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Wyświetlanie 1-6 z 6
Tytuł:
Figurative and visual transformation of personality in the Internet space
Autorzy:
Bagayeva, Elissa
Powiązania:
https://bibliotekanauki.pl/articles/2121414.pdf
Data publikacji:
2022
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
Virtual identity
Self-presentation
social networks
Cyberspace
Manipulative media
Opis:
The relevance of the study is due to the fact that the influence of the Internet and media resources is growing and there is a tendency to develop virtual personalities that have little to do with reality and show the features of an antisocial person. In this regard, this article is aimed at identifying aspects and characteristics of a network personality that is influenced by modern media resources. The leading methods of studying this problem are methods of analysis, deduction and classification, which will help to recognize the most basic aspects of the figurative-visual transformation of a person on the Internet, show the results of the influence of social networks on a person and demonstrate the changes that a person is exposed to in the Internet space. The article reveals and substantiates the features and aspects that are distinctive for an individual in the Internet society, negative and positive characteristics of Internet users. The author substantiates the daily interactivity of social media. Also, the most relevant and influential forms of network interaction are shown and the frequency of their use is analysed. The materials of the article are of practical value for students, teenagers, youth, parents, future teachers who should know the aspect of the manifestation of personality transformation in the Internet space.
Źródło:
Polish Psychological Bulletin; 2022, 53, 1; 40-46
0079-2993
Pojawia się w:
Polish Psychological Bulletin
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Post Modern Identity: “In Between” Real And Virtual
Autorzy:
Kasza, Joanna
Powiązania:
https://bibliotekanauki.pl/articles/1179310.pdf
Data publikacji:
2017
Wydawca:
Przedsiębiorstwo Wydawnictw Naukowych Darwin / Scientific Publishing House DARWIN
Tematy:
liminality
paradigm shift
post-modern identity
real virtuality
simulacra and simulation
virtual reality
‘virtual identity
Opis:
The article focus on the phenomena of the ‘radical change’ (transformation) brought by new ICT technologies, associated with the information and communication revolution, both on the level of the collective: bringing disruptive changes within economic, social and cultural sphere, and on the level of the individual, evoking fundamental, yet subtle, changes within our psyche impacting our identity (ies). The multiple scientific discourses, when analyzing the impact of new technologies, usually focus on changes in the economic, social or cultural sphere, defining them within the context of its semantic field (resulting different explanatory models built around different theoretical concepts, together with the accompanying different methodology). The main hypothesis of the ‘radical change’ (transformation) brought by new technologies, usually described in reference to new paradigm change, refers to constantly increasing impact (direct mediation) of ICT technologies in almost all spheres of our lives: social, economical and cultural, but hardly ever discuss the extremely subtle reconfiguration of our psychological space made under the influence of new technologies. As such the article focuses mainly the impact of new technologies upon the psyche and post-modern identity, trying to fully grasp and understand both the visible (direct) and the invisible (subtle) changes, from the perspective of psychological approach, with special reference to Jung’s analytical psychology. The core element (novelty) is the attempt to fully grasp (understand) the phenomena of moving (living) ‘in between’ real and virtual (identity/ environment), mainly from the point view (implications) of psychological as well as philosophical (ontological), not as in majority of cases ( discourses) from the technological, economical, sociological perspective. Cultural anthropology evokes the concept of liminality to denominate the boundaries between two different states : functioning within the existing normative (institutional) governance and stepping outside or aside of it, meaning suspension of the existing norms and standards (and break in or pause within the existing culture). The post-modern individual is somehow forced to move ‘in between’ and experience two different environments simultaneously - the physical environment, embedded in real space and time continuum, where we live at the very moment and digital environment created by new technologies (virtual and/or digital space). As such this continuous transition from reality to virtuality evokes the characteristics (attributes) of the liminal experience. Critical analysis of the defined phenomena implies the need of interdisciplinary approach based on the comparative methodology, both from the point view of theoretical discourses as well as more empirical approach, based mainly on the interdisciplinary approach of Jungian Analytical Psychology, as the outlined theme moves ‘in between’ new technologies, culture (as well as economy or social science) and psychology.
Źródło:
World Scientific News; 2017, 78; 41-57
2392-2192
Pojawia się w:
World Scientific News
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Corporate brand identity and service quality in higher education management
Tożsamość marki korporacyjnej i jakość usług w zarządzaniu szkolnictwem wyższym
Autorzy:
Adebayo, Olufunke Patricia
Kehinde, Oladele Joseph
Ogunnaike, Olaleke Oluseye
Olaoye, Olusegun Peter
Adesanya, Oluwatoyin Deborah
Powiązania:
https://bibliotekanauki.pl/articles/405367.pdf
Data publikacji:
2019
Wydawca:
Politechnika Częstochowska
Tematy:
corporate brand identity
service quality
online advertising
corporate virtual identity
higher educational institution
tożsamość marki firmy
jakość usług
reklama online
wirtualna tożsamość korporacyjna
wyższa instytucja edukacyjna
Opis:
Corporate brand identity brings businesses within the marketplace into the limelight by making the organisations appealing to investors, stimulating the distinctiveness of the services and products from other competitors, and ensuring continuous relevance in the corporate world. As a result, many organisations strive for a distinct and identifiable identity. This study investigates the effects of corporate brand identity on service quality in selected higher educational institutions. It explores the possible effects of online marketing on service quality and determines the influence of corporate visual identity on brand performance. A federal and a private university in Nigeria have been selected for this study and 356 copies of questionnaire are administered randomly to members of faculty and staff of these universities. 334 copies of the questionnaire are valid at 93.82% response rate, and these are used for the analysis. The findings indicate that the top management of organisations should ensure the adoption of corporate brand identity management for resilience in their performance.
Tożsamość marki korporacyjnej stawia firmy na rynku w centrum uwagi, czyniąc organizacje atrakcyjnymi dla inwestorów, stymulując wyróżniające się usługi i produkty od innych konkurentów oraz zapewniając ciągłe znaczenie w świecie korporacyjnym. W rezultacie wiele organizacji dąży do wyraźnej i możliwej do zidentyfikowania tożsamości. Niniejsze badanie bada wpływ tożsamości marki korporacyjnej na jakość usług w wybranych szkołach wyższych. Bada możliwy wpływ marketingu internetowego na jakość usług i określa wpływ tożsamości wizualnej firmy na wyniki marki. Do tego badania wybrano federalny i prywatny uniwersytet w Nigerii, a 356 kopii kwestionariusza jest losowo podawanych członkom wykładowców i pracownikom tych uniwersytetów. 334 egzemplarze kwestionariusza są ważne przy wskaźniku odpowiedzi 93,82% i są one wykorzystywane do analizy. Ustalenia wskazują, że najwyższe kierownictwo organizacji powinno zapewnić przyjęcie zarządzania tożsamością marki korporacyjnej w celu zapewnienia odporności ich wyników.
Źródło:
Polish Journal of Management Studies; 2019, 20, 2; 45-59
2081-7452
Pojawia się w:
Polish Journal of Management Studies
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
With a Diamond in His Shoe: Reflections on Jorge J. E. Gracia’s Quest for Self-Perfection
Autorzy:
Redpath*, Peter
Powiązania:
https://bibliotekanauki.pl/articles/2057094.pdf
Data publikacji:
2021-12-20
Wydawca:
International Étienne Gilson Society
Tematy:
Jorge J. E. Gracia
philosophy
comparative literature
Thomism
virtual quantity
self-perfection
tradition
identity
Catholicism
religious faith
organizational psychology
ragamuffin Thomist
Opis:
Jorge J. E. Gracia, was born in Cuba in 1942. At age 19, he escaped Cuba and arrived in the United States. In 2019, 58 years later, in a nation which, prior to his arrival in North America, had no major Latino cultural presence in higher education and philoso-phy, Gracia rose to hold the Samuel P. Capen Chair and State University of New York at Buffalo Distinguished Professor of Philosophy and Comparative Literature. In this position, he became the leading figure to institutionalize Latin American philosophy in the U.S. academy and an internationally-renowned scholar in medieval philosophy. Jorge J. E. Gracia died in the United States on July 13, 2021. In this paper the author shows that what properly explains the philosophical and adult-personal life of Gracia is the Thomistic principle of virtual quantity. He contends that the only way to understand Gracia’s personal and philosophical life is to grasp this life as one of an organizational psychologist pursuing perfect self-realization in action and understanding: someone chiefly interested in intellectually grasping precisely how organizational wholes (including his own psyche) become united and divided, and operate when so united and divided.
Źródło:
Studia Gilsoniana; 2021, 10, 4; 997-1029
2300-0066
Pojawia się w:
Studia Gilsoniana
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The social dimension of the Internet from the perspective of people with disabilities during the Covid-19 pandemic
Społeczny wymiar Internetu z perspektywy osób z niepełnosprawnościami w czasie pandemii Covid-19
Autorzy:
Żuchowska-Skiba, Dorota
Powiązania:
https://bibliotekanauki.pl/articles/2025939.pdf
Data publikacji:
2021-10-25
Wydawca:
Łódzkie Towarzystwo Naukowe
Tematy:
disability identity
social media
virtual community
Covid-19 epidemic
social relations
tożsamość niepełnosprawności
media społecznościowe
wirtualne społeczności
epidemia Covid-19
społeczne relacje
Opis:
For many people, not only those with disabilities, the Internet during the Covid-19 epidemic has become a living space in which they can fulfil their social needs throughout the obligatory social isolation. Previous studies show that social networking sites have great potential to build and strengthen social relations, creating a space that allows people with disabilities to participate in the debate on topics that are important to this social category and to fight for their rights. They also stimulate the formation of a sense of community, which builds a unique bond and solidarity among people with disabilities. In this sense, they constitute an important space that is conducive to shaping their identity. The main goal of the article is to show the relationship between the use of social media and the elements that constitute the identity of people with disabilities and to show the social activities and roles assumed in the Internet space. Three hundred and forty-six people, who followed Facebook’s groups for people with disabilities participated in the online survey.
Dla ludzi, nie tylko osób z niepełnosprawnościami, sieć internetowa w dobie epidemii Covid-19 stanowi przestrzeń życiową, w której mogą realizować swoje potrzeby społeczne w czasie obowiązkowej izolacji społecznej. Dotychczasowe badania pokazują, że portale społecznościowe mają ogromny potencjał w zakresie budowania i wzmacniania relacji społecznych, tworzą przestrzeń umożliwiającą osobom z niepełnosprawnościami udział w debacie na tematy ważne dla tej kategorii społecznej oraz walkę o swoje prawa. Stymulują również kształtowanie się poczucia przynależności do społeczności, co buduje swoistą więź i solidarność wśród osób z niepełnosprawnościami. W tym sensie Internet stanowi ważną przestrzeń, sprzyjającą kształtowaniu tożsamości osób z niepełnosprawnościami. Głównym celem artykułu jest ukazanie relacji pomiędzy używaniem mediów społecznościowych a elementami konstytuującymi tożsamości osób z niepełnosprawnościami oraz ukazanie aktywności o charakterze społecznym i przyjmowanych ról w przestrzeni Internetu. W badaniu przeprowadzonym online wzięło udział 346 osób aktywnych na profilach dla osób z niepełnosprawnościami.
Źródło:
Przegląd Socjologiczny; 2021, 70, 3; 31-47
0033-2356
Pojawia się w:
Przegląd Socjologiczny
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Typology of Game Principles in Digital Games: A Case Study of Mafia III
Autorzy:
Bučková, Zuzana
Powiązania:
https://bibliotekanauki.pl/articles/485091.pdf
Data publikacji:
2019
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
action game
adrenaline
agon
alea
competition
digital game
fortune
game
game genres
game principles
ilinx
Mafia III
media reality
mimicry
physical and mental identity
risk
vertigo
virtual reality
Opis:
The presented study dwells on the issue of game theory by Roger Caillois to be applied to the contemporary dimension of digital games. The actual attempt is to find out the extent to which the game principle categories apply to media products, i.e. digital games. The paradigms by authors engaged in cultural anthropology, philosophy, psychology, and sociology, besides others, served as key theoretical groundwork for the present paper. Nevertheless, the theories concluded within media study addressing the game and game principles in contemporary society have not been excluded either. In essence, the theoretical reflection introduces the basic terminology axis creating an apt platform for the game variants in use, to perform within the forms of new reality, i. e. virtual reality. The primary aim is to define elementary concepts like “game”, “game principles”, “media or virtual space”, “digital game”, and “game genres”. Secondary is then to explicate certain game principles designated by Roger Caillois present in the particular game. Material to be applied for this study ranks among the genre of action games. “Action game” particularly is a digital genre that belongs to frequent genre types as well as RPG games, strategy and others. Drawing from this fact, one of the actual digital games called Mafia III was chosen for empirical study. The main purpose of the paper is through logical analysis to illustrate the issue of games, and subsequently point out the cases of their occurrence in the media space. Theoretical postulates by Roger Caillois are by author assumed to be potentially applicable to the current media reality of digital games that come under action genres.
Źródło:
Acta Ludologica; 2019, 2, 1; 42-54
2585-8599
Pojawia się w:
Acta Ludologica
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-6 z 6

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