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Tytuł:
Metaphorical Underpinnings of Panels in Comics
Autorzy:
Szawerna, Michał
Powiązania:
https://bibliotekanauki.pl/articles/504689.pdf
Data publikacji:
2014
Wydawca:
Komisja Nauk Filologicznych Polskiej Akademii Nauk, Oddział we Wrocławiu
Tematy:
metaphor
comics
events
summary scanning
nominalization
image schemas
Opis:
In the field of comics studies, which evolved from a mere topic area into a burgeoning field of inquiry at the turn of 1980s and 1990s, the dialogue about meaning in comics was initiated by practicing cartoonists, who proposed new lines of research and introduced serviceable terminology which remains in use even today. These early contributions may have provided a solid basis for the investigation of meaning in comics, but they were repeatedly criticized for their lack of an academic orientation prerequisite for serious-minded comics scholarship. With the onset of the new millennium, it was linguistic theory that came to be called upon with increasing frequency to provide the missing orientation. Recent observers point out that for over a decade linguistics in general, and cognitive linguistics in particular, has informed much of the most insightful comics research. This paper is an attempt to contribute to the intersection of cognitive linguistics and comics scholarship by demonstrating that a number of conceptual metaphors whose linguistic manifestations have been studied in considerable detail facilitate, either separately or jointly, the conceptualization of the main formal unit of comics: the so-called panel. It appears that depending on what individual panels are taken to refer to (events, states, periods of time, visual fields, portions of the world of the story), they are metaphorized in different ways (as objects, containers, windows onto the world of the story), in accordance with a central tenet of conceptual metaphor theory whereby metaphors highlight some aspects of the metaphorized concept and simultaneously hide others. On the one hand, this paper adds to the growing body of research demonstrating that metaphor is a conceptual mechanism which transcends language; on the other, it adds to the dialogue about how comics achieve meaning by discussing the metaphorical underpinnings of the panel, and by framing this discussion in terms of cognitive linguistics, a scholarly tradition with which comics studies have successfully intersected.
Źródło:
Academic Journal of Modern Philology; 2014, 3; 89-107
2299-7164
2353-3218
Pojawia się w:
Academic Journal of Modern Philology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Yes is more comics as an architectural manifesto
Komiks Yes is more jako manifest architektoniczny
Autorzy:
Jarczewski, Andrzej
Powiązania:
https://bibliotekanauki.pl/articles/1835680.pdf
Data publikacji:
2021
Wydawca:
Politechnika Wrocławska. Oficyna Wydawnicza Politechniki Wrocławskiej
Tematy:
architecture
comics
manifesto
Ingels Bjarke
architektura
komiks
manifest
Opis:
The aim of the article was to present a comic book as a new medium of communicating the architectural manifesto and to highlight the transmission possibilities that this genre of art brings to architects. The subject of our study was the archicomic Yes is more created by Bjarke Ingels, the founder of the Danish architectural firm BIG. The visual and narrative means used by the author, which are characteristic of the language of comics, have been analyzed. A study was conducted on what linguistic and graphic forms the author used to take advantage of the popularity of the medium chosen by him. In a declaration so important for every author, which is a creative manifesto, the choice of the medium of communication also becomes an artistic declaration. During the research, the case of the architectural manifesto of the British design group Archigram was investigated, which first published it as a comic book. The article describes how Bjarke Ingels, in his archicomic, gave his thoughts on the architect’s methods of operation, how to create architecture, and how this architecture should exist and function. The 400-page long graphic novel used the divisions, narrative lines and visual effects characteristic of a comic book. The author, appearing here as a comic book hero, uses images illustrating the methods of designing architecture and the effects of this work. The conclusions of the study are in line with Ingels’ actual achievements. Referring to the phenomenon that the comic has now become in the form of a manifesto gives measurable marketing effects, confirming the effectiveness of the medium used. Yes is more is the most cited example of an architectural comic today.
Celem artykułu było ukazanie komiksu jako nowej formy przekazu manifestu architektonicznego i naświetlenie możliwości transmisyjnej, jaką niesie ten gatunek sztuki dla projektantów architektury. Przedmiotem pracy był archikomiks Yes is more stworzony przez Bjarke Ingelsa – założyciela duńskiego biura architektonicznego BIG. Przeanalizowane zostały zastosowane przez Inglesa środki wizualne i narracyjne charakterystyczne dla komiksu. Przeprowadzono badanie, jakimi formami językowymi i graficznymi się posłużył, by wykorzystać popularność wybranego przez siebie medium. W tak ważnej dla każdego autora deklaracji, jaką jest manifest twórczy, wybór nośnika przekazu staje się również deklaracją artystyczną. W artykule opisano, jak Bjarke Ingels w archikomiksie przekazał swoje przemyślenia na temat metod działania architekta, sposobu tworzenia architektury oraz jak ta architektura powinna istnieć i funkcjonować. Stworzona 400-stronicowa nowela graficzna wykorzystała charakterystyczne dla komiksu podziały, tory narracyjne i efekty plastyczne. Autor, występując tu jako komiksowy bohater, używa obrazów ilustrujących metody projektowania architektury i efekty tej pracy. W trakcie analiz zbadano też przypadek manifestu architektonicznego brytyjskiej grupy projektowej Archigram, która jako pierwsza opublikowała go w postaci komiksu. Wnioski z badania pokrywają się z rzeczywistymi osiągnięciami Ingelsa. Odwołanie się formą manifestu do fenomenu, jakim obecnie stał się komiks, daje wymierne efekty marketingowe, potwierdzające skuteczność zastosowanego środka przekazu. Yes is more to obecnie najczęściej przytaczany przykład komiksu architektonicznego.
Źródło:
Architectus; 2021, Nr 2 (66); 105-112
1429-7507
2084-5227
Pojawia się w:
Architectus
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
From Tabermann to Mr. Baudelaire. Allusions and popular culture references in the Finnish comic Northern Overexposure and their English translations
Autorzy:
Santoo, Laura
Powiązania:
https://bibliotekanauki.pl/articles/1373810.pdf
Data publikacji:
2020-12-02
Wydawca:
Uniwersytet Gdański. Wydział Filologiczny
Tematy:
comics
Finnish comics
translation
humour
allusions
Opis:
Comics, as other written works, contains allusions that serve many functions and might be difficult to translate due to cultural differences. The aim of this article is to analyse the selected allusions and popular culture references in the Finnish comic Northern Overexposure and compare the Finnish source text with the English target text. In addition, the function of these allusions as well as the relevant cultural background are covered. The examples were analysed with Ritva Leppihalme’s (1997) strategies for translating allusions. The article also provides insight into the Finnish field of comics and the translation process of the selected comic.
Źródło:
Studia Scandinavica; 2020, 4, 24; 93-110
2657-6740
Pojawia się w:
Studia Scandinavica
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Aussies, Rogues and Slackers: Simon Hanselmann’s Megg, Mogg and Owl Comics as Contemporary Instances of Rogue Literature
Autorzy:
Scott, Ronnie
Powiązania:
https://bibliotekanauki.pl/articles/641472.pdf
Data publikacji:
2019
Wydawca:
Uniwersytet Łódzki. Wydawnictwo Uniwersytetu Łódzkiego
Tematy:
comics
grunge fiction
rogue literature
sharehouses
serialized storytelling
Opis:
This paper examines the Megg, Mogg and Owl stories of Simon Hanselmann, an Australian artist whose serialized comics both depict acts of contemporary roguery committed by a group of friends in an inner city sharehouse and test the generic limits of its own storytelling conventions, thereby becoming contemporary instances of “rogue texts.” The paper positions the adventures of Megg, a witch, Mogg, her familiar, Owl, their housemate, and associated characters including Booger and Werewolf Jones as contemporary variations of both the Australian genre of grunge fiction and the broad international tradition of rogue literature. It shows how Megg, Mogg, Owl and their friends use the structure of the sharehouse to make their own rules, undertake illegal behaviour, and respond to the strictures of mainstream society, which alongside legal restrictions include normative restrictions on gender and behaviour. It shows the sharehouse as a response to their economic, as well as cultural and social conditions. The paper then shows how Megg and particularly Owl come up against the limitations of the permissiveness and apparent security of their “rogue” society, and respond by beginning to “go rogue” from the group. Meanwhile, the text itself, rather than advancing through time, goes over the same chronology and reinscribes it from new angles, becoming revisionist and re-creative, perhaps behaving roguishly against the affordances of episodic, vignette form. The paper argues that Simon Hanselmann’s Megg, Mogg and Owl comics can be understood as contemporary rogue texts, showing characters responding to social and generic limits and expressing them through a restless and innovative comics text.
Źródło:
Text Matters: A Journal of Literature, Theory and Culture; 2019, 9; 137-152
2083-2931
2084-574X
Pojawia się w:
Text Matters: A Journal of Literature, Theory and Culture
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Religious themes in contemporary comics: between indoctrination and creative interpretation
Autorzy:
Jaworski, Marcin
Powiązania:
https://bibliotekanauki.pl/articles/1029880.pdf
Data publikacji:
2016-03-15
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Opis:
In today’s world, popular culture is an identity-building experience, a powerful driver of social belonging and a domain of emotional involvement. It is a mirror of sorts that reflects human needs and desires – including religious ones. This paper discusses a number of pop cultural texts (comic books) that explore religious themes, and attempts to examine the nature and “quality” of these explorations. In other words, this paper seeks to determine which of these comic books propose a superficial or trivial treatment of religious traditions, and which graphic novels deserve to be considered as culturally relevant, even if perhaps not entirely orthodox, pieces of artwork. A broad methodological approach was applied, with a wide variety of proposals being discussed: on the one hand it examines comic books used as a mere tool for “ideological” persuasion, whilst on the other it looks into comic books that explore religious themes while treating them as a resonant cultural resource.
Źródło:
Człowiek i Społeczeństwo; 2016, 41; 255-269
0239-3271
Pojawia się w:
Człowiek i Społeczeństwo
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Not Just for Laughs – Using Comics to Burst the Fake-News Bubble
Autorzy:
Steuter, Erin
Powiązania:
https://bibliotekanauki.pl/articles/52494758.pdf
Data publikacji:
2023
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Comics
Critical Media Literacy
Educational Comics
Fake News
Graphic Novel
Multimodal Literacy
Opis:
This research study presents an analysis of a pedagogical strategy for teaching university students how to apply critical media literacy skills to develop their ability to detect fake news. The goal of the study was to explore the potential advantages of using comics as medium to engage students, clarify complex content, and accelerate cognition. The empirical part of the paper provides a comprehensive account of this pedagogical strategy, outlining the design and implementation of the workshop, incorporating insights from critical media literacy literature, current examples of fake news, and graphic narrative approaches. In particular, the project engaged the students through the presentation of information about fake news with comicstyle graphic narratives and assessed their learning through their interaction and completion of creative dialogue within these narratives. The students showed a high level of engagement and helped peers navigate examples of fake news. They also demonstrated insights into the structural and economic factors that encourage fake news, including within the commercial news media. This study brings new insights and information on several issues related to media literacy practice in the academic context and emphasizes the relationship between communication and pedagogical studies. Adding comics to the critical media literacy toolkit shows promise in expanding techniques in the battle against fake news.
Źródło:
Media Literacy and Academic Research; 2023, 6, 1; 5-22
2585-8726
2585-9188
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Superhero Shakespeare in Golden Age Comics
Autorzy:
Ciraulo, Darlena
Powiązania:
https://bibliotekanauki.pl/articles/2048117.pdf
Data publikacji:
2021-12-30
Wydawca:
Uniwersytet Łódzki. Wydawnictwo Uniwersytetu Łódzkiego
Tematy:
Shakespeare
Superhero
Superpowers
Posthuman
Classics Illustrated
Stories by Famous Authors Illustrated
Opis:
Albert Lewis Kanter launched Classic Comics in 1941, a series of comic books that retold classic literature for a young audience. Five of Shakespeare’s celebrated plays appear in the collection. The popularity of Classics Illustrated encouraged Seaboard Publishing to issue a competitive brand, Stories by Famous Authors Illustrated (1949-51), which retold three Shakespearean dramas. Although both these enterprises aimed to reinforce a humanist perspective of education based on Western literature, the classic comics belie a Posthuman aesthetic by presenting Shakespearean characters in scenes and postures that recall Golden Age superheroes. By examining the Shakespearean covers of Classic Illustrated and Stories by Famous Authors, this essay explores how Shakespearean characters are reimagined as Superhuman in strength and power.
Źródło:
Multicultural Shakespeare: Translation, Appropriation and Performance; 2021, 24, 39; 137-151
2083-8530
2300-7605
Pojawia się w:
Multicultural Shakespeare: Translation, Appropriation and Performance
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The Kind Millionaire, Lemonade Joe and Superman. On Czech Film Parodies
Autorzy:
Mareš, Petr
Powiązania:
https://bibliotekanauki.pl/articles/917991.pdf
Data publikacji:
2014-01-13
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
parody
pre-text
popular genres
romance
western
comics
Opis:
The article deals with Czech film parodies that were produced primarily during the period of the state-directed cinema (1945–1989). Their development was connected to a campaign against trash literature, which attempted in the 1930s and 1940s to suppress different popular genres that were considered worthless and harmful. Parodies caricatured conventions of disapproved genres (romance, western, detective story), but at the same time, maintained an awareness of them and eventually also functioned as a substitute for them. The construction of parodies was often based on the accumulation of motifs of a given genre and their escalation to absurdity. The technique of confrontation of disparate elements was also repeatedly used: the conventionality and artificiality of the world of the parodied genre was unveiled as an encounter with the world, which was presented as real and ordinary.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2014, 14, 23; 15-24
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Reception of Comics as a Multimodal Experience – Approaches to (Suitable) Writing Practices in German Secondary Schools
Autorzy:
Führer, Carolin
Powiązania:
https://bibliotekanauki.pl/articles/2031264.pdf
Data publikacji:
2020
Wydawca:
Uniwersytet Wrocławski. Oficyna Wydawnicza ATUT – Wrocławskie Wydawnictwo Oświatowe
Tematy:
multimodal literacy
comic
aesthetic reading
writing practices
Opis:
Beyond teaching practices that have treated comics and graphic novels principally as instruments of promoting reading until now, this article points out the multimodality and own aesthetic of this media. It therefore inquires more precisely into what a suitable multimodal aesthetic reception might look like in secondary school, that avoids a technologically determinative functional development and relates reading, writing, and designing to each other operationally. To this end, (previous) comprehension models for text-picture-integration are brought into focus, with reference to select findings on the research-based didactics of writing. This is supplemented by explorative analyses of how comics are really received in authentic writing lessons. The essay concludes with a combination of these perspectives to offer a point of view on bridging classroom practices and the findings regarding the reception to deal with current possibly neglected aspects of comics.
Źródło:
Filoteknos; 2020, 10; 410-424
2657-4810
Pojawia się w:
Filoteknos
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Господар смрти као Свечовек: пројекције елитних филозофских токова у српском стрипу и популарној култури 1930–их
The Master of Death as the All–Man: Projections of elite philosophical trends in Serbian comics and popular culture in the 1930s
Autorzy:
Stefanović, Zoran
Powiązania:
https://bibliotekanauki.pl/articles/1385342.pdf
Data publikacji:
2020
Wydawca:
Uniwersytet Zielonogórski. Wydział Humanistyczny
Tematy:
ideas in comics
anti–militarism
superheroes
Svetosavlje/ Saint Sava’s Way
Serbian culture
Russian
émigré culture
стрипске идеје
антимилитаризам
суперјунаци
светосавље
српска култура
руска емигрантска култура
Opis:
Among many philosophically and artistically challenging themes of comics in the Kingdom of Yugoslavia in the late 1930s — popular entertainment exported from Belgrade into a dozen of European countries — one of the dominating was the new world war. It spontaneously took on various forms, from documentary and pseudorealistic, through technologically sophisticated and futurofantastic, to metaphysical and transcendental. A special place in the microgenre occupies the Belgrade superhero series „The Master of Death” (Gospodar smrti, November 1939 — May 1940), whose author was the then young comic artist George/Yuri Lobachev (Đorđe Lobačev), a Russian born and raised in Serbian culture, founder of some comic strip genres. Unlike openly militaristic spirit reflected in the contemporary popular culture of Europe and the United States, the images of the world conflict in the comics of the Kingdom of Yugoslavia, a country not yet recovered from The Great War, were most often oriented towards the world peace and universal values. This attitude in the Serbian entertainment industry was a direct intellectual reflection of the fusion of the philosophy of life of Henri Bergson and other European thinkers with the ideas of the classical Serbian tradition and theology, which led to a new philosophical direction in the 1920s and 1930s — Svetosavlje („Saint Sava’s Way”) embodied in the works of Justin Popović, Nikolaj Velimirović, Miloš N. Đurić, and others, whose ambition was to achieve cosmopolitan values through autochthonous national forms. Belgrade comic book superheroes and antiheroes — so different from contemporary American models — through peacemaking attitude, science fiction, and mystic ethical fantasy were bringing a unique concept, in which Dostoyevsky’s All–Man (Serbian: Svečovek, Russian: Vsechelovek) shows himself as not so far away of Tesla’s Man — the Automaton of the Universe.
Źródło:
International Journal of Slavic Studies Transgressive, Pragmatic and Speculative Horizons of Popular Literature and Culture; 2020, 1, 2
2658-154X
Pojawia się w:
International Journal of Slavic Studies Transgressive, Pragmatic and Speculative Horizons of Popular Literature and Culture
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The Effectiveness of Digital Comics based Multicultural to Improve Social Care Character of Elementary School Students
Autorzy:
Anggito, Albi
Purwanta, Edi
Saptono, Bambang
Senen, Anwar
Powiązania:
https://bibliotekanauki.pl/articles/2233944.pdf
Data publikacji:
2023-06-30
Wydawca:
Wydawnictwo Adam Marszałek
Tematy:
digital comic
multicultural
social care
elementary school
Opis:
This study aimed to examine the effectiveness of multicultural-based digital comic media on the social care character of elementary school students. This study used a quantitative research approach with the type of Quasi Experiment. The trial involved 2 classes, namely IVA (control class) and IVB (experiment class) of Brajan State Elementary School, containing 20 students. The independent t-test shows a difference in social-caring character between students who use multicultural-based digital comic media during the learning process and those who do not use multicultural-based digital comic media, with a significance value (p) less than 0.05, which is 0.017. This study concludes that multicultural- based digital comic media is declared effective to be used to improve the social care character of grade IV elementary school students.
Źródło:
The New Educational Review; 2023, 72; 122-132
1732-6729
Pojawia się w:
The New Educational Review
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Reading and Playing Graphically Narrated Stories in a Live Audio-Play
Autorzy:
Wittig, Caroline R.
Powiązania:
https://bibliotekanauki.pl/articles/2031267.pdf
Data publikacji:
2020
Wydawca:
Uniwersytet Wrocławski. Oficyna Wydawnicza ATUT – Wrocławskie Wydawnictwo Oświatowe
Tematy:
comics and graphic novels
transformation processes
(live) audio-plays
acting out literature
reception processes
literary learning
Golem
Opis:
By reading, viewing and discussing graphically narrated stories, children developed plays out of pictures and texts. These approaches shall be deepened in the context of an intervention study: in a project-week at a primary school, Anke Kuhl’s comic style novel Lehmriese lebt! [Clay Giant’s Alive!] (2015) will be scenically staged in a live audio-play. In this story, two children unintentionally create a Golem during a game. The Golem’s quest for orienting itself brings about chaos. Finally, its creators can prevent a catastrophe by giving the Golem the right task: to play with them. Reading and playing the comic style novel shall bring narrative resources of the respective art form to the children’s attention, but also change and widen perspectives on the story. The question emerges: how do waves of literary learning become visible in the soundtrack development and implementation of Lehmriese lebt! [Clay Giant’s Alive!]? Therefore focus lies on the children’s imagination, their subjective involvement and their perception of language and pictures in the comic style novel. The scenic development and conversation about it will be audio- and video-recorded. Based on this data, observation protocols and transcripts will be written in order to enable the analysis of verbal and non-verbal expressions. Transformation processes in a multimodal literary context will be explored from two different angles: transformation of the story (written language and pictures are transformed into spoken language and sounds) as well as the liminal experience of the children in the play. The reason for choosing Lehmriese lebt! [Clay Giant’s Alive!] is the Golem-motif, whose core aspects are transformation processes and animation from inanimate materials.
Źródło:
Filoteknos; 2020, 10; 398-409
2657-4810
Pojawia się w:
Filoteknos
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The Scope of the Pictorial and the Verbal in Multimodal Cognitive Linguistic Accounts of Visual Signification in Modal Ensembles Comprising Static Planar Signs
Autorzy:
Szawerna, Michał
Powiązania:
https://bibliotekanauki.pl/articles/2013218.pdf
Data publikacji:
2021
Wydawca:
Komisja Nauk Filologicznych Polskiej Akademii Nauk, Oddział we Wrocławiu
Tematy:
multimodality
cognitive linguistics
comics
modal ensembles
verbal representations
pictorial representations
semiotics
Opis:
Since early 2000s, various modal ensembles (verbo-gestural utterances, feature films, animations, political cartoons, printed advertisements, television commercials, comics, picture books, computer games, pieces of music, corporate trademarks and logos, medieval textiles, etc.; cf. Forceville and Urios-Aparisi 2009; Pinar Sanz 2015) have been the subject of scholarly exploration in multimodal cognitive linguistics — a burgeoning research field situated at the intersection of multimodality studies and cognitive linguistics — with a view to explicating how general cognitive mechanisms shape meanings communicated across modalities and providing additional evidence for the psychological reality of various theoretical and descriptive notions put forward by cognitive linguists. Given the goals of multimodal cognitive linguistics, it is not surprising that research in this field has not only highlighted certain characteristics of the analyzed modal ensembles, but has also de-emphasized or altogether hidden others. In this article, an attempt is made to examine a number of contributions to the strand of multimodal cognitive linguistics that focuses on the cognitive underpinnings of various static planar ensembles (printed advertisements, cartoons, comics, corporate logos, etc.) with regard to what these contributions tacitly assume to be included in the scope of the pictorial and the verbal — two key concepts of multimodal cognitive linguistics that have never been explicitly characterized by researchers in this strand. This attempt is undertaken in order to demonstrate that in the examined contributions the two concepts are implicitly made to subsume representations that are qualitatively so different that there is little reason for bundling them together, which is in turn intended to alert researchers and readers alike to the problems caused by the imposition of a binary construal (‘either verbal or pictorial’) onto a continuum of qualitatively diverse static planar signs. This article further shows that an alternative characterization of this semiotic continuum — one that is free of the problems engendered by construing the continuum in binary terms — has for a long time existed in the field of comics scholarship. In conclusion, it is suggested that a more interdisciplinary approach may help multimodal cognitive linguists avoid unwarranted oversimplifications in the future.
Źródło:
Academic Journal of Modern Philology; 2021, 14; 313-336
2299-7164
2353-3218
Pojawia się w:
Academic Journal of Modern Philology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Performing of the Statutory Obligation of Historical Education by the Rzeszow Branch of the Institute of National Remembrance – Commission for the Prosecution of Crimes Against the Polish Nation
Autorzy:
Wlaźlak, Władysław Piotr
Leniart, Ewa
Powiązania:
https://bibliotekanauki.pl/articles/461503.pdf
Data publikacji:
2015
Wydawca:
Uniwersytet Pedagogiczny im. Komisji Edukacji Narodowej w Krakowie. Instytut Spraw Społecznych
Tematy:
historical education
popularizing
comics
workshops
Opis:
If we assume that historical education is one of the foundations of moulding a modern democratic and pacifically oriented society, one would admit that it plays an important part in the process. One of the statutory tasks of the Institute of the National Remembrance – Commission for the Prosecution of Crimes Against the Polish Nation is historical education. While performing this task, Rzeszow branch of the Institute uses such innovative methods as: contests, comics, workshops, field games having the elements of historical knowledge, etc. The aim of the historical education realized by the INR is first and foremost popularizing the newest findings of the Polish history of the 20th century and awakening such desirable skills as creativeness and innovativeness among the young people.
Źródło:
Labor et Educatio; 2015, 3; 181-190
2353-4745
2544-0179
Pojawia się w:
Labor et Educatio
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Telling images? The self-reflexive turn in contemporary American graphic novels
Wymowne obrazy? zwrot autotematyczny we współczesnych amerykańskich powieściach graficznych
Autorzy:
Olsza, Małgorzata
Powiązania:
https://bibliotekanauki.pl/articles/593915.pdf
Data publikacji:
2015
Wydawca:
Łódzkie Towarzystwo Naukowe
Tematy:
pictorial turn
comics
graphic novel
visual narrative
self-reflexive turn.
zwrot obrazowy
komiks
powieść graficzna
narracja wizualna
zwrot autotematyczny
Opis:
This article proposes to see graphic novel as the epitome of a twofold turn. First, as the genre of the pictorial turn, a form that demonstrates the transition from the verbal to the visual. Indeed, the graphic novel can be described as a verbal-visual compound whose power of expression arises from the tension between text and image. The burden of advancing the plot is primarily placed on the visual sequence: images in graphic novels serve to “tell” of the events. With its roots in the popular medium of the comics, the graphic novel embraces unequivocalness of the image as its main principle. This rule, however, is being increasingly violated. This development signals the second turn: the so-called “self-reflexive” turn, where the image is emancipated from the referent. This article examines instances of a play with the image and its representational status. I will analyze selected sequences from contemporary American graphic novels, including David Mazzucchelli and Paul Karasik’s City of Glass (1994), Chris Ware’s Jimmy Corrigan (2000), and Craig Thompson’s Blankets (2003), describing the strategies employed to render the narrative less straightforward. Such strategies as the use of color fields, non-standard page layout, or emphasis on the abstract character of the portrayed shapes and forms constitute significant additions to graphic tales. I will demonstrate how this subversive visual language enriches the medium of the graphic novel – a primarily self-reflexive form.
Artykuł rozpatruje powieść graficzną w kontekście dwojakiego zwrotu. Po pierwsze, powieść graficzna to gatunek, którego narodziny i rozwój są ściśle związane ze zwrotem obrazowym, demonstrując przejście od opowiadania do obrazowania. Powieść graficzną można zdefiniować jako zespolenie słowa i obrazu: jej siła wyrazu leży w napięciu pomiędzy sferą werbalną a wizualną. Akcję „prowadzi” jednak głownie sekwencja wizualna; obrazy w powieści graficznej mają „opowiedzieć” o wydarzeniach. Czerpiąc z tradycji obrazowania komiksowego, powieść graficzna opiera się na obrazach figuralnych i jednoznacznych w odczytaniu. Jednak coraz więcej autorów powieści graficznych świadomie porzuca jednoznaczność i czytelność narracji wizualnej na rzecz eksperymentów w tej sferze. Jest to sygnał dokonującego się drugiego zwrotu – tzw. zwrotu „autotematycznego” – w ramach którego obraz oddziela się od referenta. Artykuł opisuje gry z obrazem i jego reprezentacyjnym charakterem we współczesnych amerykańskich powieściach graficznych: City of Glass (1994) D. Mazzucchelli’ego i P. Karasika, Jimmy Corrigan (2000) C. Ware’a, oraz Blankets (2003) C. Thompsona. Analizie zostają poddane wybrane sekwencje poszczególnych powieści, ukazując jakie strategie graficzne czynią narrację wizualną formą opierającą się jednoznacznemu odczytaniu. Płaszczyzny koloru, niestandardowy układ strony oraz abstrakcyjne obrazowanie wzbogacają język powieści graficznych – medium w swojej istocie autotematyczne.
Źródło:
Art Inquiry. Recherches sur les arts; 2015, 17; 273-290
1641-9278
Pojawia się w:
Art Inquiry. Recherches sur les arts
Dostawca treści:
Biblioteka Nauki
Artykuł

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