- Tytuł:
- Helping Dwight: how gamification can improve CSR communication effectiveness?
- Autorzy:
- Wójcik, Filip
- Powiązania:
- https://bibliotekanauki.pl/articles/39541453.pdf
- Data publikacji:
- 2023-09-15
- Wydawca:
- Akademia Leona Koźmińskiego w Warszawie
- Tematy:
-
Sustainability
CSR communication
Corporate social responsibility
Gamification - Opis:
- Purpose – The main purpose of this study is to check the potential impact of gamification on communicating CSR issues. Design/methodology/approach – The examination was conducted concerning the correlations between income/education level and communication effectiveness with and without gamification application. For the need of this study the survey was prepared, containing inter alia narration resting on helping Dwight to deal with the problems with adjusting to work environment, the problem often avoided in corporate social responsibility (CSR) communication research, especially gamified. Findings – Findings show that gamification can help in this area, but depending on the author’s goal (spreading the news is the most relevant one). Originality/value – Although the gamification gained substantial interest over the last decade, the results of applying the same into CSR communication are still very rare.
- Źródło:
-
Central European Management Journal; 2023, 31, 3; 405-415
2658-0845
2658-2430 - Pojawia się w:
- Central European Management Journal
- Dostawca treści:
- Biblioteka Nauki