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Wyświetlanie 1-2 z 2
Tytuł:
Interactive-Multimedia Playful Game Sheets and Panels for Preschool Institutes
Autorzy:
HILČENKO, SLAVOLJUB
JAKOVLJEVIĆ, NEBOJŠA
Powiązania:
https://bibliotekanauki.pl/articles/455609.pdf
Data publikacji:
2017
Wydawca:
Uniwersytet Rzeszowski
Tematy:
traditional learning
ICT
educational technology interactive-multimedia game sheets and panels
databases
Opis:
ICT in educational process crashes classic theory of psychological development of the child. According to them, the process of adopting of new concepts (thought process) in pre-school insti-tutes ranges from perception of the senses (sight, hearing, touch), speech and direct manipulation of real objects (teaching resources), towards the creation of abstract concepts. In other words, that child would “see the object in their head”, had to “see it and touch it with the hand!” first. With the introduction of modern educational technology, the whole process of learning and assessment of knowledge moved to the virtual environment. Perceptual abilities, compensated realistic tactile impressions and direct manipulation but not at the expense of the quality of learning. Examples from practice confirm that. The paper aims at presenting samples of interactive-multimedia game sheets and panels for future base of E-didactic materials from the Methodology of developing initial mathematical concepts for preschool needs.
Źródło:
Edukacja-Technika-Informatyka; 2017, 8, 1; 228-234
2080-9069
Pojawia się w:
Edukacja-Technika-Informatyka
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Technology Addiction in Children
Autorzy:
HILČENKO, SLAVOLJUB
JAKOVLJEVIĆ, NEBOJŠA
Powiązania:
https://bibliotekanauki.pl/articles/455641.pdf
Data publikacji:
2019
Wydawca:
Uniwersytet Rzeszowski
Tematy:
serotonin/morphine
technology addiction
traditional school
educational software
motor activity/functional thinking
Opis:
ncontrolled and inappropriate use of technology (mobile phones, tablets and PC) among pre-school children is harmfulto their physical and mental development. The use of technology at this age should not be limited to 30 minutesper day.Anything over that timecan cause addiction.Even during this interval,the use of inappropriate content i.e., games, social networks may not encourage deepanalytical thinking; instead,it makes a ‘flow water heater’ from a brain causingthe reception of a huge amount of information that cannot be processed or stimulated by the brain to solve problems and develop synapses that are responsible for functional thinking.On the other hand, during that period, children experience a range of emotions such as sadness, anger, happiness, fear, love, surprise, disgust, and shame.These emotions cause an increasein serotonin levels, which functions as a form of morphine in children’s brain. It is much more effective for a child to engage in some form of motor activitiese.g., playing, climbing or crawling which successfully stimulates the formation of synapses in the child's brain. This new generation of children addictedto technology in schools creates problems. The aim of this paper is to outlinethis multifacated problem.
Źródło:
Edukacja-Technika-Informatyka; 2019, 10, 2; 239-244
2080-9069
Pojawia się w:
Edukacja-Technika-Informatyka
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-2 z 2

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