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Wyświetlanie 1-2 z 2
Tytuł:
Sea-bed scattering and reflection contributions to the short-range acoustic impulse response: measurements and modelling
Autorzy:
Ivansson, S.
Karlsson, P. A.
Powiązania:
https://bibliotekanauki.pl/articles/332485.pdf
Data publikacji:
2016
Wydawca:
Polskie Towarzystwo Akustyczne
Tematy:
ray-tracing
bistatic reverberation
beam-forming
Opis:
A short-range experiment in shallow water has been performed to assess the various contributions to the impulse response. A sound source emitted pulses, centered at 25 kHz, that were registered by an array some 50 m away. The impulse response recordings show initial isolated peaks, followed by long decaying spiky tails. A 3-D ray model, Rev3D, was used to model the measured time traces. The initial peaks were identified as direct and multi-path propagation arrivals, while the decaying tails arise from bistatic reverberation involving the bottom and the sea surface in an elliptical area, with the source and receiver positions as focal points. Beam-forming with the receiver array was applied to locate the parts of the bottom with the most significant contributions to the impulse response, and to suggest an improved reflection-coefficient as well as scattering-kernel values. Rev3D modelling with energy-density maps for selected time intervals, and time traces for energy-weighted averages of various parameters, such as the arrival angles at the array, was also applied for this purpose.
Źródło:
Hydroacoustics; 2016, 19; 153-164
1642-1817
Pojawia się w:
Hydroacoustics
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Per-pixel extrusion mapping with correct silhouette
Autorzy:
Chahdi, Adnane Ouazzani
Ragragui, Anouar
Halli, Akram
Satori, Khalid
Powiązania:
https://bibliotekanauki.pl/articles/2097961.pdf
Data publikacji:
2021
Wydawca:
Akademia Górniczo-Hutnicza im. Stanisława Staszica w Krakowie. Wydawnictwo AGH
Tematy:
image-based rendering
real-time rendering
texture mapping
per-pixel extrusion mapping
ray-tracing
silhouette
Opis:
Per-pixel extrusion mapping consists of creating a virtual geometry that is stored in a texture over a polygon model without increasing its density. There are four types of extrusion mapping; namely, basic extrusion, outward extru sion, beveled extrusion, and chamfered extrusion. These different techniques produce satisfactory results in the case of plane surfaces; however, when it is about curved surfaces, a silhouette is not visible at the edges of the extruded forms on the 3D surface geometry, as they not take the curvatures of the 3D meshes into account. In this paper, we present an improvement that consists of using curved ray-tracing to correct the silhouette problem by combining per-pixel extrusion-mapping techniques with a quadratic approximation that is computed at each vertex of a 3D mesh.
Źródło:
Computer Science; 2021, 22 (3); 403-428
1508-2806
2300-7036
Pojawia się w:
Computer Science
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-2 z 2

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