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Wyświetlanie 1-3 z 3
Tytuł:
Autor i dzieło w kulturze cyfrowej (na przykładzie twórczości Nicka Montforta
Autorzy:
Pisarski, Mariusz
Powiązania:
https://bibliotekanauki.pl/articles/636811.pdf
Data publikacji:
2014
Wydawca:
Uniwersytet Jagielloński. Wydawnictwo Uniwersytetu Jagiellońskiego
Tematy:
Nick Montfort, digital humanities, author-programmer, text-machines, expressive processing, creative computing, poetry generators, remix, demoscene, Oulipo, constraints, tactical media, copyleft, free software, text-minig
Opis:
Cultural and methodological framework set by digital humanities implies a substantial shift in authorial paradigms. A sole humanist thinker is replaced by a humanist-programmer, always ready for collaboration with others and whose research is focused not on close-reading and interpretation, but on computational and generative distance-reading. One of the ways to familiarise with the changed paradigm is to look for similar, authorial figures in art, specifically in digital literature. The humanist-programmer, someone with higher than usual set of competencies which spanned across computing and literature, has been directly and indirectly present in the work of Nick Montfort – one of the most prolific artists in the field of electronic literature. By looking at the occurrences of the writer-programmer figure in Montfort’s literary happenings and text-machines and by examining the enhanced model of literary communication, the article aims at encouraging new ways of looking at (digitally) infused literature and culture, establishing Nick Montfort as one of their pioneers and proponents. Part of the article, while discussing a poetry generator Sea and Spar Between, concentrates on several categories related to the figure of humanist-programmer: critical code studies, distributive authorship, culture of collaboration, remix culture.
Źródło:
Przegląd Kulturoznawczy; 2014, 2(20)
1895-975X
2084-3860
Pojawia się w:
Przegląd Kulturoznawczy
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Koncepcja copyleft w procesie wytwarzania dóbr partnerskich
Autorzy:
Brol, Marcin
Czetwertyński, Sławomir
Powiązania:
https://bibliotekanauki.pl/articles/434634.pdf
Data publikacji:
2013
Wydawca:
Wydawnictwo Uniwersytetu Ekonomicznego we Wrocławiu
Tematy:
peer production
copyleft
public sphere
Opis:
This article discusses the copyleft concept in the context of peer production in the context of the changes that have taken place in the public sphere. As indicated by some studies (eg RD Putnam’s work), the traditional public sphere is in atrophy, and the dialogue between public actors has been transferred to the digital platform. This allows public actors to become independent of place and time, and the relative anonymity and allows them to change the role and scope of participation in public life. The dialogue takes place in the framework of the “new” public sphere and is reflected in the peer production process, which is based on a common pool of digital assets. Proper conduction of this process is dependent on institutional innovation, which is the copyleft concept. It is defined as a legal structure that gives the licensee or end user unrestricted right to use, modify and reproduce the work – in this case, a peer good, produced in the peer production process. In practice, this concept is a reversal of the basic purpose of copyright, the objective of reducing the possibility of using, modifying or copying of intellectual property. At the same time it uses copyright licenses through the appropriate wording for partner products. It is therefore a form of adaptation of existing institutional governance tools to new needs that have developed in parallel to the formation of the public sphere on the digital platform. The relationships between the “new” public sphere, producing peer production and the role played by the concept of copyleft implies the main objective of this study. It is the presentation of the idea of copyleft, and an indication of its practical application in the peer production process. An additional objective is to demonstrate the impact of the peer production process on a digital public sphere, particularly the exchange of digital information goods. The article discusses the peer production process and also the assumptions and the conditions in which it can take place. It also presents the causes of atrophy of the traditional public sphere and the need to adapt the tools of copyright protection in order to ensure public dialogue. The research studies are based largely on the example of the operating system GNU/Linux and knowledge repository – Wikipedia.org, through which the main assumptions of peer production are presented. The paper also points the practical importance of copyleft in this process and the effects it produces in the development of the relations between the actors of the public sphere. The authors have also analyzed the economic benefits of entities using the peer goods and applying copyleft licenses. This approach allowed to show the situations in which it is preferable to abandon copyrights rather than limit them. Considerations carried out in the article led to the following conclusions. First, the concept of copyleft allows shaping of social relations in the public sphere. Second, this relationships lead to the production of digital information goods, such as software and knowledge repositories. Third, the Internet eliminates restrictions on the choice of the role of the participants of the “new” public sphere. Finally, peer production affects the economy by increasing the overall efficiency due to the fact that it can be used by entrepreneurs to increase the profitability of the production process.
Źródło:
Ekonomia - Uniwersytet Ekonomiczny we Wroclawiu; 2013, 2 (23); 137-150
2080-5977
Pojawia się w:
Ekonomia - Uniwersytet Ekonomiczny we Wroclawiu
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Problem praw własności w kontekście upowszechnienia technologii druku przestrzennego
Problem of property law in the context of 3d printing technology
Autorzy:
Brol, Marcin
Czetwertyński, Sławomir
Powiązania:
https://bibliotekanauki.pl/articles/434683.pdf
Data publikacji:
2013
Wydawca:
Wydawnictwo Uniwersytetu Ekonomicznego we Wrocławiu
Tematy:
3D printing
intellectual property law
copyleft
Opis:
This paper concerns the problem of intellectual property law in the context of 3D printing technology, that becomes more popular. In the age of universal digital communication and constant growth of importance of digital information goods, intellectual property is becoming a cause of dispute between different social groups. This is partly because of the impact of informal institutions formed during development of the Internet and social movements postulating free access to information (including the digital information goods). Other important issue is also the problem of public copyright infringement in order to achieve private benefits. Conflicts concerning enforcement of the intellectual property right are related to substantially all of the digitized content: written word, music, movies and software. On one hand the decrease of the costs of copying equipment, allows an average consumer to buy such a printer. On the other hand the increase of the Internet bandwidth makes this phenomenon more significant. 3D printing technology is the next stage of self-production process. This technology goes beyond the abstract world of information to a real world of physical goods. Thus, the violation of property rights refers now not only to information goods, but also to physical products. The authors put the thesis that the development of 3D printing technology will intensify the conflicts and will increase the number of abuses in area of intellectual property law. In this article the authors discuss the development of 3D printing technology, which originally was connected only with so-called rapid prototyping in the product development process. However, with cheaper equipment, this technology became available to a larger number of users who have used it to make the final products. This process was simultaneous to research projects conducted by academic institutions such as RepRap and Fab@Home. The main goal of RepRap project was to create self-replicating machine. The RepRap 3D printer allows to print more 3D printing devices. This project is regulated by copyleft licenses allowing to manipulate within the files with a legal authors permission. Extending the reflections on copyright issue the authors focused on the licenses that allow to share the projects files required for the creation of physical objects. Copyleft licenses are sometimes given illegally. Some of the project files contain elements that are under copyright restriction. This situation was discovered during the analysis of the content shared between users of 3D printers portals. This situation creates a great threat to the enterprises engaged in luxury goods because in this business the main value is the idea – the design. Easy replication provided by 3D printing technology enforces more effective copyright regulations or even modification of the form of distribution of items protected by law. The development of 3D printing technology will inevitably increase the number of conflicts and abu
Źródło:
Ekonomia - Uniwersytet Ekonomiczny we Wroclawiu; 2013, 4 (25); 120-131
2080-5977
Pojawia się w:
Ekonomia - Uniwersytet Ekonomiczny we Wroclawiu
Dostawca treści:
Biblioteka Nauki
Artykuł
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