Informacja

Drogi użytkowniku, aplikacja do prawidłowego działania wymaga obsługi JavaScript. Proszę włącz obsługę JavaScript w Twojej przeglądarce.

Wyszukujesz frazę "path planning algorithm" wg kryterium: Temat


Wyświetlanie 1-15 z 15
Tytuł:
Zastosowanie algorytmów planowania trajektorii dla mobilnych robotów kołowych
The Use of path planning algorithms for wheeled mobile robots
Autorzy:
Buratowski, T.
Uhl, T.
Powiązania:
https://bibliotekanauki.pl/articles/157852.pdf
Data publikacji:
2005
Wydawca:
Stowarzyszenie Inżynierów i Techników Mechaników Polskich
Tematy:
algorytmy planowania trajektorii
zastosowanie algorytmu
mobilne roboty kołowe
path planning algorithm
using
wheeled mobile robots
Opis:
W artykule przedstawiono kilka algorytmów planowania trajektorii dla mobilnych robotów kołowych, które między innymi zostały wybrane dla grupy robotów. W trakcie konstruowania prototypu urządzeń wykorzystano układy sensoryczne oparte o czujniki ultradźwiękowe oraz czujniki podczerwieni.
This paper presents several path planning algorithms for mobile robots. In the process of mechatronic design, two sensors: ultrasonic and infrared have been applied.
Źródło:
Pomiary Automatyka Kontrola; 2005, R. 51, nr 11, 11; 17-20
0032-4140
Pojawia się w:
Pomiary Automatyka Kontrola
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
A collision avoidance algorithm in Simultaneous Localization and Mapping problem for mobile platforms
Autorzy:
Małecki, Tomasz
Narkiewicz, Janusz
Powiązania:
https://bibliotekanauki.pl/articles/2086976.pdf
Data publikacji:
2022
Wydawca:
Polskie Towarzystwo Mechaniki Teoretycznej i Stosowanej
Tematy:
algorithm
modeling
path planning
SLAM
Opis:
A collision avoidance algorithm applicable in simultaneous localization and mapping (SLAM) has been developed with a prospect of an on-line application for mobile platforms to search and map the operation area and avoid contact with obstacles. The algorithm, which was implemented in MATLAB software, is based on a linear discrete-time state transition model for determination of the platform position and orientation, and a ‘force’ points method for collision avoidance and definition of the next-step of platform motion. The proposed approach may be incorporated into real-time applications with limited on-board computational resources.
Źródło:
Journal of Theoretical and Applied Mechanics; 2022, 60, 2; 317--328
1429-2955
Pojawia się w:
Journal of Theoretical and Applied Mechanics
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Distributed Evolutionary Algorithm for Path Planning in Navigation Situation
Autorzy:
Śmierzchalski, R.
Kuczkowski, Ł.
Kolendo, P.
Jaworski, B.
Powiązania:
https://bibliotekanauki.pl/articles/116175.pdf
Data publikacji:
2013
Wydawca:
Uniwersytet Morski w Gdyni. Wydział Nawigacyjny
Tematy:
evolutionary algorithm
path planning
simulation environment
Opis:
This article presents the use of a multi‐population distributed evolutionary algorithm for path planning in navigation situation. The algorithm used is with partially exchanged population and migration between independently evolving populations. In this paper a comparison between a multi‐population and a classic single‐population algorithm takes place. The impact on the ultimate solution has been researched. It was shown that using several independent populations leads to an improvement of the ultimate solution compared to a single population approach. The concept was checked against a problem of maritime collision avoidance.
Źródło:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation; 2013, 7, 2; 293-300
2083-6473
2083-6481
Pojawia się w:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
A quick algorithm for planning a path for a biomimetic autonomous underwater vehicle
Autorzy:
Praczyk, T.
Powiązania:
https://bibliotekanauki.pl/articles/135094.pdf
Data publikacji:
2016
Wydawca:
Akademia Morska w Szczecinie. Wydawnictwo AMSz
Tematy:
path planning
underwater vehicle
autonomy
collision avoidance
automatic control
effective planning algorithm
Opis:
Autonomous underwater vehicles are vehicles that are entirely or partly independent of human decisions. In order to obtain operational independence, the vehicles have to be equipped with specialized software. The task of the software is to move the vehicle along a trajectory while avoiding collisions. In its role of avoiding obstacles, the vehicle may sometimes encounter situations in which it is very difficult to determine what the next movement should be from an ad hoc perspective. When such a situation occurs, a planning component of the vehicle software should be run with the task of charting a safe trajectory between nearby obstacles. This paper presents a new path planning algorithm for a Biomimetic Autonomous Underwater Vehicle. The main distinguishing feature of the algorithm is its high speed compared with such classic planning algorithms as A*. In addition to presenting the algorithm, this paper also summarizes preliminary experiments intended to assess the effectiveness of the proposed algorithm.
Źródło:
Zeszyty Naukowe Akademii Morskiej w Szczecinie; 2016, 45 (117); 23-28
1733-8670
2392-0378
Pojawia się w:
Zeszyty Naukowe Akademii Morskiej w Szczecinie
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
An exact geometry-based algorithm for path planning
Autorzy:
Jafarzadeh, H.
Fleming, C. H.
Powiązania:
https://bibliotekanauki.pl/articles/331494.pdf
Data publikacji:
2018
Wydawca:
Uniwersytet Zielonogórski. Oficyna Wydawnicza
Tematy:
shortest possible path algorithm
path planning
collision free path
algorytm najkrótszej ścieżki
planowanie ścieżki
ścieżka bezkolizyjna
Opis:
A novel, exact algorithm is presented to solve the path planning problem that involves finding the shortest collision-free path from a start to a goal point in a two-dimensional environment containing convex and non-convex obstacles. The proposed algorithm, which is called the shortest possible path (SPP) algorithm, constructs a network of lines connecting the vertices of the obstacles and the locations of the start and goal points which is smaller than the network generated by the visibility graph. Then it finds the shortest path from start to goal point within this network. The SPP algorithm generates a safe, smooth and obstacle-free path that has a desired distance from each obstacle. This algorithm is designed for environments that are populated sparsely with convex and nonconvex polygonal obstacles. It has the capability of eliminating some of the polygons that do not play any role in constructing the optimal path. It is proven that the SPP algorithm can find the optimal path in O(nn’2) time, where n is the number of vertices of all polygons and n’ is the number of vertices that are considered in constructing the path network (n’ ≤ n). The performance of the algorithm is evaluated relative to three major classes of algorithms: heuristic, probabilistic, and classic. Different benchmark scenarios are used to evaluate the performance of the algorithm relative to the first two classes of algorithms: GAMOPP (genetic algorithm for multi-objective path planning), a representative heuristic algorithm, as well as RRT (rapidly-exploring random tree) and PRM (probabilistic road map), two well-known probabilistic algorithms. Time complexity is known for classic algorithms, so the presented algorithm is compared analytically.
Źródło:
International Journal of Applied Mathematics and Computer Science; 2018, 28, 3; 493-504
1641-876X
2083-8492
Pojawia się w:
International Journal of Applied Mathematics and Computer Science
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Surface-to-air missile path planning using genetic and PSO algorithms
Autorzy:
Zandavi, S. M.
Powiązania:
https://bibliotekanauki.pl/articles/280277.pdf
Data publikacji:
2017
Wydawca:
Polskie Towarzystwo Mechaniki Teoretycznej i Stosowanej
Tematy:
path planning
genetic algorithm
PSO algorithm
surface-to-air missile
3DOF simulation
Opis:
Optimization algorithms use various mathematical and logical methods to find optimal points. Given the complexity of models and design levels, this paper proposes a heuristic optimization model for surface-to-air missile path planning in order to achieve the maximum range and optimal height based on 3DOF simulation. The proposed optimization model involves design variables based on the pitch programming and initial pitch angle (boost angle). In this optimization model, we used genetic and particle swarm optimization (PSO) algorithms. Simulation results indicated that the genetic algorithm was closer to reality but took longer computation time. PSO algorithm offered acceptable results and shorter computation time, so it was found to be more efficient in the surface-to-air missile path planning.
Źródło:
Journal of Theoretical and Applied Mechanics; 2017, 55, 3; 801-812
1429-2955
Pojawia się w:
Journal of Theoretical and Applied Mechanics
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Artifical potential fields algorithm for Mars rover path planning in an unknown enviroment
Autorzy:
Wyrąbkiewicz, K.
Tarczewski, T.
Grzesiak, L. M.
Powiązania:
https://bibliotekanauki.pl/articles/377644.pdf
Data publikacji:
2014
Wydawca:
Politechnika Poznańska. Wydawnictwo Politechniki Poznańskiej
Tematy:
autonomous mobile robot
Mars rover
path planning
artificial potential fields
bug algorithm
Opis:
In this paper artificial potential fields method applied to autonomous mobile robot - Mars rover is presented. It is assumed that Mars rover operates in an unknown environment. In order to visualize the robot's path in environment Matlab software is used. Inserted by graphic data input interface in top view mode obstacles are deployed in environment area. The method of artificial potential fields is extended by an additional algorithm to avoid a local minimum. The proposed algorithm is implemented as a state machine. In this paper simulations results of the developed algorithm are presented.
Źródło:
Poznan University of Technology Academic Journals. Electrical Engineering; 2014, 80; 183-189
1897-0737
Pojawia się w:
Poznan University of Technology Academic Journals. Electrical Engineering
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Artifical potential fields with extended Bug algorithm for Mars rover path planning in an unknown environment
Autorzy:
Wyrąbkiewicz, K.
Tarczewski, T.
Grzesiak, L.M.
Powiązania:
https://bibliotekanauki.pl/articles/1395762.pdf
Data publikacji:
2014
Wydawca:
Politechnika Poznańska. Wydawnictwo Politechniki Poznańskiej
Tematy:
autonomous mobile robot
mars rover
path planning
artificial potential fields
Bug algorithm
Opis:
In this paper artificial potential fields method applied to autonomous mobile robot -mars rover is presented. It is assumed that Mars rover operates in an unknown environment. In order to visualize the robot's path in environment Matlab software is used. The object can be inserted by graphic data input interface in top view mode. The method of artificial potential fields is extended by an additional algorithm to avoid a local minimum. The proposed algorithm is implemented as a state machine. In this paper simulations results of the developed algorithm are presented. Extended algorithm is used because in the environment may be located complex obstacles.
Źródło:
Computer Applications in Electrical Engineering; 2014, 12; 422-433
1508-4248
Pojawia się w:
Computer Applications in Electrical Engineering
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Method of Path Selection in the Graph - Case Study
Autorzy:
Neumann, T.
Powiązania:
https://bibliotekanauki.pl/articles/116904.pdf
Data publikacji:
2014
Wydawca:
Uniwersytet Morski w Gdyni. Wydział Nawigacyjny
Tematy:
Path Selection
Method of Path Selection
graph theory
Dijkstra algorithm
route planning
Cutting-Edge Thinking Mechanisms
New Paths Searching
shortest path
Opis:
This paper presents a different perspective on the Dijkstra algorithm. In this paper algorithm will be used in the further analysis to find additional paths between nodes in the maritime sector. In many cases, the best solution for a single criterion is not sufficient. I would be the search for more effective solutions of the starting point to use for subsequent analysis or decision making by the captain of the ship. Using cutting-edge thinking mechanisms, it is possible to create a decision support system based on known Dijkstra's algorithm.
Źródło:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation; 2014, 8 no. 4; 557-562
2083-6473
2083-6481
Pojawia się w:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Zastosowanie wielopopulacyjnego algorytmu ewolucyjnego do problemu wyznaczania ścieżki przejścia
Application of multi-population evolutionary algorithm for path planning problem
Autorzy:
Kuczkowski, Ł.
Śmierzchalski, R.
Powiązania:
https://bibliotekanauki.pl/articles/266972.pdf
Data publikacji:
2013
Wydawca:
Politechnika Gdańska. Wydział Elektrotechniki i Automatyki
Tematy:
algorytmy ewolucyjne
algorytmy wielopopulacyjne
planowanie ścieżki przejścia
evolutionary algorithms
multi-population algorithm
path planning
Opis:
Artykuł przedstawia zastosowanie wielopopulacyjnego algorytmu ewolucyjnego do wyznaczania ścieżki przejścia. Zastosowany algorytm oparty jest na modelu z częściowo wymienianą populacją oraz migracją między niezależnie ewoluującymi populacjami. W pracy porównano działanie algorytmu wielopopulacyjnego z jednopopulacyjnym oraz zbadano wpływ poszczególnych parametrów na jakość uzyskanego rozwiązania. Wykazano, że zastosowanie kilku niezależnie ewoluujących populacji prowadzi do uzyskania rozwiązania lepszego w stosunku do wariantu jednopopulacyjnego. Jako problem testowy zostało wybrane zagadnienie unikania kolizji na morzu.
In this paper an application of multi-population evolutionary algorithm for path planning problem is presented. A steadystate genetic algorithm is used for evolution of single population. An applied migration mechanism is based on island topology. In the article the comparison of single and multi-population algorithm has been made and the influence of changing algorithm parameters has been studied. It has been shown that using several independently evolving population leads to a better solution than when the single population is used. For a testing problem a sea collision avoiding problem has been chosen.
Źródło:
Zeszyty Naukowe Wydziału Elektrotechniki i Automatyki Politechniki Gdańskiej; 2013, 36; 117-122
1425-5766
2353-1290
Pojawia się w:
Zeszyty Naukowe Wydziału Elektrotechniki i Automatyki Politechniki Gdańskiej
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Model–based energy efficient global path planning for a four–wheeled mobile robot
Autorzy:
Jaroszek, P.
Trojnacki, M.
Powiązania:
https://bibliotekanauki.pl/articles/206564.pdf
Data publikacji:
2014
Wydawca:
Polska Akademia Nauk. Instytut Badań Systemowych PAN
Tematy:
four-wheeled mobile robot
global path planning
robot dynamics model
heuristic algorithm
energy efficiency
Opis:
This paper concerns an energy efficient global path planning algorithm for a four-wheeled mobile robot (4WMR). First, the appropriate graph search methods for robot path planning are described. The A* heuristic algorithm is chosen to find an optimal path on a 2D tile-decomposed map. Various criteria of optimization in path planning, like mobility, distance, or energy are reviewed. The adequate terrain representation is introduced. Each cell in the map includes information about ground height and type. Tire-ground interface for every terrain type is characterized by coefficients of friction and rolling resistance. The goal of the elaborated algorithm is to find an energy minimizing route for the given environment, based on the robot dynamics, its motor characteristics, and power supply constraints. The cost is introduced as a function of electrical energy consumption of each motor and other robot devices. A simulation study was performed in order to investigate the power consumption level for diverse terrain. Two 1600 m2 test maps, representing field and urban environments, were decomposed into 20x20 equal-sized square-shaped elements. Several simulation experiments have been carried out to highlight the differences between energy consumption of the classic shortest path approach, where cost function is represented as the path length, and the energy efficient planning method, where cost is related to electrical energy consumed during robot motion.
Źródło:
Control and Cybernetics; 2014, 43, 2; 337-363
0324-8569
Pojawia się w:
Control and Cybernetics
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
A parallel decomposition algorithm for shortest path problem in large-size mesh networks
Równoległy algorytm dekompozycyjny dla problemu dróg najkrótszych w sieciach dużych rozmiarów typu krata
Autorzy:
Tarapata, Z.
Powiązania:
https://bibliotekanauki.pl/articles/210048.pdf
Data publikacji:
2010
Wydawca:
Wojskowa Akademia Techniczna im. Jarosława Dąbrowskiego
Tematy:
dekompozycyjny algorytm dróg najkrótszych
równoległy algorytm dróg najkrótszych
planowanie tras wielorozdzielczych
decomposition shortest paths algorithm
parallel shortest paths algorithm
multiresolution path planning
Opis:
The paper presents parallel approach for shortest path problem and it extends some decomposition shortest path algorithm (DSP). It is based on rectangular mesh graph of large size which may represent, e.g., network of streets in the city, network of squares of terrain (as a model of a battlefield). A method of parallelization DSP algorithm is proposed. The main advantage of the method is negligible communication between processors. Acceleration and effectiveness of the PDSP algorithm in a case of parallelization and without parallelization of some internal steps of the algorithm are defined and simulation results of these functions for two types of structure of parallel computation systems (hypercube and mesh) are shown. Moreover, some suggestions for further improvements in the PDSP algorithm are proposed.
W artykule opisano metodę zrównoleglenia pewnego algorytmu dekompozycyjnego wyznaczania dróg najkrótszych (DSP). Bazuje on na sieciach dużych rozmiarów o strukturze typu krata, które mogą reprezentować sieć dróg w mieście, sieć kwadratów podziału terenu w grach komputerowych. Zaproponowano metodę (PDSP) zrównoleglenia algorytmu DSP. Podstawową cechą proponowanej metody jest minimalizacja konieczności komunikacji między procesorami wykonującymi obliczenia równoległe. Oszacowano przyspieszenie i efektywność algorytmu równoległego w przypadku zrównoleglenia i niezrównoleglenia niektórych wewnętrznych kroków algorytmu, jako funkcję liczby procesorów równoległych oraz podano wyniki symulacji przebiegu wartości tych funkcji dla różnych wielkości sieci i dwóch typów struktur systemu obliczeń równoległych (hipersześcian i krata). Ponadto podano pewne sugestie, co do zwiększenia efektywności proponowanego algorytmu.
Źródło:
Biuletyn Wojskowej Akademii Technicznej; 2010, 59, 3; 295-306
1234-5865
Pojawia się w:
Biuletyn Wojskowej Akademii Technicznej
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Global path planning for multiple AUVs using GWO
Autorzy:
Panda, Madhusmita
Das, Bikramaditya
Pati, Bibhuti
Powiązania:
https://bibliotekanauki.pl/articles/229749.pdf
Data publikacji:
2020
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
Autonomous Underwater Vehicle
AUV
Genetic Algorithm
GA
Global Path Planning
GPP
Grey Wolf Optimization
GWO
Sliding Mode Control
SMC
waypoints
Opis:
In global path planning (GPP), an autonomous underwater vehicle (AUV) tracks a predefined path. The main objective of GPP is to generate a collision free sub-optimal path with minimum path cost. The path is defined as a set of segments, passing through selected nodes known as waypoints. For smooth planar motion, the path cost is a function of the path length, the threat cost and the cost of diving. Path length is the total distance travelled from start to end point, threat cost is the penalty of collision with the obstacle and cost of diving is the energy expanse for diving deeper in ocean. This paper addresses the GPP problem for multiple AUVs in formation. Here, Grey Wolf Optimization (GWO) algorithm is used to find the suboptimal path for multiple AUVs in formation. The results obtained are compared to the results of applying Genetic Algorithm (GA) to the same problem. GA concept is simple to understand, easy to implement and supports multi-objective optimization. It is robust to local minima and have wide applications in various fields of science, engineering and commerce. Hence, GA is used for this comparative study. The performance analysis is based on computational time, length of the path generated and the total path cost. The resultant path obtained using GWO is found to be better than GA in terms of path cost and processing time. Thus, GWO is used as the GPP algorithm for three AUVs in formation. The formation follows leader-follower topography. A sliding mode controller (SMC) is developed to minimize the tracking error based on local information while maintaining formation, as mild communication exists. The stability of the sliding surface is verified by Lyapunov stability analysis. With proper path planning, the path cost can be minimized as AUVs can reach their target in less time with less energy expanses. Thus, lower path cost leads to less expensive underwater missions.
Źródło:
Archives of Control Sciences; 2020, 30, 1; 77-100
1230-2384
Pojawia się w:
Archives of Control Sciences
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
A nature inspired collision avoidance algorithm for ships
Autorzy:
Lazarowska, A.
Powiązania:
https://bibliotekanauki.pl/articles/24201448.pdf
Data publikacji:
2023
Wydawca:
Uniwersytet Morski w Gdyni. Wydział Nawigacyjny
Tematy:
collision avoidance algorithm
safe own Ship's Trajectory
safe navigation
ant colony optimization
firefly agorithm
path planning
swarm intelligence
nature inspired computing
Opis:
Nature inspired algorithms are regarded as a powerful tool for solving real life problems. They do not guarantee to find the globally optimal solution, but can find a suboptimal, robust solution with an acceptable computational cost. The paper introduces an approach to the development of collision avoidance algorithms for ships based on the firefly algorithm, classified to the swarm intelligence methods. Such algorithms are inspired by the swarming behaviour of animals, such as e.g. birds, fish, ants, bees, fireflies. The description of the developed algorithm is followed by the presentation of simulation results, which show, that it might be regarded as an efficient method of solving the collision avoidance problem. Such algorithm is intended for use in the Decision Support System or in the Collision Avoidance Module of the Autonomous Navigation System for Maritime Autonomous Surface Ships.
Źródło:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation; 2023, 17, 2; 341--346
2083-6473
2083-6481
Pojawia się w:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Towards use of dijkstra algorithm for optimal navigation of an unmanned surface vehicle in a real-time marine environment with results from artificial potential field
Autorzy:
Singh, Y.
Sharma, S.
Sutton, R.
Hatton, D.
Powiązania:
https://bibliotekanauki.pl/articles/116058.pdf
Data publikacji:
2018
Wydawca:
Uniwersytet Morski w Gdyni. Wydział Nawigacyjny
Tematy:
autonomous vehicles
dijkstra’s algorithm
Unmanned Surface Vehicle (USV)
port of portsmouth
Artificial Path Planning (APF)
Artificial Potential Field
real-time marine environment
optimal navigation
Opis:
The growing need of ocean surveying and exploration for scientific and industrial application has led to the requirement of routing strategies for ocean vehicles which are optimal in nature. Most of the op-timal path planning for marine vehicles had been conducted offline in a self-made environment. This paper takes into account a practical marine environment, i.e. Portsmouth Harbour, for finding an optimal path in terms of computational time between source and end points on a real time map for an USV. The current study makes use of a grid map generated from original and uses a Dijkstra algorithm to find the shortest path for a single USV. In order to benchmark the study, a path planning study using a well-known local path planning method artificial path planning (APF) has been conducted in a real time marine environment and effectiveness is measured in terms of path length and computational time.
Źródło:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation; 2018, 12, 1; 125-131
2083-6473
2083-6481
Pojawia się w:
TransNav : International Journal on Marine Navigation and Safety of Sea Transportation
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-15 z 15

    Ta witryna wykorzystuje pliki cookies do przechowywania informacji na Twoim komputerze. Pliki cookies stosujemy w celu świadczenia usług na najwyższym poziomie, w tym w sposób dostosowany do indywidualnych potrzeb. Korzystanie z witryny bez zmiany ustawień dotyczących cookies oznacza, że będą one zamieszczane w Twoim komputerze. W każdym momencie możesz dokonać zmiany ustawień dotyczących cookies