- Tytuł:
-
Bergman vs. Batman. Chwyt technicznej deziluzji w grach wideo na tle praktyk literackich i filmoznawczych
Bergman vs. Batman. Technical Disillusion as an Artistic Device in Video Games in the Context of Literary and Film Techniques - Autorzy:
- Kubiński, Piotr
- Powiązania:
- https://bibliotekanauki.pl/articles/920460.pdf
- Data publikacji:
- 2015-01-13
- Wydawca:
- Uniwersytet im. Adama Mickiewicza w Poznaniu
- Tematy:
-
videogames
computer games
digital games
emersion
Bergman
Batman
technical disillusion
device of technical disillusion
defamiliarisation
Persona - Opis:
- The aim of the article is to present the idea of technical disillusion as an artistic device used in particular videogames. This phenomenon is analyzed using the example of Batman: Arkham Asylum (Rocksteady; 2009). Because of the far-reaching analogies with techniques present in other artistic discourses, the device of technical disillusion is also examined in the context of literature and film – especially in regards to Ingmar Bergman’s Persona. From this perspective, using technical disillusion as a device exposes its artistic potential and enables us to consider games as space for creative exploration.
- Źródło:
-
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2015, 16, 25; 113-123
1731-450X - Pojawia się w:
- Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
- Dostawca treści:
- Biblioteka Nauki