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Wyszukujesz frazę "Garda, B." wg kryterium: Autor


Wyświetlanie 1-5 z 5
Tytuł:
Tikhonov regularization and constrained quadratic programming for magnetic coil design problems
Autorzy:
Garda, B.
Galias, Z.
Powiązania:
https://bibliotekanauki.pl/articles/330150.pdf
Data publikacji:
2014
Wydawca:
Uniwersytet Zielonogórski. Oficyna Wydawnicza
Tematy:
coil design problem
constrained quadratic programming
Tikhonov regularization
projektowanie cewki
programowanie kwadratowe
regularyzacja Tikhonova
Opis:
In this work, the problem of coil design is studied. It is assumed that the structure of the coil is known (i.e., the positions of simple circular coils are fixed) and the problem is to find current distribution to obtain the required magnetic field in a given region. The unconstrained version of the problem (arbitrary currents are allowed) can be formulated as a Least-SQuares (LSQ) problem. However, the results obtained by solving the LSQ problem are usually useless from the application point of view. Moreover, for higher dimensions the problem is ill-conditioned. To overcome these difficulties, a regularization term is sometimes added to the cost function, in order to make the solution smoother. The regularization technique, however, produces suboptimal solutions. In this work, we propose to solve the problem under study using the constrained Quadratic Programming (QP) method. The methods are compared in terms of the quality of the magnetic field obtained, and the power of the designed coil. Several 1D and 2D examples are considered. It is shown that for the same value of the maximum current the QP method provides solutions with a higher quality magnetic field than the regularization method.
Źródło:
International Journal of Applied Mathematics and Computer Science; 2014, 24, 2; 249-257
1641-876X
2083-8492
Pojawia się w:
International Journal of Applied Mathematics and Computer Science
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Synthesis of the Magnetic Field Using Transversal 3D Coil System
Autorzy:
Garda, B.
Galias, Z.
Powiązania:
https://bibliotekanauki.pl/articles/227140.pdf
Data publikacji:
2015
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
gradient coils
homogeneous magnet design
optimization
Opis:
Magnetic field is usually generated using magnets realized as a set of simple coils. In general, those magnets generate magnetic field with nonzero components in all directions. Usually during the design process only one component of the magnetic field is taken into account, and in the optimization procedure the currents and positions of simple coils are found to minimize the error between the axial component of the magnetic field and the required magnetic field in the ROI. In this work, it is shown that if the high quality homogeneous magnetic field is generated then indeed one may neglect non-axial components. On the other hand, if the obtained magnetic field is not homogeneous either due to design requirements of too restrictive constrains, then all other components may severely deteriorate the quality of the magnetic field. In the second part of the paper, we show how to design a 3D transversal coil system to solve problems which are intractable in the 1D case.
Źródło:
International Journal of Electronics and Telecommunications; 2015, 61, 2; 205-210
2300-1933
Pojawia się w:
International Journal of Electronics and Telecommunications
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Gry komputerowe jako dziedzictwo kulturowe
Computer games as cultural heritage
Autorzy:
Garda, Maria B
Powiązania:
https://bibliotekanauki.pl/articles/973192.pdf
Data publikacji:
2014
Wydawca:
Uniwersytet Łódzki. Wydawnictwo Uniwersytetu Łódzkiego
Tematy:
computer games preservation
cultural heritage
digital decay
original experience
retrogaming
Opis:
The aim of the article is to discuss the challenges of computer games preservation as a cultural heritage, focusing on the Polish perspective. Computer games are predominantly perceived as ‘new media’, despite the fact that their history dates back to the mid-20th century. It is important to understand that not only the early computer games are already ‘old media’ but all the digital games are. They may be perceived as ‘dying media’ vulnerable to unprecedented obsolescence. The article explores the consequences of digital decay and the notion of original experience in the context of conservation strategies. It suggests that there is still a need for a more conscious inclusion of computer games within the agenda of the Polish heritage institutions.
Źródło:
Replay. The Polish Journal of Game Studies; 2014, 01
2391-8551
2449-8394
Pojawia się w:
Replay. The Polish Journal of Game Studies
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Od Redakcji
Autorzy:
Garda, Maria B
Grabarczyk, Paweł
Powiązania:
https://bibliotekanauki.pl/articles/682882.pdf
Data publikacji:
2014
Wydawca:
Uniwersytet Łódzki. Wydawnictwo Uniwersytetu Łódzkiego
Źródło:
Replay. The Polish Journal of Game Studies; 2014, 01
2391-8551
2449-8394
Pojawia się w:
Replay. The Polish Journal of Game Studies
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Indie games: fenomen niezależnych gier komputerowych
INDIE GAMES - A PHENOMENON OF THE INDEPENDENT VIDEO GAMES
Autorzy:
Garda, Maria B.
Lewandowski, Bartosz
Powiązania:
https://bibliotekanauki.pl/articles/636995.pdf
Data publikacji:
2011
Wydawca:
Uniwersytet Jagielloński. Wydawnictwo Uniwersytetu Jagiellońskiego
Tematy:
COMPUTER GAMES
GAME INDUSTRY
INDEPENDENT COMPUTER GAMES
INDIEWOOD
Opis:
In this essay we elaborate on the phenomenon of independent computer games by comparing it to the independent stream of American cinema - also known as Indiewood. The parallel between the film and gaming industries, that can be observed in the United States, has its roots in the early years of arcade games when the young companies like Atari were bought by media giants like Warner Communications. Having this influence in mind, we investigate the similarities and differences between those two segments of audiovisual media production. To illustrate the argument, we examine the two most prominent indie game titles of the past few years: World of Goo and Braid. In the last part of our article we also try to introduce a more national perspective by describing the situation of independent computer games in Poland
Źródło:
Przegląd Kulturoznawczy; 2011, 1(9); 143-153
1895-975X
2084-3860
Pojawia się w:
Przegląd Kulturoznawczy
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-5 z 5

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