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Wyszukujesz frazę "Monte Carlo Tree Search" wg kryterium: Temat


Wyświetlanie 1-4 z 4
Tytuł:
Monte Carlo Tree Search Algorithm for the Euclidean Steiner Tree Problem
Autorzy:
Bereta, M.
Powiązania:
https://bibliotekanauki.pl/articles/308683.pdf
Data publikacji:
2017
Wydawca:
Instytut Łączności - Państwowy Instytut Badawczy
Tematy:
Euclidean Steiner tree problem
MCTS
Monte Carlo Tree Search
UCT algorithm
Opis:
This study is concerned with a novel Monte Carlo Tree Search algorithm for the problem of minimal Euclidean Steiner tree on a plane. Given p p p points (terminals) on a plane, the goal is to find a connection between all the points, so that the total sum of the lengths of edges is as low as possible, while an addition of extra points (Steiner points) is allowed. Finding the minimum Steiner tree is known to be np-hard. While exact algorithms exist for this problem in 2D, their efficiency decreases when the number of terminals grows. A novel algorithm based on Upper Confidence Bound for Trees is proposed. It is adapted to the specific characteristics of Steiner trees. A simple heuristic for fast generation of feasible solutions based on Fermat points is proposed together with a correction procedure. By combing Monte Carlo Tree Search and the proposed heuristics, the proposed algorithm is shown to work better than both the greedy heuristic and pure Monte Carlo simulations. Results of numerical experiments for randomly generated and benchmark library problems (from OR-Lib) are presented and discussed.
Źródło:
Journal of Telecommunications and Information Technology; 2017, 4; 71-81
1509-4553
1899-8852
Pojawia się w:
Journal of Telecommunications and Information Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Optimisation of MCTS player for The Lord of the Rings: The Card Game
Autorzy:
Godlewski, Konrad
Sawicki, Bartosz
Powiązania:
https://bibliotekanauki.pl/articles/2173569.pdf
Data publikacji:
2021
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
computational intelligence
LoTR
Lord of the Rings
Monte Carlo Tree Search
inteligencja obliczeniowa
Władca Pierścieni
Opis:
The article presents research on the use of Monte-Carlo Tree Search (MCTS) methods to create an artificial player for the popular card game “The Lord of the Rings”. The game is characterized by complicated rules, multi-stage round construction, and a high level of randomness. The described study found that the best probability of a win is received for a strategy combining expert knowledge-based agents with MCTS agents at different decision stages. It is also beneficial to replace random playouts with playouts using expert knowledge. The results of the final experiments indicate that the relative effectiveness of the developed solution grows as the difficulty of the game increases.
Źródło:
Bulletin of the Polish Academy of Sciences. Technical Sciences; 2021, 69, 3; art. no. e136752
0239-7528
Pojawia się w:
Bulletin of the Polish Academy of Sciences. Technical Sciences
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Optimisation of MCTS player for The Lord of the Rings: The Card Game
Autorzy:
Godlewski, Konrad
Sawicki, Bartosz
Powiązania:
https://bibliotekanauki.pl/articles/2128154.pdf
Data publikacji:
2021
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
computational intelligence
LoTR
Lord of the Rings
Monte Carlo Tree Search
inteligencja obliczeniowa
Władca Pierścieni
Opis:
The article presents research on the use of Monte-Carlo Tree Search (MCTS) methods to create an artificial player for the popular card game “The Lord of the Rings”. The game is characterized by complicated rules, multi-stage round construction, and a high level of randomness. The described study found that the best probability of a win is received for a strategy combining expert knowledge-based agents with MCTS agents at different decision stages. It is also beneficial to replace random playouts with playouts using expert knowledge. The results of the final experiments indicate that the relative effectiveness of the developed solution grows as the difficulty of the game increases.
Źródło:
Bulletin of the Polish Academy of Sciences. Technical Sciences; 2021, 69, 3; e136752, 1--8
0239-7528
Pojawia się w:
Bulletin of the Polish Academy of Sciences. Technical Sciences
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Developing generative adversarial nets to extend training sets and optimize diiscrete actions
Autorzy:
Zhang, R. L.
Furusho, M.
Powiązania:
https://bibliotekanauki.pl/articles/116509.pdf
Data publikacji:
2019
Wydawca:
Uniwersytet Morski w Gdyni. Wydział Nawigacyjny
Tematy:
Maritime Education and Training (MET)
Generative Adversarial Network (GAN)
discrete actions
MET System in Japan
Lifeboat
Monte Carlo Tree Search (MCTS)
learning methods
unmanned ship navigation
Opis:
This study proposes the use of generative adversarial networks (GANs) to solve two crucial problems in the unmanned ship navigation: insufficient training data for neural networks and convergence of optimal actions under discrete conditions. To achieve smart collision avoidance of unmanned ships in various sea environments, first, this study proposes a collision avoidance decision model based on a deep reinforcement learning method. Then, it utilizes GANs to generate enough realistic image training sets to train the decision model. According to generative network learning, the conditional probability distribution of ship maneuvers is learnt (action units). Subsequently, the decision system can select a reasonable action to avoid the obstacles due to the discrete responses of the generated model to different actions and achieve the effect of intelligent collision avoidance. The experimental results showed that the generated target ship image set can be used as the training set of decision neural networks. Further, a theoretical reference to optimize the optimal convergence of discrete actions is provided.
Źródło:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation; 2019, 13, 4; 875-880
2083-6473
2083-6481
Pojawia się w:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-4 z 4

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