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Wyszukujesz frazę "logic game" wg kryterium: Temat


Wyświetlanie 1-3 z 3
Tytuł:
Jumping-Jack - implementation of the game in programmable logic device
Autorzy:
Tyburski, J.
Powiązania:
https://bibliotekanauki.pl/articles/114216.pdf
Data publikacji:
2018
Wydawca:
Stowarzyszenie Inżynierów i Techników Mechaników Polskich
Tematy:
video game
two-dimensional graphics
programmable logic device
Opis:
This paper concerns the manner and results of Jumping-Jack video game implementation performed with the use of programmable logic device. The implementation corresponds to a non-memory approach involving only the logical resources of mentioned device. What is more, it is referred to the creation of the game from scratch. Selected aspects of the implementation are presented, as well as the information about the hardware and software used for the process. Furthermore, the usability of the achieved solution is considered and the possible ways of the solution development are listed. The organization of the paper is as follows: in chapter 1 the description and screen of the game are shown. In chapters 2 to 4 the graphics details of the implemented game are provided. In chapters 5 to 7 the implementation process, its results and the final conclusions are described.
Źródło:
Measurement Automation Monitoring; 2018, 64, 1; 17-19
2450-2855
Pojawia się w:
Measurement Automation Monitoring
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Network Selection in Wireless Heterogeneous Networks: a Survey
Autorzy:
Bendaoud, F.
Abdennebi, M.
Didi, F.
Powiązania:
https://bibliotekanauki.pl/articles/309296.pdf
Data publikacji:
2018
Wydawca:
Instytut Łączności - Państwowy Instytut Badawczy
Tematy:
always best connected
fuzzy logic
game theory
multiple attribute decision making
quality of service
radio access technologies
Opis:
Heterogeneous wireless networks is a term referring to networks combining different radio access technologies with the aim of establishing the best connection possible. In this case, users with multi-mode terminals can connect via different wireless technologies, such as 802.16, 802.11, UMTS, HSPA and LTE, all at the same time. The problem consists in the selection of the most suitable from all radio access technologies available. The decision process is called network selection, and depends on several parameters, such as quality of service, mobility, cost, energy, battery life, etc. Several methods and approaches have been proposed in this context, with their objective being to offer the best QoS to the users, and/or to maximize re-usability of the networks. This paper represents a survey of the network selection methods used. Multiple attribute-dependent decision-making methods are presented. Furthermore, the game theory concept is illustrated, the use of the fuzzy logic is presented, and the utility functions defining the network selection process are discussed.
Źródło:
Journal of Telecommunications and Information Technology; 2018, 4; 64-74
1509-4553
1899-8852
Pojawia się w:
Journal of Telecommunications and Information Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Strategic analysis of implementation assets and threats
Autorzy:
Piech, Henryk
Grodzki, Grzegorz
Powiązania:
https://bibliotekanauki.pl/articles/122996.pdf
Data publikacji:
2019
Wydawca:
Politechnika Częstochowska. Wydawnictwo Politechniki Częstochowskiej
Tematy:
implementation - threats and assets
strategic game
estimation of payoffs
Lukasiewicz’s logic
Demster-Shafer’s methodology
Bayes’s determinants
probabilistic estimation
wdrożenie
gra strategiczna
analiza strategiczna
teoria gier
Opis:
The main goal of the work is to support the marketing strategy using the characteristics created on the base of the game theory and uncertain knowledge. We want to elaborate algorithm, which does not require game-playing investigation. The additional aim consists in adaptating the game strategy to the concrete e.g. economic situation, described by selected, specific parameters. The next aim consists in exploitation uncertain knowledge as a data also. Game theory is the part of mathematics approach extended by Nash and adopted to psychology, sociology, politics, economics and informatics (artificial intelligence) problems. Game Theory provides mathematical tools for analyzing situations in which parties, called players, make decisions that are interdependent. This causes each player to consider the other player’s possible decisions, or strategies, in formulating his own strategy. This approach based on the assumption, that a solution to a game describes the optimal decisions of the players, who may have similar, opposed, or mixed interests, and the outcomes that may result from these decisions. This will be described as an example.
Źródło:
Journal of Applied Mathematics and Computational Mechanics; 2019, 18, 2; 65-74
2299-9965
Pojawia się w:
Journal of Applied Mathematics and Computational Mechanics
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-3 z 3

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