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Wyszukujesz frazę "virtual training" wg kryterium: Temat


Tytuł:
Using the Ella platform to create virtual training
Autorzy:
Matys, Marián
Michulek, Tomáš
Máchová, Mariana
Dulina, Ĺuboslav
Gabajová, Gabriela
Powiązania:
https://bibliotekanauki.pl/articles/37176478.pdf
Data publikacji:
2022
Wydawca:
Polskie Towarzystwo Zarządzania Produkcją
Tematy:
industrial engineering
virtual training
augmented reality
Ella platform
inżynieria przemysłowa
szkolenie wirtualne
rzeczywistość rozszerzona
Ella
Opis:
The article describes the Ella platform used as a tool for creating virtual training. The introductory part of the article presents the starting points for effective training as a tool for increasing the competitiveness of enterprises. Furthermore, the article provides examples of virtual training that has already been carried out, and Ella platform has been used in their preparation. The main part of the article is devoted to presenting the Ella platform as a modern and innovative tool for creating virtual training. This article also presents the result of applied research and development.
Źródło:
Zarządzanie Przedsiębiorstwem; 2022, 25, 3-4; 27-34
1643-4773
Pojawia się w:
Zarządzanie Przedsiębiorstwem
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
VIRTUAL REALITY ASSISTED PRONUNCIATION TRAINING (VRAPT) FOR YOUNG EFL LEARNERS
Autorzy:
Alemi, Minoo
Khatoony, Shiva
Powiązania:
https://bibliotekanauki.pl/articles/955950.pdf
Data publikacji:
2020
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej w Lublinie. IATEFL Poland Computer Special Interest Group
Tematy:
Virtual Reality Assisted pronunciation Training (VRAPT)
pronunciation practice
young EFL learners
Opis:
Technology integration has become increasingly prevalent in language education and technology teaching tools are currently used for English instruction. In line with this trend, it is also believed to be influential in teaching and learning pronunciation. To cast an empirical light on this issue, this study aimed to analyse the influence of Virtual Reality Assisted Pronunciation Training (VRAPT) on pronunciation of young Iranian EFL learners. With respect to this, 18 low-intermediate English language learners (6-12 years old) were invited to take part in the study held in the lab at Sharif University of Technology in Iran. First, their English language pronunciation was measured by a pronunciation pre-test through Speech ace Browser. Next, in a virtual environment, during 10 sessions (each session 90 minutes), the participants received instructions on all of the pronunciation items measured in the test (consists of English vowels like /ɪ/ and /i/ and also vowels of /ʊ/ and /u/) through the Virtual Reality (VR) game administered by a humanoid robot. The results of a paired samples t-test revealed that there was a significant difference between learners’ performance before and after the training sessions. This paper recommends that simulated games within virtual reality could be applied in enhancing pronunciation skills of EFL learners and utilized in helping them to develop native-like pronunciation. It also generates new ways of thinking about VRAPT as an innovative teaching approach and creating an efficient and pleasurable English learning environment.
Źródło:
Teaching English with Technology; 2020, 20, 4; 59-81
1642-1027
Pojawia się w:
Teaching English with Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The analysis of the possibilities of using a virtual reality system in fitness training
Autorzy:
Zaremba, Arnold
Tytuła, Jakub
Nitkiewicz, Szymon
Powiązania:
https://bibliotekanauki.pl/articles/22615528.pdf
Data publikacji:
2023
Wydawca:
Uniwersytet Warmińsko-Mazurski w Olsztynie
Tematy:
virtual reality
intermittent training
continuous training
shooting range
Opis:
Virtual Reality (VR) is an amazing tool in the field of interaction, simulation, and entertainment between humans and computers. This technology is often used for recreational purposes in combination with physical activities. The main objective of this study was to compare intermittent training with continuous training on the shooting range. The first part of the article presents the essence of virtual reality and the possibilities that arise from its use. Then the created virtual environment, in which the shooter is located, and the way the study has been carried out are presented. The attempts of the participants were shown and evaluated. The realistic physics of movement and environment interactions have been designed into this map. The main aspects of the modelled and programmed shooting range were presented and their use has been described. The following section describes the research process and the analysis of the results of the test carried out on eight participants who had not previously been exposed to virtual reality. The test subjects were divided into two groups, one intermittent training and the other continuous training. The results of these groups were compared to assess which forms of training in a virtual reality environment were more beneficial.
Źródło:
Technical Sciences / University of Warmia and Mazury in Olsztyn; 2023, 26(1); 97--110
1505-4675
2083-4527
Pojawia się w:
Technical Sciences / University of Warmia and Mazury in Olsztyn
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Designing advanced vehicle trainers using virtual simulation technology
Autorzy:
Wantoch-Rekowski, R.
Koszela, J.
Powiązania:
https://bibliotekanauki.pl/articles/241927.pdf
Data publikacji:
2015
Wydawca:
Instytut Techniczny Wojsk Lotniczych
Tematy:
virtual simulation
simulators
trainers
crew training
Opis:
The material presents issues related to using virtual simulator technology to design and implement various types of vehicle training stimulator-simulators. The needs were discussed for computer-assisted training using virtual simulation. Benefits of using virtual simulation technology were pointed out. The properties of a selected virtual simulation environment, as VBS3 [8] [13] is, were presented. Examples of three different vehicle-training simulators were presented: a medium-sized State Fire Service combat vehicle, and a railed as well as a wheeled LAV Rosomak armoured vehicle. Each of the trainers was built in order to carry out the training. The State Fire Service vehicle is used to study decision-making by the driver while driving to the place of action. The LAV Rosomak is used to train the use of weapons systems fitted in the vehicle by the commander as well as actions taken. The rail vehicle simulator is designed to train operators of these types of vehicles and to train for proper response to signals and situations within the area of the track. Examples of dedicated virtual objects were presented. At the end, exemplary training stimulator-simulators are presented using the technology of virtual simulators.
Źródło:
Journal of KONES; 2015, 22, 1; 265-272
1231-4005
2354-0133
Pojawia się w:
Journal of KONES
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
PROSPECTIVE TEACHERS’ EXPERIENCES IN USING SECOND LIFE FOR LEARNING AND TEACHING ENGLISH
Autorzy:
Mariusz, Kruk
Powiązania:
https://bibliotekanauki.pl/articles/955335.pdf
Data publikacji:
2017
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej w Lublinie. IATEFL Poland Computer Special Interest Group
Tematy:
Second Life
teacher training
virtual worlds
Opis:
The purpose of this study was to investigate prospective teachers’ experiences in utilizing Second Life for learning English, differentiating between personal use of the said virtual world for learning the English language and its potential use for teaching English in the future. The results showed that the students perceived the use of Second Life to be beneficial for communication in English and they regarded it as a great source of the target language vocabulary. They also found it useful in practicing writing skills and learning new words and phrases. The use of the said world allowed the students to point out some disadvantages. Among other things, they included the incorrect use of English by some Second Life users, problems with finding people to talk with and rude behavior. In addition, the study participants did not regard Second Life as useful in developing oral skills or grammar. Finally, the findings revealed the prospective teachers’ willingness to use Second Life for teaching speaking and writing skills as well as the target language vocabulary. A selection of the students’ proposals of language activities to be used in a virtual world is also offered.
Źródło:
Teaching English with Technology; 2017, 17, 1; 73-88
1642-1027
Pojawia się w:
Teaching English with Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Simulation systems for Unmanned Aerial Vehicles
Autorzy:
Kurzeja, Antoni
Sobczak, Łukasz
Powiązania:
https://bibliotekanauki.pl/articles/115296.pdf
Data publikacji:
2018
Wydawca:
Wyższa Szkoła Techniczna w Katowicach
Tematy:
simulation
training
augmented reality
virtual reality
military simulation
Opis:
In the presented article authors will discuss the most important types of solutions dedicated for simulation and training of unmanned aerial vehicles crews used on the civil and military market. The article will also discuss the directions of systems development and the emerging possibilities of modern simulation, Image Generation and visualization methods that can be successfully used in modern simulation systems dedicated to training crews, maintenance teams and commanders using Unmanned Aerial Vehicles. The techniques presented, such as augmented reality, extending into the civilian mixed reality market or the "classic" virtual reality due to its unique capabilities, can be used in many ways, which the author will try to bring in discuss it potentia I fields of use and profits from the use of individual methods.
Źródło:
Zeszyty Naukowe Wyższej Szkoły Technicznej w Katowicach; 2018, 10; 157-168
2082-7016
2450-5552
Pojawia się w:
Zeszyty Naukowe Wyższej Szkoły Technicznej w Katowicach
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Virtual Reality Could Improve Exercise Performance on a Stationary Bike
Autorzy:
Kowal, Marta
Piskorz, Joanna
Czub, Marcin
Powiązania:
https://bibliotekanauki.pl/articles/2129930.pdf
Data publikacji:
2021
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
stationary bike
cycling
optic flow
physical training
Virtual Reality
Opis:
The present study aimed to investigate the effects of manipulating visual information about one’s movement in Virtual Reality (VR) during physical training on a stationary bike. In the first experiment, the participants’ (N=30) task was to cycle on a stationary bike while embodying a virtual avatar. Fifteen participants experienced the Slow condition, in which a virtual avatar cycled at the constant speed of 15km/h, while the other fifteen participants experienced the Fast condition, in which a virtual avatar cycled at the constant speed of 35km/h. In the second experiment, we tested whether introducing agency (i.e., linking real-life cycling speed with the cycling speed of a virtual avatar), would improve exercise performance. Participants (N=31) experienced counterbalanced conditions: Faster optic flow (avatar’s speed was 15% faster than the participants’ real cycling speed), and Slower optic flow (avatar’s speed was 15% slower than the participants’ real cycling speed). Results showed that all participants increased their cycling speed when experiencing altered cycling speed of a virtual avatar compared with their baselines, but in the first experiment, participants cycled faster in the faster optic flow condition, while in the second experiment, when participants controlled the virtual avatar’s cycling speed, there were no differences between the Fast and Slow conditions. Participants described the cycling in VR as a pleasant experience. The present study suggests that the addition of Virtual Reality during exercise training may increase cycling performance.
Źródło:
Polish Psychological Bulletin; 2021, 52, 4; 365-372
0079-2993
Pojawia się w:
Polish Psychological Bulletin
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Multimodal Perceptual Training for Improving Spatial Auditory Performance in Blind and Sighted Listeners
Autorzy:
Bǎlan, O.
Moldoveanu, A.
Moldoveanu, F.
Powiązania:
https://bibliotekanauki.pl/articles/177275.pdf
Data publikacji:
2015
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
front-back confusions
HRTF
sound localization
training
virtual auditory environment
Opis:
The use of individualised Head Related Transfer Functions (HRTF) is a fundamental prerequisite for obtaining an accurate rendering of 3D spatialised sounds in virtual auditory environments. The HRTFs are transfer functions that define the acoustical basis of auditory perception of a sound source in space and are frequently used in virtual auditory displays to simulate free-field listening conditions. However, they depend on the anatomical characteristics of the human body and significantly vary among individuals, so that the use of the same dataset of HRTFs for all the users of a designed system will not offer the same level of auditory performance. This paper presents an alternative approach to the use on non-individualised HRTFs that is based on a procedural learning, training, and adaptation to altered auditory cues.We tested the sound localisation performance of nine sighted and visually impaired people, before and after a series of perceptual (auditory, visual, and haptic) feedback based training sessions. The results demonstrated that our subjects significantly improved their spatial hearing under altered listening conditions (such as the presentation of 3D binaural sounds synthesised from non-individualized HRTFs), the improvement being reflected into a higher localisation accuracy and a lower rate of front-back confusion errors.
Źródło:
Archives of Acoustics; 2015, 40, 4; 491-502
0137-5075
Pojawia się w:
Archives of Acoustics
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The Use of Virtual Reality Resources to Increase Safety in the Training of Fire and Rescue Corps Units
Autorzy:
Vacková, Martina
Lošonczi, Peter
Drotárová, Jozefína
Kováčová, Lucia
Powiązania:
https://bibliotekanauki.pl/articles/1808138.pdf
Data publikacji:
2019-02-14
Wydawca:
Wyższa Szkoła Bezpieczeństwa Publicznego i Indywidualnego Apeiron w Krakowie
Tematy:
virtual reality
safety
fireman
Fire and Rescue Corps
professional training
Opis:
The work of fire departments is influenced by various factors that bring risks. The security of fire fighters is the most important thing when performing their job. Therefore, it is necessary to ensure their security by identifying risks and eliminating them in advance. Virtual reality resources help to increase the safety of firefighters during professional training activities. These activities are conducted with the usage of simulators, practical exercises and simulations; however, these exercises can only partly get them closer to reality. We claim that virtual reality is a huge aid for firefighters, and that by using this tool, efficient protection of life and health as well as property can be provided. The submitted article discusses the current state of virtual reality resources and their use in the professional training of fire brigades and rescue units. It also discusses the benefits of virtual reality use.
Źródło:
Security Dimensions; 2018, 27(27); 126-138
2353-7000
Pojawia się w:
Security Dimensions
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
A Preliminary Assessment of the Effectiveness of Training Using a Virtual Reality Simulator of the Anti-aircraft Missile Launcher
Autorzy:
Kulik, Tomasz
Konopacki, Mikołaj Marek
Rodzik, Dariusz
Powiązania:
https://bibliotekanauki.pl/articles/27315609.pdf
Data publikacji:
2023
Wydawca:
Centrum Rzeczoznawstwa Budowlanego Sp. z o.o.
Tematy:
air defense
simulator
training
training device
trainer
virtual reality
obrona powietrzna
symulator
szkolenie
trener
rzeczywistość wirtualna
Opis:
Training an anti-aircraft soldier is expensive, complicated, and time-consuming. As a result, many countries, weighing the cost-effectiveness, opt to introduce solutions aimed at minimizing this trend. One of them is incorporating modern training devices such as simulators and trainers into the training. However, to make this happen, it is worth analyzing the effectiveness of training with their use by comparing it to that conducted in a traditional way. With this in mind, the purpose of this article is to present the results of research on the effectiveness of using a Virtual Reality (VR) simulator developed at the Military University of Technology in teaching the construction and basic activities of combat work in the area of conducting a selected check of the functioning of the SA6 Gainful missile launcher system. The theoretical foundation for the empirical research was provided by a method of analyzing literary content. By using the method of comparison and generalization, knowledge was obtained about the general construction and use of training devices in the training of the anti-aircraft defense forces of the Polish Armed Forces, and the features of the VR simulator were described. As regards the empirical methods, a study was conducted using a research sample which was conducted using a parallel triangulation strategy scheme involving the simultaneous use of quantitative and qualitative methods. The synthesis served in formulating the final conclusions and in determining the relationships between theoretical and empirical studies. The results obtained in this way can provide valuable information about the effectiveness of using training devices in training anti-aircraft defense forces and serve as a basis for further work on their development and application.
Źródło:
Safety & Defense; 2023, 1; 58--68
2450-551X
Pojawia się w:
Safety & Defense
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Development of maritime VR training applications and their use in simulation networks: fast rescue boat training in EMSN connect
Autorzy:
Ujkani, A.
Kumar, A.
Grundmann, R.
Powiązania:
https://bibliotekanauki.pl/articles/24201444.pdf
Data publikacji:
2023
Wydawca:
Uniwersytet Morski w Gdyni. Wydział Nawigacyjny
Tematy:
European maritime simulator network
virtual reality
maritime simulator training
training of future maritime professionals
effective maritime training
capabilities of simulators
effectiveness of simulator
simulators network
Opis:
The theoretical and practical acquisition of skills to carry out the necessary steps consciously and safely in an emergency is essential for training specialized personnel. Due to the lack of trained experts on site, such as firefighters or emergency doctors, learning the skills is a high priority in the maritime sector. Not least through adjustments in the certification of qualifications, through the refreshing of knowledge in specified time frames, the topic has been given greater importance. This paper will further describe the efforts of the FIP-S2@Novia cooperation to develop a virtual reality-based learning application for the maritime sector, in particular an application for learning how to use a Fast Rescue Boat in a person overboard operation. Furthermore, the paper describes the technical approach, the implementation of the VR application in Unity as well as the connection of the application to the European maritime simulation network (EMSN Connect), and its use in a connected simulation exercise.
Źródło:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation; 2023, 17, 2; 324--329
2083-6473
2083-6481
Pojawia się w:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The training application based on VR interaction scenarios –with examples for logistics
Aplikacja szkoleniowa oparta na scenariuszach interakcji VR –na przykładach dla logistyki
Autorzy:
Włodyka, Wojciech
Bober, Dariusz
Powiązania:
https://bibliotekanauki.pl/articles/1841267.pdf
Data publikacji:
2021
Wydawca:
Politechnika Lubelska. Wydawnictwo Politechniki Lubelskiej
Tematy:
virtual reality
industrial training
learning systems
logistics
rzeczywistość wirtualna
szkolenie przemysłowe
systemy edukacyjne
logistyka
Opis:
The main goal of the article is to share some experimental view onto VR training applications, that allows for adaptation of the directed training scenario to a user being trained. The resulted application allows to the three scenarios being selected in any combination of ones, as well as the tasks modification through the input files, before a test starts. The program was developed in the Unity engine, using the modern UnityXR framework providing extensive support for leading virtual reality hardware. The resulting solution presents the possibility of an efficient training in Virtual Reality while modifying the course of training without any needs to recompile the program, and also it shows some positive values of using VR technology as a didactic solution.
Głównym celem artykułu jest podzielenie się eksperymentalnym spojrzeniem na aplikacje treningowe VR, które pozwalają na dostosowanie scenariusza szkolenia ukierunkowanego do szkolonego użytkownika. Powstała aplikacja pozwala na wybór trzech scenariuszy w dowolnej kombinacji, a także modyfikację zadań poprzez pliki wejściowe, przed rozpoczęciem testu. Program został opracowany w silniku Unity, z wykorzystaniem nowoczesnego frameworka UnityXR zapewniającego szerokie wsparcie dla wiodącego sprzętu wirtualnej rzeczywistości. Uzyskane rozwiązanie przedstawia możliwość efektywnego szkolenia z Wirtualnej Rzeczywistości przy jednoczesnej modyfikacji przebiegu szkolenia bez konieczności rekompilacji programu, a także pokazuje pozytywne walory wykorzystania technologii VR jako rozwiązania dydaktycznego.
Źródło:
Informatyka, Automatyka, Pomiary w Gospodarce i Ochronie Środowiska; 2021, 11, 1; 58-61
2083-0157
2391-6761
Pojawia się w:
Informatyka, Automatyka, Pomiary w Gospodarce i Ochronie Środowiska
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The training application based on VR interaction scenarios –with examples for logistics
Aplikacja szkoleniowa oparta na scenariuszach interakcji VR –na przykładach dla logistyki
Autorzy:
Włodyka, Wojciech
Bober, Dariusz
Powiązania:
https://bibliotekanauki.pl/articles/1841277.pdf
Data publikacji:
2021
Wydawca:
Politechnika Lubelska. Wydawnictwo Politechniki Lubelskiej
Tematy:
virtual reality
industrial training
learning systems
logistics
rzeczywistość wirtualna
szkolenie przemysłowe
systemy edukacyjne
logistyka
Opis:
The main goal of the article is to share some experimental view onto VR training applications, that allows for adaptation of the directed training scenario to a user being trained. The resulted application allows to the three scenarios being selected in any combination of ones, as well as the tasks modification through the input files, before a test starts. The program was developed in the Unity engine, using the modern UnityXR framework providing extensive support for leading virtual reality hardware. The resulting solution presents the possibility of an efficient training in Virtual Reality while modifying the course of training without any needs to recompile the program, and also it shows some positive values of using VR technology as a didactic solution.
Głównym celem artykułu jest podzielenie się eksperymentalnym spojrzeniem na aplikacje treningowe VR, które pozwalają na dostosowanie scenariusza szkolenia ukierunkowanego do szkolonego użytkownika. Powstała aplikacja pozwala na wybór trzech scenariuszy w dowolnej kombinacji, a także modyfikację zadań poprzez pliki wejściowe, przed rozpoczęciem testu. Program został opracowany w silniku Unity, z wykorzystaniem nowoczesnego frameworka UnityXR zapewniającego szerokie wsparcie dla wiodącego sprzętu wirtualnej rzeczywistości. Uzyskane rozwiązanie przedstawia możliwość efektywnego szkolenia z Wirtualnej Rzeczywistości przy jednoczesnej modyfikacji przebiegu szkolenia bez konieczności rekompilacji programu, a także pokazuje pozytywne walory wykorzystania technologii VR jako rozwiązania dydaktycznego.
Źródło:
Informatyka, Automatyka, Pomiary w Gospodarce i Ochronie Środowiska; 2021, 11, 1; 58-61
2083-0157
2391-6761
Pojawia się w:
Informatyka, Automatyka, Pomiary w Gospodarce i Ochronie Środowiska
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Verification of Overhead Crane Simulator in a Training Centre
Weryfikacja symulatora suwnicy w ośrodku szkoleniowym
Autorzy:
Kalwasiński, Dariusz
Powiązania:
https://bibliotekanauki.pl/articles/2073834.pdf
Data publikacji:
2022
Wydawca:
Wojskowa Akademia Techniczna im. Jarosława Dąbrowskiego
Tematy:
portable overhead crane symulator
virtual reality
training materials
training sessions
symulator suwnicy w wersji przenośnej
technika rzeczywistości wirtualnej
materiał szkoleniowy
szkolenia
Opis:
This article presents the results from a practical test of a portable overhead crane simulator. The test was carried out to determine the usability of the simulator in the training being conducted. The simulator is developed using virtual reality (VR). With this solution, the user can be immersed in a virtual work environment.
W artykule przedstawiono wyniki z przeprowadzonego testu praktycznego wykonanego symulatora suwnicy w wersji przenośnej. Test miał na celu określenie użyteczności symulatora w prowadzonym szkoleniu. Symulator wykonano w technice rzeczywistości wirtualnej (VR). Rozwiązanie to umożliwia zanurzenie użytkownika symulatora w wirtualnym środowisku pracy.
Źródło:
Problemy Mechatroniki : uzbrojenie, lotnictwo, inżynieria bezpieczeństwa; 2022, 13, 1 (47); 67--78
2081-5891
Pojawia się w:
Problemy Mechatroniki : uzbrojenie, lotnictwo, inżynieria bezpieczeństwa
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Maritime education and training in the COVID-19 era and beyond
Autorzy:
Renganayagalu, S. K.
Mallam, S. C.
Hernes, M.
Powiązania:
https://bibliotekanauki.pl/articles/2086301.pdf
Data publikacji:
2022
Wydawca:
Uniwersytet Morski w Gdyni. Wydział Nawigacyjny
Tematy:
Maritime Education and Training
virtual reality
COVID-19 Pandemic
MET
high-quality learning
COVID-19
Opis:
The rapid global spread of COVID–19 has created numerous challenges for educational organizations of all levels around the world. Maritime Education and Training (MET) institutions are no exception and have faced major disruptions from the pandemic. Differing technological and organizational solutions have had to be quickly adapted in short timeframes in order to fill gaps and ensure continued teaching and learning. Although online education is nothing new, COVID-19 has accelerated the necessity for distributed learning, digital tools and infrastructure needed to not only cope, but excel in the restructuring of MET. In this article we present our experiences from the blended course offered to maritime bachelor students at our university in Norway through a case study. The findings from the study have revealed that although blended learning has helped continued education during the pandemic, it still has to overcome general as well as MET specific challenges to be successful in future. Considering the impact and challenges of the COVID-19 pandemic on MET, we further discuss the short-term responses and possible long-term solutions that can contribute to uninterrupted, high-quality learning for future MET. The use of emerging technologies for education, such as virtual reality (VR) and web-based training simulators, are likely to play an essential role in the future direction of MET.
Źródło:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation; 2022, 16, 1; 59--69
2083-6473
2083-6481
Pojawia się w:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation
Dostawca treści:
Biblioteka Nauki
Artykuł

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