- Tytuł:
- Improving english vocabulary learning through Kahoot!: a quasi-experimental high school experience
- Autorzy:
-
Flores Quiroz, Martín
Gutiérrez, Ricardo
Rocha, Franco
Paz Valenzuela, María
Vilches, Cynthia - Powiązania:
- https://bibliotekanauki.pl/articles/2085231.pdf
- Data publikacji:
- 2021
- Wydawca:
- Uniwersytet Marii Curie-Skłodowskiej w Lublinie. IATEFL Poland Computer Special Interest Group
- Tematy:
-
English vocabulary
Kahoot!
ICT
Game-based learning - Opis:
- This research investigates the effects of the use of Kahoot! to improve English vocabulary learning in an EFL context using a quasi-experimental post-test design. An experimental and a control group from two 9th grade classes participated in the study. A pre- and post-test were applied to both groups and the scores of both groups were compared to determine whether there was any variation. The interventions in each group consisted of two lessons a week for four weeks. In particular, the results of the experimental treatment indicated an improvement regarding English vocabulary knowledge using the Kahoot! app, with a significant variation and a medium effect size. In general, this suggests the necessity of implementing new strategies with the available ICTs at hand to enhance the learning of English in Chilean classrooms.
- Źródło:
-
Teaching English with Technology; 2021, 21, 2; 3-13
1642-1027 - Pojawia się w:
- Teaching English with Technology
- Dostawca treści:
- Biblioteka Nauki