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Wyszukujesz frazę "digital space" wg kryterium: Temat


Wyświetlanie 1-9 z 9
Tytuł:
Virtual reality architectural spaces and the shift of populace in online social vr platforms in 2020
Autorzy:
Śliwecki, Bartosz
Powiązania:
https://bibliotekanauki.pl/articles/2040736.pdf
Data publikacji:
2021
Wydawca:
Politechnika Białostocka. Oficyna Wydawnicza Politechniki Białostockiej
Tematy:
human 2.0
digital living space
virtual perception
online social platforms
virtual reality architecture
Opis:
Virtual reality and the digital architectural representations of buildings that exist in the cyber realm are gathering more and more users as their platforms develop spaces better suited for the virtual human. Design of sites and interiors is being carried out by both experienced creators and those completely lacking skill in spatial creativity. Research was conducted during the course of two record gathering sessions lasting two weeks each, one at the beginning of February in the year 2020, the other at the end of the year in the last two weeks of the month of November 2020. Information was gathered about the population status of the most visited worlds at those times, as well as their specificity in architectural design traits. Comparison of the data showed that humans who attend online social gatherings and interactions in virtual reality worlds shifted their favor from median traits to those representing more high-end quality at the end of the year. Demographics show a rise in the amount of users aged between 6-10, and 21-35, in comparison to that of the beginning of 2020 where the dominant age group was between 16 and 21 years old. The global lockdown due to the pandemic attracted people from the home office generation who preferred architectural spaces of higher quality, larger and more complex floor plans, and spatial representations of high-rise residential, nightlife and fictional spaces for virtual human to human socializing and interaction.
Źródło:
Architecturae et Artibus; 2021, 13, 4; 1--12
2080-9638
Pojawia się w:
Architecturae et Artibus
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Ultra regular covering space and its automorphism group
Autorzy:
Han, S. E.
Powiązania:
https://bibliotekanauki.pl/articles/908139.pdf
Data publikacji:
2010
Wydawca:
Uniwersytet Zielonogórski. Oficyna Wydawnicza
Tematy:
obraz cyfrowy
klin cyfrowy
przestrzeń nakrywająca
automorfizm
digital image
digital isomorphism
(ultra) regular covering space
digital covering space
simply k-connected
Deck's discrete transformation group
compatible adjacency
digital wedge
automorphism group
Opis:
In order to classify digital spaces in terms of digital-homotopic theoretical tools, a recent paper by Han (2006b) (see also the works of Boxer and Karaca (2008) as well as Han (2007b)) established the notion of regular covering space from the viewpoint of digital covering theory and studied an automorphism group (or Deck's discrete transformation group) of a digital covering. By using these tools, we can calculate digital fundamental groups of some digital spaces and classify digital covering spaces satisfying a radius 2 local isomorphism (Boxer and Karaca, 2008; Han, 2006b; 2008b; 2008d; 2009b). However, for a digital covering which does not satisfy a radius 2 local isomorphism, the study of a digital fundamental group of a digital space and its automorphism group remains open. In order to examine this problem, the present paper establishes the notion of an ultra regular covering space, studies its various properties and calculates an automorphism group of the ultra regular covering space. In particular, the paper develops the notion of compatible adjacency of a digital wedge. By comparing an ultra regular covering space with a regular covering space, we can propose strong merits of the former.
Źródło:
International Journal of Applied Mathematics and Computer Science; 2010, 20, 4; 699-710
1641-876X
2083-8492
Pojawia się w:
International Journal of Applied Mathematics and Computer Science
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Genesis of the information space: from information security to cybersecurity in a digital society
Autorzy:
Zaporozhets, Tetiana
Powiązania:
https://bibliotekanauki.pl/articles/2046757.pdf
Data publikacji:
2021-09-20
Wydawca:
Akademia Sztuki Wojennej
Tematy:
information space
information protection
cybersecurity
digital technologies
digital society
Opis:
The article investigates the evolutionary development of the information space and traces the historical stages of growth of information security problems. This distribution is based on the technological evolution of the types of media, which allowed to divide it into several periods. The first period is associated with the invention of writing and the advent of encryption and concealment. The second period is characterized by the emergence of the first technical means of information processing and the ability to store and transmit messages using media such as electrical signals and electromagnetic fields. The third period is determined by the introduction of automated information processing systems and is measured by a period of more than 40 years. The role of the information sphere in modern conditions is substantiated, it is established that the information turns into a national political and strategic resource of the states and acts as a criterion of maturity and development of the political system. The urgency of defining cybersecurity as one of the main components of the security policy of the Ukrainian state is emphasized.
Źródło:
Cybersecurity and Law; 2021, 5, 1; 25-30
2658-1493
Pojawia się w:
Cybersecurity and Law
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Nulltopia: Of Disjunct Space
Autorzy:
Horrigan, Matthew
Powiązania:
https://bibliotekanauki.pl/articles/41308057.pdf
Data publikacji:
2022
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
digital game
imagination
immersion
nulltopia
ontology
perception of motion
space
virtual reality
Opis:
Nulltopia is disjunction in space, the non-space between one space and another. Such disjunction becomes important in the ontology of imaginary worlds, whose thresholds are not fully traversable. Some knowledge and some exigencies transfer across the boundaries of an image, but some do not, remaining asymmetrically bound, extant only on one side – potentiating scenarios like starving while eating Minecraft cookies. This theoretical study presents an exercise in the metaphysics of digital games, defining nulltopia in reference to dreams, the theatrical proscenium, vehicle windows, video screens, loudspeakers, and interactive consoles; and contextualizing nulltopia relative to immersion. Developing from a syncretic combination of movement and depiction, the video screen extends a technology of imagination that already existed in component forms. Partially separating slow reality from fast imaginary, nulltopia affords both discourse and addiction to the ‘etiolated actual’, in contrast to an imagined, perfectly immersive, ‘society without screens’,the bounds of whose world become imperceptible.
Źródło:
Acta Ludologica; 2022, 5, 2; 58-70
2585-8599
Pojawia się w:
Acta Ludologica
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Space and form of information architecture
Przestrzeń i forma architektury informacyjnej
Autorzy:
Słyk, Jan
Powiązania:
https://bibliotekanauki.pl/articles/370498.pdf
Data publikacji:
2019
Wydawca:
Zachodniopomorski Uniwersytet Technologiczny w Szczecinie. Wydawnictwo Uczelniane ZUT w Szczecinie
Tematy:
digital medium
information revolution
koncept przestrzeni
simulation
virtual space
medium cyfrowe
rewolucja informacyjna
symulacja
przestrzeń wirtualna
Opis:
Space and form are the most important concepts of architectural discourse. The way a person perceives the environment depends on the innate sensitivity and cultural codes. The forms used by architects refer to individual taste and to technical conditions of the design. The civilization revolution we are currently experiencing affects the foundations of architecture. Digitization of the environment changes human contact with the environment and extends the catalog of forms used. Today, thanks to the digital medium, we create automatic and variational messages. They affect the weakening of the material interpretation of space. The architectural environment becomes discontinuous, interactive and individualized by programmable components.
Przestrzeń i forma to najistotniejsze pojęcia dyskursu architektonicznego. Sposób w jaki człowiek odbiera otoczenie zależy od wrodzonej wrażliwości i od kodów kulturowych. Używane przez architektów formy są konsekwencją upodobań oraz od technicznych uwarunkowań projektu i realizacji. Rewolucja cywilizacyjna, której obecnie doświadczamy wpływa na fundamenty architektury. Cyfryzacja środowiska zmienia kontakt człowieka z otoczeniem oraz poszerza katalog wykorzystywanych form. Dzięki cyfrowemu medium tworzymy dziś automatyczne i wariacyjne komunikaty. Wpływają one na osłabienie materialnej interpretacji przestrzeni. Otoczenie architektoniczne staje się nieciągłe, interaktywne oraz indywidualizowane przez programowalne komponenty.
Źródło:
Przestrzeń i Forma; 2019, 40; 9-24
1895-3247
2391-7725
Pojawia się w:
Przestrzeń i Forma
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Understanding Auditory Space in Digital Games for Visually Impaired People
Autorzy:
Farkaš, Tomáš
Powiązania:
https://bibliotekanauki.pl/articles/41317521.pdf
Data publikacji:
2024
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
ambisonic sound
attenuation
audio games
auditory dimensions
auditory space
binaural sound
digital games
sound
sound design
visually impaired
Opis:
The article seeks to establish a foundational framework for comprehending crucial definitions and concepts related to auditory space in digital gaming, particularly focusing on audio games designed for visually impaired individuals (VI), often devoid of graphical interfaces. While existing studies often emphasize players’ interactions with interfaces and the acquisition of real-life skills, this text explores audio games through the lens of entertainment and immersion. Numerous studies indicate a demand among visually impaired players for more intricate and challenging games, incorporating elements usually used in standard digital gaming experiences. By combining definitions from both audio and traditional digital games, this article broadens the scope of sound design considerations, encompassing various aspects and classifications. It presents several auditory dimensions, consolidating them into a comprehensive dimension called attenuation, putting their roles within a game’s context. The author is a sound designer currently working on an audio game; therefore, many of the presented definitions are also a guide that will represent some of his own considerations while working on this game. These include not only the use of binaural or ambisonic sound but also understanding the ways and means of how to work with (3D) space in the context of audio and its possible functions.
Źródło:
Acta Ludologica; 2024, 7, 1; 136-150
2585-8599
Pojawia się w:
Acta Ludologica
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Control error dynamic modification as an efficient tool for reduction of effects introduced by actuator constraints
Autorzy:
Janiszowski, K. B.
Powiązania:
https://bibliotekanauki.pl/articles/907663.pdf
Data publikacji:
2009
Wydawca:
Uniwersytet Zielonogórski. Oficyna Wydawnicza
Tematy:
sterowanie cyfrowe
regulacja PID
wind-up
actuator constraints
digital dead-beat control
PID control
rate constraints
state-space control
saturations at control
Opis:
A modification of digital controller algorithms, based on the introduction of a virtual reference value, which never exceeds active constraints in the actuator output is presented and investigated for some algorithms used in single-loop control systems. This idea, derived from virtual modification of a control error, can be used in digital control systems subjected to both magnitude and rate constraints. The modification is introduced in the form of on-line adaptation to the control task. Hence the design of optimal (in a specified sense) digital controller parameters can be separated from actuator constraints. The adaptation of the control algorithm (to actuator constraints) is performed by the transformation of the control error and is equivalent to the introduction of a new, virtual reference value for the control system. An application of this approach is presented through examples of three digital control algorithms: the PID algorithm, the dead-beat controller and the state space controller. In all cases, clear advantages of transients are observed, which yields some general conclusions to the problem of processing actuator constraints in control.
Źródło:
International Journal of Applied Mathematics and Computer Science; 2009, 19, 2; 271-279
1641-876X
2083-8492
Pojawia się w:
International Journal of Applied Mathematics and Computer Science
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Time performance of RGB to HSI colour space transformation methods
Autorzy:
Ziemba, A.
Fornalik-Wajs, E.
Powiązania:
https://bibliotekanauki.pl/articles/240294.pdf
Data publikacji:
2018
Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Tematy:
digital image processing
optical measurement method
RGB to HSI colour space transformation
linear transformation
time performance
relative computational time
przetwarzanie
obraz cyfrowy
przekształcenia liniowe
czas
wydajność
Opis:
Present paper is a continuation of works on evaluation of red, green, blue (RGB) to hue, saturation, intensity (HSI) colour space transformation in regard to digital image processing application in optical measurements methods. HSI colour space seems to be the most suitable domain for engineering applications due to its immunity to non-uniform lightning. Previous stages referred to the analysis of various RGB to HSI colour space transformations equivalence and programming platform configuration influence on the algorithms execution. The main purpose of this step is to understand the influence of computer processor architecture on the computing time, since analysis of images requires considerable computer resources. The technical development of computer components is very fast and selection of particular processor architecture can be an advantage for fastening the image analysis and then the measurements results. In this paper the colour space transformation algorithms, their complexity and execution time are discussed. The most common algorithms were compared with the authors own one. Computing time was considered as the main criterion taking into account a technical advancement of two computer processor architectures. It was shown that proposed algorithm was characterized by shorter execution time than in reported previously results.
Źródło:
Archives of Thermodynamics; 2018, 39, 1; 111-128
1231-0956
2083-6023
Pojawia się w:
Archives of Thermodynamics
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The Digital Environment as a Space of the Evangelization Activity: New Dimension of the Obligations Arising from the Prescripts of can. 822 CIC
Środowisko cyfrowe jako przestrzeń działalności ewangelizacyjnej. Nowy wymiar obowiązków wynikających z przepisów kan. 822 KPK
Autorzy:
Pastwa, Andrzej
Powiązania:
https://bibliotekanauki.pl/articles/29433409.pdf
Data publikacji:
2023
Wydawca:
Wydawnictwo Uniwersytetu Śląskiego
Tematy:
“znaki czasu”
komunikacja i społeczność w “erze cyfrowej”
prawne elementy przepowiadania Słowa
zadania pasterzy-prawodawców kościelnych
porządkowanie i interpretacja „nowej przestrzeni życiowej”
optymalizacja misji ewangelizacyjnej Kościoła
“signs of the times,”
communication and community in the “digital age”
” legal elements of the ministry of the Word
tasks of church pastors-legislators
introducting order to and interpretation of the “new living space”
optimizing the Church’s evangelizing mission
Opis:
Contemporary papal enunciations are characterized by the assertive―active and optimistic, yet risk-conscious and non-critical―ecclesial approach to the opportunities/challenges of the “digital age.” If we follow these indications, imbued with the concern for the effectiveness of the evangelizing mission in the new socio-(technological-)cultural realities/contexts, and at the same time bear in mind the rule that the Church’s legal practice must take into account the current conditions of human existence—it becomes clear that this authoritatively outlined horizon of the “signs of the times” poses a challenge to theological sciences, including the canonical doctrine. As far as the latter is concerned, leaving aside the often urgent need for legislative changes/adjustments (given the peculiarities of the various regions of the world—above all at the level of particular law), the role of experts in presenting a renewed, adequate hic et nunc interpretation of certain nodal canons of the Code of Canon Law remains invaluable. We may argue that such include the prescripts of can. 822. Hence, this article attempts a two-stage delimitation of the problem meritum—according to the research steps announced in the title: (1) The digital environment as an indispensable space of the evangelization activity; (2) The new dimension of the obligations of the Church’s Pastors imposed by the prescripts of can. 822 §§ 1–3.
Współczesne enuncjacje papieskie cechuje asertywne – aktywne i tchnące optymizmem, choć świadome zagrożeń i niebezkrytyczne – eklezjalne podejście do szans/wyzwań „ery cyfrowej”. Jeśli podążyć tropem owych wskazań, nabrzmiałych troską o skuteczność misji ewangelizacyjnej w nowych realiach/kontekstach społeczno-(technologiczno-)kulturowych, i jednocześnie mieć na względzie regułę, że w praktyce prawnej Kościoła należy uwzględniać aktualne uwarunkowania ludzkiej egzystencji – to staje się jasne, że ów autorytatywnie nakreślony horyzont „znaków czasu” stawia wyzwanie naukom teologicznym, w tym kanonistyce. Co się zaś tyczy tej ostatniej – abstrahując od pilnej niejednokrotnie potrzeby dokonania zmian/dostosowań legislacyjnych (zważywszy na specyfikę różnych regionów świata – przede wszystkim na poziomie prawa partykularnego), nieoceniona pozostaje służebna rola ekspertów prezentowania odnowionej, adekwatnej hic et nunc interpretacji niektórych węzłowych kanonów Kodeksu Prawa Kanonicznego. Można postawić tezę, że do takich należą przepisy can. 822. Stąd też podjęcie w niniejszym artykule próby dwuetapowego zakreślenia problemowego meritum – wedle zaanonsowanych w tytule kroków badawczych: (1) Środowisko cyfrowe jako nieodzowna przestrzeń działalności ewangelizacyjnej; (2) Nowy wymiar obowiązków pasterzy Kościoła nałożonych przez przepisy can. 822 §§ 1-3.
Źródło:
Philosophy and Canon Law; 2023, 9, 1; 1-25
2450-4955
2451-2141
Pojawia się w:
Philosophy and Canon Law
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-9 z 9

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