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Wyświetlanie 1-2 z 2
Tytuł:
Nadzieja dla „Innego”. Kategoria „inności” w polskiej wielokulturowej literaturze dla młodych odbiorców
Hope for “the Other”: the category of “Otherness” in Polish multicultural litera‑ ture for young readers
Autorzy:
Kostecka, Weronika
Powiązania:
https://bibliotekanauki.pl/articles/1954074.pdf
Data publikacji:
2021-12-30
Wydawca:
Wydawnictwo Uniwersytetu Śląskiego
Tematy:
otherness
Other
cultural diversity
identity
trauma
refugee
multicultural children’s and young adult literature
Opis:
he research problem addressed in this article concerns the method of constructing images of “otherness” and of “the Other” by authors of Polish multicultural literature for young readers in the last two decades. Multicultural literature is defined as literature that challenges a social order that is based on discrimination against minority groups. Multicultural literature deconstructs cultural stereotypes and prejudices and promotes intercultural dialogue and inclusiveness. Weronika Kostecka assumes that due to the ethnic and national homogeneity of Polish society, a literary character that uses a language other than Polish, has a skin color other than white, or cultivates other traditions than those commonly identified as Polish, is perceived (in an intra-textual sense and probably also by many prospective young readers) as “the Other.” This leads her to consider — from a postcolonial perspective — the difference between the concepts of otherness and cultural diversity; she points out that the former concept is related to privileging only one — dominant and ego-centric — way of perceiving socio-cultural reality. Finally, Kostecka analyzes the construct of “the Other” on the basis of Polish children’s literature about refugees. She argues that the authors focus on the trauma experienced by the characters as a result of forced migration and solely on their identity as refugees. In conclusion, Kostecka points out that this way of creating refugee stories significantly limits characterization, although it probably serves to emphasize the ethical responsibility of target readers.
Źródło:
Paidia i Literatura; 2021, 3; 1-15
2719-4167
Pojawia się w:
Paidia i Literatura
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Getting to Know the (Cyber)World: The Literary Motifs of Playing Computer and Video Games in Two Polish Fantastic Novels for Children and Young Adults
Autorzy:
Kostecka, Weronika
Powiązania:
https://bibliotekanauki.pl/articles/450700.pdf
Data publikacji:
2019
Wydawca:
Uniwersytet Wrocławski. Oficyna Wydawnicza ATUT – Wrocławskie Wydawnictwo Oświatowe
Tematy:
cognitive process
play
computer game
video game
cyberworld
identity
Opis:
The aim of this paper is to analyze two examples of Polish fantastic novels for children and young adults with respect to the literary motifs of cyberspace and computer/video games. The following issues will be discussed: 1) Play as a process of exploring the (cyber)world: how does a virtual space shape the plot of the selected novels?; 2) Play as a process of shaping a player’s identity: how does a cyberworld influence the protagonist’s personality and attitude toward life? I will focus on the award-winning novels: Omega (2009) by Marcin Szczygielski and 5 sekund do Io (5 Seconds to Io) by Małgorzata Warda (2015, 2018). As Krystyna Miłobędzka has pointed out, many classic works of children’s literature are stagings for the cognitive process of getting to know the world. In Szczygielski’s novel, the heroine’s knowledge about the world is formed by a variety of pop-cultural stimuli. This knowledge is then reflected in the shape of the game. At the same time, the protagonist reproduces and modifies these elements of pop culture, using them to populate her postmodern initiation scenario that is carried out in cyberspace. In a way, she shapes her own identity, and ‘invents herself ’ (as Sherry Turkle would put it) by taking a stance on various postmodern and pop-cultural phenomena. Moreover, this is in a cyberspace where the protagonist of Warda’s novel really does have causative power, and thus becomes an active participant in her surroundings, rather than a passive spectator of events. Significantly, while playing, she creates – to use Antoni Porczak’s words – a shifting identity for herself.
Źródło:
Filoteknos; 2019, 9; 263-274
2657-4810
Pojawia się w:
Filoteknos
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-2 z 2

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