- Tytuł:
- Golden Age of Tabletop Gaming: Creation of the Social Capital and Rise of Third Spaces for Tabletop Gaming in the 21st Century
- Autorzy:
- Konieczny, Piotr
- Powiązania:
- https://bibliotekanauki.pl/articles/1790669.pdf
- Data publikacji:
- 2019-06-19
- Wydawca:
- Polskie Towarzystwo Socjologiczne
- Tematy:
-
social capital
leisure
gaming
third places - Opis:
- This paper re-examines two turn-of-the-century observations of Putnam and Oldenburg about the decline of social capital-generating activities, and disappearance of certain social venues. Based on a decade of multisite observations on three continents I show that a particular type of an activity that Putnam claimed was disappearing-face-to-face, tabletop gaming-is thriving, and often doing so in third-place-like venues that Oldenburg described as endangered-local cafés and clubs. I present data on the proliferation of related leisure activities, including an estimate of their longitudinal and geographical spread and popularity. I also illustrate how social capital is created in physical gaming venues, and propose a six-type classification of those venues.
- Źródło:
-
Polish Sociological Review; 2019, 206, 2; 199-216
1231-1413
2657-4276 - Pojawia się w:
- Polish Sociological Review
- Dostawca treści:
- Biblioteka Nauki