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Tytuł pozycji:

Location-Based Games as a Method of Teaching Seniors in the Field of Digital Technologies

Tytuł:
Location-Based Games as a Method of Teaching Seniors in the Field of Digital Technologies
Autorzy:
Švecová, Magdaléna
Powiązania:
https://bibliotekanauki.pl/articles/526522.pdf
Data publikacji:
2019
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Digital gap. Digital immigrants
Edutainment. Linear teaching
Location-based games
Smartphones
Źródło:
Media Literacy and Academic Research; 2019, 2, 1; 61-71
2585-8726
Język:
angielski
Prawa:
Wszystkie prawa zastrzeżone. Swoboda użytkownika ograniczona do ustawowego zakresu dozwolonego użytku
Dostawca treści:
Biblioteka Nauki
Artykuł
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Research on the education of seniors is a continually developing area of educational studies. However, current researchers emphasize the need for further exploration, due to ongoing social and civilizational changes, as well as the fast digitization of society to which seniors are not able accommodate very quickly. The author of this study will present results of research experiment named LoGaSET which is based on comparing two teaching and learning concepts: edutainment and the classic linear way of education. The concept of edutainment (including the use of location-based games as an educational method) is gaining popularity as a form of teaching. However, there are only a few studies verifying the effectiveness of its use. What is especially important, is that location-based games as an educational method are aimed particularly at young learners. Furthermore, it is not used in teaching ICT. That is the reason why the fundamental idea of the LoGaSET project was the creation of a course for seniors in the field of smartphones. This course was conducted using two methods: the class-lesson method and the location-based game method. After creating both didactic models and scenarios and testing them, researchers conducted educational courses for seniors at the local level. As a result, we can now assume some main conclusions regarding education of seniors in the field of smartphones based on the quantitative and qualitative data we observed during experimental teaching.

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