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Wyszukujesz frazę "“Reality”" wg kryterium: Temat


Tytuł:
Image spaces. Digital visual media in the context of baroque mural painting in architecture
Autorzy:
Drozdowicz, Piotr P.
Powiązania:
https://bibliotekanauki.pl/articles/1955305.pdf
Data publikacji:
2021-06-15
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
space
image
spatial turn
baroque painting
mural painting
illusion
immersion
reality
virtual reality
augmented reality
Opis:
In the art of the 20th century, space became the basic material. Today, digital media and VR and AR technologies are used to cross the visual and space barriers, but always at the expense of experiencing reality. The spatial turn in culture results from the post-avant-garde ideas of art that cuts itself off from ancient art. Using the example of the fresco by Andrea del Pozzo from the Sant’Ignazio church in Rome, we will show analogies between baroque illusionist painting and digital visual media. It turns out that contemporary art arrives at the space issues that have been practiced in architecture and art since antiquity. The space created by painting illusion as a total work of art exhibits many features of contemporary art and the phenomena of VR and AR such as intermediality, immersion, interactivity. Spatial turn arguments can be used to enhance the potential of classic painting language in architecture.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2021, 29, 38; 249-254
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Modern documentary in the age of virtual reality: Deapening engagement with nonfiction storytelling through technological innovation
Autorzy:
Pomianowska, Iwona
Powiązania:
https://bibliotekanauki.pl/articles/923107.pdf
Data publikacji:
2018-04-26
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
virtual reality
spectatorship
perception
documentary storytelling
immersion
feeling of presence
Opis:
After decades of research, technological development as well as few discouraging setbacks, virtual reality (VR) appears to be on the cusp of its settled adoption. The incorporation of VR technology into the palette of everyday communication media is not only exciting for filmmakers and game designers, but also for every manner of storytellers: documentarians, journalists, educators, scientists – all professions involved in clarifying surrounding us reality and communicating about it. They all discovered that social change can be valuably stimulated by development of new technology – technology that serves in the same time as a classic medium to communicate and spread this news around. Considering the factors enabling us to capture and disseminate “a true story” in a highly captivating, immersive way (which previously has been preserved exclusively for entertainment and commercial productions), we should mention at least 3 crucial elements: technological innovation, psychological evolution of the viewer, application of VR beyond storytelling. The first two factors mutually interact and play off each other in terms of the changing threshold of perceptual tolerance as well as rising needs of the new spectator. The first part of this paper deals with the interdependency of these two elements. Structured conclusions will be enumerated as a practical reference for VR storytelling productions. The second part of the paper will deal with the third element enumerating the most inspiring cases from recent years – eye-openers for instigating social change, adding value and promoting wellbeing via VR technology. The engagement of VR in social change, innovation and nonfiction storytelling introduced the VR technology within the current media palette. It not only changes the nature of storytelling about reality, but fulfills the story that our reality builds.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2017, 21, 30
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Kieślowski Re-read: On Reality, Realism and Cinema
Autorzy:
Parmeggiani, Francesca
Powiązania:
https://bibliotekanauki.pl/articles/923217.pdf
Data publikacji:
2019-03-25
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
description
Federico Fellini
Ermanno Olmi
reality
representation
statement of fact
Opis:
By referencing Italian auteurs Ermanno Olmi and Federico Fellini, this paper offers a re-reading of Krzysztof Kieślowski’s reflections on cinema that places the practice of describing reality and uttering “a statement of fact” about people’s lives and the world as a long-lasting, structuring foundation of his episteme and workshop.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2018, 24, 33; 61-71
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana Cartera
From reality to virtuality: the use of photogrammetry in the video game The Vanishing of Ethan Carter
Autorzy:
Sikorska, Joanna
Powiązania:
https://bibliotekanauki.pl/articles/923082.pdf
Data publikacji:
2018-04-26
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
photogrammetry
video games
digital games
immersion
poetics of video games
reality
virtuality
virtual reality
digital technology
The Vanishing of Ethan Carter
The Astronauts
Opis:
Today we are seeing significant technological progress in the context of imitating reality. One technology which emulates our reality in comprehensive way is photogrammetry. The aim of the article is to illustrate the using of photogrammetry in the context of video games. The main part of the text is an analysis of The Vanishing of Ethan Carter (The Astronauts, 2015). The authors of this video game decided to apply photogrammetry in order to display vast spaces in which an avatar is moving. I indicate that such an implementation not only creates a reliable illusion of reality, but also crucially affects video games’ poetics and narration.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2017, 21, 30
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Semiotyczne aspekty virtual reality
Semiotic aspects of virtual reality
Autorzy:
Hendrykowski, Marek
Powiązania:
https://bibliotekanauki.pl/articles/923059.pdf
Data publikacji:
2018-04-26
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
image
semiotics
language of moving pictures
virtual reality
sign
perception
Opis:
The dynamic development of virtual reality technics opened new possibilities of creating visual, audial and audiovisual moving pictures. VR is coming and invaiding XXIst century cinema. There is a grand challenge for filmmakers imagination: show delivering vision of reality or so-called reality made without using real physical objects. Are we really prepared for this technological revolution? Hendrykowski’s paper poses certain crucial questions connected with that change in making movies. Among them: ambigous nature of digital sign, possible regions of spectator’s new experiences, symbolic function of digital images and deep transformation of category od aesthetics in expanding world of multimedia.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2017, 21, 30
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Uwagi o dramaturgii filmu dokumentalnego
Comments on the Dramaturgy of Documentaries
Autorzy:
Mąka-Malatyńska, Katarzyna
Powiązania:
https://bibliotekanauki.pl/articles/920491.pdf
Data publikacji:
2015-01-13
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
dramaturgy of reality
documentary film
Wojciech Staroń
Joseph Campbell
Christopher Vogler
Opis:
The paper aims at analyzing the relationship between dramaturgy in documentary film and fiction film as a form of storytelling governed by similar rules. The author tries to answer questions about the methods used to shape the material in documentary films. She presents an analysis of two Polish documentaries: Siberian Lesson and Argentinean Lesson by Wojciech Staroń. The structures of both works are based on the theme of the journey. These films represent a type of drama resulting from real-life events, close Kracauer’s theory of “the found story” and Kieślowski’s “dramaturgy of reality”. They also implement the basic assumptions of the paradigm (of the mythic structures) described by Joseph Campbell and Christopher Vogler typical of fiction films.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2015, 16, 25; 25-41
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Zelig jako docufiction
Zelig as docufiction
Autorzy:
Hendrykowski, Marek
Powiązania:
https://bibliotekanauki.pl/articles/923100.pdf
Data publikacji:
2018-04-26
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
cinema
documentary
fiction
docufiction
mockumentary
narration
narrative
moving image
reality
truth
Opis:
This close-reading analysis and interpretation examines the original form of Woody Allen’s masterpiece Zelig (1983). The author combines a film studies approach with an investigation of epistemological and semiotic reflections on moving images. The author emphasises that more than three decades ago Allen gave to a wide audience a critical, sceptical and ironic vision of the “documentary” (esp. regarding the “truth”) status of moving pictures. This study also introduces also important terminological distinction between “mockumentary” (“fake-documentary”) and a contrasting category, that is, “documentary fiction” (also called “docufiction”), giving an instructive and precise definition of both.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2017, 21, 30
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Interactivity as a key feature redefining documentary reality
Autorzy:
Dubois, Frédéric
Powiązania:
https://bibliotekanauki.pl/articles/923108.pdf
Data publikacji:
2018-04-26
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
interactivity
interactive audio-visual media
interactive documentary
web documentary
virtual reality
Opis:
Finding a clear-cut boundary delimiting fiction from documentary has always been a controversial, daunting and unthankful undertaking. In the last decade, the blur between the two genres has been reinforced by the rapid advancement of web and AR/VR technologies. Interactive web-documentaries and virtual reality documentaries do not only promote new viewing habits – from swiping smartphone screens to scanning horizons with VR headsets, they shake up the very idea of what a documentary is. In this short scholarly essay, I argue that the feature of interactivity is the driving force redefining the documentary genre. This thesis builds on two case studies: 1) Interactive documentary Atterwasch and 2) VR documentary The Unknown Photographer. In the final section of the essay I revisit the definition of documentary reality and expand it with the addition of André Bazin’s notion of mise en scène.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2017, 21, 30
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Transmedia a sztuka Roberta Wilsona
Transmedia and Robert Wilson’s Art
Autorzy:
Jelewska, Agnieszka
Powiązania:
https://bibliotekanauki.pl/articles/920262.pdf
Data publikacji:
2009-06-13
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
transmedia
media landscape
theatre
technology tools expanded arts and reality
Robert Wilson
Opis:
Robert Wilson’s works have been discussed here in the historical-artistic context of the 20th century and in reference to the modern theories of the media, which use such terms as “transmediality” and “media landscape”. The intermedial model of arts has been exhausted and there has appeared the problem of transmediality, as well as such issues like transcegenity, transinstrumentality, transperception and even transcompetence of art. Technologies which developed in the 20th century and media codes, redefined and new, provoked a change of thinking about the theatre and every other art which uses various instruments.R. Wilson – like other artists who exist in the transmedial net – sees the theatre through audiovisual arts and film; he does not introduce them to his performances but uses their tools and specific narrations characteristic for the arts.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2009, 7, 13-14; 243-256
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Aktor jako cyfrowa marioneta, czyli Edward Gordon Craig w kinie przyszłości
An Actor as a Digital Marionet, or Edward Gordon Craig in the Cinema of the Future
Autorzy:
Hendrykowski, Marek
Powiązania:
https://bibliotekanauki.pl/articles/921346.pdf
Data publikacji:
2018-04-26
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
actor
character
acting
metamorphosis
virtual reality
digital phantom
the art of film
Opis:
Screen actor as a digital puppet? From one point of view, that potentially becomes an interesting platform for modern way of spectacularity and for communications. From another, it’s something destructive and dangerous for the film art. Marek Hendrykowski’s essay analyzes possible consequences of new era of digital actorship in the shadow of its fundamental question and challenge: what happens with man in this form of moving pictures creation.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2017, 21, 30
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Ostensibly indirect narration in films and motion pictures.
Autorzy:
Hendrykowski, Marek
Powiązania:
https://bibliotekanauki.pl/articles/923301.pdf
Data publikacji:
2019-12-15
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
narration
moving pictures
image
reality
fiction film,
documentary
subjectivity
objectivity
communication
film
audiovisual culture
Opis:
The article proposes the hypothesis that on the basis of analytical and interpretative practices, when describing, analysing and interpretating moving images, a dichotomous, binary division into objective and subjective images is a highly questionable move: it does not lend itself to an absolutely unequivocal resolution. In film, as in the field of moving images as a whole, there is no objective narration, just as there is no subjective narration. What emerges is an ostensibly dependent narration (or ostensibly independent), blending and merging both of these aspirations in diverse ways.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2019, 26, 35; 209-218
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Storytelling in VR, CAVES and other emerging forms: An interview with Roderick Coover by Katarzyna Boratyn
Autorzy:
Coover, Roderick
Boratyn, Katarzyna
Powiązania:
https://bibliotekanauki.pl/articles/923078.pdf
Data publikacji:
2018-04-26
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
Roderick Coover
documentary
emerging technologies
Virtual Reality
CAVE
interactive documentary
ethnography
documentary research
information arrangement
data visualisation
Opis:
The following interview with Roderick Coover asks how emerging cinematic technologies transform documentary storytelling. Though his early ethnographic projects, such as Concealed Narratives (1996, filmed and photographed in Ghana) and the Harvest (1999, filmed and photographed in France), he created interactive documentary forms that could bridge modes of expression. The works combine field-notes, editing observations, exposition, travel narratives, encounters and interviews with evocative imagery. In works such as Voyage Into The Unknown (2007), Canyonlands (2009), and Estuary (2013). Coover uses scrolling map environments to offer interactive, cinematic experiences in which users create paths among video clips and data; the works explore spatial knowledge and storytelling, national myth-making and land use. In works such as Something That Happened Only Once (2007) and The Last Volcano (2011), he layers stories on animated panoramic settings to present disturbing disjunctions in the expression of place and memory. His recent collaborative works Three Rails Live (2013) and Toxicity: A Climate Change Narrative (2016) are algorithmic. They use code to combine voices and images from a database in an ever-changing order; the works use storytelling and new technologies to address the questions of climate change and industrial waste. In Hearts & Minds: The Interrogations Project, a VR work about US military torture in Iraq, he and his collaborators use immersive arts, storytelling and gaming technologies to introduce challenging accounts of human rights abuse.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2017, 21, 30
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Semiotyka twarzy kata i ofiary
Semiotics of the hangman and victim’s faces
Autorzy:
HENDRYKOWSKI, MAREK
Powiązania:
https://bibliotekanauki.pl/articles/921089.pdf
Data publikacji:
2016-10-09
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
victim
hangman
face
totalitarianism
normal
monster
totalitarian interface
poetics
aesthetics
rhetorics
photography
image
moving image
fact
reality
memorization
testimony
atrocity
degradation
constraint
abusement
prison
concentratio
Opis:
Murderous ideologies drive and fabricate innumerable forms of social falsehood. One of the objects of the perfidious falsification of reality generated in the totalitarian system is the human face. Drawing on classics of Polish and world cinema, and also on the memory of culture, Marek Hendrykowski's study contains a semiotic analysis of the deep structures of images, which present the executioner-victim based on violence executioner as a variant of inter-human relations in totalitarian systems.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2016, 18, 27; 354-364
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
To film an inconceivable reality: the manifesto of the young Kieślowski
Autorzy:
Jazdon, Mikołaj
Powiązania:
https://bibliotekanauki.pl/articles/923206.pdf
Data publikacji:
2019-03-25
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
Krzysztof Kieślowski
Kazimierz Karabasz
André Bazin
documentary film
film and literature
non-fiction cinema classics
dramaturgy of reality
documentary film ethics
Polish cinema
film theory
Opis:
In his master’s thesis, Documentary Film and Reality, Krzysztof Kieślowski dealt with a number of problems that turned out to play a vital role in his future film career, and its documentary period in particular. This range of topics includes the concept of ‘the dramaturgy of reality’, one of the methods for factual filmmaking he intended to put into practice, but also such ideas as the relation between film and literature, between documentary film and ethics, and the difference between reportage and documentary filmmaking. These concepts had an influence on his documentary filmmaking andled him to develop other concepts and methods for documentary filmmaking. From the perspective of Kieślowski’s creative oeuvre, the thesis Documentary Film and Reality reads as a manifesto by the young filmmaker.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2018, 24, 33; 155-166
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Dwaj ludzie z szafą w perspektywie genologicznej
Two People With a Wardrobe in a Genological Perspective
Autorzy:
Hendrykowski, Marek
Powiązania:
https://bibliotekanauki.pl/articles/918057.pdf
Data publikacji:
2014-06-13
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
short film
art of film
genre
film of fiction
reality
construction
composition
condensation
language of moving images
narrator
narrative
story
plot
continuity
discontinuity
heroes
conflict
coincidentia oppositorum
Opis:
Parabola is the essence of the short film Two Men and a Wardrobe (and likewise Mammals and The Fat and the Lean). Parabola is dominant of the genre, not merely an occasional and distinguishing attribute. In its interior, we find traces of other genres. These include noir comedy, slapstick burlesque, existential drama, the thriller, and drama of the absurd, grotesque and macabre. The poetic dimension of Polanski’s short film, in which reality confronts and permeates the skilfully constructed and captivating fantasy presented by the artist, allowing all the elements of the genre to be combined into a common whole.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2014, 15, 24; 171-180
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł

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