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Wyszukujesz frazę "Szubert, K." wg kryterium: Autor


Wyświetlanie 1-3 z 3
Tytuł:
Learning board evaluation function for Othello by hybridizing coevolution with temporal difference learning
Autorzy:
Szubert, M.
Jaśkowski, W.
Krawiec, K.
Powiązania:
https://bibliotekanauki.pl/articles/206175.pdf
Data publikacji:
2011
Wydawca:
Polska Akademia Nauk. Instytut Badań Systemowych PAN
Tematy:
evolutionary computation
coevolutionary algorithms
reinforcement learning
memetic computing
game strategy learning
Opis:
Hybridization of global and local search techniques has already produced promising results in the fields of optimization and machine learning. It is commonly presumed that approaches employing this idea, like memetic algorithms combining evolutionary algorithms and local search, benefit from complementarity of constituent methods and maintain the right balance between exploration and exploitation of the search space. While such extensions of evolutionary algorithms have been intensively studied, hybrids of local search with coevolutionary algorithms have not received much attention. In this paper we attempt to fill this gap by presenting Coevolutionary Temporal Difference Learning (CTDL) that works by interlacing global search provided by competitive coevolution and local search by means of temporal difference learning. We verify CTDL by applying it to the board game of Othello, where it learns board evaluation functions represented by a linear architecture of weighted piece counter. The results of a computational experiment show CTDL superiority compared to coevolutionary algorithm and temporal difference learning alone, both in terms of performance of elaborated strategies and computational cost. To further exploit CTDL potential, we extend it by an archive that keeps track of selected well-performing solutions found so far and uses them to improve search convergence. The overall conclusion is that the fusion of various forms of coevolution with a gradient-based local search can be highly beneficial and deserves further study.
Źródło:
Control and Cybernetics; 2011, 40, 3; 805-831
0324-8569
Pojawia się w:
Control and Cybernetics
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Evolving small-board Go players using coevolutionary temporal difference learning with archives
Autorzy:
Krawiec, K.
Jaśkowski, W.
Szubert, M.
Powiązania:
https://bibliotekanauki.pl/articles/930138.pdf
Data publikacji:
2011
Wydawca:
Uniwersytet Zielonogórski. Oficyna Wydawnicza
Tematy:
koewolucja
różnica czasowa
gra
temporal difference learning
coevolution
small board Go
exploration vs. exploitation
games
Opis:
We apply Coevolutionary Temporal Difference Learning (CTDL) to learn small-board Go strategies represented as weighted piece counters. CTDL is a randomized learning technique which interweaves two search processes that operate in the intra-game and inter-game mode. Intra-game learning is driven by gradient-descent Temporal Difference Learning (TDL), a reinforcement learning method that updates the board evaluation function according to differences observed between its values for consecutively visited game states. For the inter-game learning component, we provide a coevolutionary algorithm that maintains a sample of strategies and uses the outcomes of games played between them to iteratively modify the probability distribution, according to which new strategies are generated and added to the sample. We analyze CTDL's sensitivity to all important parameters, including the trace decay constant that controls the lookahead horizon of TDL, and the relative intensity of intra-game and inter-game learning. We also investigate how the presence of memory (an archive) affects the search performance, and find out that the archived approach is superior to other techniques considered here and produces strategies that outperform a handcrafted weighted piece counter strategy and simple liberty-based heuristics. This encouraging result can be potentially generalized not only to other strategy representations used for small-board Go, but also to various games and a broader class of problems, because CTDL is generic and does not rely on any problem-specific knowledge.
Źródło:
International Journal of Applied Mathematics and Computer Science; 2011, 21, 4; 717-731
1641-876X
2083-8492
Pojawia się w:
International Journal of Applied Mathematics and Computer Science
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The performance profile: A multi-criteria performance evaluation method for test-based problems
Autorzy:
Jaśkowski, W.
Liskowski, P.
Szubert, M.
Krawiec, K.
Powiązania:
https://bibliotekanauki.pl/articles/331220.pdf
Data publikacji:
2016
Wydawca:
Uniwersytet Zielonogórski. Oficyna Wydawnicza
Tematy:
coevolutionary algorithms
evolution strategies
Othello
Reversi
games
multiobjective analysis
algorytm koewolucyjny
strategie ewolucyjne
gra Othello
analiza wielokryterialna
Opis:
In test-based problems, solutions produced by search algorithms are typically assessed using average outcomes of interactions with multiple tests. This aggregation leads to information loss, which can render different solutions apparently indifferent and hinder comparison of search algorithms. In this paper we introduce the performance profile, a generic, domain-independent, multi-criteria performance evaluation method that mitigates this problem by characterizing the performance of a solution by a vector of outcomes of interactions with tests of various difficulty. To demonstrate the usefulness of this gauge, we employ it to analyze the behavior of Othello and Iterated Prisoner’s Dilemma players produced by five (co)evolutionary algorithms as well as players known from previous publications. Performance profiles reveal interesting differences between the players, which escape the attention of the scalar performance measure of the expected utility. In particular, they allow us to observe that evolution with random sampling produces players coping well against the mediocre opponents, while the coevolutionary and temporal difference learning strategies play better against the high-grade opponents. We postulate that performance profiles improve our understanding of characteristics of search algorithms applied to arbitrary test-based problems, and can prospectively help design better methods for interactive domains.
Źródło:
International Journal of Applied Mathematics and Computer Science; 2016, 26, 1; 215-229
1641-876X
2083-8492
Pojawia się w:
International Journal of Applied Mathematics and Computer Science
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-3 z 3

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