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Wyszukujesz frazę "virtual training" wg kryterium: Wszystkie pola


Tytuł:
Using the Ella platform to create virtual training
Autorzy:
Matys, Marián
Michulek, Tomáš
Máchová, Mariana
Dulina, Ĺuboslav
Gabajová, Gabriela
Powiązania:
https://bibliotekanauki.pl/articles/37176478.pdf
Data publikacji:
2022
Wydawca:
Polskie Towarzystwo Zarządzania Produkcją
Tematy:
industrial engineering
virtual training
augmented reality
Ella platform
inżynieria przemysłowa
szkolenie wirtualne
rzeczywistość rozszerzona
Ella
Opis:
The article describes the Ella platform used as a tool for creating virtual training. The introductory part of the article presents the starting points for effective training as a tool for increasing the competitiveness of enterprises. Furthermore, the article provides examples of virtual training that has already been carried out, and Ella platform has been used in their preparation. The main part of the article is devoted to presenting the Ella platform as a modern and innovative tool for creating virtual training. This article also presents the result of applied research and development.
Źródło:
Zarządzanie Przedsiębiorstwem; 2022, 25, 3-4; 27-34
1643-4773
Pojawia się w:
Zarządzanie Przedsiębiorstwem
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Robin Heart system moelling an training in virtual reality
Autorzy:
Nawrat, Z.
Koźlak, M.
Powiązania:
https://bibliotekanauki.pl/articles/384441.pdf
Data publikacji:
2007
Wydawca:
Sieć Badawcza Łukasiewicz - Przemysłowy Instytut Automatyki i Pomiarów
Tematy:
surgical robot
virtual reality
control
Opis:
Paper presents prototype surgical robot Robin Heart. It is computer-controlled and based on EON reality software. The structure control and motion possibilities of the robot are shown. Then its working in virtual reality environment is described. For less invasive surgery 3D issues are crucial.
Źródło:
Journal of Automation Mobile Robotics and Intelligent Systems; 2007, 1, 2; 62-66
1897-8649
2080-2145
Pojawia się w:
Journal of Automation Mobile Robotics and Intelligent Systems
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
An application of virtual reality for training and ranking operators of mobile robot
Autorzy:
Łukawska, Barbara
Paduch, Paweł
Sapiecha, Krzysztof
Powiązania:
https://bibliotekanauki.pl/articles/764325.pdf
Data publikacji:
2006
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej. Wydawnictwo Uniwersytetu Marii Curie-Skłodowskiej
Źródło:
Annales Universitatis Mariae Curie-Skłodowska. Sectio AI, Informatica; 2006, 5, 1
1732-1360
2083-3628
Pojawia się w:
Annales Universitatis Mariae Curie-Skłodowska. Sectio AI, Informatica
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
VIRTUAL REALITY ASSISTED PRONUNCIATION TRAINING (VRAPT) FOR YOUNG EFL LEARNERS
Autorzy:
Alemi, Minoo
Khatoony, Shiva
Powiązania:
https://bibliotekanauki.pl/articles/955950.pdf
Data publikacji:
2020
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej w Lublinie. IATEFL Poland Computer Special Interest Group
Tematy:
Virtual Reality Assisted pronunciation Training (VRAPT)
pronunciation practice
young EFL learners
Opis:
Technology integration has become increasingly prevalent in language education and technology teaching tools are currently used for English instruction. In line with this trend, it is also believed to be influential in teaching and learning pronunciation. To cast an empirical light on this issue, this study aimed to analyse the influence of Virtual Reality Assisted Pronunciation Training (VRAPT) on pronunciation of young Iranian EFL learners. With respect to this, 18 low-intermediate English language learners (6-12 years old) were invited to take part in the study held in the lab at Sharif University of Technology in Iran. First, their English language pronunciation was measured by a pronunciation pre-test through Speech ace Browser. Next, in a virtual environment, during 10 sessions (each session 90 minutes), the participants received instructions on all of the pronunciation items measured in the test (consists of English vowels like /ɪ/ and /i/ and also vowels of /ʊ/ and /u/) through the Virtual Reality (VR) game administered by a humanoid robot. The results of a paired samples t-test revealed that there was a significant difference between learners’ performance before and after the training sessions. This paper recommends that simulated games within virtual reality could be applied in enhancing pronunciation skills of EFL learners and utilized in helping them to develop native-like pronunciation. It also generates new ways of thinking about VRAPT as an innovative teaching approach and creating an efficient and pleasurable English learning environment.
Źródło:
Teaching English with Technology; 2020, 20, 4; 59-81
1642-1027
Pojawia się w:
Teaching English with Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Modular training system in virtual reality environment – MSEVR
Autorzy:
Baláž, V
Vagaš, M
Hajduk, M
Semjon, J
Powiązania:
https://bibliotekanauki.pl/articles/118035.pdf
Data publikacji:
2013
Wydawca:
Polskie Towarzystwo Promocji Wiedzy
Tematy:
automated and robotic system
robot
simulation
teaching
virtual reality
Opis:
MSEVR is a system created for teaching of automated and robotic systems by means of new advanced teaching aids, including virtual reality. One of its constituents is also virtual laboratory that has been created as a specialized website. The presented paper acquaints with structure and performance of the virtual laboratory created by a work team at KVTaR SjF TU at Košice. It is a laboratory that is segmented to a set of independent robots for learning basics of industrial robots and modular system for experimentation in virtual reality. The Modular system has been designed for work with bigger, easily configurable workplaces.
Źródło:
Applied Computer Science; 2013, 9, 1; 46-53
1895-3735
Pojawia się w:
Applied Computer Science
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Virtual-Based Aquatic Plyometric Training: How it Effects Lower Extremity Muscle Strength?
Autorzy:
Simanjuntak, Viktor
Setiawan, Edi
Yanti, Novi
Lalu Moh, Yudha Isnaini
Winarno, Mashuri Eko
Powiązania:
https://bibliotekanauki.pl/articles/28761971.pdf
Data publikacji:
2023
Wydawca:
Uniwersytet Szczeciński. Wydawnictwo Naukowe Uniwersytetu Szczecińskiego
Tematy:
virtual-based plyometric aquatic
lower extremity
muscle strength
mixed methods research
Opis:
The low achievement of long jump athletes and the limited virtual-based aquatic plyometric exercises to increase lower extremity muscle strength are the gaps in this study. This study aims to increase lower extremity muscle strength of long jump athletes through virtual-based plyometric aquatic training. This research adopted a mixed methods research. This study involved participants from long jump athletes at the University of Tanjung Pura in Indonesia (n = 20). Participants were divided into two groups, namely an experimental group (n = 10) and control group (n = 10). The quantitative instrument involved a leg dynamometer for measuring lower extremity muscle strength. While, the qualitative instrument used in-depth interview. Quantitative data analysis was carried out through IBM SPSS to calculate descriptive statistics and normality, while the paired sample t-test to test differences in lower extremity muscle strength values in the experimental and control groups. Qualitative analysis was carried out through recording, describing and coding stages, which categorized into three themes. Based on quantitative results, it showed that virtual-based plyometric aquatic training was proven significantly increase lower extremity muscle strength (ps0.05), but there was no significant effect in the control group (p & 0.05). Qualitative results found out that most of the participants gave a positive opinion regarding virtual-based plyometric aquatics. Thus, this study confirms that virtual-based plyometric aquatic training can be used to increase lower extremity muscle strength.
Źródło:
Central European Journal of Sport Sciences and Medicine; 2023, 44; 95-105
2300-9705
2353-2807
Pojawia się w:
Central European Journal of Sport Sciences and Medicine
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Use of Virtual Reality to Facilitate Engineer Training in the Aerospace Industry
Autorzy:
Paszkiewicz, Andrzej
Salach, Mateusz
Wydrzyński, Dawid
Woźniak, Joanna
Budzik, Grzegorz
Bolanowski, Marek
Ganzha, Maria
Paprzycki, Marcin
Cierpicki, Norbert
Powiązania:
https://bibliotekanauki.pl/articles/27323143.pdf
Data publikacji:
2023
Wydawca:
Szkoła Główna Gospodarstwa Wiejskiego w Warszawie. Instytut Informatyki Technicznej
Tematy:
virtual reality
industry 4.0
CNC machines
aviation industry
quality management
Opis:
This work concerns automation of the training process, using modern information technologies, including virtual reality (VR). The starting point is an observation that automotive and aerospace industries require effective methods of preparation of engineering personnel. In this context, the technological process of preparing operations of a CNC numerical machine has been extracted. On this basis, a dedicated virtual reality environment, simulating manufacturing of a selected aircraft landing gear component, was created. For a comprehensive analysis of the pros and cons of the proposed approach, four forms of training, involving a physical CNC machine, a physical simulator, a software simulator, and the developed VR environment were instantiated. The features of each training form were analysed in terms of their potential for industrial applications. A survey, using the Net Promoter Score method, was also conducted among a target group of engineers, regarding the potential of use of each training form. As a result, the advantages and disadvantages of all four training forms were captured. They can be used as criteria for selecting the most effective training form.
Źródło:
Machine Graphics & Vision; 2023, 32, 2; 19--44
1230-0535
2720-250X
Pojawia się w:
Machine Graphics & Vision
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The analysis of the possibilities of using a virtual reality system in fitness training
Autorzy:
Zaremba, Arnold
Tytuła, Jakub
Nitkiewicz, Szymon
Powiązania:
https://bibliotekanauki.pl/articles/22615528.pdf
Data publikacji:
2023
Wydawca:
Uniwersytet Warmińsko-Mazurski w Olsztynie
Tematy:
virtual reality
intermittent training
continuous training
shooting range
Opis:
Virtual Reality (VR) is an amazing tool in the field of interaction, simulation, and entertainment between humans and computers. This technology is often used for recreational purposes in combination with physical activities. The main objective of this study was to compare intermittent training with continuous training on the shooting range. The first part of the article presents the essence of virtual reality and the possibilities that arise from its use. Then the created virtual environment, in which the shooter is located, and the way the study has been carried out are presented. The attempts of the participants were shown and evaluated. The realistic physics of movement and environment interactions have been designed into this map. The main aspects of the modelled and programmed shooting range were presented and their use has been described. The following section describes the research process and the analysis of the results of the test carried out on eight participants who had not previously been exposed to virtual reality. The test subjects were divided into two groups, one intermittent training and the other continuous training. The results of these groups were compared to assess which forms of training in a virtual reality environment were more beneficial.
Źródło:
Technical Sciences / University of Warmia and Mazury in Olsztyn; 2023, 26(1); 97--110
1505-4675
2083-4527
Pojawia się w:
Technical Sciences / University of Warmia and Mazury in Olsztyn
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The Use of Virtual Reality for Training in Securing the Functioning of Critical Infrastructure
Zastosowanie rzeczywistości wirtualnej do szkoleń w zakresie zabezpieczenia funkcjonowania infrastruktury krytycznej
Autorzy:
Grabowski, Andrzej
Wodzyński, Mieszko
Powiązania:
https://bibliotekanauki.pl/articles/1837964.pdf
Data publikacji:
2020
Wydawca:
Wojskowa Akademia Techniczna im. Jarosława Dąbrowskiego
Tematy:
critical infrastructure
reliability
virtual reality
development of training applications
infrastruktura krytyczna
niezawodność
rzeczywistość wirtualna
projektowanie aplikacji szkoleniowych
Opis:
Our national security, economic prosperity and national welfare depend on a set of highly interdependent elements of critical infrastructure. Examples of critical infrastructure facilities include the national electricity grid, oil and gas systems, telecommunication and information networks, transportation networks, water systems and banking and financial systems. Given their importance, it is crucial to maintain the reliability of critical infrastructure facilities, especially power plants, both in times of peace and also in times of crisis or under conditions of attack. For this purpose, on the one hand, it is possible to improve and create new technical solutions supporting the restoration of the proper functioning of critical infrastructure facilities, such as remotely controlled mobile robots for example. On the other hand, it is important to prepare employees to operate in unusual conditions by organising appropriate training. In both cases, it can be useful to apply virtual reality techniques.
Nasze bezpieczeństwo narodowe, dobrobyt gospodarczy i dobrobyt narodowy zależą od zestawu wysoce zależnych od siebie infrastruktur krytycznych. Przykładem obiektów infrastruktury krytycznej jest krajowa sieć elektryczną, systemy naftowe i gazowe, sieci telekomunikacyjne i informacyjne, sieci transportowe, systemy wodne oraz systemy bankowe i finansowe. Biorąc pod uwagę ich znaczenie kluczowe jest zachowanie niezawodności obiektów infrastruktury krytycznej, zwłaszcza elektrowni, również w warunkach kryzysowych lub ataku. W tym celu z jednej strony mogą być udoskonalane i tworzone nowe rozwiązania techniczne wspomagające przywrócenie prawidłowego funkcjonowania obiektów infrastruktury krytycznej, takie jak np. zdalnie sterowane roboty mobilne. Z drugiej ważne jest aby przygotować pracowników do działania w nietypowych warunkach organizując odpowiednie szkolenia. W obu przypadkach przydatne może okazać się zastosowanie technik rzeczywistości wirtualnej.
Źródło:
Problemy Mechatroniki : uzbrojenie, lotnictwo, inżynieria bezpieczeństwa; 2020, 11, 4 (42); 73-82
2081-5891
Pojawia się w:
Problemy Mechatroniki : uzbrojenie, lotnictwo, inżynieria bezpieczeństwa
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Augmented and Virtual Reality Tools in Training Mining Engineers
Narzędzia rozszerzonej i wirtualnej rzeczywistości w szkoleniu inżynierów górnictway
Autorzy:
Tkachuk, Victoria
Yechkalo, Yuliia
Brovko, Dmytro
Sobczyk, Wiktoria
Powiązania:
https://bibliotekanauki.pl/articles/2200998.pdf
Data publikacji:
2023
Wydawca:
Polskie Towarzystwo Przeróbki Kopalin
Tematy:
mining engineer training
Augmented Reality (AR)
Virtual Reality (VR)
digital transformation
distance education
COVID-19 pandemic
russian military aggression against Ukraine
szkolenie inżynierów górnictwa
rzeczywistość rozszerzona (AR)
Rzeczywistość wirtualna (VR)
transformacja cyfrowa
edukacja na odległość
pandemia COVID-19
rosyjska agresja militarna przeciwko Ukrainie
Opis:
The transition to smart mining has significantly increased the requirements for training modern mining engineers, this necessitating digitalization of this process. Based on scientific research, virtual and augmented reality technology are the most effective and safe. The article presents methods for using virtual and augmented reality technology in training mining engineers. The methods are successfully implemented in laboratories of Kryvyi Rih National University (Ukraine) and have been proven effective during distance learning in the context of the COVID-19 pandemic and the russian military aggression against Ukraine. Nevertheless, further scientific research is needed to introduce modern digital technologies into mining engineers’ training at universities in order to form a competitive and competent specialist.
Przejście na inteligentne wydobycie znacznie zwiększyło wymagania dotyczące szkolenia nowoczesnych inżynierów górnictwa, co wymaga cyfryzacji tego procesu. Bazując na badaniach naukowych, technologia wirtualnej i rozszerzonej rzeczywistości jest najskuteczniejsza i najbezpieczniejsza. W artykule przedstawiono metody wykorzystania technologii wirtualnej i rozszerzonej rzeczywistości w szkoleniu inżynierów górnictwa. Metody są z powodzeniem wdrażane w laboratoriach Krzyworoskiego Uniwersytetu Narodowego (Ukraina) i okazały się skuteczne podczas nauczania na odległość w kontekście pandemii COVID-19 i rosyjskiej agresji militarnej na Ukrainę. Niemniej jednak potrzebne są dalsze badania naukowe, aby wprowadzić nowoczesne technologie cyfrowe do kształcenia inżynierów górnictwa na uczelniach w celu ukształtowania konkurencyjnego i kompetentnego specjalisty.
Źródło:
Inżynieria Mineralna; 2023, 1; 137--146
1640-4920
Pojawia się w:
Inżynieria Mineralna
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Ongoing evaluation of emergency vehicle driving skills development through simulation training in a virtual environment
Autorzy:
Choromańska, Agnieszka
Jurczak, Justyna
Powiązania:
https://bibliotekanauki.pl/articles/45233362.pdf
Data publikacji:
2022-03-29
Wydawca:
Akademia Policji w Szczytnie
Tematy:
science
security
methodology
research
Opis:
As an autonomous constituent of culture explaining the functioning of the world in which all humans live, science has a long-standing history, and has developed solely with the so-called scientific method (or methods), also referred to as paradigms of science, through research activities leading to the publishing of the outcomes of scientific exploration. The development of science, as pursued through the expansion of its subject matter, and through modifying and revising its modes of learning, generated such an expansion in knowledge that it became necessary to divide it into specific areas, fields, and disciplines. By making a general reference to the history of science, including its division as proposed by A. Comte, this article will analyse the modern developments in this sphere, as introduced both by the Organisation for Economic Cooperation and Development (OECD) and the Polish Ministry of Science and Higher Education. In the context of the existing division of science into fields and disciplines, and in view of the place of security sciences within the field of social sciences, the theoretical (ontological and epistemological) methodological assumptions of this science will be analysed, which will form the basis for shaping its identity, and determining its place within the existing system of sciences. Basic indications will also be presented regarding the subject matter of research, and its transdisciplinary conditions, methods, techniques, and research tools, positioned within transmethodology.
Źródło:
Przegląd Policyjny; 2021, 144(4); 305-325
0867-5708
Pojawia się w:
Przegląd Policyjny
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
A Preliminary Assessment of the Effectiveness of Training Using a Virtual Reality Simulator of the Anti-aircraft Missile Launcher
Autorzy:
Kulik, Tomasz
Konopacki, Mikołaj Marek
Rodzik, Dariusz
Powiązania:
https://bibliotekanauki.pl/articles/27315609.pdf
Data publikacji:
2023
Wydawca:
Centrum Rzeczoznawstwa Budowlanego Sp. z o.o.
Tematy:
air defense
simulator
training
training device
trainer
virtual reality
obrona powietrzna
symulator
szkolenie
trener
rzeczywistość wirtualna
Opis:
Training an anti-aircraft soldier is expensive, complicated, and time-consuming. As a result, many countries, weighing the cost-effectiveness, opt to introduce solutions aimed at minimizing this trend. One of them is incorporating modern training devices such as simulators and trainers into the training. However, to make this happen, it is worth analyzing the effectiveness of training with their use by comparing it to that conducted in a traditional way. With this in mind, the purpose of this article is to present the results of research on the effectiveness of using a Virtual Reality (VR) simulator developed at the Military University of Technology in teaching the construction and basic activities of combat work in the area of conducting a selected check of the functioning of the SA6 Gainful missile launcher system. The theoretical foundation for the empirical research was provided by a method of analyzing literary content. By using the method of comparison and generalization, knowledge was obtained about the general construction and use of training devices in the training of the anti-aircraft defense forces of the Polish Armed Forces, and the features of the VR simulator were described. As regards the empirical methods, a study was conducted using a research sample which was conducted using a parallel triangulation strategy scheme involving the simultaneous use of quantitative and qualitative methods. The synthesis served in formulating the final conclusions and in determining the relationships between theoretical and empirical studies. The results obtained in this way can provide valuable information about the effectiveness of using training devices in training anti-aircraft defense forces and serve as a basis for further work on their development and application.
Źródło:
Safety & Defense; 2023, 1; 58--68
2450-551X
Pojawia się w:
Safety & Defense
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Effectiveness of Resource Management During Police Actions and Operations Based on the Skills Acquired During Simulation Training in a Virtual Environment
Autorzy:
Choromańska, Agnieszka
Jurczak, Justyna
Powiązania:
https://bibliotekanauki.pl/articles/1798569.pdf
Data publikacji:
2021-09-13
Wydawca:
Wyższa Szkoła Policji w Szczytnie
Tematy:
the Police
Police vocational training
simulation training
evaluation of scientifi c work
research
Opis:
The main aim of the article is to present the results of the surveys conducted among the graduates of the specialist course for police operations commanders at the Police Academy in Szczytno, who participated in the course in 2014–2020. The course uses a tool of modern technology in the form of a simulator of Police operations in crisis situations. The essence of the research was, therefore, to verify the impact of simulation training as part of a specialist course for commanders of police actions and operations on the real scope and manner of tasks performed by its graduates, i.e. on commanding actual police activities to ensure and maintain public safety and order during mass events, in including sports events, public gatherings and celebrations, and other collective disturbances of public order. It should be emphasised that due to the often signifi cant lapse of time after the end of the course, the respondents formulated their opinions based on subsequent experiences and analysis of actual facts, in the context of knowledge and skills acquired during the training.
Źródło:
Przegląd Policyjny; 2021, 142(2); 170-185
0867-5708
Pojawia się w:
Przegląd Policyjny
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The use of constructive and virtual simulation technologies for skills training in military education
Wykorzystanie technologii symulacji konstruktywnej i wirtualnej w szkolnictwie wojskowym w celu ćwiczenia umiejętności
Autorzy:
Penchev, Georgi Borisov
Powiązania:
https://bibliotekanauki.pl/articles/30145324.pdf
Data publikacji:
2020
Wydawca:
Akademia Wojsk Lądowych imienia generała Tadeusza Kościuszki
Tematy:
edukacja wojskowa
szkolenie
bezpieczeństwo
system edukacji wirtualnej
system edukacji konstruktywnej
military education
training
security
virtual simulation system
constructive simulation system
Opis:
The report describes how simulation technologies are embedded in military education in Vasil Levski National Military University. It is more than obvious that both NATO and EU borders are surrounded by insecurity and instability. The EU and NATO countries are facing a very wide range of security challenges and threats: from state and non-state actors; from military forces and from terrorist, cyber, or hybrid attacks. Those challenges should be included in the military education programmes, giving the cadets the opportunity to study the security treats and to be trained to react to them. Simulation systems constitute an excellent tool for the creation of a number of scenarios. Based on them, we are able to train the cadets in a virtual environment, covering a variety of different training objectives.
Raport opisuje, w jaki sposób technologie symulacyjne są wbudowane w edukację wojskową na Narodowym Uniwersytecie Wojskowym im. Wasyla Lewskiego. Jest oczywiste, że obszar nieobjęty granicami państw NATO i UE cechuje niepewność i niestabilność. Kraje UE i NATO stoją w obliczu bardzo wielu wyzwań i zagrożeń dla bezpieczeństwa: ze strony podmiotów państwowych i niepaństwowych; mogących przybrać formę działań sił wojskowych albo ataków terrorystycznych, cybernetycznych lub hybrydowych. Wyzwania te powinny zostać uwzględnione w programach edukacji wojskowej, dając słuchaczom możliwość badania zagrożeń i szkolenia w zakresie reagowania na nie. Systemy symulacyjne stanowią doskonałe narzędzie do tworzenia wielu scenariuszy. Na ich podstawie jesteśmy w stanie szkolić słuchaczy w środowisku wirtualnym, realizując różnorodne cele treningowe.
Źródło:
Scientific Journal of the Military University of Land Forces; 2020, 52, 2(196); 387-394
2544-7122
2545-0719
Pojawia się w:
Scientific Journal of the Military University of Land Forces
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Virtual Reality Could Improve Exercise Performance on a Stationary Bike
Autorzy:
Kowal, Marta
Piskorz, Joanna
Czub, Marcin
Powiązania:
https://bibliotekanauki.pl/articles/2129930.pdf
Data publikacji:
2021
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
stationary bike
cycling
optic flow
physical training
Virtual Reality
Opis:
The present study aimed to investigate the effects of manipulating visual information about one’s movement in Virtual Reality (VR) during physical training on a stationary bike. In the first experiment, the participants’ (N=30) task was to cycle on a stationary bike while embodying a virtual avatar. Fifteen participants experienced the Slow condition, in which a virtual avatar cycled at the constant speed of 15km/h, while the other fifteen participants experienced the Fast condition, in which a virtual avatar cycled at the constant speed of 35km/h. In the second experiment, we tested whether introducing agency (i.e., linking real-life cycling speed with the cycling speed of a virtual avatar), would improve exercise performance. Participants (N=31) experienced counterbalanced conditions: Faster optic flow (avatar’s speed was 15% faster than the participants’ real cycling speed), and Slower optic flow (avatar’s speed was 15% slower than the participants’ real cycling speed). Results showed that all participants increased their cycling speed when experiencing altered cycling speed of a virtual avatar compared with their baselines, but in the first experiment, participants cycled faster in the faster optic flow condition, while in the second experiment, when participants controlled the virtual avatar’s cycling speed, there were no differences between the Fast and Slow conditions. Participants described the cycling in VR as a pleasant experience. The present study suggests that the addition of Virtual Reality during exercise training may increase cycling performance.
Źródło:
Polish Psychological Bulletin; 2021, 52, 4; 365-372
0079-2993
Pojawia się w:
Polish Psychological Bulletin
Dostawca treści:
Biblioteka Nauki
Artykuł

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