- Tytuł:
- Как создается „качественное время” в современной массовой культуре
- Autorzy:
- Dzhydzhora, Yevgen
- Powiązania:
- https://bibliotekanauki.pl/articles/46138856.pdf
- Data publikacji:
- 2022-12-01
- Wydawca:
- Uniwersytet Warszawski. Wydawnictwa Uniwersytetu Warszawskiego
- Tematy:
-
author
recipient
interactive story
video games
game film
dystopia
science fiction
futurology - Opis:
- The article deals with the phenomenon of “quality time” in the modern mass culture at the beginning of the 21st century. One of the most notable trends is the use of interactivity in creating cinematic works and computer games. Interactive storytelling allows the spectator/player to choose options for the development of the action and thus independently build the plot of the game film. Such involvement in creating a work of mass culture is an exciting new way to occupy the recipient’s time qualitatively. The variability and artistic potential of interactive cinema are discussed based on the example of one of the most popular computer games of recent years – “Detroit: Become Human” (2018) from the French studio “Quantic Dream”.
- Źródło:
-
Studia Interkulturowe Europy Środkowo-Wschodniej; 2022, 15; 161-173
1898-4215 - Pojawia się w:
- Studia Interkulturowe Europy Środkowo-Wschodniej
- Dostawca treści:
- Biblioteka Nauki