapping
ray-tracing
silhouette
Opis:
Per-pixel extrusion mapping consists of creating a virtual geometry that is stored in a texture over a polygon model without increasing its density. There are four types of extrusion mapping; namely, basic extrusion, outward extru sion, beveled extrusion, and chamfered extrusion. These different techniques produce satisfactory results in the case of plane surfaces; however, when it is about curved surfaces, a silhouette is not visible at the edges of the extruded forms on the 3D surface geometry, as they not take the curvatures of the 3D meshes into account. In this paper, we present an improvement that consists of using curved ray-tracing to correct the silhouette problem by combining per-pixel extrusion-mapping techniques with a quadratic approximation that is computed at each vertex of a 3D mesh.
Źródło:
Computer Science; 2021, 22 (3); 403-428
1508-2806
2300-7036
Pojawia się w:
Computer Science
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-2 z 2

    Ta witryna wykorzystuje pliki cookies do przechowywania informacji na Twoim komputerze. Pliki cookies stosujemy w celu świadczenia usług na najwyższym poziomie, w tym w sposób dostosowany do indywidualnych potrzeb. Korzystanie z witryny bez zmiany ustawień dotyczących cookies oznacza, że będą one zamieszczane w Twoim komputerze. W każdym momencie możesz dokonać zmiany ustawień dotyczących cookies