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Tytuł:
The potential of location-based gamification apps for promoting Sofia as a tourist destination
Autorzy:
Mileva, Sonia
Assenova, Mariana
Petrov, Emil
Gyaurova, Veneta
Powiązania:
https://bibliotekanauki.pl/articles/1797688.pdf
Data publikacji:
2021-06-11
Wydawca:
Uniwersytet Łódzki. Wydawnictwo Uniwersytetu Łódzkiego
Tematy:
gamification
app
tourism
destination
Sofia
Opis:
The main aim of the research is to identify the potential of location-based gamification apps for promoting tourist destinations. The specific goal is to investigate and evaluate the existing gamified apps for Sofia and reveal their potential as a marketing tool for enhancing the capital as a tourist destination. The study is based on a literature review on the topic and desk research of the available location-based gamification apps for promoting Sofia as a tourist destination thus allowing a comparative analysis of the main attributes of the gamified apps to be made. The qualitative research technique of using key informants is also applied, providing an expert source of information and a deeper insight into current and potential practices in the research area and their effectiveness. The results indicate that this has the greatest potential for further engagement of users and the co-creation of products and services as well as for raising awareness of the destination. The main limitations are related to the fact that they are a relatively new and little-known marketing tool in the field of tourism, and this predetermines a lack of sufficient knowledge and experience for their use for promotional purposes.
Źródło:
Turyzm; 2021, 31, 1; 21-27
0867-5856
2080-6922
Pojawia się w:
Turyzm
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Analysis of the Chlorophyll and Carotenoids Content in Brassica Chinensis Plants Using IoT-Based Sprinkle Irrigation
Autorzy:
Noerhayati, Eko
Mustika, Soraya Norma
Mardiyani, Siti Asmaniyah
Ingsih, Ita Suhermin
Afroni, Muhammad Yasa
Powiązania:
https://bibliotekanauki.pl/articles/2173354.pdf
Data publikacji:
2022
Wydawca:
Polskie Towarzystwo Inżynierii Ekologicznej
Tematy:
app
chlorophyll
discharge
irrigation
system
Opis:
The agricultural sector is currently witnessing the use of Internet of Things (IoT) to drive significant innovations across key interests, particularly irrigation. A sprinkler designed with an Arduino controller was developed in this study. The device is among the fastest growing agricultural irrigation systems. The plant studied is Brassica Chinensis, because this vegetable is one of the most commonly consumed vegetables by Indonesian people. However, emphasis is also placed on plant quality as an important consideration, not only on the device’s operational performance. The purpose of this research was to compare the plant quality, including the dissolved solids, chlorophyll, carotenoid, and vitamin C using manual and Arduino-based sprinkler. As consequence, three treatment methods were employed, termed: the use of manual sprinkle, e.g. P0, and Arduino-based IoT sprinkler, described as P1 and P2. Under these conditions, the chlorophyll quality was comparable to the results obtained using the manual application. P1 is a situation where the sprinkler is manually set by the farmer via the app. Meanwhile, P2 uses a sprinkler which is automatically regulated by the system. Under these conditions, the chlorophyll quality generated with the IoT sprinkler was comparable to the results obtained using the manual application.
Źródło:
Journal of Ecological Engineering; 2022, 23, 9; 25--33
2299-8993
Pojawia się w:
Journal of Ecological Engineering
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Social issues in children picturebook apps and their reception by the parents of children in early education
Autorzy:
Cackowska, Małgorzata
Zając, Michał
Powiązania:
https://bibliotekanauki.pl/articles/1388150.pdf
Data publikacji:
2016-05-29
Wydawca:
Uniwersytet Gdański. Wydawnictwo Uniwersytetu Gdańskiego
Tematy:
app picturebooks
parents
children
social issues
iPad
Opis:
The aim of the paper was to assess the growing interest – among both the general public and academia – in the phenomenon of picturebook apps, i.e. products for children dedicated to mobile devices with touchscreens. As the object of interest 4 picturebook apps were chosen, which in different ways present topics connected with social issues (exclusion, sexuality, “otherness”). A selected sample of pre-school children parents were presented with the apps and then interviewed (qualitative research) in order to collect their opinions regarding both the apps and the topics raised in their content. The acquired data documents different attitudes towards the apps – ranging from very open to close minded.
Źródło:
Problemy Wczesnej Edukacji; 2016, 34, 3; 132-142
1734-1582
2451-2230
Pojawia się w:
Problemy Wczesnej Edukacji
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
What Indians Think About Paytm
Autorzy:
Vikas, Daravath
Kumar, A. Arun
Powiązania:
https://bibliotekanauki.pl/articles/1163042.pdf
Data publikacji:
2018
Wydawca:
Przedsiębiorstwo Wydawnictw Naukowych Darwin / Scientific Publishing House DARWIN
Tematy:
Consumers
Indian
PCA Method
Paytm app
Perception
Opis:
The Indian economy is an economy which was traditionally based on cash transactions. However, after the midnight of November 8, 2016, India moved towards cashless transactions. The present study deals with Indian consumer’s perception towards mobile wallet app Paytm. For this common people from India belonging to major cities were requested to participate in this study. The field work of the study was conducted during January to February, 2018. The Paytm app has both pros and cons among common respondents. One group of consumers opined that the Paytm app is both easy to use and wallet free. The other group felt Paytm app had connectivity issues i.e., it cannot be connected without internet facility. To overcome these cons and increase the pros of Paytm app, the app can be improvised to work without internet. This will pave way towards making digital India a reality.
Źródło:
World Scientific News; 2018, 110; 184-196
2392-2192
Pojawia się w:
World Scientific News
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The Effects of Mobile Game Based Application on High School Students’ TOEIC Vocabulary Learning
Autorzy:
Lu, Ting-I
Tzu-Ching Chen, Kate
Powiązania:
https://bibliotekanauki.pl/articles/1964345.pdf
Data publikacji:
2021-12-31
Wydawca:
Wydawnictwo Adam Marszałek
Tematy:
mobile learning
mobile app
vocabulary learning
TOEIC
EFL
Opis:
The purpose of this study was to explore whether students’ vocabulary learning can be improved via mobile apps and to further enhance their TOEIC scores. Seventy English as a Foreign Language (EFL) senior high school students in Taiwan were recruited. TOEIC tests were used for pre-and post-testing to gather quantitative data. Qualitative data were collected from classroom observations and interviews. The results indicated that there was no significant difference in TOEIC scores between the experimental and the control group. However, students’ attitudes towards the app were positive and believed that it helped improve their vocabulary learning for the TOEIC exam.
Źródło:
The New Educational Review; 2021, 66; 108-119
1732-6729
Pojawia się w:
The New Educational Review
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Using the google app engine platform for teaching programming
Autorzy:
Dzieńkowski, M.
Powiązania:
https://bibliotekanauki.pl/articles/102816.pdf
Data publikacji:
2012
Wydawca:
Stowarzyszenie Inżynierów i Techników Mechaników Polskich
Tematy:
cloud computing
Google App Engine
teaching
programming web applications
Opis:
The article outlines the present situation connected with teaching programming to students of different levels of education in Polish schools. The observed negative trend towards marginalization of programming can be successfully reversed in education thanks to using the latest IT achievements such as cloud computing (CC). The paper presents ways in which the cloud computing technology can be used to teach how to develop and code Internet applications by means of the Google App Engine platform. The final part focuses on practical examples of programming problems involving cloud computing applications which may be solved in IT classes with students of different levels of education. Keywords: cloud computing, Google App Engine, teaching programming, web applications.
Źródło:
Advances in Science and Technology. Research Journal; 2012, 6, 16; 60-66
2299-8624
Pojawia się w:
Advances in Science and Technology. Research Journal
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
“Multilingualism is the Real Thing”: Multilingualism from the Parents’ Perspective
Autorzy:
Jazbec, Saša
Kacjan, Brigita
Powiązania:
https://bibliotekanauki.pl/articles/1967640.pdf
Data publikacji:
2019-09-30
Wydawca:
Wydawnictwo Adam Marszałek
Tematy:
Multilingualism
language heterogeneity
language learning
parents’ perspective
Kuarki app
Opis:
Language heterogeneity in the classroom is quite a common phenomenon. For experts, it is a challenge; for teachers and parents, it is most often a problem. This challenge or problem will be discussed on the basis of the theory of multilingual education and migration pedagogy. The aim of this contribution is to present an app that can be regarded as a universal tool for fostering multilingualism and explaining it from the viewpoint of parents, since they are an important but often ignored aspect of multilingual education. The research analysis will illustrate and interpret the research results of a qualitative study in which parents from different countries participated. It is not country specific, but it highlights the key aspects that can foster multilingual education and that at least partly match with the underlying theory.
Źródło:
The New Educational Review; 2019, 57; 87-99
1732-6729
Pojawia się w:
The New Educational Review
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Comparison of App Inventor 2 and Java in creating personal applications for Android on example of a Notepad
Autorzy:
Kowalczyk, R.
Turczyński, Ł.
Żyła, K.
Powiązania:
https://bibliotekanauki.pl/articles/957982.pdf
Data publikacji:
2016
Wydawca:
Stowarzyszenie Inżynierów i Techników Mechaników Polskich
Tematy:
Java
App Inventor
Android
efficiency comparison
application usability comparison
Opis:
Nowadays, there is a common tendency to seek simpler and faster solutions that could be used in a process of software development. At the same time two other trends can be observed - rapid increase of mobile applications popularity and introducing IT concepts to non-IT specialists. This is why App Inventor 2 is one of the tools that software development community is interested in. The goal of this paper is to verify the possibility of using App Inventor as a tool for creating personal applications and compare it with possibilities given by Java, which is a native environment for Android platform. Comparison was based on application for managing personal text notes which was created in both solutions. The application had the same layout as well as analogical code, and it was the subject of performance tests followed by a survey. Performance test revealed that both implementations provided efficiency which is good enough for everyday use and small size personal applications. Survey participants preferred application built in Java due to its better responsiveness and visual appearance. Concluding, current shape of App Inventor, makes it useless for professionals, but useful for non-IT specialists for creating personal applications.
Źródło:
Advances in Science and Technology. Research Journal; 2016, 10, 31; 247-254
2299-8624
Pojawia się w:
Advances in Science and Technology. Research Journal
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Marketing strategies in mobile app development
Autorzy:
Piechaczek, Dawid
Jóźwiak, Ireneusz J.
Jóźwiak, Alicja M.
Nowak, Wojciech M.
Powiązania:
https://bibliotekanauki.pl/articles/1879827.pdf
Data publikacji:
2020
Wydawca:
Politechnika Śląska. Wydawnictwo Politechniki Śląskiej
Tematy:
marketing
strategy
business
mobile app
strategia
biznes
aplikacja mobilna
Opis:
Purpose: The article attempts to show that the effective marketing is a key condition for achieving large profits in mobile app development. Design/methodology/approach: Promising IT projects can, very often, end in a disaster if people do not choose the right strategy of sales. There are many promotional activities available as well. This study investigates different types of business models that are currently used in the marketing of mobile applications. Findings: Different types of business models will be compared with their effectiveness and popularity. In addition, the advantages and disadvantages of different strategies will be reviewed. Moreover, aspects, which influence the final revenue from the application, will also be shown. Originality/value: The entire discussion and the selection of the best strategy will be summarized.
Źródło:
Zeszyty Naukowe. Organizacja i Zarządzanie / Politechnika Śląska; 2020, 144; 373-381
1641-3466
Pojawia się w:
Zeszyty Naukowe. Organizacja i Zarządzanie / Politechnika Śląska
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Mobile Applications and their Use in Journalism
Autorzy:
Žišková, Nikoleta
Powiązania:
https://bibliotekanauki.pl/articles/526469.pdf
Data publikacji:
2018
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
The Internet
Mobile Device
Online Journalism
Mobile App
User
Opis:
This theoretical-empirical contribution deals with mobile applications and the various ways in which they are used in current journalism. The aim is to analyze and then to compare mobile applications of typologically different media - newspapers, magazines and television. In the first part of the contribution, the author deals with brief characteristics of mobile applications and opportunities for their application. The second part of the study deals with the analysis and the resultant comparison of three mobile applications from selected Slovak media according to predefined categories. In this contribution we specifically focus on the category of researched mobile application frequency. The result of the research is the definition of the individual aspects in which applications differ from each other.
Źródło:
Media Literacy and Academic Research; 2018, 1, 1; 54-62
2585-8726
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Application of the spherical fuzzy dematel model for assessing the drone apps issues
Autorzy:
Pandey, Mamta
Litoriya, Ratnesh
Pandey, Prateek
Powiązania:
https://bibliotekanauki.pl/articles/27314238.pdf
Data publikacji:
2023
Wydawca:
Sieć Badawcza Łukasiewicz - Przemysłowy Instytut Automatyki i Pomiarów
Tematy:
drone app
issues
multi-criteria decision making
spherical fuzzy DEMATEL
Opis:
During the past few years, the number of drones (unmanned aerial vehicles, or UAVs) manufactured and purchased has risen dramatically. It is predicted that it will continue to spread, making its use inevitable in all walks of life. Drone apps are therefore expected to overrun the app stores in the near future. The UAV’s software is not being studied/researched despite several active research and studies being carried out in the UAV’s hardware field. A large‐scale empirical analysis of Google Play Store Platform apps connected to drones is being done in this direction. There are, however, a number of challenges with drone apps because of the lack of formal and specialized app development procedures. In this paper, eleven drone app issues have been identified. Then we applied the DEMATEL (Decision Making Trial and Evaluation Laboratory) method to analyze the drone app issues (DIs) and divide these issues into cause and effect groups. First, multiple experts assess the direct relationships between influential issues in drone apps. The evaluation results are presented in spherical fuzzy numbers (SFN). Secondly, we convert the linguistic terms into SFN. Thirdly, based on DEMATEL, the cause‐effect classifications of issues are obtained. Finally, the issues in the cause category are identified as DI’s in drone apps. The outcome of the research is compared with the other variants of DEMATEL, like rough‐Z‐number‐ based DEMATEL and spherical fuzzy number, and the comparative results suggest that spherical fuzzy DEMA‐ TEL is the most fitting method to analyze the interrela‐ tionship of different issues in drone apps. The findings revealed that highest influenced values feature request (DI9 ) 3.12, Customer support (DI6) 2.91, Connection/Sync ((DI4) 2./72, Cellular Data Usage ((DI3) 2.51, Battery (DI2) 2.31, Advertisements ((DI1) – 0.3, Cost (DI5) – 0.5, Additional cost (D11) – 0.5, Device Compatibility (DI7) – 0.96, and Functional Error (DI10) – 1.2. The outcome of this work definitely assists the software industry in the successful identification of the critical issues where professionals and project managers could really focus.
Źródło:
Journal of Automation Mobile Robotics and Intelligent Systems; 2023, 17, 2; 36--50
1897-8649
2080-2145
Pojawia się w:
Journal of Automation Mobile Robotics and Intelligent Systems
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Molecular mechanisms initiating amyloid β-fibril formation in Alzheimers disease
Autorzy:
Kirkitadze, Marina
Kowalska, Anna
Powiązania:
https://bibliotekanauki.pl/articles/1041422.pdf
Data publikacji:
2005
Wydawca:
Polskie Towarzystwo Biochemiczne
Tematy:
protein aggregation
fibrillogenesis
Alzheimer's disease
neurotoxicity
amyloid-β
APP mutations
Opis:
The deposition of aggregated amyloid β-protein (Aβ) in the human brain is a major lesion in Alzheimer' disease (AD). The process of Aβ fibril formation is associated with a cascade of neuropathogenic events that induces brain neurodegeneration leading to the cognitive and behavioral decline characteristic of AD. Although a detailed knowledge of Aβ assembly is crucial for the development of new therapeutic approaches, our understanding of the molecular mechanisms underlying the initiation of Aβ fibril formation remains very incomplete. The genetic defects responsible for familial AD influence fibrillogenesis. In a majority of familial cases determined by amyloid precursor protein (APP) and presenilin (PS) mutations, a significant overproduction of Aβ and an increase in the Aβ42/Aβ40 ratio are observed. Recently, it was shown that the two main alloforms of Aβ have distinct biological activity and behaviour at the earliest stage of assembly. In vitro studies demonstrated that Aβ42 monomers, but not Aβ40, form initial and minimal structures (pentamer/hexamer units called paranuclei) that can oligomerize to larger forms. It is now apparent that Aβ oligomers and protofibrils are more neurotoxic than mature Aβ fibrils or amyloid plaques. The neurotoxicity of the prefibrillar aggregates appears to result from their ability to impair fundamental cellular processes by interacting with the cellular membrane, causing oxidative stress and increasing free Ca^(2+)that eventually lead to apoptotic cell death.
Źródło:
Acta Biochimica Polonica; 2005, 52, 2; 417-423
0001-527X
Pojawia się w:
Acta Biochimica Polonica
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The Importance of Limited Self-Determination When M-Channel Migration Strategy Is Implemented
Autorzy:
Bondos, Ilona
Powiązania:
https://bibliotekanauki.pl/articles/2166143.pdf
Data publikacji:
2022
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej. Wydawnictwo Uniwersytetu Marii Curie-Skłodowskiej
Tematy:
limited self-determination
channel migration
multichanneling
multichannel pricing
mobile app
Opis:
Theoretical background: Multichannel retailers can implement various migration strategies to induce consumers to use particular marketing channel. Some researchers indicated voluntary and forced customer E-channel migration strategies. Due to the negative consequences of a coercive strategy, a voluntary migration strategy is much more popular. Voluntary migration strategy provides multichannel shoppers a total freedom of their choice whereas the incentive-based migration strategy uses some stimulus in order to convince buyers to use specific marketing channel. Encouraging the buyer to behave in a particular way may cause him/her a negative self-determination perception. Limited self-determination means consumer conviction that a certain action was taken as a result of marketing initiatives, prompted by the seller, and is not the result of their free and independent decision. A self-determined customer is convinced of entering into a relationship with the provider on their own initiative. In the context of channel-based price differentiation, it is about the consumer's belief that a specific purchase channel has been selected as a result of a solicitation by the seller. According to researchers, limited self-determination can have potentially negative impact on the intention to buy. Purpose of the article: The presented research model refers to the customer intention to buy online (intention to stay there) in the multichannel context. Therefore, the aim of this paper is to contribute to existing literature on multichannel pricing and advance our understanding of factors influencing the customer intention to make a purchase in offline channel (to stay in a brick-and-mortar store) under the price pressure in mobile app. This study aims to investigate factors affecting the intention to purchase offline when m-channel migration strategy based on price incentives is implemented by the retailer. Special attention is devoted to the issue of limited self-determination in a channel-based price differentiation context. Research methods: The data comes from a questionnaire survey carried out in 2021. This study is a quantitative study employing a scenario-based approach. The total sample size is 500, cosmetics was the product category which the questionnaire was prepared for. For the purpose of the research, a SEM (Structural Equation Modelling) analysis using AMOS 26 was conducted. Main findings: This research extends the understanding of consumer limited self-determination and subjective knowledge and mobile app familiarity and its influence on the intention to buy offline when price incentives are provided in a mobile purchase app. Article adds to the existing literature on customer migration in a multichannel environment.
Źródło:
Annales Universitatis Mariae Curie-Skłodowska, sectio H – Oeconomia; 2022, 56, 1; 7-20
0459-9586
2449-8513
Pojawia się w:
Annales Universitatis Mariae Curie-Skłodowska, sectio H – Oeconomia
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Engineering project of a mobile robot with a metal detector for landmine detection
Inżynierski projekt mobilnego robota wyposażonego w wykrywacz metalu służącego do detekcji min
Autorzy:
Frączek, Andrzej
Powiązania:
https://bibliotekanauki.pl/articles/2106534.pdf
Data publikacji:
2021
Wydawca:
Akademia Górniczo-Hutnicza im. Stanisława Staszica w Krakowie. Wydawnictwo AGH
Tematy:
mobile robot
manipulator
metal detector
Bluetooth app
robot mobilny
wykrywacz metalu
aplikacja bluetooth
Opis:
This paper presents the design of a mobile tracked robot capable of moving in varied terrain. Its task is to detect metal objects, which is achieved by means of a metal detector placed on a manipulator with three degrees of freedom. The whole system is controlled from a phone using a dedicated application. For the mechanical parts, a mathematical model was created, which was used to carry out driver selection and other essential components. For the detector, a description of research carried out to select the coil of the sensory system is presented. In the part related to the control of the robot, the application and the process of testing by means of a station made on a prototype board is presented. Finally, the assembly of the entire robot is presented along with conclusions and directions for further research.
W artykule przedstawiono projekt mobilnego robota gąsienicowego wykonanego w ramach pracy inżynierskiej, mogącego poruszać się w zróżnicowanym terenie. Jego zadaniem jest wykrywanie metalowych przedmiotów, co jest realizowane za pomocą wykrywacza metalu umieszczonego na manipulatorze o trzech stopniach swobody. Całość sterowana jest z poziomu telefonu za pomocą dedykowanej aplikacji. Całość prac projektowych została podzielona na trzy segmenty. Dla części mechanicznych (platforma mobilna, manipulator) sformułowano model matematyczny obiektu, na podstawie którego dokonano obliczeń i doboru napędów oraz innych niezbędnych komponentów. Dla wykrywacza przedstawiono opis badań prowadzonych pod kątem doboru cewki układu sensorycznego. W części związanej ze sterowaniem robota została zaprezentowana aplikacja oraz proces testowania za pomocą stanowiska wykonanego na płytce prototypowej. Na zakończenie przedstawiono złożenie całego robota wraz z podsumowaniem wykonanych prac, wnioskami i kierunkami dalszych badań.
Źródło:
Mining – Informatics, Automation and Electrical Engineering; 2021, 59, 1; 7-15
2450-7326
2449-6421
Pojawia się w:
Mining – Informatics, Automation and Electrical Engineering
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Cloud Computing and Distance Learning in Computer Science
Chmura obliczeniowa i kształcenie na odległość w informatyce
Autorzy:
Brandao, Pedro Ramos
Powiązania:
https://bibliotekanauki.pl/articles/1365796.pdf
Data publikacji:
2020-12-29
Wydawca:
Wydawnictwo Uniwersytetu Śląskiego
Tematy:
Cloud Computing
Azure
nauczanie na odległość
WEB App
Virtual Labs
DevOps.
distance learning
Opis:
This work demonstrates that the use of laboratories for the development of curricular work in the area of information technology exclusively supported by cloud computing technology does not decrease the level of learning and assessment objects on the part of students. This scenario arose from the need to interrupt face-to-face classes in physical laboratories due to the COVID-19 Pandemic.
Z niniejszej pracy wynika, że wykorzystanie laboratoriów do opracowywania zajęć dydaktycznych w zakresie technologii informatycznych wspomaganych wyłącznie technologią przetwarzania w chmurze nie obniża poziomu uczenia się i obiektów oceniania po stronie studentów. Ten scenariusz powstał z potrzeby przerwania bezpośrednich zajęć tradycyjnych w laboratoriach fizycznych z powodu pandemii COVID-19.
Źródło:
International Journal of Research in E-learning IJREL; 2020, 6, 2; 1-20
2451-2583
2543-6155
Pojawia się w:
International Journal of Research in E-learning IJREL
Dostawca treści:
Biblioteka Nauki
Artykuł

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