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Wyszukujesz frazę "transmedia" wg kryterium: Temat


Wyświetlanie 1-7 z 7
Tytuł:
Transmedia Narratives: A Critical Reading and Possible Advancements
Autorzy:
Markova, Gergana
Kalinov, Kalin
Powiązania:
https://bibliotekanauki.pl/articles/647749.pdf
Data publikacji:
2017
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej. Wydawnictwo Uniwersytetu Marii Curie-Skłodowskiej
Tematy:
transmedia narratives, storytelling, identity building, specifics
Opis:
The transmedia narratives are an emerging phenomenon premised on a number of technological, economic and social changes. The concept is employed for image-related identity building, provoking interest in both academic research and practice. The present article outlines a structured interdisciplinary approach as a basis for a critical review of transmedia narratives which is essential in our understanding of their nature and possibilities.
Źródło:
Annales Universitatis Mariae Curie-Skłodowska, sectio K – Politologia; 2017, 24, 1
1428-9512
2300-7567
Pojawia się w:
Annales Universitatis Mariae Curie-Skłodowska, sectio K – Politologia
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Story beats in videogames as value-driven choice-based unit operations
Autorzy:
Mochocki, Michał
Koskimaa, Raine
Powiązania:
https://bibliotekanauki.pl/articles/1955354.pdf
Data publikacji:
2021-06-15
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
transmedia
narrative
beat
narratology
character
videogames
game studies
Opis:
We present a framework of story beats, defined as microunits of dramatic action, as a tool for the ludonarrative analysis of videogames. First, we explain the Goal - Action - Reaction - Outcome model of the story beat. Then, we present six types of story beats, Action, Interaction, Inaction, Mental, Emotion, and Sensory, providing videogame examples for each category. In the second half of the paper, we contextualise this framework in the classic game studies theory of videogame narrative and player action: unit operations, gamic action, anatomy of choice, and game design patterns, wrapping it up in the most recent trends in cognitive narratology. Ultimately, we present the story beat as a ludonarrative unit, working simultaneously as a ‘unit operation’ in the study of games as systems, and as a microunit of character action in narrative analysis. The conclusion outlines prospective directions for using story beats in formal, experiential, and cultural game research.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2021, 29, 38; 5-31
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The Zoom Interference Model of New Media. A Metaphor-Based Dynamic Approach in the Jungle of Concepts
Autorzy:
Fehér, Katalin
Powiązania:
https://bibliotekanauki.pl/articles/691372.pdf
Data publikacji:
2019
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej. Wydawnictwo Uniwersytetu Marii Curie-Skłodowskiej
Tematy:
zoom interference model
new media
atomic media
intermedia
crossmedia
transmedia
Opis:
The purpose of this paper is to establish an experimental model of new media using theoretical approach. After investigating numerous interpretations of new media, the paper offers a metaphor-based framework to guide you in the jungle of concepts. According to the hypothesis, the metaphor of interference supports the development of a theoretical model including the concepts of crossmedia, transmedia and intermedia. Therefore, the zooming interference model and its illustrating case studies are going to be available to interpret the dimensions of new media also with a visualized version. The model supports a dynamic approach to academic discussions and a software development to study the changing new media.
Źródło:
Mediatization Studies; 2019, 3
2451-1188
Pojawia się w:
Mediatization Studies
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Whodunit to Irene Adler? From “the Woman” to “the Dominatrix” – on the Transformation of the Heroine in the Adapting Process and Her Representation in the Sherlock Miniseries
Autorzy:
Popłońska, Magdalena
Powiązania:
https://bibliotekanauki.pl/articles/24987870.pdf
Data publikacji:
2014
Wydawca:
Uniwersytet Łódzki. Wydawnictwo Uniwersytetu Łódzkiego
Tematy:
Irene Adler
Sherlock Holmes
adaptation
appropriation
reinterpretation
transmedia fandom
fan fiction
Opis:
One of the peculiar characteristics of the Sherlock Holmes fandom is that it has always had a tendency to blow innuendos in Arthur Conan Doyle’s stories out of proportion. One might argue that such is the case of Irene Adler, the most recognisable female character from the Sherlock Holmes canon. Although we are not given much information on her in the original story and she hardly speaks in her own voice, for the community of readers she has become the most significant woman that Sherlock Holmes had ever encountered. Thus, the creators who adapted her for the screen also treated the heroine of “A Scandal in Bohemia” symbolically, allowing themselves to freely portray her presence in their versions of the story. For certain reasons, Irene Adler has been interpreted in pop-culture differently at various times: as the woman who beat Holmes with her wit, the detective’s romantic interest, his nemesis or a femme fatale figure. This tendency seems to be pushed to the extreme recently and the adaptations of the heroine in question gravitate towards a sexually confident, overtly self-aware, as well as dominant (both sexually and mentally) rival to Holmes. The idea behind this paper is to investigate the transformation of Irene Adler’s character from the originally debatably scandalous adventuress to her modern portrayal as a dominatrix in the BBC miniseries, Sherlock. Hence, I will concentrate on this most recent take on the woman in the episode “A Scandal in Belgravia,” attempting to analyse in what ways the creators of the show go back to the roots and succeed in capturing the essence of Irene Adler’s figure, and conversely – in what measure does this adaptation epitomize the changes done to the character over the years of reinterpreting and diverting from its literary counterpart.
Źródło:
Analyses/Rereadings/Theories: A Journal Devoted to Literature, Film and Theatre; 2014, 2, 1; 41-49
2353-6098
Pojawia się w:
Analyses/Rereadings/Theories: A Journal Devoted to Literature, Film and Theatre
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Materiality of Poetry: Words and Bodies/ Words and Pictures (Ewa Partum, Andrzej Tobis, Adam Kaczanowski)
Materialność poezji: słowa i ciała/ słowa i obrazy (Ewa Partum, Andrzej Tobis, Adam Kaczanowski)
Autorzy:
Kałuża, Anna
Powiązania:
https://bibliotekanauki.pl/articles/1009145.pdf
Data publikacji:
2019-12-15
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
poetry
new-materialist aesthetics
transmedia
artistic activities
poezja
nowomaterialistyczna estetyka
aktywność artystyczna
Opis:
The article discusses the possibilities of the emergence of a neo-materialistic aesthetics of the poem. Each of the analyzed examples—Ewa Partum’s active poetry, Adam Kaczanowski’s toy-art and Andrzej Tobis’s photographic archive—reveals different aspects of this aesthetics. The case of Partum shows that the material concreteness of poetry—today also associated with virtuality— requires other ways of perceiving / commenting / documenting the “poems” happening between the media. Active poetry consists in drawing the text (which eventually turns out to be a jigsaw made of letters) out of the formula of the finished object and making the medium of writing/language the material from which the object of artistic attention is “made”. I call Tobis’s project neo-materialistic, since it shows how we move from the human hybrid level we move to normalization and stabilization (and vice versa). Tobis seems to reach the moment when this normalization is actually happening and, at the same time, he shows levels of transformations, mutations and deviations. Kaczanowski “invents” for his poetry a medium different from the traditional record and the traditional form of the book. This principle of “invention” turns out to be very important, because it decides whether some materializations are poetic objects or not, without specifying any initial aesthetic, political and ideological criteria. In the most general terms this new-materialist aesthetics has been linked here with the transmedia horizon of art and the transformations of materialistic thinking made under the influence of the non-anthropocentric imagination.
W artykule zostały przedstawione możliwości zaistnienia nowomaterialistycznej estetyki wiersza. Każdy z analizowanych przykładów – poezja aktywna Ewy Partum, toy-art Adama Kaczanowskiego i słowno-fotograficzne archiwum Andrzeja Tobisa – ujawnia inne aspekty tej estetyki. Najogólniej jednak, nowomaterialistyczna estetyka powiązana została tu z transmedialnym horyzontem sztuki oraz z przeobrażeniami myślenia materialistycznego dokonanymi pod wpływem nieantropocentrycznej wyobraźni.
Źródło:
Praktyka Teoretyczna; 2019, 34, 4; 131-150
2081-8130
Pojawia się w:
Praktyka Teoretyczna
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The Design of Imaginary Worlds. Harnessing Narrative Potential of Transmedia Worlds: The Case of Watchmen of the Nine
Autorzy:
Ciancia, Mariana
Piredda, Francesca
Venditti, Simona
Powiązania:
https://bibliotekanauki.pl/articles/1964519.pdf
Data publikacji:
2018
Wydawca:
Ośrodek Badawczy Facta Ficta
Tematy:
Transmedia Design
World-building
Narratology
Narrative
Design Tool
Design Practice
Communication Design
Opis:
Today, more than ever, audiences are surrounded by imaginary worlds in which a wide variety of products and activities can be fully explored through multiple media windows. Imaginary worlds allow members of the audience to enter vicariously in the narrative space, spending a certain amount of time in speculative and explorative activities, experiencing the ‘possible world’ through the stories set within it. According to this, it is possible to differentiate between story and storyworld. While ‘stories’ are self-enclosed arrangements of causal events that come to an end in a certain period of time, ‘storyworlds’ are mental constructions shared between recipients and authors in which new storylines can be developed. This paper aims to discuss the implication of world-building activity for the design practice. Considering narratives and world-making practices as a matter of design, this essay will tackle the following question: how can a designer use the creation of storyworlds in his practice to activate new perspectives on specific contexts? In doing so, the first part of the essay is a brief summary of how imaginary worlds have evolved through the decades. Then, the second part is devoted to the presentation of the so-called Storyworld Canvas, one of the narrative design tools developed in our research group in order to support both storytelling practice and storyworld creation. Finally, the paper describes the project Watchmen of the Nine with the aim of analysing its storyworld from the perspective of the design domain, considering storytelling and world-building activities as ways to enrich the design practice.
Źródło:
Facta Ficta. Journal of Theory, Narrative & Media; 2018, 2, 2; 113-132
2719-8278
Pojawia się w:
Facta Ficta. Journal of Theory, Narrative & Media
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Defining Participatory Worlds: Canonical Expansion of Fictional Worlds through Audience Participation
Autorzy:
Blázquez, José Sánchez
Powiązania:
https://bibliotekanauki.pl/articles/1961831.pdf
Data publikacji:
2018
Wydawca:
Ośrodek Badawczy Facta Ficta
Tematy:
participatory culture
participatory worlds
transmedia franchising
audience participation
fictional world
co-creation
Źródło:
Facta Ficta. Journal of Theory, Narrative & Media; 2018, 2, 2; 13-36
2719-8278
Pojawia się w:
Facta Ficta. Journal of Theory, Narrative & Media
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-7 z 7

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