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Wyświetlanie 1-10 z 10
Tytuł:
Multimedia information flow among students
Autorzy:
Laskowska, Róża
Powiązania:
https://bibliotekanauki.pl/articles/472538.pdf
Data publikacji:
2019
Wydawca:
Uniwersytet Pedagogiczny im. Komisji Edukacji Narodowej w Krakowie
Tematy:
multimedia,
social networks,
multimedia information flow,
research
Źródło:
Annales Universitatis Paedagogicae Cracoviensis. Studia ad Didacticam Biologiae Pertinentia; 2019, IX
2083-7267
2450-3487
Pojawia się w:
Annales Universitatis Paedagogicae Cracoviensis. Studia ad Didacticam Biologiae Pertinentia
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Nowe technologie na lekcjach języka polskiego
Multimedia didactic of literature – new technologies in teaching Polish
Autorzy:
Handzel, Agnieszka
Powiązania:
https://bibliotekanauki.pl/articles/510891.pdf
Data publikacji:
2014
Wydawca:
Wydawnictwo Uniwersytetu Śląskiego
Tematy:
new technologies
Polonistic education
digital natives
multimedia presentation
Opis:
The article discusses changes in education that have resulted from the digital revolution. The author analyses changes in young people’s behaviour, their mentality, their methods of learning and the consequences of these changes. She describes the situation of young people and teachers being forced to change their way of thinking and modernize the modes of cooperation at school. She presents some possibilities of using multimedia tools in Polonistic didactics. They can help in the effective shaping of skills needed to function properly in the future.
Źródło:
Postscriptum Polonistyczne; 2014, 2(14); 205-2017
1898-1593
2353-9844
Pojawia się w:
Postscriptum Polonistyczne
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Strategies of solving tasks while using the multimedia computer program by 7-year-old students
Autorzy:
Amos, Jelinek, Jan
Powiązania:
https://bibliotekanauki.pl/articles/890397.pdf
Data publikacji:
2016
Wydawca:
Akademia Pedagogiki Specjalnej im. Marii Grzegorzewskiej. Wydawnictwo APS
Tematy:
learning mathematics
children aged 7 years
the effectiveness of educational
computer software
multimedia software
Opis:
Both in the classroom as well as on the computer screen pupils can apply similar strategies of dealing with tasks (with difficult situation). For this reason multimedia programs for learning mathematics treated are as educational alternative manner of the forming amongst children abilities of solving problems. Domain of computer programs is better adapting the level of difficulty of tasks to individual possibilities of each of users. It seems that contemporary multimedia programs are effective (Kaczmarek, 2003; Watoła, 2006; Raszka, 2008). However from conducted research which are taking into account behavior of pupils while using the computer is pointing out to the uncertainty in this belief. It turns out that abilities acquired while using the multimedia program of children aren't transferring for solving problems in tasks of the paper-pencil type (Kengfeng, 2008).
Źródło:
International Journal of Pedagogy, Innovation and New Technologies; 2016, 3(2); 38-46
2392-0092
Pojawia się w:
International Journal of Pedagogy, Innovation and New Technologies
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Multimedia as an art therapy technique used in the treatment of mentally ill patients - opportunities and limitations
Autorzy:
Iwona, Patejuk-Mazurek,
Aleksandra, Chmielnicka-Plaskota,
Bronisław, Treger,
Powiązania:
https://bibliotekanauki.pl/articles/890361.pdf
Data publikacji:
2016
Wydawca:
Akademia Pedagogiki Specjalnej im. Marii Grzegorzewskiej. Wydawnictwo APS
Tematy:
art therapy
multimedia
the mentally ill
depression
neurosis
Opis:
The authors present the opportunities of using multimedia as an art therapy technique in the treatment of people suffering from mental disorders, whilst pointing out the limitations of this method. They classify patients into two groups: those with mental disorders and those manifesting mental symptoms, and present, in addition to the benefits - the risk of the use of multimedia. Individuals with mental disorders, especially psychotic patients (e.g. those with schizophrenia) may react differently to the proposed multimedia techniques compared with neurotic patients. The way they react depends mainly on the stage of the disease (acute or stable, remission of symptoms) and its nature. The use of multimedia may help schizophrenic patients recover, but it may also worsen their mental state. It may activate psychotic symptoms (e.g. delusions of thought insertion), trigger fear, anxiety and lead to the withdrawal from art therapy activities. For patients with neurotic disorders (anxiety disorders such as social phobia) multimedia can be a training of creative powers in rebuilding the ego, self-observation and a training to create a social network. There is little available research on the topic, so it is difficult to clearly assess the effectiveness of this technique in the process of recovery. However, the progress of civilization in the rehabilitation of mentally ill individuals enforces measures suitable to the times in which we live.
Źródło:
International Journal of Pedagogy, Innovation and New Technologies; 2016, 3(2); 53-59
2392-0092
Pojawia się w:
International Journal of Pedagogy, Innovation and New Technologies
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Polimaty – internetowe źródło wiedzy
Polimaty – an online source of knowledge
Autorzy:
Szalkieiwcz, Marek
Powiązania:
https://bibliotekanauki.pl/articles/472926.pdf
Data publikacji:
2016-12-20
Wydawca:
Collegium Witelona Uczelnia Państwowa
Tematy:
Polimaty
multimedia
cykl
strona internetowa
e-learning
series
website
Opis:
W artykule przedstawiono strukturę i zawartość strony internetowej oraz filmików zamieszczonych na YouTube pt. Polimaty. Omówiono cechy edukacji multimedialnej. Wyjaśniono funkcje serwera edukacyjnego. Przedstawiono definicję i cele kształcenia na odległość. W celu sprawdzenia przydatności Polimatów jako potencjalnego medium pozwalającego na poszerzenie wiedzy posłużono się metodą studium przypadku
This paper presents the structure and content of Polimaty – a popular-scientific website and channel on YouTube.com – by describing the features of multimedia literacy, analysing the functions of learning platforms as well as presenting the definitions Marek Szalkiewicz and aims of distance learning. The usefulness of Polimaty as a potential knowledge expanding medium has been verified with the use of the case study method
Źródło:
Zeszyty Naukowe Państwowej Wyższej Szkoły Zawodowej im. Witelona w Legnicy; 2016, 4, 21
1896-8333
Pojawia się w:
Zeszyty Naukowe Państwowej Wyższej Szkoły Zawodowej im. Witelona w Legnicy
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The use of case-study technology to prepare future specialists in printing and publishing
Autorzy:
Svitlana, Denisenko,
Powiązania:
https://bibliotekanauki.pl/articles/890517.pdf
Data publikacji:
2018-02-27
Wydawca:
Akademia Pedagogiki Specjalnej im. Marii Grzegorzewskiej. Wydawnictwo APS
Tematy:
interactive educational technology
case technology
multimedia educational environment
Opis:
The article shows the specifics of case-study as a modern interactive educational technology. It outlines approaches to a classification of cases and description of the structure and principles of creating cases. The paper also defines the features of using the case technology in the process of professional training of future specialists in printing and publishing in the higher education institutions. What is more, it describes electronic resources including methodological instructions for the use of case-technology in the process of covering "Publishing Design" course.
Źródło:
International Journal of Pedagogy, Innovation and New Technologies; 2017, 4(2); 27-34
2392-0092
Pojawia się w:
International Journal of Pedagogy, Innovation and New Technologies
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The Future of Newspapers: a Thrilling Encounter with Augmented Reality
Autorzy:
Knihová, Ladislava
Powiązania:
https://bibliotekanauki.pl/articles/526500.pdf
Data publikacji:
2018
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Augmented reality
AR
Augmented reality strategy
Mobile technologies Multimedia journalism
Print media.
Smart connected products
Opis:
The objective of this study is to examine and better understand the impact of new technologies on multimedia journalism, mainly from the viewpoint of augmented reality (AR). Then, in the context of literature review, and in view of recent real-world examples of AR experience introduced by Harvard Business Review, the author will explore and critically evaluate the idea of using AR as a tool to help attract customers to newspapers and other print media. Apart from compelling content, newspapers can start offering a thrilling and enjoyable experience thanks to the implementation of innovative technologies. Thus, they can enhance multimedia journalism and take it to a whole new level. The study is complemented by an empirical probe focused on the current preferred ways of reading newspapers by readers in both the Czech Republic and the Slovak Republic. The survey also reveals the level of the survey respondents’ awareness and imagination of ‘live images’ as an engaging part of media content. Simultaneously, specific examples of AR used in different industries are delineated and associated questions and directions for further research are suggested.
Źródło:
Media Literacy and Academic Research; 2018, 1, 2; 6-13
2585-8726
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Reportaż „skonwergowany”. Dzienniki kołymskie J. Hugo-Badera jako hybryda medialna
‘Converged’ reportage. Dzienniki kołymskie by J. Hugo¬ Bader as media hybrid
Autorzy:
Frukacz, Katarzyna
Powiązania:
https://bibliotekanauki.pl/articles/511327.pdf
Data publikacji:
2014
Wydawca:
Wydawnictwo Uniwersytetu Śląskiego
Tematy:
convergence
reportage
media hybrid
multimedia journalism
Opis:
The article analyses the relation between the process of media convergence and hybridization of contemporary reportage. The integration of old and new media in a single journalistic report of hybrid character is being analysed here. The author presents this phenomenon using Dzienniki kołymskie by J. Hugo-Bader as an example. It is a work which oscillates between travel diary and travel reportage, it was first published in sections on an Internet press portal. Additionally, the specific character of multimedia journalism and the poetics of digital reportages are commented on in the article.
Źródło:
Postscriptum Polonistyczne; 2014, 2(14); 139-153
1898-1593
2353-9844
Pojawia się w:
Postscriptum Polonistyczne
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Taking risks, getting messy, and having fun with professional learning: Makerspaces as professional development for 21st century second language teachers
Autorzy:
Katherine, MacCormac,
Powiązania:
https://bibliotekanauki.pl/articles/890413.pdf
Data publikacji:
2019-07-12
Wydawca:
Akademia Pedagogiki Specjalnej im. Marii Grzegorzewskiej. Wydawnictwo APS
Tematy:
makerspace
professional development
experiential and co-operative learning
second language teaching and learning
digital multimedia technologies
professional learning
Opis:
The use of makerspaces in education has exploded around the world over the past decade (Halverson & Sheridan, 2014); however, their employment in professional development for teachers has only recently emerged within the literature. Previous studies have found that makerspaces have the potential to radically transform how professional development is delivered to teachers by fostering nurturing opportunities to collaboratively engage in professional learning (see Girvan et al., 2016; Kjällander et al., 2017; Panganelli et al., 2017). Despite its emergence in the literature, the study of makerspaces in teacher professional development is limited to those studies inspired by STEAM education (science, technology, engineering, arts, and math). Consequently, little knowledge exists about their use in professional development for second language teachers. While presenting data gathered from reflective feedback questionnaires of teacher participants taking part in makerspace workshops, this paper contributes to the conversation in the literature by exploring the utility and application of makerspaces as professional development for second language teaching. The goal of the study was to explore in what ways this type of experiential professional development might enhance professional learning and reflective practice and contribute to professional growth and development among early career second language teachers. Findings strongly indicate that makerspace professional development sessions offer second language teachers a positive and supportive space in which to reflect and expand on their professional knowledge of best practices in second language teaching by directly engaging with learning activities meant to support students in their acquisition of the target language.
Źródło:
International Journal of Pedagogy, Innovation and New Technologies; 2019, 6(1); 94-106
2392-0092
Pojawia się w:
International Journal of Pedagogy, Innovation and New Technologies
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
U początków historii filmu interaktywnego (Jeffrey Shaw – Luc Courchesne – Grahame Weinbren)
The history of interactive movies (Jeffrey Shaw – Luc Courchesne – Grahame Weinbren)
Autorzy:
Kluszczyński, Ryszard W.
Powiązania:
https://bibliotekanauki.pl/articles/510923.pdf
Data publikacji:
2014
Wydawca:
Wydawnictwo Uniwersytetu Śląskiego
Tematy:
interactive movie
immersion
virtuality
multimedia
dispositive
expanded cinema
new media art
installation art
interactive narration
Opis:
Interactive movies are a result of a dialogue between expanded cinema and the art of new media. First examples of this phenomenon were interactive film installations. Jeffrey Shaw, Luc Courchesne and Grahame Weinbren are among the precursors of this trend. Their works are fundamental to the history of interactive movies. Creations of the first two artists were of a visual and immersive character and their artistic projects resulted in creating the idea of interactive participants in film events and the concept of ‘panoramic dispositive’ as a sphere of interactive film experiences. Weinbren created a model of interactive film narration that was available in installation mode. The artists’ interactive film installations are both a continuation of previous artistic activities in the field of cinema as well as a transgression leading
Źródło:
Postscriptum Polonistyczne; 2014, 2(14); 251-259
1898-1593
2353-9844
Pojawia się w:
Postscriptum Polonistyczne
Dostawca treści:
Biblioteka Nauki
Artykuł
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