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Tytuł:
Performance analysis of selected hypervisors (Virtual Machine Monitors - VMMs)
Autorzy:
Graniszewski, W.
Arciszewski, A.
Powiązania:
https://bibliotekanauki.pl/articles/227027.pdf
Data publikacji:
2016
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
virtualisation
virtual machines
benchmark
performance
hypervisor
virtual machine monitor
vmm
Opis:
Virtualization of operating systems and network infrastructure plays an important role in current IT projects. With the number of services running on different hardware resources it is easy to provide availability, security and efficiency using virtualizers. All virtualization vendors claim that their hypervisor (virtual machine monitor - VMM) is better than their competitors. In this paper we evaluate performance of different solutions: proprietary software products (Hyper-V, ESXi, OVM, VirtualBox), and open source (Xen). We are using standard benchmark tools to compare efficiency of main hardware components, i.e. CPU (nbench), NIC (netperf), storage (Filebench), memory (ramspeed). Results of each tests are presented.
Źródło:
International Journal of Electronics and Telecommunications; 2016, 62, 3; 231-236
2300-1933
Pojawia się w:
International Journal of Electronics and Telecommunications
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Virtual Acoustics
Autorzy:
Vorländer, M.
Powiązania:
https://bibliotekanauki.pl/articles/177524.pdf
Data publikacji:
2014
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
acoustic virtual reality
simulation
auralization
Opis:
Virtual Reality (VR) systems are used in engineering, architecture, design and in applications of biomedical research. The component of acoustics in such VR systems enables the creation of audio-visual stimuli for applications in room acoustics, building acoustics, automotive acoustics, environmental noise control, machinery noise control, and hearing research. The basis is an appropriate acoustic simulation and auralization technique together with signal processing tools. Auralization is based on time-domain modelling of the components of sound source characterization, sound propagation, and on spatial audio technology. Whether the virtual environment is considered sufficiently accurate or not, depends on many perceptual factors, and on the pre-conditioning and immersion of the user in the virtual environment. In this paper the processing steps for creation of Virtual Acoustic Environments and the achievable degree of realism are briefly reviewed. Applications are discussed in examples of room acoustics, archeological acoustics, aircraft noise, and audiology.
Źródło:
Archives of Acoustics; 2014, 39, 3; 307-318
0137-5075
Pojawia się w:
Archives of Acoustics
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Building virtual reality applications for engineering with knowledge-based approach
Autorzy:
Górski, F.
Powiązania:
https://bibliotekanauki.pl/articles/406768.pdf
Data publikacji:
2017
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
Virtual Reality
Knowledge Engineering
design
Opis:
The paper presents a novel methodology of building industrial Virtual Reality applications with use of a knowledge-based approach. Virtual Reality is becoming more and more widespread in engineering applications. However, most solutions are immediate and not flexible, especially in maintenance. Traditional way of programming VR applications makes all the knowledge about a product or a process hard-coded, effectively losing access to it from the outside of the programming software. Besides, making new solutions without any methodology whatsoever makes the process longer and less effective. The author proposes to use general rules of available Knowledge Engineering methodologies in order to make the process of building VR applications more effective and to ensure their flexibility and access to stored knowledge, even after an application is deployed. The presented methodology is supported with practical case studies.
Źródło:
Management and Production Engineering Review; 2017, 8, 4; 64-73
2080-8208
2082-1344
Pojawia się w:
Management and Production Engineering Review
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Subjective Evaluation of Three Headphone-Based Virtual Sound Source Positioning Methods Including Differential Head-Related Transfer Function
Autorzy:
Storek, D.
Rund, F.
Marsalek, P.
Powiązania:
https://bibliotekanauki.pl/articles/176959.pdf
Data publikacji:
2016
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
virtual positioning
virtual reality
positioning method
positioning algorithm
head-related transfer function
amplitude panning
Opis:
This paper analyses the performance of Differential Head-Related Transfer Function (DHRTF), an alternative transfer function for headphone-based virtual sound source positioning within a horizontal plane. This experimental one-channel function is used to reduce processing and avoid timbre affection while preserving signal features important for sound localisation. The use of positioning algorithm employing the DHRTF is compared to two other common positioning methods: amplitude panning and HRTF processing. Results of theoretical comparison and quality assessment of the methods by subjective listening tests are presented. The tests focus on distinctive aspects of the positioning methods: spatial impression, timbre affection, and loudness fluctuations. The results show that the DHRTF positioning method is applicable with very promising performance; it avoids perceptible channel coloration that occurs within the HRTF method, and it delivers spatial impression more successfully than the simple amplitude panning method.
Źródło:
Archives of Acoustics; 2016, 41, 3; 437-447
0137-5075
Pojawia się w:
Archives of Acoustics
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Testing virtual prototype of a new product in two simulation environments
Autorzy:
Łukaszewicz, Krzysztof
Powiązania:
https://bibliotekanauki.pl/articles/407282.pdf
Data publikacji:
2019
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
CAD
FEA
dynamic simulation
virtual prototyping
Opis:
This paper is a case study conducted to present an approach to the process of designing new products using virtual prototyping. During the first stage of research a digital geometric model of the vehicle was created. Secondly it underwent a series of tests utilising the multibody system method in order to determine the forces and displacements in selected construction nodes of the vehicle during its movement on an uneven surface. In consequence the most dangerous case of loads was identified. The obtained results were used to conduct detailed strength testing of the bicycle frame and changes its geometry. For the purposes of this case study two FEA software environments (Inventor and SolidWorks) were used. It has been confirmed that using method allows to implement the process of creating a new product more effectively as well as to assess the influence of the conditions of its usage more efficiently. It was stated that using of different software environments increases the complexity of the technical process of production preparation but at the same time increases the certainty of prototype testing. The presented example of simulation calculations made for the bicycle can be considered as a useful method for calculating other prototypes with high complexity of construction due to its systematized character of chosen conditions and testing procedure. It allows to verify the correctness of construction, functionality and perform many analyses, which can contribute to the elimination of possible errors as early as at the construction stage.
Źródło:
Management and Production Engineering Review; 2019, 10, 3; 124--135
2080-8208
2082-1344
Pojawia się w:
Management and Production Engineering Review
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Camera navigation support in a virtual environment
Autorzy:
Wojciechowski, A.
Powiązania:
https://bibliotekanauki.pl/articles/201537.pdf
Data publikacji:
2013
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
virtual environment
camera navigation
potential field
Opis:
Artificial camera navigation is the most ubiquitous and principal interaction task within a virtual environment. Efficient and intuitive virtual scene navigation affects other tasks completion performance. Though many scientists have elaborated invaluable navigation techniques design guidelines, it is still, especially for novice users, the really challenging and demanding process. The user interface input hardware imprecision, interface operation cognitive burden put on users and deficiency of direct mapping between user physical movement and virtual camera navigation evoke discrepancy between user desired and actual camera position and orientation. The provided paper concentrates on the new potential field based camera navigation support method. Originally designed and exploited potential fields support not only collisions solving, but goal profiled attraction and camera manoeuvring as well. It works both in static and dynamic environments. It can be easily boosted by the GPU approach and eventually can be easily adapted for advanced or novice interface users for a miscellaneous navigation task completion.
Źródło:
Bulletin of the Polish Academy of Sciences. Technical Sciences; 2013, 61, 4; 871-884
0239-7528
Pojawia się w:
Bulletin of the Polish Academy of Sciences. Technical Sciences
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
New tool microscopy technique
Autorzy:
Rybka, S.
Powiązania:
https://bibliotekanauki.pl/articles/951236.pdf
Data publikacji:
2015
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
VS120 system
high speed scanning system
differential interference contrast microscopy
virtual microscopy
virtual slide system
Źródło:
BioTechnologia. Journal of Biotechnology Computational Biology and Bionanotechnology; 2015, 96, 1
0860-7796
Pojawia się w:
BioTechnologia. Journal of Biotechnology Computational Biology and Bionanotechnology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Pitch Strength of Residual Sounds Estimated Through Chroma Recognition by Absolute-Pitch Possessors
Autorzy:
Rogowski, P.
Rakowski, A.
Powiązania:
https://bibliotekanauki.pl/articles/177930.pdf
Data publikacji:
2010
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
absolute pitch
residual sounds
virtual pitch
Opis:
Absolute pitch is a unique feature of the auditory memory which makes it possible for its possessors to recognize the musical name (chroma) of a tone. Six musicians with absolute pitch, selected from a group of 250 music students as best scoring in musical pitch-naming tests, identified the chroma of residue pitch produced by harmonic complex tones with several lower partials removed (residual sounds). The data show that the percentage of correct chroma recognitions decreases as the lowest physically existent harmonic in the spectrum is moved higher. According to our underlying hypothesis the percentage of correct chroma recognitions corresponds to the pitch strength of the investigated tones. The present results are compared with pitch strength values derived in an experiment reported by Houtsma and Smurzynski (1990) for tones same as those used in this study but investigated with the use of a different method which consisted in identification of musical intervals between two successive tones. For sounds comprising only harmonics of very high order the new method yields a very low pitch recognition level of about 20% while identification of musical intervals remains stable at a level of about 60%.
Źródło:
Archives of Acoustics; 2010, 35, 3; 331-347
0137-5075
Pojawia się w:
Archives of Acoustics
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Lower Pain Threshold While Seeing a Virtual Limb – Boundary Conditions for Visual Analgesia Effect
Autorzy:
Czub, Marcin
Piskorz, Joanna
Powiązania:
https://bibliotekanauki.pl/articles/2130029.pdf
Data publikacji:
2021
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
visual analgesia
virtual reality
pain threshold
Opis:
Background: Observing one’s own body has been shown to influence pain perception—a phenomenon called visual analgesia. The effect was originally obtained using a mirror reflection of one’s own hand and later replicated with prosthetic and virtual hands. Most studies show increased pain thresholds during visual analgesia, but the opposite effect can be obtained by inducing ownership illusion over a limb that looks wounded. We tested the hypothesis that a resilient-looking virtual limb would lead to an increased pain threshold. Methods: Eighty-eight students (Mage = 21.4, SDage = 2.98) participated in a within-group experimental design study (natural hand virtual reality [VR], marble hand VR, and non-VR control). In both VR conditions, a visuo-tactile synchronous stimulation was used to elicit the illusion of embodiment. Pressure pain stimulus was applied to the forearm. Dependent variables were: pressure pain threshold, pain intensity and self-reported embodiment. Results: There were significant differences between the control condition and the Natural Hand VR (V = 647, p < .0001), and between the control condition and the Marble Hand VR (V = 947.5, p < .005), but not between the Natural Hand and Marble Hand conditions (V = 1428.5, p = .62). Contrary to our predictions, pain threshold was higher in the control condition. Pain intensity differences were not significant. Conclusions: We obtained a significant effect in the opposite direction than predicted. Such results may mean that the visual analgesia effect is more context-dependent than previously thought. We discuss methodological differences between the paradigm used in this study and paradigms reported in the literature as a possible explanation.
Źródło:
Polish Psychological Bulletin; 2021, 52, 1; 76-82
0079-2993
Pojawia się w:
Polish Psychological Bulletin
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Virtual Sound Localization by Blind People
Autorzy:
Dunai, L.
Lengua, I.
Peris-Fajarnés, G.
Brusola, F.
Powiązania:
https://bibliotekanauki.pl/articles/178022.pdf
Data publikacji:
2015
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
virtual sounds
localization
distance
azimuth
blind people
Opis:
The paper demonstrates that blind people localize sounds more accurately than sighted people by using monaural and/or binaural cues. In the experiment, blind people participated in two tests; the first one took place in the laboratory and the second one in the real environment under different noise conditions. A simple click sound was employed and processed with non-individual head related transfer functions. The sounds were delivered by a system with a maximum azimuth of 32° to the left side and 32° to the right side of the participant’s head at a distance ranging from 0.3 m up to 5 m. The present paper describes the experimental methods and results of virtual sound localization by blind people through the use of a simple electronic travel aid based on an infrared laser pulse and the time of flight distance measurement principle. The lack of vision is often compensated by other perceptual abilities, such as the tactile or hearing ability. The results show that blind people easily perceive and localize binaural sounds and assimilate them with sounds from the environment.
Źródło:
Archives of Acoustics; 2015, 40, 4; 561-567
0137-5075
Pojawia się w:
Archives of Acoustics
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Virtual coordinate measuring machine built using Laser Tracer system and spherical standard
Autorzy:
Sładek, J.
Gąska, A.
Olszewska, M.
Kupiec, R.
Krawczyk, M.
Powiązania:
https://bibliotekanauki.pl/articles/220886.pdf
Data publikacji:
2013
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
virtual CMM model
Monte Carlo method
LaserTracer
Opis:
Improvements of modern manufacturing techniques implies more efficient production but also new challenges for coordinate metrologists. The crucial task here is a coordinate measurement accuracy assessment. It is important because according to technological requirements, measurements are useful only when they are stated with their accuracy. Currently used methods for the measurements accuracy estimation are difficult to implement and time consuming. It is therefore important to implement correct and validated methods that will also be easy to implement. The method presented in this paper is one of them. It is an on-line accuracy estimation method based on the virtual CMM idea. A model is built using a modern LaserTracer system and a common test sphere and its implementation lasts less than one day. Results obtained using the presented method are comparable to results of commonly used uncertainty estimation methods which proves its correct functioning. Its properties predispose it to be widely used both in laboratory and industrial conditions.
Źródło:
Metrology and Measurement Systems; 2013, 20, 1; 77-86
0860-8229
Pojawia się w:
Metrology and Measurement Systems
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Quiet Zone for the patient in an Ambulance : Active Noise Control Technology for Siren Noise Reduction
Autorzy:
Sharma, M. K.
Vig, R.
Pal, R.
Shantharam, V.
Powiązania:
https://bibliotekanauki.pl/articles/177099.pdf
Data publikacji:
2018
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
active noise control
ANC
virtual sensing technique
ambulance siren noise
zone of silence
feedforward ANC
virtual ANC
Opis:
This paper proposes an active noise control (ANC) application to attenuate siren noise for the patient lying inside ambulance with no sound proofing. From the point of cost effectiveness, a local ANC system based on feedforward scheme is considered. Further, to handle the limitation of limited Zone of Silence (ZoS), the ANC based on virtual sensing is explored. The simulations are done in MATLAB for the recorded ambulance siren noise signal. The results indicate that ANC can be an effective solution for creating a silent environment for the patient.
Źródło:
Archives of Acoustics; 2018, 43, 2; 275-281
0137-5075
Pojawia się w:
Archives of Acoustics
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Design for manufacturability in virtual environment using knowledge engineering
Autorzy:
Jakubowski, J.
Peterka, J.
Powiązania:
https://bibliotekanauki.pl/articles/407241.pdf
Data publikacji:
2014
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
design for manufacturing
knowledge engineering
virtual manufacturing
Opis:
Design for manufacturing (DFM) strategies help companies to develop new products that are feasible to manufacture. In the early stages of design all engineering activities are initiated in computer aided systems. When the design is finished, the process of manufacturing and production planning begins. Issues often occur at this point because two teams, designers and manufacturers, have been working separately. The resulting question is: ‘how can Knowledge Engineering (KE) be used effectively to enhance manufacturability during early design?’ Even if the most complex geometrical product can be realized using today’s technologies such as rapid prototyping it is only true in unit production. In lot and mass production where CNC machines are used, complex geometry causes a number of difficulties. So it is important to investigate the project carefully in the early design stage from the point of view of whether it will be possible to manufacture.
Źródło:
Management and Production Engineering Review; 2014, 5, 1; 3-10
2080-8208
2082-1344
Pojawia się w:
Management and Production Engineering Review
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Matching-Based Virtual Network Function Embedding for SDN-Enabled Power Distribution IoT
Autorzy:
Li, Xiaoyue
Chen, Xiankai
Zhou, Chaoqun
Liang, Zilong
Liu, Shubo
Yu, Qiao
Powiązania:
https://bibliotekanauki.pl/articles/2055212.pdf
Data publikacji:
2021
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
power distribution internet of things
software defined networking
virtual service orchestration
virtual network function embedding
priority-aware
matching theory
Opis:
The power distribution internet of things (PD-IoT) has the complex network architecture, various emerging services, and the enormous number of terminal devices, which poses rigid requirements on substrate network infrastructure. However, the traditional PD-IoT has the characteristics of single network function, management and maintenance difficulties, and poor service flexibility, which makes it hard to meet the differentiated quality of service (QoS) requirements of different services. In this paper, we propose the software-defined networking (SDN)- enabled PD-IoT framework to improve network compatibility and flexibility, and investigate the virtual network function (VNF) embedding problem of service orchestration in PD-IoT. To solve the preference conflicts among different VNFs towards the network function node (NFV) and provide differentiated service for services in various priorities, a matching-based priority-aware VNF embedding (MPVE) algorithm is proposed to reduce energy consumption while minimizing the total task processing delay. Simulation results demonstrate that MPVE significantly outperforms existing matching algorithm and random matching algorithm in terms of delay and energy consumption while ensuring the task processing requirements of high-priority services.
Źródło:
International Journal of Electronics and Telecommunications; 2021, 67, 4; 647--653
2300-1933
Pojawia się w:
International Journal of Electronics and Telecommunications
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The methodology of virtual foundry developing
Metodyka tworzenia wirtualnej odlewni
Autorzy:
Brzeziński, M.
Stawowy, A.
Wrona, R.
Powiązania:
https://bibliotekanauki.pl/articles/356000.pdf
Data publikacji:
2013
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
virtual foundry
modeling
simulation
wirtualna odlewnia
modelowanie
symulacja
Opis:
Systemic approach to design of factories requires that engineering, organisational and economic aspects should be considered concurrently. That prompts the need to develop a solution, based on the state-of-the-art IT technologies, to enable us to solve the problems associated with foundry production planning. The paper outlines a methodology of creating the simulation model of a virtual foundry, as a tool for foundry design. An integrative approach is suggested for development of a complete foundry model, enabling the design of more efficient production systems. The underlying principles of such models are discussed, the basic stages involved in the methodology are outlined and the range of its applicability is defined.
Systemowe podejście do projektowania bądź rekonstrukcji systemów wytwarzania wymaga równoległego rozpatrywania zagadnień technologicznych, technicznych, organizacyjnych i ekonomicznych. Stwarza to potrzebę opracowania rozwiązania, opartego na najnowszych osiągnięciach technologii informatycznych, pozwalającego na kompleksowe rozwiązywanie problemu projektowania systemów produkcji odlewniczej. W pracy przedstawiono metodykę tworzenia (budowy) modelu symulacyjnego tzw. wirtualnej odlewni jako narzędzia projektowania zakładu odlewniczego. Zaproponowano iteracyjne podejście tworzenia kompleksowego modelu odlewni, dające w efekcie mozliwość projektowania bardziej wydajnych systemów wytwórczych. Przedstawiono zasady konstrukcji takiego modelu, opisano podstawowe etapy metodyki oraz określono mozliwości jej zastosowania.
Źródło:
Archives of Metallurgy and Materials; 2013, 58, 3; 867-870
1733-3490
Pojawia się w:
Archives of Metallurgy and Materials
Dostawca treści:
Biblioteka Nauki
Artykuł

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