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Wyszukujesz frazę "interface design" wg kryterium: Temat


Tytuł:
Parallel robot controlled by PLC and its digital twin
Autorzy:
Michalík, R.
Hrbček, J.
Janota, A.
Powiązania:
https://bibliotekanauki.pl/articles/2063983.pdf
Data publikacji:
2021
Wydawca:
Uniwersytet Morski w Gdyni. Wydział Nawigacyjny
Tematy:
digital twin
human machine interface
PLC Controllers
computer aided design
paralled robot
CAD
programmable logic controller
PLC
Opis:
Modern ways of device development use the concept of a digital twin. A digital twin is an accurate digital copy of something that exists or is planned to be realized in the physical world. The digital twin is not only a virtual model of the physical system, but also a dynamic data and status information carrier obtained through a series of IoT-connected sensors that collect data from the physical world and send it to machines. The digital twin provides an overview of what is happening to the device in real time. This is very important in industry as this information is helpful to reduce maintenance issues and ensure production performance. This work focuses on the design and creation of a cybernetic physical system and its digital twin, based on CAD system modeling in conjunction with simulation and programming tools connected to real and simulated control systems. This process accelerates the development of the application implementation with the possibility to create a PLC control program and tune the system already in the design phase. Thus, the physical realization can be done in parallel with the programming and creation of the HMI interface. Modular programming will further accelerate software development [1]. The created system and its digital twin serve as a unified teaching tool without the need for real devices to be used by many students and users. This approach allows testing of program algorithms without the risk of damaging physical devices and is also suitable for distance learning.
Źródło:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation; 2021, 15, 3; 867--871
2083-6473
2083-6481
Pojawia się w:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Docking for drug interface residues of modelled VPS33B of human with PtpA of Mycobacterium tuberculosis CDC1551
Autorzy:
Reddy, K.M.
Pattathil, M.D.
Jayachandra, S.Y.
Parameshwar, A.
Sulochana, M.B.
Powiązania:
https://bibliotekanauki.pl/articles/11443.pdf
Data publikacji:
2014
Wydawca:
Przedsiębiorstwo Wydawnictw Naukowych Darwin / Scientific Publishing House DARWIN
Tematy:
antigenicity
protein-protein interaction
network
homology modelling
drug design
interface residue
Mycobacterium tuberculosis
man
protein
biological function
Opis:
VPS33B, a human Vacuolar Protein Sorting (VPS) protein which mediates the phagolysosomal fusion in macrophage of the eukaryotic organisms. This protein has a great role during the mycobacterial infections, which binds with the Mycobacterium protein tyrosine phosphatase A (PtpA). A single functional domain of PtpA has been identified using SMART domain databases, followed by finding the antigenicity of PtpA using CLC main workbench tool. The protein-protein interaction network predicts the interface of biological functions of proteins, built by using Cytoscape 2.8.3 version tool for manual literature survey of protein sets. According to the literature the specific interactivity of PtpA with VPS33B of human lead to pathogenesis, and provided a good platform to find the structure of VPS33B as it lacks the 3 dimensional structure in PDB. Homology Modelling of VPS33B provides a significant properties to design a specific drug through screening the drug databases (eDrug3D). The modelled protein has been validated through SAVES server maintained by NIH and UCLA with the standard Ramachandran plot with accuracy of 90.7 %. From our findings the interface residues are very crucial points which has been found through docking the modelled protein and Mycobacterium protein and interface residues were selected manually using PyMol software.
Źródło:
International Letters of Natural Sciences; 2014, 11, 2
2300-9675
Pojawia się w:
International Letters of Natural Sciences
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Usability engineering in the prototyping process of software user interfaces for mobile medical ultrasound devices
Autorzy:
Wichrowski, M.
Powiązania:
https://bibliotekanauki.pl/articles/305597.pdf
Data publikacji:
2015
Wydawca:
Akademia Górniczo-Hutnicza im. Stanisława Staszica w Krakowie. Wydawnictwo AGH
Tematy:
medical software user interface
Safety Critical Interactive Devices
human factors
usability engineering
human-computer interaction
user-centred design
Opis:
This paper presents new trends in interface design of medical ultrasound devices and explains the basics of implementing usability engineering in accordance with international standards. Methods for determining the initial requirements, design guidelines, processes of prototyping, verification, and validation of software user interfaces for medical devices are discussed. The article also presents a preliminary plan of a methodology for prototyping touch-based and standard-control interfaces for mobile ultrasonic devices.
Źródło:
Computer Science; 2015, 16 (3); 219-236
1508-2806
2300-7036
Pojawia się w:
Computer Science
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The Horizon: a user experience assessment of automotive user interfaces
Autorzy:
Kukiela, Kaz
Powiązania:
https://bibliotekanauki.pl/articles/2175490.pdf
Data publikacji:
2022
Wydawca:
STE GROUP
Tematy:
Horizon
automotive user interface
user experience
phenomenology
UX design
safety
samochodowy interfejs użytkownika
doświadczenie użytkownika
fenomenologia
projektowanie UX
bezpieczeństwo
Opis:
Innovations for new display technologies equipped in vehicles set forth a need for assessing the impact of their user-adoption and emergence. This paper offers a phenomenological approach for investigating the user interaction and user experience of driving when augmented reality, heads-up displays, and digital screens are present. In doing so, this paper aims to show how the phenomenological concept of the horizon helps us to understand the ways in which screen technologies may affect the quality of the user experience for drivers. Implications of the horizon allow us to consider how, while driving, we recognize objects categorically in sense perception, observe the present and foresee its future consequences, and make decision-procedures according to levels of priority and attention to detail. As a result, these considerations help strengthen our approach to understanding driving activity while screens are in the periphery. Thus, these findings are suggested to be adopted for further user experience quality assessments in the field of intelligent transport systems.
Źródło:
Systemy Wspomagania w Inżynierii Produkcji; 2022, 11, 2; 77--84
2391-9361
Pojawia się w:
Systemy Wspomagania w Inżynierii Produkcji
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Transparency as a Functional and Visual Tool. The GUI of the Windows 10 Operating System as an Example
Autorzy:
Smaga, Agnieszka
Powiązania:
https://bibliotekanauki.pl/articles/1186766.pdf
Data publikacji:
2018
Wydawca:
Uniwersytet Kardynała Stefana Wyszyńskiego w Warszawie
Tematy:
applied graphics
comparative media studies
screen transparency
Graphical User Interface (GUI)
Mixed Reality
User Experience (UX)
Fluent Design
transparency of operation
Opis:
Transparency mediates between a body and light, and the surrounding multidirectional reality, and then their observer, that is, at the meeting point of various physicalities. Transparency suggests an existence of a hidden depth which adds a mysterious and magical dimension. Transparency exists mainly at the surface level (signifiant), within arm’s reach, thus it is controllable. Unlike the depth of the message (signifié), which, when obscured, creates an inaccessible, hidden impression. Transparency in the digital environment becomes a medium with the laws of technology applied to it – as an activity and a tool for effective communication and use. Transparency is therefore considered as an operational category – accompanying the process of generating and using a message – and an instrument – supporting software. Both types of transparency mutually condition each other at different levels of the digital world – operating systems, applications, websites, search engines and web browsers, etc. The last version of Windows offers various forms of GUI transparency at the hardware level in terms of operating, and at the software level in terms of functionality and aesthetics, where aesthetics is connected with the literal visualisation effect and the mental building of structures. Transparencies conduct, at various levels of their saturation, a kind of multi-level game: between their form and the content hidden behind it, visible and invisible, an illusion and a disillusion, materialisation and dematerialisation, self-reality and reality existing beyond it, finally between itself and recipients, forcing them to specific perceptions, reactions, behaviours, and valuations.
Źródło:
Załącznik Kulturoznawczy; 2018, 5; 171-183
2392-2338
Pojawia się w:
Załącznik Kulturoznawczy
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Similarities of global web mapping services functionality in the context of responsive web design
Autorzy:
Horbiński, T.
Cybulski, P.
Powiązania:
https://bibliotekanauki.pl/articles/145559.pdf
Data publikacji:
2018
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
interaktywna mapa
geomatyka
mapowanie internetowe
graficzny interfejs użytkownika
strona internetowa
responsive web design
graphical user interface
web mapping services
geomatics
interactive map
Opis:
The graphical user interface (GUI) and the functionality of various global map services in the context of responsive web design were compared in the article. The analysis included: the number and arrangement of buttons on the start screen, available map layers, waypoints and means of transport for searched routes on four screens of various sizes: the desktop computer, laptop, tablet, and smartphone screen. Having compared the interface and the functionality of eight global map services (Baidu Maps, Google Maps, HereWeGo, Bing Maps, Open Street Map, Map Quest, 2Gis, Yandex Maps), authors draw conclusions concerning responsive web design. Despite the fact that specific map services differ, there are some common features making a good example of the adaptation of the graphical user interface to the device on which the map is presented. Global map services, regardless of the display size, use the same interactive tools that are graphically similar. Among those graphic similarities, one can distinguish two or three graphical styles representing a single function. Two versions of the interface can be observed – the desktop and mobile type. Adaptation to devices such as laptops or tablets assumes that only the screen decreases but the interface and the functionality remains relatively unchanged. Real responsiveness occurs only when service is displayed on a smartphone display.
Źródło:
Geodesy and Cartography; 2018, 67, 2; 159-177
2080-6736
2300-2581
Pojawia się w:
Geodesy and Cartography
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Modelling the processes of taking over the watch from an autonomous navigation system
Autorzy:
Hochgeschurz, S.
Dalinger, E.
Motz, F.
Powiązania:
https://bibliotekanauki.pl/articles/1841558.pdf
Data publikacji:
2021
Wydawca:
Uniwersytet Morski w Gdyni. Wydział Nawigacyjny
Tematy:
autonomous vessels
autonomous navigation system
navigation system
human machine interface
operational design domain
taking over the watch
officer of the watch
AutoOOW
Opis:
The maritime industry is striving towards increasing levels of autonomy within the field of navigation. However, fully autonomous vessel navigation requires an extraordinarily complex system. As a step towards full autonomy and to reduce system complexity, nautical officers should still be available on board to take over the watch from the autonomous system in situations, in which human intervention is required. Therefore, a highly advanced human-machine interface (HMI) is essential, which supports nautical officers in retrieving all necessary information in order to manage the takeover. The implementation of the autonomous system and introduction of an HMI creates new processes, which need to be defined. In this paper, we portray our approach to define the processes for watch handovers from the autonomous system to nautical officers by investigating current watch handover processes. Subsequently, the resulting process models are described and discussed.
Źródło:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation; 2021, 15, 1; 117-126
2083-6473
2083-6481
Pojawia się w:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Operationalising automation transparency for maritime collision avoidance
Autorzy:
van de Merwe, K.
Mallam, S.
Engelhardtsen, Ø.
Nazir, S.
Powiązania:
https://bibliotekanauki.pl/articles/24201442.pdf
Data publikacji:
2023
Wydawca:
Uniwersytet Morski w Gdyni. Wydział Nawigacyjny
Tematy:
automation transparency
collision avoidance
human machine interface
human centrered design
supervisory control
anti-collision maneuvering
human-automation interaction
maritime autonomous surface ships
Opis:
Automation transparency is a means to provide understandability and predictability of autonomous systems by disclosing what the system is currently doing, why it is doing it, and what it will do next. To support human supervision of autonomous collision avoidance systems, insight into the system’s internal reasoning is an important prerequisite. However, there is limited knowledge regarding transparency in this domain and its relationship to human supervisory performance. Therefore, this paper aims to investigate how an information processing model and a cognitive task analysis could be used to drive the development of transparency concepts. Also, realistic traffic situations, reflecting the variation in collision type and context that can occur in real-life, were developed to empirically evaluate these concepts. Together, these activities provide the groundwork for exploring the relation between transparency and human performance variables in the autonomous maritime context.
Źródło:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation; 2023, 17, 2; 333--339
2083-6473
2083-6481
Pojawia się w:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Experimental investigations of interface valve flow capacity in the RoeVac type vacuum sewage system
Autorzy:
Kalenik, M.
Powiązania:
https://bibliotekanauki.pl/articles/207545.pdf
Data publikacji:
2014
Wydawca:
Politechnika Wrocławska. Oficyna Wydawnicza Politechniki Wrocławskiej
Tematy:
nomogram
sewage
design process
flow capacity
interface valves
sewage system
phase interfaces
nomogramy
ścieki
proces projektowania
przepustowość
zawór urządzenia ssącego
kanalizacja
interfejsy fazowe
Opis:
The results of investigations of an interface valve flow capacity in a vacuum sewage system have been presented. The investigations were carried out in an experimental vacuum sewage system installation, built in a laboratory. The flow of liquid and air through the interface valve was measured for three opening times: 6, 9, 12 s. Based on the obtained results, nomograms were carried out to determine the coefficient f and the interface valve flow capacity. The nomograms may be used in design processes and in exploitation of the RoeVac type vacuum sewage system.
Źródło:
Environment Protection Engineering; 2014, 40, 3; 127-138
0324-8828
Pojawia się w:
Environment Protection Engineering
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Recognition Characteristics of Interface Designed for Gesture Operations of 3D Objects
Autorzy:
Sekine, Tsutomu
Powiązania:
https://bibliotekanauki.pl/articles/103272.pdf
Data publikacji:
2019
Wydawca:
Stowarzyszenie Inżynierów i Techników Mechaników Polskich
Tematy:
gesture interface
computer-aided design
human-computer interaction
leap motion controller
motion sensor
interfejs gestowy
projektowanie wspomagane komputerowo
interakcja człowiek-komputer
kontroler ruchu skokowego
czujnik ruchu
Opis:
This study focuses on the development of an interface for gesture control and Boolean operation of 3D objects in 3D computer-aided design (CAD). Although mouse and keyboard have been mainly used as computer input devices, novel computer interfaces are becoming increasingly popular with rapid development of computer technologies. Among several computer interfaces, the gesture interface is well-known as an system operable through the natural human behavior. However, the application to 3D CAD has been scarcely studied so far. From the backgrounds, a simple gesture interface was developed to operate a 3D object in 3D CAD. Leap Motion Controller (LMC) was used as a motion sensor device. A dialog-based graphical user interface (GUI) was also created for the parameter setting. As a result, several operational functions could be successfully executed through various hand-finger motions. Moreover, the system enabled us to experience an intuitive interaction with 3D CAD. Then, the several demonstrations were performed to identify the recognition characteristics of the gesture interface. The differences in the recognition rate were revealed as the results. Especially, it confirmed that a combination of static and dynamic gestures could help to enhance the recognition rate in the gesture interface using LMC. In accordance with the findings, the functions for Boolean operation were also implemented for the manipulation of a 3D object, such as extrusion and hole making.
Źródło:
Advances in Science and Technology. Research Journal; 2019, 13, 4; 143-150
2299-8624
Pojawia się w:
Advances in Science and Technology. Research Journal
Dostawca treści:
Biblioteka Nauki
Artykuł

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