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Wyszukujesz frazę "beat" wg kryterium: Temat


Wyświetlanie 1-4 z 4
Tytuł:
William S. Burroughs’s Concept of Language as a Virus in the Context of American Beat and Postmodern Literature
Autorzy:
Dorobek, Andrzej
Powiązania:
https://bibliotekanauki.pl/articles/1833839.pdf
Data publikacji:
2019-03-22
Wydawca:
Mazowiecka Uczelnia Publiczna w Płocku
Tematy:
language
communication
manipulation
oppression
beat
postmodernism
Opis:
In this essay, we shall attempt to highlight W. S. Burroughs’s concept of language being a virus from outer space as remarkably different from the pertinent views of any other Beat writer. If Kerouac saw language as an efficient medium of expressing the immediacy and unpredictability of experience, while Ginsberg used it as just as efficient instrument of voicing sociopolitical protest or Buddhist truths (following in the footsteps of Romantic transcendentalists or Whitman), Burroughs saw it rather as an enigmatic, alien force. The latter could effectively disturb human understanding and communication, or even be used as a means of mental/social political oppression and manipulation on the global scale. Consequently, this, arguably, most atypical Beat writer appears to be a forerunner of a relevant trend in American postmodern fiction, represented e. g. by Ronald Sukenick or Raymond Federman, with their implied disbelief in language as a cognitively reliable means of handling human experience or reality as such: for example, by the lavishly applied typographical experimentation.
Źródło:
Społeczeństwo. Edukacja. Język; 2019, 8; 67-74
2353-1266
2449-7983
Pojawia się w:
Społeczeństwo. Edukacja. Język
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Story beats in videogames as value-driven choice-based unit operations
Autorzy:
Mochocki, Michał
Koskimaa, Raine
Powiązania:
https://bibliotekanauki.pl/articles/1955354.pdf
Data publikacji:
2021-06-15
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
transmedia
narrative
beat
narratology
character
videogames
game studies
Opis:
We present a framework of story beats, defined as microunits of dramatic action, as a tool for the ludonarrative analysis of videogames. First, we explain the Goal - Action - Reaction - Outcome model of the story beat. Then, we present six types of story beats, Action, Interaction, Inaction, Mental, Emotion, and Sensory, providing videogame examples for each category. In the second half of the paper, we contextualise this framework in the classic game studies theory of videogame narrative and player action: unit operations, gamic action, anatomy of choice, and game design patterns, wrapping it up in the most recent trends in cognitive narratology. Ultimately, we present the story beat as a ludonarrative unit, working simultaneously as a ‘unit operation’ in the study of games as systems, and as a microunit of character action in narrative analysis. The conclusion outlines prospective directions for using story beats in formal, experiential, and cultural game research.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2021, 29, 38; 5-31
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Elimination of beat effects in structures by added lumped mass
Eliminacja efektów dudnienia w konstrukcjach za pomocą dodatkowych mas
Autorzy:
Weber, H.
Hien, T. D.
Powiązania:
https://bibliotekanauki.pl/articles/155137.pdf
Data publikacji:
2010
Wydawca:
Stowarzyszenie Inżynierów i Techników Mechaników Polskich
Tematy:
dynamika
tłumienie
dudnienie
element skończony
dynamics
damping
beat
finite element
Opis:
A formulation for eliminating beat effects by using additional lumped masses or/and changing damping coefficients is presented in the paper. The Rayleigh's model of viscous damping, being a linear combination of the system mass and stiffness parameters, is adopted in the equations of motion. As an example, a truss dome system, treated as a lattice shell, is considered. Input data of geometrical and material properties, as well as of an assumed impulse excitation, are given. Numerical results are verified alternatively by the mode superposition method and direct step-by-step integration one. Analytical and computational aspects of the problem at hand are discussed and compared through obtained illustrative results. It is turned out that, for such a class of structures, the application of lumped masses should be much more efficient rather than the change of damping properties.
W pracy przedstawiono sformułowanie eliminacji efektów dudnienia poprzez dodatkowe masy skupione i zmiany tłumienia w dynamice konstrukcji. Zagadnienie dyskretyzowano w ramach modelu przemieszczeniowego metody elementów skończonych. Otrzymano układ równań ruchu o wielu stopniach swobody. Z uwagi na złożony układ konstrukcyjny w analizie wykorzystano macierz tłumienia Rayleigh'a, będącą liniową kombinacją sztywności i masy. Dla przykładowej kopuły kratowej opisano materiałowe i geometryczne dane wejściowe oraz przyjęto obciążenie dynamiczne typu nagłego uderzenia. W celu zweryfikowania poprawności wyników sprawdzono układ alternatywnie dwiema metodami - całkowania bezpośredniego i superpozycji modalnej. Aspekty konstrukcyjne i komputerowe rozpatrywanego układu przedyskutowano szczegółowo poprzez ilustrujące wyniki liczbowe. Wykazano, że zastosowanie dodatkowych mas znacznie efektywniej redukuje dudnienie niż tłumienie.
Źródło:
Pomiary Automatyka Kontrola; 2010, R. 56, nr 6, 6; 617-619
0032-4140
Pojawia się w:
Pomiary Automatyka Kontrola
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The Rising of the Cosmopolitan Personalities
Autorzy:
Crimi, Davide
Powiązania:
https://bibliotekanauki.pl/articles/1036409.pdf
Data publikacji:
2014
Wydawca:
Academicus. International Scientific Journal publishing house
Tematy:
beat
revolution
psychedelic
psychonalisis
deep psychology
archetypes
open source
emancipation
awareness
koiné
Opis:
This short essay wants to look at beat literature as a medium that has re-introduced in popular feelings the possibility to change the world, transforming its social rules by using new technologies as instruments for emancipation. Stating this, the essay links the beat movement to hipster’s hopes of the beginning of the XX century, with the need to reflect on the meaning of two WW as barriers to people’s emancipation. From the non-academic side of the perspective, the essay indicates some special sources, trying to demonstrate how beat literature has shaped new meanings to words like “occult”, “magic”, linking them with other words like “awareness” and “emancipation”. Doing this, a tribute is given to the historical role played by the magazine “International Times” as living witness of the years when beat literature was germinating into the generational protest. The conclusions are oriented towards the meaning in the present for a beat attitude to (social) life, with the new awareness of the way indicated by Allen Ginzberg about the unuseful dimension of drugs as instruments to get the vision, and the need to substitute them with natural tools to be able to extract them from unconscious through yoga and meditation systems. This may help to create a new kind of people, involved in a cosmopolitan interpretation of life, able to interconnect by the new information and communication technologies, ready to create a new social intellect. Of course, we do not pretend to present this work of network as a strong link, rather, it seems to be a weak tie. Nevertheless, this weak tie in sociology is a concept used to indicate a relationship that is not as strong as quotidian family or professional relationships. The strength of weak ties theory affirms that weak ties provide access to new audiences where you could find opportunities or contrary opinions that would make ideas stronger, looking at how a person’s network can contribute to their success. Ideas are like germs and they don’t diffuse through populations of people at random, instead, they make their way through networks – that is the kind of relationships we may have with people, creating connections with others. The changes in communication system (Internet, on the immaterial side, the mobility system on the physical side) are creating new opportunities to create network both on the immaterial and on the physical side. Conference driven by intellectual affinities and wishes to know better each others culture seems to generate the conditions of a new kind of people, creating cosmopolitan attitude as something that can be shared by an increasing number of people.
Źródło:
Academicus International Scientific Journal; 2014, 10; 75-92
2079-3715
2309-1088
Pojawia się w:
Academicus International Scientific Journal
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-4 z 4

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