- Tytuł:
- Optimisation of MCTS player for The Lord of the Rings: The Card Game
- Autorzy:
-
Godlewski, Konrad
Sawicki, Bartosz - Powiązania:
- https://bibliotekanauki.pl/articles/2173569.pdf
- Data publikacji:
- 2021
- Wydawca:
- Polska Akademia Nauk. Czytelnia Czasopism PAN
- Tematy:
-
computational intelligence
LoTR
Lord of the Rings
Monte Carlo Tree Search
inteligencja obliczeniowa
Władca Pierścieni - Opis:
- The article presents research on the use of Monte-Carlo Tree Search (MCTS) methods to create an artificial player for the popular card game “The Lord of the Rings”. The game is characterized by complicated rules, multi-stage round construction, and a high level of randomness. The described study found that the best probability of a win is received for a strategy combining expert knowledge-based agents with MCTS agents at different decision stages. It is also beneficial to replace random playouts with playouts using expert knowledge. The results of the final experiments indicate that the relative effectiveness of the developed solution grows as the difficulty of the game increases.
- Źródło:
-
Bulletin of the Polish Academy of Sciences. Technical Sciences; 2021, 69, 3; art. no. e136752
0239-7528 - Pojawia się w:
- Bulletin of the Polish Academy of Sciences. Technical Sciences
- Dostawca treści:
- Biblioteka Nauki