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Wyświetlanie 1-2 z 2
Tytuł:
Force approximation of the human hand in contact with a climbing wall handle
Autorzy:
Orzechowski, Grzegorz
Hämäläinen, Perttu
Mikkola, Aki
Powiązania:
https://bibliotekanauki.pl/articles/140042.pdf
Data publikacji:
2020
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
wall climbing
hand-to-handle interaction
contact dynamics
support force approximation
quasi-static solution
Opis:
This paper presents a new algorithm that approximates the forces that develop between a human hand and the handles of a climbing wall. A hand-to-handle model was developed using this algorithm for the Open Dynamics Engine physics solver, which can be plugged into a full-body climbing simulation to improve results. The model data are based on biomechanical measurements of the average population presented in previously published research. The main objective of this work was to identify maximum forces given hand orientation and force direction with respect to the climbing wall handles. Stated as a nonlinear programming problem, solution was achieved by applying a stochastic Covariance Matrix Adaptation Evolution Strategy (CMA-ES). The algorithm for force approximation works consistently and provides reasonable results when gravity is neglected. However, including gravity results in a number of issues. Since the weight of the hand is small in relation to the handto-handle forces, neglecting gravity does not significantly affect the reliability and quality of the solution.
Źródło:
Archive of Mechanical Engineering; 2020, LXVII, 3; 263-278
0004-0738
Pojawia się w:
Archive of Mechanical Engineering
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Simulating human motion using Motion Model Units – example implementation and usage
Autorzy:
Kłodkowski, Adam
Kurinov, Ilya
Orzechowski, Grzegorz
Mikkola, Aki
Powiązania:
https://bibliotekanauki.pl/articles/27309852.pdf
Data publikacji:
2022
Wydawca:
Polska Akademia Nauk. Czasopisma i Monografie PAN
Tematy:
motion generation
example with source code
MMU
MOSIM
human simulation
generowanie ruchu
przykład z kodem źródłowym
symulacja człowieka
Opis:
Human motion is required in many simulation models. However, generating such a motion is quite complex and in industrial simulation cases represents an overhead that often cannot be accepted. There are several common file formats that are used nowadays for saving motion data that can be used in gaming engines or 3D editing software. Using such motion sets still requires considerable effort in creating logic for motion playing, blending, and associated object manipulation in the scene. Additionally, every action needs to be described with the motion designed for the target scene environment. This is where the Motion Model Units (MMU) concept was created. Motion Model Units represent a new way of transferring human motion data together with logic and scene manipulation capabilities between motion vendors and simulation platforms. The MMU is a compact software bundle packed in a standardized way, provides machine-readable capabilities and interface description that makes it interchangeable, and is adaptable to the scene. Moreover, it is designed to represent common actions in a task-oriented way, which allows simplifying the scenario creation to a definition of tasks and their timing. The underlying Motion Model Interface (MMI) has become an open standard and is currently usable in MOSIM framework, which provides the implementation of the standard for the Unity gaming engine and works on implementation for the Unreal Engine are under way. This paper presents two implementation examples for the MMU using direct C# programming, and using C# for Unity and MOSIM MMU generator as a helping tool. The key points required to build a working MMU are presented accompanied by an open-source code that is available for download and experimenting.
Źródło:
Archive of Mechanical Engineering; 2022, LXIX, 3; 345--373
0004-0738
Pojawia się w:
Archive of Mechanical Engineering
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-2 z 2

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