- Tytuł:
- Gaming mirrors at play through ludic data-selves
- Autorzy:
- Gandolfi, Enrico
- Powiązania:
- https://bibliotekanauki.pl/articles/1036784.pdf
- Data publikacji:
- 2017
- Wydawca:
- Academicus. International Scientific Journal publishing house
- Tematy:
-
data-self
narrative identity
qualitative methods
personal narration - Opis:
- The focus of the article is on data-self technology in digital entertainment - virtual entities that replicate and/or are influenced by players’ behaviors and actions, working as agential mirrors on the screen. Little efforts have been done in investigating their potential in social research and educational technology; however, data-selves can serve as promising self-revealing tools toward personal identities and narrations. In order to enlighten their effectiveness, a multidisciplinary framework led by the core concepts of “narrative identity” and “discursive-practical consciousness” is advanced. The proposal has been tested (pre-post interviews and play sessions) with an empirical exploration involving n:32 participants and the video games Black and White 2 and Forza: Motorsprint 5, which include data-self features. Results show that this technology can make a difference in engaging and stimulating subjects’ interest and feedback, but further researches are needed to deepen its scope and range of application.
- Źródło:
-
Academicus International Scientific Journal; 2017, 16; 88-104
2079-3715
2309-1088 - Pojawia się w:
- Academicus International Scientific Journal
- Dostawca treści:
- Biblioteka Nauki