- Tytuł:
- Vehicular traffic simulations: use of a games engine for video rendering and verification of an architecture model based on queuing systems
- Autorzy:
-
Pasini, L.
Rietti, F. M.
Allegretto, F. - Powiązania:
- https://bibliotekanauki.pl/articles/1938605.pdf
- Data publikacji:
- 2016
- Wydawca:
- Politechnika Gdańska
- Tematy:
-
traffic systems
queuing networks
modelling and simulation
graphic simulation - Opis:
- In a previous work [Pasini L and Sabatini S 2016 TASK Quart. 20 (1) 9], we described a technique that allows a specific system of urban traffic to be associated to a description file system, called Model.dat. This file contains a list of data objects that are defined in the library [Pasini L and Feliziani S 2013 TASK Quart. 17 (3) 155] and that form the architecture model of a vehicular traffic system. This model turns out to be a network of queuing systems. In this work, we illustrate how we adapted the old procedure to study a new urban traffic system. Moreover, through a new tracking procedure, we illustrate how we developed a graphic simulation able to reinterpret the data from the simulation of the queuing networks model, in order to make it easier to check the effectiveness of the simulator and to have a graphical way to analyze the data.
- Źródło:
-
TASK Quarterly. Scientific Bulletin of Academic Computer Centre in Gdansk; 2016, 20, 3; 273-294
1428-6394 - Pojawia się w:
- TASK Quarterly. Scientific Bulletin of Academic Computer Centre in Gdansk
- Dostawca treści:
- Biblioteka Nauki