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Wyszukujesz frazę "game interaction" wg kryterium: Temat


Wyświetlanie 1-2 z 2
Tytuł:
The Problem of Sociological Research of the Game as a Social Phenomenon
Autorzy:
Kutianin, Oleksandr
Powiązania:
https://bibliotekanauki.pl/articles/1930515.pdf
Data publikacji:
2021-09-30
Wydawca:
Wydawnictwo Adam Marszałek
Tematy:
game component
game interaction
game category
game and play in sociology
analysis of categories
postmodern
sociology of games
Opis:
In studying the game as a social phenomenon, it is often difficult to leave the sociological approach within the scope of scientific knowledge. This happens due to the multiparadigmality of sociology and, therefore, a range of oppositions in the definition of the game. The role of consciousness in the game, the relationship between the concepts of game and freedom, a whole series of scientific categories (language game, wordplay, political game), which were introduced in the conceptual and categorical framework of some scientific disciplines, pose a difficult task for sociologists to conceptualize and study the game phenomenon. In terms of the article, the author puts forward the category “game attribute” as an element of game interaction. It is suggested that an attribute of game interaction to be included, systematized and classified in such a category. This approach to the theoretical development of the game phenomenon allows researchers to set a wide variety of applied problems, stimulates the advancement of an interdisciplinary paradigm in the sociology of games, and potentially can contribute to its institutionalization.
Źródło:
Krakowskie Studia Małopolskie; 2021, 3(31); 134-147
1643-6911
Pojawia się w:
Krakowskie Studia Małopolskie
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Interactivity and Audiovisuality of Computer Games. A Three-level Model of a Computer Game as Interaction
Autorzy:
Wałaszewski, Zbigniew
Powiązania:
https://bibliotekanauki.pl/articles/45203819.pdf
Data publikacji:
2023-10-16
Wydawca:
Akademia Pedagogiki Specjalnej im. Marii Grzegorzewskiej. Wydawnictwo APS
Tematy:
computer games
video games
interaction
interactivity
audiovisuality
model
ludology
game studies
Opis:
The article presents an updated model of playing a computer game as the user’s interaction with its system, taking into consideration audiovisuality as the fundamental channel for computer-human communication. Interactivity is an inherent property of computer games, which clearly distinguishes them from other kinds of games: it is therefore a defining feature of computer games. On the other hand, audiovisuality is a necessary characteristic, following from the communication between the computer and its user, taking place mainly in the channel of synchronized image and sound, which is dominant in human perception. The point of departure for the model development is an analysis of human interaction with the machine which runs the game system; in the model, there is a dynamic change from interactivity of a computer game to a human being’s interaction with the computer while playing, which makes it possible to fully account for the complexity of the situation of playing a computer game. The presented model combines the ludic aspect of a computer game (interactive entertainment) with the capacity to convey messages (an audiovisual cultural text), and from a commmunicative perspective, it unambiguously assigns a human being the role of the subject using a computer game.
Źródło:
International Journal of Pedagogy, Innovation and New Technologies; 2023, 10(1); 124-138
2392-0092
Pojawia się w:
International Journal of Pedagogy, Innovation and New Technologies
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-2 z 2

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