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Wyszukujesz frazę "“Reality”" wg kryterium: Temat


Tytuł:
Metaverse technologies in product management, branding and communications: virtual and augmented reality, artificial intelligence, non-fungible tokens and brain-computer interface
Autorzy:
Kshetri, Nir
Powiązania:
https://bibliotekanauki.pl/articles/40426416.pdf
Data publikacji:
2023-12-15
Wydawca:
Akademia Leona Koźmińskiego w Warszawie
Tematy:
Augmented reality
Virtual reality
Metaverse
Opis:
Purpose – To examine the effects of the metaverse on firms’ marketing activities. Design/methodology/approach – A conceptual paper. Findings – It provides evidence of the growing importance of different value capture mechanisms in the metaverse. Originality/value – Among the first articles on this topic.
Źródło:
Central European Management Journal; 2023, 31, 4; 511-521
2658-0845
2658-2430
Pojawia się w:
Central European Management Journal
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
AUGMENTED AND VIRTUAL REALITY IN THE LANGUAGE CLASSROOM: PRACTICAL IDEAS
Autorzy:
Bonner, Euan
Reinders, Hayo
Powiązania:
https://bibliotekanauki.pl/articles/940973.pdf
Data publikacji:
2018
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej w Lublinie. IATEFL Poland Computer Special Interest Group
Tematy:
augmented reality
virtual reality
AR
VR
Opis:
This article aims to provide teachers with a practical introduction to the capabilities of augmented and virtual reality (AR/VR) in foreign language education. We first provide an overview of recent developments in this field and review some of the affordances of the technologies. This is followed by detailed outlines of a number of activities that teachers can use in any ESL classroom with access to smartphones or AR/VR capable devices. The article concludes with consideration of privacy concerns, and practical issues of classroom implementation.
Źródło:
Teaching English with Technology; 2018, 18, 3; 33-53
1642-1027
Pojawia się w:
Teaching English with Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Perceptive review of augmented reality applications and their outlooks in the forging industry
Przegląd wybranych zastosowań rozszerzonej rzeczywistości i perspektywy ich wykorzystania w branży kuźniczej
Autorzy:
Sitko, Mateusz
Wesołowski, Bartłomiej
Adamus, Jacek
Lisiecki, Łukasz
Piotrowska-Madej, Klaudia
Madej, Łukasz
Powiązania:
https://bibliotekanauki.pl/articles/29520277.pdf
Data publikacji:
2020
Wydawca:
Akademia Górniczo-Hutnicza im. Stanisława Staszica w Krakowie. Wydawnictwo AGH
Tematy:
augmented reality
virtual reality
forging
Industry 4.0
Opis:
Perceptive review of augmented reality applications in the forging industry is the primary goal of the paper. The differences between the Virtual (VR) and Augmented (AR) realities are highlighted first. Examples of the AR technology's various industrial applications are then presented, which is followed by the evaluation of capabilities of the approaches in the forging industry. The two practical case study solutions were implemented, and their operational capabilities under industrial conditions were tested. Examples of obtained results are presented within the paper.
W pracy przedstawiono przegląd wybranych zastosowań technologii rozszerzonej rzeczywistości ze szczególnym uwzględnieniem przemysłu kuźniczego. W pierwszej kolejności omówiono różnice pomiędzy technologią rzeczywistości wirtualnej (VR, ang. Virtual Reality) i rozszerzonej (AR, ang. Augmented Reality). Następnie przedstawiono przykłady zastosowań przemysłowych technologii AR. W kolejnym etapie badań opracowano i zaimplementowano dwa rozwiązania testowe wykorzystujące AR dedykowane dla kuźni i określano możliwości ich wykorzystania w warunkach przemysłowych.
Źródło:
Computer Methods in Materials Science; 2020, 20, 2; 72-80
2720-4081
2720-3948
Pojawia się w:
Computer Methods in Materials Science
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Simulation systems for Unmanned Aerial Vehicles
Autorzy:
Kurzeja, Antoni
Sobczak, Łukasz
Powiązania:
https://bibliotekanauki.pl/articles/115296.pdf
Data publikacji:
2018
Wydawca:
Wyższa Szkoła Techniczna w Katowicach
Tematy:
simulation
training
augmented reality
virtual reality
military simulation
Opis:
In the presented article authors will discuss the most important types of solutions dedicated for simulation and training of unmanned aerial vehicles crews used on the civil and military market. The article will also discuss the directions of systems development and the emerging possibilities of modern simulation, Image Generation and visualization methods that can be successfully used in modern simulation systems dedicated to training crews, maintenance teams and commanders using Unmanned Aerial Vehicles. The techniques presented, such as augmented reality, extending into the civilian mixed reality market or the "classic" virtual reality due to its unique capabilities, can be used in many ways, which the author will try to bring in discuss it potentia I fields of use and profits from the use of individual methods.
Źródło:
Zeszyty Naukowe Wyższej Szkoły Technicznej w Katowicach; 2018, 10; 157-168
2082-7016
2450-5552
Pojawia się w:
Zeszyty Naukowe Wyższej Szkoły Technicznej w Katowicach
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Immersive feedback in fencing training using mixed reality
Autorzy:
Malawski, Filip
Powiązania:
https://bibliotekanauki.pl/articles/27312848.pdf
Data publikacji:
2022
Wydawca:
Akademia Górniczo-Hutnicza im. Stanisława Staszica w Krakowie. Wydawnictwo AGH
Tematy:
mixed reality
augmented reality
object tracking
real time
immersive
Opis:
During sports training, providing athletes with real-time feedback that is based on the automatic analysis of motion is both useful and challenging. In this work, a novel system that is based on mixed reality is proposed and verified. The system allows for immersive and real-time visual feedback in fencing training. Novel methods have been introduced for 3D blade tracking from a single RGB camera, creating weapon-action models by recording the actions of a coach and evaluating the trainee’s performance against these models. Augmented reality glasses with see-through displays are employed, and a method for coordinate mapping between the virtual and real environments is proposed; this will allow for the provision of real-time visual cues and feedback by overlaying virtual trajectories on the real-world view. The system has been verified experimentally in fencing bladework training (with the supervision of a fencing coach). The results indicate that the proposed system allows novice fencers to perform their exercises more precisely.
Źródło:
Computer Science; 2022, 23 (1); 37--62
1508-2806
2300-7036
Pojawia się w:
Computer Science
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Image spaces. Digital visual media in the context of baroque mural painting in architecture
Autorzy:
Drozdowicz, Piotr P.
Powiązania:
https://bibliotekanauki.pl/articles/1955305.pdf
Data publikacji:
2021-06-15
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
space
image
spatial turn
baroque painting
mural painting
illusion
immersion
reality
virtual reality
augmented reality
Opis:
In the art of the 20th century, space became the basic material. Today, digital media and VR and AR technologies are used to cross the visual and space barriers, but always at the expense of experiencing reality. The spatial turn in culture results from the post-avant-garde ideas of art that cuts itself off from ancient art. Using the example of the fresco by Andrea del Pozzo from the Sant’Ignazio church in Rome, we will show analogies between baroque illusionist painting and digital visual media. It turns out that contemporary art arrives at the space issues that have been practiced in architecture and art since antiquity. The space created by painting illusion as a total work of art exhibits many features of contemporary art and the phenomena of VR and AR such as intermediality, immersion, interactivity. Spatial turn arguments can be used to enhance the potential of classic painting language in architecture.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2021, 29, 38; 249-254
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Possible impact of Virtual Reality and Augmented Reality on Media Society
Autorzy:
Dymczyk, Maciej
Powiązania:
https://bibliotekanauki.pl/articles/2014454.pdf
Data publikacji:
2021
Wydawca:
Komisja Nauk Filologicznych Polskiej Akademii Nauk, Oddział we Wrocławiu
Tematy:
virtual reality
augmented reality
development
impact
society
interdisciplinary perspective
Opis:
Ever since various technologies started to develop at such a rapid pace, people’s lives have been forced to adapt to a new reality. For over a decade now, people have spent significantly more time using digital devices. Following Jung (2005), interactivity is what most attracts people to digitality. As is commonly known, although digital devices seemingly give us an opportunity to keep in touch with friends all day long, they may produce feelings of loneliness. While smartphones and computers are already part of human life, a technology that has been developed in the past years and has found another use is Virtual Reality (VR). The possible junction of Diamandis (2020) and Marr (2020) ideas may lead to a change of the world as we know it. Although its impact is not yet fully present in our lives, the author believes it necessary to discuss the possibilities and dangers that may appear in the next few years, assuming the constant development of technology. VR technology is already present in specialized professions such as aviation (Lele 2011), the armed forces and medicine (Müller-Wittig 2011). Moreover, while VR has found interest in other industries, it is not always effective, as without special training the user might experience a kind of information overload (Yen et al. 2012). Nevertheless, not only training can be conducted, as VR also finds interest in the educational sector and might be used in virtual lessons (Du 2014). The article strives to presents a new look at the issue of VR’s and AR’s possible influence on media society. In this article, the advantages and disadvantages of Virtual Reality and Augmented Reality are gathered, analyzed, and then assessed. The author believes that this paper constitutes an attempt at highlighting the most important issues from an interdisciplinary perspective, linking a scientific perspective with a humanities-based viewpoint.
Źródło:
Academic Journal of Modern Philology; 2021, 12; 65-72
2299-7164
2353-3218
Pojawia się w:
Academic Journal of Modern Philology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Applicability of augmented and virtual reality for education in robotics
Autorzy:
Prokopiuk, Norbert
Falkowski, Piotr
Powiązania:
https://bibliotekanauki.pl/articles/27314214.pdf
Data publikacji:
2022
Wydawca:
Sieć Badawcza Łukasiewicz - Przemysłowy Instytut Automatyki i Pomiarów
Tematy:
augmented reality
education
Industry 4.0
robotics
virtual reality
Opis:
The rapid development of automatic control and robotics requires an innovative approach to teaching. This is especially important in the case of studies at the academic level and in vocational schools, where training with expensive robotic stations is necessary. A solution to this problem may be substituting these with augmented reality (AR) and virtual reality (VR) due to their significantly lower costs. AR/VR technologies have an advantage interms of low‐cost and effective practices in robotics. The described content is an outcome of the MILAN project, wherein those technologies are used for the purpose of online courses. This includes providing access to virtual laboratories via a mobile application and the real‐life training stations connected to the network. This paper provides an overview of the available AR/VR applications implemented in robotics education and a detailed description of related best practices. The main sections contain a detailed methodology for designing an AR mobile tool for learning robotics in the AR environment. Moreover, the main challenges encountered during the development phase were listed and analysed. Additionally, this paper presents the possible future use of the application with the associated benefits. The literature overview and conclusions may be used to design similar online courses with an interactive form of teaching practical industrial robots programming.
Źródło:
Journal of Automation Mobile Robotics and Intelligent Systems; 2022, 16, 3; 65--74
1897-8649
2080-2145
Pojawia się w:
Journal of Automation Mobile Robotics and Intelligent Systems
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Increasing awareness and empathy among university students through immersive exercises – testing of the virtual reality application: A pilot study
Autorzy:
Raposo, Rui
Vairinhos, Mário
Laska-Leśniewicz, Anna
Sztobryn-Giercuszkiewicz, Joanna
Powiązania:
https://bibliotekanauki.pl/articles/22380091.pdf
Data publikacji:
2023-09-08
Wydawca:
Instytut Medycyny Pracy im. prof. dra Jerzego Nofera w Łodzi
Tematy:
virtual reality
immersion
universal design
empathy
higher education
extended reality
Opis:
Background This paper presents an overview of a pilot study focused on testing the effectiveness of immersive virtual reality (VR) exercises, within extended reality experiences, in increasing awareness and empathy among university students towards pregnant women, elderly people, people in wheelchairs, and people with some sort of sight impairment. The extended reality experience was designed to simulate various scenarios that reflect the experiences of people from diverse backgrounds, to promote a better understanding of different perspectives and social issues related to some of the challenges tackled by people whose limitations are many times overlooked. Material and Methods A design-based research methodology was applied and qualitative and quantitative data were collected in samples of 20 students from 3 countries. Results Overall, the results suggest that immersive VR applications can be an effective tool in increasing awareness and empathy among higher education students. The use of VR technology can create a sense of presence and immersion that allows students to experience situations that they may not have encountered otherwise. The results attained with the immersive experiences have provided evidence that these solutions can foster a greater understanding of different perspectives and promote empathy towards individuals from diverse backgrounds. Conclusions Ongoing research correlated with the Mixed Reality on Universal Design’s Secret Service (Mr. UD) project results is already expanding on these findings by testing the effectiveness of VR applications in different contexts and with larger and more diverse samples. Additionally, the research conducted has provided relevant evidence that suggests that VR applications and their inclusion in training programs may help promote behavior change and reduce prejudice and discrimination towards marginalized groups.
Źródło:
Medycyna Pracy. Workers’ Health and Safety; 2023, 74, 3; 187-197
0465-5893
2353-1339
Pojawia się w:
Medycyna Pracy. Workers’ Health and Safety
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Smartphone app with usage of AR technologies – SolAR System
Autorzy:
Shchur, G. O.
Shakhovska, N. B.
Powiązania:
https://bibliotekanauki.pl/articles/410668.pdf
Data publikacji:
2018
Wydawca:
Polska Akademia Nauk. Oddział w Lublinie PAN
Tematy:
augmented reality
tracker
Opis:
The article describes the AR mobile system for Sun system simulation. The main characteristics of AR systems architecture are given. The differences between tracking and without tracking technics are underlined. The architecture of the system of use of complemented reality for the study of astronomy is described. The features of the system and the principles of its work are determined.
Źródło:
ECONTECHMOD : An International Quarterly Journal on Economics of Technology and Modelling Processes; 2018, 7, 3; 63-68
2084-5715
Pojawia się w:
ECONTECHMOD : An International Quarterly Journal on Economics of Technology and Modelling Processes
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Some remarks concerning virtuality
Autorzy:
Latawiec, Anna
Powiązania:
https://bibliotekanauki.pl/articles/1070345.pdf
Data publikacji:
2020-12-31
Wydawca:
Uniwersytet Kardynała Stefana Wyszyńskiego w Warszawie
Tematy:
virtuality
reality
IT
Opis:
The development of computer sciences has transformed the way of thinking and our perception of the world. To express this new view of the world, a new language is created, which uses such notions as “virtuality”, “virtual world”, “virtual reality”. These words have already worked in our colloquial speech and our thinking. However, they are used in various contexts and have a different meaning. The paper offers some remarks on the problem of the meaning of these notions and draws some consequences of their interpretation.
Źródło:
Studia Philosophiae Christianae; 2020, 56, S2; 81-94
0585-5470
Pojawia się w:
Studia Philosophiae Christianae
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Birth of cyber-supermothers
Autorzy:
Ortynecka, Alicja
Powiązania:
https://bibliotekanauki.pl/articles/438045.pdf
Data publikacji:
2014
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
Internet
maternity
cyber-reality
Opis:
The study aims to reveal and to describe a new type of mother - cyber-supermother, which combines household duties with professional responsibilities by taking professional activity in the Internet. The study analyzes new model of maternity combining elements of traditional (motherhood as an instinct, conviction regarding personal care of a child, etc.) and modern model (postulate of self-fulfillment, blurring the boundaries between the private and the public sphere, gender equality, etc.).
Źródło:
Journal of Gender and Power; 2014, 2; 83-98
2391-8187
Pojawia się w:
Journal of Gender and Power
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Proposal of IoT devices control using mixed reality and QR codes
Autorzy:
Stark, Erich
Kučera, Erik
Haffner, Oto
Powiązania:
https://bibliotekanauki.pl/articles/1837384.pdf
Data publikacji:
2020
Wydawca:
Sieć Badawcza Łukasiewicz - Przemysłowy Instytut Automatyki i Pomiarów
Tematy:
mechatronic system
mixed reality
augmented reality
QR code
system control
cloud
Opis:
The Internet of Things (IoT) and mixed reality are now among the most important areas in research or in practice. The aim of this paper is to propose an appropri‐ ate way of connection of these two areas, where is pos‐ sible to control and monitor mechatronic devices using a mobile device with augmented/mixed reality support. The main task will be to explore these options in the area and implement this solution as prototype. The proposed methodology for control and diagnostics of mechatronic devices is modern as it combines hardware management, Unity engine for mixed reality development, and commu‐ nication within the IoT network.
Źródło:
Journal of Automation Mobile Robotics and Intelligent Systems; 2020, 14, 3; 36-41
1897-8649
2080-2145
Pojawia się w:
Journal of Automation Mobile Robotics and Intelligent Systems
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Application of the Augmented Reality in Production Practice
Autorzy:
Plinta, D.
Krajčovič, M.
Powiązania:
https://bibliotekanauki.pl/articles/118127.pdf
Data publikacji:
2017
Wydawca:
Polskie Towarzystwo Promocji Wiedzy
Tematy:
augmented reality
digital factory
Opis:
Current requirements which are connected with designing new, or reali-zing the existing production systems, cause continuous and rapid changes in products and processes. This means that classical approaches of pro-duction systems design have to be extended by advanced technologies and methods, such as digital factory, virtual and augmented reality, computer simulation, reverse engineering, etc. The article describes new computer technologies, which were applied in production practice, with a particular focus on the augmented reality technology.
Źródło:
Applied Computer Science; 2017, 13, 2; 5-14
1895-3735
Pojawia się w:
Applied Computer Science
Dostawca treści:
Biblioteka Nauki
Artykuł

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