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Wyświetlanie 1-3 z 3
Tytuł:
Technology acceptance in learning history subject using augmented reality towards smart mobile learning environment : case in Malaysia
Autorzy:
Suhaimi, H.
Aziz, N. N.
Mior Ibrahim, E. N.
Wan Mohd Isa, W. A. R.
Powiązania:
https://bibliotekanauki.pl/articles/27314247.pdf
Data publikacji:
2022
Wydawca:
Sieć Badawcza Łukasiewicz - Przemysłowy Instytut Automatyki i Pomiarów
Tematy:
smart city education
mobile learning
augmented reality
history
technology acceptance model
Opis:
In alignment with smart city initiatives, Malaysia is shifting its educational landscape to a smart learning environment. The Ministry of Education (MoE) has made History a mandatory subject for passing the Malaysian Certificate of Education to grow awareness and instil patriotism among Malaysian students. However, History has been known as one of the difficult subjects to study for many students. On the other hand, the Malaysian Government Education Blueprint 2013-2025 seeks to “leverage ICT scale up quality learning” across the country. Therefore, this study aims to identify the factors that influence the intention to use Augmented Reality (AR) for mobile learning in learning History subject among secondary school students in Malaysia. Quantitative approach has been chosen as the research method for this study. A direct survey was conducted on 400 secondary school students in one of the smart cities in Malaysia as the target respondents. The collected data are analysed through descriptive statistics and Multiple Linear Regression analysis by using Statistical Package for the Social Sciences. Based on the results, the identified factors that influence the intention to use AR for mobile learning in learning History subject are Gender, Perceived Usefulness, Perceived Enjoyment, and Attitude Towards Use. The identified factors can be a good reference for schools and teachers to strategize their teaching and learning methods in pertaining to History subject among secondary school students in Malaysia. Future studies may include the study of various types of schools in Malaysia and explore more moderating effects of demographic factors.
Źródło:
Journal of Automation Mobile Robotics and Intelligent Systems; 2022, 16, 2; 20--29
1897-8649
2080-2145
Pojawia się w:
Journal of Automation Mobile Robotics and Intelligent Systems
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
A simple local navigation system inspired by hippocampal function and its autonomous mobile robot implementation
Autorzy:
Miki, T.
Hayashi, H.
Goto, Y.
Watanabe, M.
Inoue, T.
Powiązania:
https://bibliotekanauki.pl/articles/384203.pdf
Data publikacji:
2010
Wydawca:
Sieć Badawcza Łukasiewicz - Przemysłowy Instytut Automatyki i Pomiarów
Tematy:
human-like local navigation
sequence learning
entorhino-hippocampal system
autonomous mobile robot
Opis:
We propose a practical simple local navigation system inspired by the sequence learning mechanism of the entorhino-hippocampal system. The proposed system memorizes a route as sequences of landmarks in the same way humans do. The proposed local navigation system includes a local route memory unit, landmark extraction unit, and learning-type matching unit. In the local route memory unit, the concept of the sequence learning mechanism of the entorhino-hippocampal system is implemented using a fully connected network, while a sequence of landmarks is embedded in the connection matrix as the local route memory. This system has two operation modes: learning and recall modes. In learning mode, a sequence of landmarks, i.e. a local route, is represented by enhanced loop connections in the connection matrix. In recall mode, the system traces the stored route comparing current landmarks with the stored landmarks using the landmark extraction and learning-type matching units. The system uses a prospective sequence to match the current landmark sequence with the recalled one. Using a prospective sequence in the route comparison allows confirmation of the correct route and deals with any slight change in the current sequence of landmarks. A certainty index is also introduced for judging the validity of the route selection. We describe a basic update mechanism for the stored landmark sequence in the case of a small change in the local route memory. The validity of the proposed system is confirmed using an autonomous mobile robot with the proposed navigation system.
Źródło:
Journal of Automation Mobile Robotics and Intelligent Systems; 2010, 4, 2; 31-38
1897-8649
2080-2145
Pojawia się w:
Journal of Automation Mobile Robotics and Intelligent Systems
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
A scalable tree based path planning for a service robot
Autorzy:
Nippun Kumaar, A. A.
Kochuvila, Sreeja
Nagaraja, S. R.
Powiązania:
https://bibliotekanauki.pl/articles/2204556.pdf
Data publikacji:
2022
Wydawca:
Sieć Badawcza Łukasiewicz - Przemysłowy Instytut Automatyki i Pomiarów
Tematy:
learning from demonstration
path mapping
path planning
navigation system
mobile robot
service robot
Opis:
Path planning plays a vital role in a mobile robot navi‐ gation system. It essentially generates the shortest tra‐ versable path between two given points. There are many path planning algorithms that have been proposed by re‐ searchers all over the world; however, there is very little work focussing on path planning for a service environ‐ ment. The general assumption is that either the environ‐ ment is fully known or unknown. Both cases would not be suitable for a service environment. A fully known en‐ vironment will restrict further expansion in terms of the number of navigation points and an unknown environ‐ ment would give an inefficient path. Unlike other envi‐ ronments, service environments have certain factors to be considered, like user‐friendliness, repeatability, sca‐ lability, and portability, which are very essential for a service robot. In this paper, a simple, efficient, robust, and environment‐independent path planning algorithm for an indoor mobile service robot is presented. Initially, the robot is trained to navigate to all the possible desti‐ nations sequentially with a minimal user interface, which will ensure that the robot knows partial paths in the en‐ vironment. With the trained data, the path planning al‐ gorithm maps all the logical paths between all the des‐ tinations, which helps in autonomous navigation. The al‐ gorithm is implemented and tested using a 2D simulator Player/Stage. The proposed system is tested with two dif‐ ferent service environment layouts and proved to have features like scalability, trainability, accuracy, and repe‐ atability. The algorithm is compared with various classi‐ cal path planning algorithms and the results show that the proposed path planning algorithm is on par with the other algorithms in terms of accuracy and efficient path generation.
Źródło:
Journal of Automation Mobile Robotics and Intelligent Systems; 2022, 16, 1; 31--45
1897-8649
2080-2145
Pojawia się w:
Journal of Automation Mobile Robotics and Intelligent Systems
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-3 z 3

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