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Wyszukujesz frazę "children’s games" wg kryterium: Temat


Wyświetlanie 1-3 z 3
Tytuł:
The Development of a Home Cognitive Stimulation Package for 2–3-Year-Old Children
Autorzy:
Suardi, -
Bundu, Patta
Anshari, -
Samad, Sulaiman
Powiązania:
https://bibliotekanauki.pl/articles/1967767.pdf
Data publikacji:
2019-03-31
Wydawca:
Wydawnictwo Adam Marszałek
Tematy:
cognitive stimulation
childcare
children’s games
Opis:
The presented study aimed to develop a cognitive stimulation package for 2–3-year-old children and examine the effectiveness of the product in facilitating children’s cognitive development at home. The study consisted of six phases, namely analysis, design, prototype development, formative evaluation, implementation, and summative evaluation. The analysis phase of this study involved 147 mothers and 3 experts. The participants in the formative evaluation phase consisted of 10 mothers, while the participants in the implementation and summative evaluation stages consisted of 20 mothers. The results of the experts’ and target users’ assessments suggest that the cognitive stimulation package developed in this study is valid and practical. In addition, the stimulation package has also been proven effective in facilitating the cognitive development of 2–3-year-old children at home.
Źródło:
The New Educational Review; 2019, 55; 208-219
1732-6729
Pojawia się w:
The New Educational Review
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Children’s Games and Children’s Literature between the Enlightenment and Romanticism
Autorzy:
Ewers, Hans-Heino
Powiązania:
https://bibliotekanauki.pl/articles/450752.pdf
Data publikacji:
2019
Wydawca:
Uniwersytet Wrocławski. Oficyna Wydawnicza ATUT – Wrocławskie Wydawnictwo Oświatowe
Tematy:
Children’s Games
Children’s Playing
Children’s Literature
Socio--cultural context
Enlightenment
Romanticism.
Opis:
Article is deeply rooted in the history of society, presents the historical and socio-cultural situation of phenomenon of playing, children’s games and the role of children’s literature between the Enlightenment and Romanticism and shows that especially the middle class does not occupy an outstanding position. On the contrary, the middle class belongs to the most sceptical social forces. The central values of the middle class – especially the puritan, Calvinist und pietistic parts of it – are different: industriousness, diligence, asceticism, the sacrifice of pleasure, efficiency and rationality. In the bourgeois use of time, all idleness basically counts as suspicious, all playing as a useless waste of time. This attitude is reinforced by the polemical delimitation from the noble and courtly lifestyle, in which all kinds of games have a central place and which, for this reason, is viewed as parasitic. Article pays attention also to the German word for play or game (in German, there is just one word for this, “Spiel”), which can be used for mental games, word play, but also the performance on stage or in an orchestra. Beyond this, text emphasised how to classify genres based on play with language, with sense and nonsense, as well as literary patterns, and genres such as nonsense poetry and parody, as part of intellectual culture rather than part of play culture.
Źródło:
Filoteknos; 2019, 9; 86-97
2657-4810
Pojawia się w:
Filoteknos
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Jom Main! (Let's Play!): Promoting The Values Of Malaysia Traditional Children's Games Through The Media
Autorzy:
Mat Nayan, Shahreen
Kun, Oh Hui
Powiązania:
https://bibliotekanauki.pl/articles/1396942.pdf
Data publikacji:
2019
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Traditional children’s games
Child’s growth and development
Education
Facebook
Social media
Campaigns
Cultural preservation
Heritage
Opis:
Malaysia is a nation rich in culture and heritage because of its multi-racial society that consists of different ethnic groups. Part of this rich cultural heritage are the various traditional children’s games that have existed for a long time, such as Congkak (filling the wooden board), Batu Seremban (tossing the stones), Sepak Takraw (kicking the rattan ball), Gasing (spinning top), Wau (kite flying) and many more. However, with the development of digital technologies and the impact of globalization, traditional children’s games that were once very popular in our society are now slowing fading away. This campaign is carried out using social media, with the aim to explore the values of Malaysian traditional children’s games and to reintroduce these games to children and the general public. The project consisted of a traditional children’s games workshop and an online campaign using Facebook, which targeted a larger audience The findings of this project revealed that traditional children’s games are beneficial to a child’s growth and development, cultural values and teaching practices. Therefore, it is important for the present generation to preserve, promote and relive Malaysian traditional children’s games and to pass them on to the next generation.
Źródło:
Media Literacy and Academic Research; 2019, 2, 2; 52-84
2585-8726
2585-9188
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-3 z 3

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