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Wyświetlanie 1-3 z 3
Tytuł:
TEACHER DEVELOPMENT IN THE DIGITAL AGE
Autorzy:
Labbas, Rachida
Shaban, Abir El
Powiązania:
https://bibliotekanauki.pl/articles/941169.pdf
Data publikacji:
2013
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej w Lublinie. IATEFL Poland Computer Special Interest Group
Tematy:
digital education
digital immigrants
digital natives
Opis:
Within the rapid changes in communication techniques, culture, pedagogy, and developments in knowledge, it is vital that educators are familiar with new educational changes, mainly those changes which are connected to technology. Change can be accompanied by fear, and thus some teachers might resist changing (Fullan, 2006). In the digital age, some teachers might be reluctant to change because they feel they are immigrants in the digital world (Prensky, 2001). In developing countries, such as Algeria and Libya, teachers might feel more frustrated because of the digital gap in their countries and because of the digital gap with the students (Warschauer, 2003). This conceptual paper aims at exploring the main factors that inhibit teachers from change. This paper focuses on teachers from k- to college teachers in general. The rationale behind dealing with teachers in general, and not teachers of a specific discipline is to explore the way teachers in low technology areas could see their development from a digital perspective. It is also assumed that digital education is needed in all fields of education as there are already policies about the integration of technology in education (Hamdy, 2007). In the context of this paper, change is defined as switch from Mindset 1 to Mindset 2. Educators with Mindset 1 consider the digital age as an extension of the industrial world; whereas educators with Mindset 2 believe the digital age is a post-industrial era, and the changes that are happening should be approached as new.
Źródło:
Teaching English with Technology; 2013, 13, 3; 53-64
1642-1027
Pojawia się w:
Teaching English with Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Cyfrowi tubylcy i cyfrowi imigranci. O społecznych wyzwaniach i zagrożeniach w cyberprzestrzeni
Autorzy:
Huczek, Katarzyna
Powiązania:
https://bibliotekanauki.pl/articles/20311603.pdf
Data publikacji:
2023-10-31
Wydawca:
Akademia Sztuki Wojennej
Tematy:
cyberspace
digital exclusion
Internet
digital immigrants
digital natives
Opis:
Contemporary people live in a world where the line between the virtual and the real is blurring. Finding their way in a reality where the primary resource is information and access to it is becoming a challenge not only for digital natives – people for whom technology is a natural habitat, but also digital immigrants who are permanently learning to exist in cyber reality. The article presents the relationship between technology and human life with a special focus on the risks and challenges of functioning in cyberspace. The concept of digital natives and digital immigrants is also presented, as well as the essence of digital competence and digital exclusion as an element of social exclusion.
Źródło:
Cybersecurity and Law; 2023, 10, 2; 414-429
2658-1493
Pojawia się w:
Cybersecurity and Law
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Location-Based Games as a Method of Teaching Seniors in the Field of Digital Technologies
Autorzy:
Švecová, Magdaléna
Powiązania:
https://bibliotekanauki.pl/articles/526522.pdf
Data publikacji:
2019
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Digital gap. Digital immigrants
Edutainment. Linear teaching
Location-based games
Smartphones
Opis:
Research on the education of seniors is a continually developing area of educational studies. However, current researchers emphasize the need for further exploration, due to ongoing social and civilizational changes, as well as the fast digitization of society to which seniors are not able accommodate very quickly. The author of this study will present results of research experiment named LoGaSET which is based on comparing two teaching and learning concepts: edutainment and the classic linear way of education. The concept of edutainment (including the use of location-based games as an educational method) is gaining popularity as a form of teaching. However, there are only a few studies verifying the effectiveness of its use. What is especially important, is that location-based games as an educational method are aimed particularly at young learners. Furthermore, it is not used in teaching ICT. That is the reason why the fundamental idea of the LoGaSET project was the creation of a course for seniors in the field of smartphones. This course was conducted using two methods: the class-lesson method and the location-based game method. After creating both didactic models and scenarios and testing them, researchers conducted educational courses for seniors at the local level. As a result, we can now assume some main conclusions regarding education of seniors in the field of smartphones based on the quantitative and qualitative data we observed during experimental teaching.
Źródło:
Media Literacy and Academic Research; 2019, 2, 1; 61-71
2585-8726
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-3 z 3

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