- Tytuł:
-
Edukacyjne walory gry "Minecraft". Analiza narracji uczniów i edukatorów
Educational aspects of video game Minecraft. An analysis of students’ and educators’ narratives - Autorzy:
- Zaworska-Nikoniuk, Dorota
- Powiązania:
- https://bibliotekanauki.pl/articles/1386928.pdf
- Data publikacji:
- 2020-03-31
- Wydawca:
- Uniwersytet Gdański. Wydawnictwo Uniwersytetu Gdańskiego
- Tematy:
-
video games
formal education
non-formal education
media education
game research
ludology
new media - Opis:
- This paper shows the educational aspects of video game Minecraft in primary education. It is based on a systematic review and interviews conducted with fourteen players of the aforementioned game as well as an analysis of interviews with the creator of Young Programmer Academy and an educator of an IT class. The statements of users (players) and educators point to the potential uses of the game in learning and acquiring social skills. In the game, students create their own worlds, develop their imagination and spatial thinking, gain knowledge about the basics of technology, physics and chemistry, as well as enrich their knowledge about nature. Probably for those reasons the game is popular in Norwegian and Swedish schools, where units based on Minecraft are often incorporated by teachers into their lessons.
- Źródło:
-
Problemy Wczesnej Edukacji; 2020, 48, 1; 110-121
1734-1582
2451-2230 - Pojawia się w:
- Problemy Wczesnej Edukacji
- Dostawca treści:
- Biblioteka Nauki